mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-15 03:03:42 +08:00
AlasGG
This commit is contained in:
74
campaign/event_20201029_cn/campaign_base.py
Normal file
74
campaign/event_20201029_cn/campaign_base.py
Normal file
@@ -0,0 +1,74 @@
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.exception import CampaignNameError
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from module.logger import logger
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class CampaignBase(CampaignBase_):
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"""
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In event Universe in Unison (event_20201029_cn), maps are:
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Chapter 1: SP1, SP2, SP3, SP4, SP5.
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Chapter 2: uSP.
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Chapter 3: EX.
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Mode switch is meaningless.
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"""
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@staticmethod
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def _campaign_get_chapter_index(name):
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"""
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Args:
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name (str, int):
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Returns:
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int
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"""
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if isinstance(name, int):
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return name
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else:
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if name.isdigit():
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return int(name)
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elif name in ['a', 'c', 'sp']:
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return 1
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elif name in ['b', 'd', 'ex_sp']: # Difference
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return 2
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else:
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raise CampaignNameError
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def campaign_set_chapter(self, name, mode='normal'):
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"""
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Args:
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name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
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mode (str): 'normal' or 'hard'.
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"""
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chapter, stage = self._campaign_separate_name(name)
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if chapter.isdigit():
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self.ui_goto_campaign()
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self.campaign_ensure_mode('normal')
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self.campaign_ensure_chapter(index=chapter)
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if mode == 'hard':
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self.campaign_ensure_mode('hard')
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self.campaign_ensure_chapter(index=chapter)
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elif chapter in 'abcd' or chapter == 'ex_sp':
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self.ui_goto_event()
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if chapter in 'ab':
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self.campaign_ensure_mode('normal')
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elif chapter in 'cd':
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self.campaign_ensure_mode('hard')
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elif chapter == 'ex_sp':
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pass # Difference
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self.campaign_ensure_chapter(index=chapter)
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elif chapter == 'sp':
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self.ui_goto_event() # Difference
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self.campaign_ensure_chapter(index=chapter)
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else:
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logger.warning(f'Unknown campaign chapter: {name}')
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def is_event_animation(self):
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appear = self.image_color_count((286, 342, 994, 422), color=(255, 255, 255), count=10000)
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if appear:
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logger.info('Live start!')
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return appear
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96
campaign/event_20201029_cn/sp.py
Normal file
96
campaign/event_20201029_cn/sp.py
Normal file
@@ -0,0 +1,96 @@
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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MAP = CampaignMap('SP')
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MAP.shape = 'G8'
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MAP.camera_data = ['D3', 'D6']
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MAP.camera_data_spawn_point = ['D6']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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-- -- ++ ++ ++ -- --
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-- -- -- MS -- -- --
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++ ++ ME -- ME ++ ++
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++ ++ -- MB -- ++ ++
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-- -- ME -- ME -- --
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-- MS -- __ -- MS --
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-- ++ SP -- SP ++ --
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-- ++ -- -- -- ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
|
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'siren': 3},
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{'battle': 1},
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{'battle': 2},
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{'battle': 3, 'enemy': 4},
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{'battle': 4},
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{'battle': 5},
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{'battle': 6},
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{'battle': 7, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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A8, B8, C8, D8, E8, F8, G8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = False
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STAR_REQUIRE_1 = 0
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STAR_REQUIRE_2 = 0
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STAR_REQUIRE_3 = 0
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# ===== End of generated config =====
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MAP_HAS_SIREN = True
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MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
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DETECTION_BACKEND = 'perspective'
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
