mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-21 15:13:52 +08:00
AlasGG
This commit is contained in:
75
campaign/event_20201126_cn/campaign_base.py
Normal file
75
campaign/event_20201126_cn/campaign_base.py
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@@ -0,0 +1,75 @@
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from module.base.button import Button
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.exception import CampaignNameError
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from module.logger import logger
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EVENT_ANIMATION = Button(area=(49, 229, 119, 400), color=(118, 215, 240), button=(49, 229, 119, 400),
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name='EVENT_ANIMATION')
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class CampaignBase(CampaignBase_):
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"""
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In event Vacation Lane (event_20201126_cn), DOA collaboration, maps are:
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Chapter 1: SP1, SP2, SP3, SP4.
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Chapter 2: VSP.
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Chapter 3: EX.
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Mode switch is meaningless.
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"""
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@staticmethod
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def _campaign_separate_name(name):
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"""
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Args:
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name (str): Stage name in lowercase, such as 7-2, d3, sp3.
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Returns:
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tuple[str]: Campaign_name and stage index in lowercase, Such as ['7', '2'], ['d', '3'], ['sp', '3'].
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"""
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if name == 'vsp' or name == 'sp': # Difference
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return 'ex_sp', '1'
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return CampaignBase_._campaign_separate_name(name)
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@staticmethod
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def _campaign_get_chapter_index(name):
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"""
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Args:
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name (str, int):
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Returns:
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int
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"""
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if isinstance(name, int):
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return name
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else:
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if name.isdigit():
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return int(name)
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elif name in ['a', 'c', 'sp']:
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return 1
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elif name in ['b', 'd', 'ex_sp']: # Difference
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return 2
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elif name in ['ex_ex']: # Difference
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return 3
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else:
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raise CampaignNameError
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def campaign_set_chapter_event(self, chapter, mode='normal'):
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self.ui_goto_event()
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self.campaign_ensure_chapter(index=chapter)
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return True
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def campaign_get_entrance(self, name):
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if name == 'sp':
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name = 'vsp'
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return super().campaign_get_entrance(name)
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def is_event_animation(self):
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"""
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Animation in events after cleared an enemy.
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Returns:
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bool: If animation appearing.
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"""
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appear = self.appear(EVENT_ANIMATION)
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if appear:
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logger.info('DOA animation, waiting')
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return appear
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80
campaign/event_20201126_cn/sp.py
Normal file
80
campaign/event_20201126_cn/sp.py
Normal file
@@ -0,0 +1,80 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('VSP')
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MAP.shape = 'I6'
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MAP.camera_data = ['E4', 'E3']
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MAP.camera_data_spawn_point = ['E4']
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MAP.map_data = """
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++ ++ ++ ++ MB ++ ++ ++ ++
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++ -- ME -- MS -- ME -- ++
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-- ME -- MS -- MS -- ME --
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++ -- ME -- __ -- ME -- ++
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-- ++ ++ -- -- -- ++ ++ --
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-- ++ ++ SP -- SP ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'siren': 3},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 2},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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MAP_HAS_SIREN = True
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MAP_SIREN_TEMPLATE = ['KasumiDOA', 'NagisaDOA', 'NyotenguDOA']
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()
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84
campaign/event_20201126_cn/sp1.py
Normal file
84
campaign/event_20201126_cn/sp1.py
Normal file
@@ -0,0 +1,84 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('SP1')
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MAP.shape = 'H7'
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MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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-- SP -- ++ ++ -- -- ++
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SP -- -- ++ ++ Me ME ++
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-- -- -- Me ME -- -- --
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ME ++ -- __ -- -- -- MB
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-- Me -- -- Me ME -- --
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ME -- -- ME ++ ++ ME ME
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++ -- ME -- -- ++ -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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STAGE_ENTRANCE = ['normal', 'half'] # normal, blue, half
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MAP_SWIPE_MULTIPLY = (1.221, 1.244)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.181, 1.203)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.146, 1.167)
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 40),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 24, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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76
campaign/event_20201126_cn/sp2.py
Normal file
76
campaign/event_20201126_cn/sp2.py
Normal file
@@ -0,0 +1,76 @@
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from .campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .sp1 import Config as ConfigBase
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MAP = CampaignMap('SP2')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D2', 'D5']
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MAP.map_data = """
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-- -- MS ++ ME MB ME ++ ++
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-- ++ -- Me -- -- -- ME ++
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-- SP -- -- -- ME -- -- ME
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-- -- -- ME __ ++ -- Me --
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-- SP -- -- -- ++ -- -- ME
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++ ++ -- Me -- -- -- ME ++
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++ ++ MS -- ++ ME ME -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
|
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50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3, 'siren': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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||||
]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
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# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['MarieRoseDOA']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.122, 1.143)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.085, 1.105)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.053, 1.072)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
77
campaign/event_20201126_cn/sp3.py
Normal file
77
campaign/event_20201126_cn/sp3.py
Normal file
@@ -0,0 +1,77 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP3')
|
||||
MAP.shape = 'I7'
|
||||
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
-- Me ++ ++ ++ ME -- -- --
|
||||
++ -- ME -- Me -- ME ++ --
|
||||
++ -- -- MS -- -- -- ME --
|
||||
SP -- -- __ ++ Me -- -- MB
|
||||
SP -- -- __ -- MS -- ME MB
|
||||
++ -- Me MS -- -- -- ++ --
|
||||
ME -- ME ++ ++ ++ ME ++ --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['MisakiDOA', 'KasumiDOA']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.064, 1.084)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.029, 1.048)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.999, 1.017)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
83
campaign/event_20201126_cn/sp4.py
Normal file
83
campaign/event_20201126_cn/sp4.py
Normal file
@@ -0,0 +1,83 @@
|
||||
from .campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP4')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
|
||||
MAP.camera_data_spawn_point = ['F6', 'D6']
|
||||
MAP.map_data = """
|
||||
-- -- ME ++ ++ ++ ME -- --
|
||||
++ ME -- -- Me -- -- ME ++
|
||||
ME -- ME -- ++ -- ME -- ME
|
||||
ME -- ++ -- MB -- ++ -- ME
|
||||
ME -- ++ MS -- MS ++ -- ME
|
||||
++ -- Me -- __ -- Me -- ++
|
||||
ME -- MS -- -- -- MS -- ME
|
||||
++ ++ ++ SP -- SP ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['MisakiDOA', 'KasumiDOA', 'NagisaDOA']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.064, 1.084)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.029, 1.048)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.999, 1.017)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.fleet_2_protect():
|
||||
return True
|
||||
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user