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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-15 03:03:42 +08:00
This commit is contained in:
SevCrane
2024-06-05 23:20:28 +08:00
commit 5e482958f6
7329 changed files with 240086 additions and 0 deletions

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from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.exception import CampaignNameError
from module.logger import logger
class CampaignBase(CampaignBase_):
"""
In event Universe in Unison (event_20201029_cn), maps are:
Chapter 1: SP1, SP2, SP3, SP4, SP5.
Chapter 2: uSP.
Chapter 3: EX.
Mode switch is meaningless.
"""
@staticmethod
def _campaign_get_chapter_index(name):
"""
Args:
name (str, int):
Returns:
int
"""
if isinstance(name, int):
return name
else:
if name.isdigit():
return int(name)
elif name in ['a', 'c', 'sp']:
return 1
elif name in ['b', 'd', 'ex_sp']: # Difference
return 2
else:
raise CampaignNameError
def campaign_set_chapter(self, name, mode='normal'):
"""
Args:
name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
mode (str): 'normal' or 'hard'.
"""
chapter, stage = self._campaign_separate_name(name)
if chapter.isdigit():
self.ui_goto_campaign()
self.campaign_ensure_mode('normal')
self.campaign_ensure_chapter(index=chapter)
if mode == 'hard':
self.campaign_ensure_mode('hard')
self.campaign_ensure_chapter(index=chapter)
elif chapter in 'abcd' or chapter == 'ex_sp':
self.ui_goto_event()
if chapter in 'ab':
self.campaign_ensure_mode('normal')
elif chapter in 'cd':
self.campaign_ensure_mode('hard')
elif chapter == 'ex_sp':
pass # Difference
self.campaign_ensure_chapter(index=chapter)
elif chapter == 'sp':
self.ui_goto_event() # Difference
self.campaign_ensure_chapter(index=chapter)
else:
logger.warning(f'Unknown campaign chapter: {name}')
def is_event_animation(self):
appear = self.image_color_count((286, 342, 994, 422), color=(255, 255, 255), count=10000)
if appear:
logger.info('Live start!')
return appear

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('SP')
MAP.shape = 'G8'
MAP.camera_data = ['D3', 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- --
-- -- -- MS -- -- --
++ ++ ME -- ME ++ ++
++ ++ -- MB -- ++ ++
-- -- ME -- ME -- --
-- MS -- __ -- MS --
-- ++ SP -- SP ++ --
-- ++ -- -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3, 'enemy': 4},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
A8, B8, C8, D8, E8, F8, G8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 9)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('SP1')
MAP.shape = 'G7'
MAP.camera_data = ['C2', 'C5']
MAP.camera_data_spawn_point = ['C5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
++ ++ -- ME -- ++ ++
++ ++ ME __ ME -- ++
ME -- MS -- MS -- ME
-- Me -- ++ -- -- Me
ME -- -- -- -- -- ++
++ -- SP MB SP -- ++
++ ME -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 9)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['C2']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
-- SP -- SP ++ ++ ++ ME --
-- -- __ -- -- MS ME -- MB
Me -- -- ME -- -- -- -- --
-- ++ -- -- ++ -- ++ ++ ME
ME -- MS -- -- -- ++ ++ --
-- ME -- -- Me -- -- -- ME
++ ++ ++ ME -- ME ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol', 'AlbacoreIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.209, 1.231)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.169, 1.190)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.135, 1.155)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
++ ++ ++ -- -- -- ME ++ ++
SP -- -- -- Me -- -- ME ++
-- -- -- MS -- MS -- -- ME
SP -- Me -- ++ -- Me __ MB
-- -- -- MS -- MS -- -- ME
ME ME ++ -- ME -- -- ME ++
-- -- ++ -- MB -- ME ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DidoIdol', 'BaltimoreIdol', 'AlbacoreIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.209, 1.231)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.169, 1.190)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.135, 1.155)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
++ -- SP -- ++ MS ++ ++ --
++ SP -- ME -- -- Me ++ --
-- -- -- __ MS -- -- ME ME
-- ME -- MS ++ MB ME -- --
MS ++ -- -- MB -- -- -- Me
++ ME -- Me ME Me -- ++ --
-- -- ME ++ ++ ++ ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ClevelandIdol', 'HipperIdol', 'SpeeIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.209, 1.231)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.169, 1.190)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.135, 1.155)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP5')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D6', 'E6']
MAP.camera_data_spawn_point = ['D7']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- ++ ME -- -- -- ME ++ --
-- ++ ME -- MB -- ME ++ --
++ Me -- -- -- -- -- Me ++
++ ++ ++ Me __ Me ++ ++ ++
-- -- MS -- -- -- MS -- --
-- ++ -- -- Me -- -- ++ --
-- -- MS -- Me -- MS -- --
++ ME -- -- -- -- -- ME ++
-- ++ ++ SP -- SP ++ ++ --
-- -- ++ -- -- -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.946, 0.963)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.914, 0.931)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.888, 0.904)
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 75
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()