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EDGE_LINES_HOUGHLINES_THRESHOLD = 40
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (150, 255 - 12),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 9, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 9)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_7(self):
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return self.fleet_boss.clear_boss()
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89
campaign/event_20201029_cn/sp1.py
Normal file
89
campaign/event_20201029_cn/sp1.py
Normal file
@@ -0,0 +1,89 @@
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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from .campaign_base import CampaignBase
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MAP = CampaignMap('SP1')
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MAP.shape = 'G7'
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MAP.camera_data = ['C2', 'C5']
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MAP.camera_data_spawn_point = ['C5']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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++ ++ -- ME -- ++ ++
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++ ++ ME __ ME -- ++
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ME -- MS -- MS -- ME
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-- Me -- ++ -- -- Me
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ME -- -- -- -- -- ++
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++ -- SP MB SP -- ++
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++ ME -- -- -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50
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||||
50 50 50 50 50 50 50
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50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol']
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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# ===== End of generated config =====
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DETECTION_BACKEND = 'perspective'
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
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EDGE_LINES_HOUGHLINES_THRESHOLD = 40
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
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'height': (150, 255 - 12),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
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'height': (255 - 9, 255),
|
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 9)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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75
campaign/event_20201029_cn/sp2.py
Normal file
75
campaign/event_20201029_cn/sp2.py
Normal file
@@ -0,0 +1,75 @@
|
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
|
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from .campaign_base import CampaignBase
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from .sp1 import Config as ConfigBase
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MAP = CampaignMap('SP2')
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MAP.shape = 'I7'
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MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['C2']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_covered = ['E3']
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MAP.map_data = """
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-- SP -- SP ++ ++ ++ ME --
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-- -- __ -- -- MS ME -- MB
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Me -- -- ME -- -- -- -- --
|
||||
-- ++ -- -- ++ -- ++ ++ ME
|
||||
ME -- MS -- -- -- ++ ++ --
|
||||
-- ME -- -- Me -- -- -- ME
|
||||
++ ++ ++ ME -- ME ME -- --
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||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol', 'AlbacoreIdol']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.209, 1.231)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.169, 1.190)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.135, 1.155)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
76
campaign/event_20201029_cn/sp3.py
Normal file
76
campaign/event_20201029_cn/sp3.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .campaign_base import CampaignBase
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP3')
|
||||
MAP.shape = 'I7'
|
||||
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
|
||||
MAP.camera_data_spawn_point = ['D2', 'D5']
|
||||
MAP.camera_sight = (-2, -1, 3, 2)
|
||||
MAP.map_covered = ['E3']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ -- -- -- ME ++ ++
|
||||
SP -- -- -- Me -- -- ME ++
|
||||
-- -- -- MS -- MS -- -- ME
|
||||
SP -- Me -- ++ -- Me __ MB
|
||||
-- -- -- MS -- MS -- -- ME
|
||||
ME ME ++ -- ME -- -- ME ++
|
||||
-- -- ++ -- MB -- ME ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['DidoIdol', 'BaltimoreIdol', 'AlbacoreIdol']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.209, 1.231)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.169, 1.190)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.135, 1.155)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
76
campaign/event_20201029_cn/sp4.py
Normal file
76
campaign/event_20201029_cn/sp4.py
Normal file
@@ -0,0 +1,76 @@
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .campaign_base import CampaignBase
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP4')
|
||||
MAP.shape = 'I7'
|
||||
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.camera_sight = (-2, -1, 3, 2)
|
||||
MAP.map_covered = ['E3']
|
||||
MAP.map_data = """
|
||||
++ -- SP -- ++ MS ++ ++ --
|
||||
++ SP -- ME -- -- Me ++ --
|
||||
-- -- -- __ MS -- -- ME ME
|
||||
-- ME -- MS ++ MB ME -- --
|
||||
MS ++ -- -- MB -- -- -- Me
|
||||
++ ME -- Me ME Me -- ++ --
|
||||
-- -- ME ++ ++ ++ ME ++ --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['ClevelandIdol', 'HipperIdol', 'SpeeIdol']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.209, 1.231)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.169, 1.190)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.135, 1.155)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
103
campaign/event_20201029_cn/sp5.py
Normal file
103
campaign/event_20201029_cn/sp5.py
Normal file
@@ -0,0 +1,103 @@
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
from .campaign_base import CampaignBase
|
||||
from .sp1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('SP5')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D3', 'D6', 'E6']
|
||||
MAP.camera_data_spawn_point = ['D7']
|
||||
MAP.camera_sight = (-2, -1, 3, 2)
|
||||
MAP.map_data = """
|
||||
-- ++ ME -- -- -- ME ++ --
|
||||
-- ++ ME -- MB -- ME ++ --
|
||||
++ Me -- -- -- -- -- Me ++
|
||||
++ ++ ++ Me __ Me ++ ++ ++
|
||||
-- -- MS -- -- -- MS -- --
|
||||
-- ++ -- -- Me -- -- ++ --
|
||||
-- -- MS -- Me -- MS -- --
|
||||
++ ME -- -- -- -- -- ME ++
|
||||
-- ++ ++ SP -- SP ++ ++ --
|
||||
-- -- ++ -- -- -- ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (0.946, 0.963)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.914, 0.931)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.888, 0.904)
|
||||
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
|
||||
EDGE_LINES_HOUGHLINES_THRESHOLD = 75
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
|
||||
return True
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(genre=['light', 'main', 'enemy']):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_enemy(scale=(1,)):
|
||||
return True
|
||||
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
|
||||
return True
|
||||
if self.clear_enemy(genre=['light', 'main', 'enemy']):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user