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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-18 07:57:19 +08:00
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SevCrane
2024-06-05 23:20:28 +08:00
commit 5e482958f6
7329 changed files with 240086 additions and 0 deletions

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from module.base.button import Button
from module.base.utils import *
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.exception import CampaignNameError
from module.logger import logger
# Here manually type coordinates, because the ball appears in event Dreamwaker's Butterfly only.
BALL = Button(area=(571, 283, 696, 387), color=(), button=(597, 274, 671, 343))
class CampaignBase(CampaignBase_):
STAGE_INCREASE = [
'TS1 > T1 > T2 > T3 > T4 > TS2 > T5 > T6',
'HTS1 > HT1 > HT2 > HT3',
'HT4 > HTS2 > HT5 > HT6',
]
def campaign_set_chapter(self, name, mode='normal'):
"""
Args:
name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
mode (str): 'normal' or 'hard'.
"""
chapter, stage = self._campaign_separate_name(name)
name = chapter + stage
if chapter.isdigit():
self.ui_goto_campaign()
self.campaign_ensure_mode('normal')
self.campaign_ensure_chapter(index=chapter)
if mode == 'hard':
self.campaign_ensure_mode('hard')
elif chapter in 'abcd' or chapter == 'ex_sp':
self.ui_goto_event()
if chapter in 'ab':
self.campaign_ensure_mode('normal')
elif chapter in 'cd':
self.campaign_ensure_mode('hard')
elif chapter == 'ex_sp':
self.campaign_ensure_mode('ex')
self.campaign_ensure_chapter(index=chapter)
elif chapter == 'sp':
self.ui_goto_sp()
self.campaign_ensure_chapter(index=chapter)
elif chapter in ['t', 'ts', 'ht', 'hts']:
self.ui_goto_event()
# Campaign ball
if stage in ['1', '6']:
self._campaign_ball_set('blue')
else:
self._campaign_ball_set('red')
# Campaign mode
if chapter in ['t', 'ts']:
self.campaign_ensure_mode('normal')
if chapter in ['ht', 'hts']:
self.campaign_ensure_mode('hard')
if chapter == 'ex_sp':
self.campaign_ensure_mode('ex')
# Get stage
self.campaign_ensure_chapter(index=1)
else:
logger.warning(f'Unknown campaign chapter: {name}')
@staticmethod
def _campaign_get_chapter_index(name):
"""
Args:
name (str, int):
Returns:
int
"""
if isinstance(name, int):
return name
else:
if name.isdigit():
return int(name)
elif name in ['a', 'c', 'sp', 'ex_sp', 'ts', 't', 'ht', 'hts']:
return 1
elif name in ['b', 'd', 'ex_ex']:
return 2
else:
raise CampaignNameError
def _campaign_ball_get(self):
"""
Returns:
str: 'blue' or 'red'.
"""
color = get_color(self.device.image, BALL.area)
# Blue: (93, 127, 182), Red: (186, 116, 124)
index = np.argmax(color)
if index == 0:
return 'red'
elif index == 2:
return 'blue'
else:
logger.warning(f'Unknown campaign ball color: {color}')
return 'unknown'
def _campaign_ball_set(self, status):
"""
Args:
status (str): 'blue' or 'red'.
"""
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
current = self._campaign_ball_get()
logger.attr('Campaign_ball', current)
if current == status:
break
else:
if self.is_in_stage():
self.device.click(BALL)
self.device.sleep(3)
# wait until is_in_stage
while 1:
self.device.screenshot()
if self.is_in_stage():
break

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('HT1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- -- ++ -- -- MB -- -- ++ -- --
-- ++ ++ ++ Me -- Me ++ ++ ++ --
++ Me -- ++ ++ -- ++ ++ -- Me ++
ME -- ME ++ ++ -- ++ ++ ME -- ME
-- -- -- ME MS -- MS ME -- -- --
ME -- MS -- -- __ -- -- MS -- ME
++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_WALK_USE_CURRENT_FLEET = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'H7'
# MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data = ['D3', 'D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.portal_data = [('E5', 'E1'), ('E1', 'E5')]
MAP.map_data = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ ++ ++ ++ MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.map_data_loop = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ -- -- -- MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 10 20 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['D7', 'D6']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D5']
MAP.portal_data = [('I2', 'A1'), ('A1', 'I2'), ('I9', 'H1'), ('H1', 'I9')]
MAP.map_data = """
-- -- -- ++ ME -- ME -- ++
-- -- MB ++ -- -- -- -- --
++ ++ ++ ++ -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me ++ ++ ++
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.map_data_loop = """
-- -- -- -- ME -- ME -- ++
-- -- MB -- -- -- -- -- --
++ ++ ++ -- -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me -- -- --
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT4')
MAP.shape = 'K9'
MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
MAP.camera_data_spawn_point = ['D2', 'D7']
MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
MAP.map_data = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- ++ -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- ++ -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.map_data_loop = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- -- -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- -- -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 10 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.230, 1.253)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.190, 1.212)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.155, 1.176)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT5')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['F7', 'D2']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D3']
MAP.portal_data = [('D3', 'F3'), ('G4', 'G6'), ('F7', 'D7'), ('C6', 'C4')]
MAP.map_data = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- ++ -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- ++ -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.map_data_loop = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- -- -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ -- ++ -- ++ -- ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- -- -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT6')
MAP.shape = 'K10'
# MAP.camera_data = ['D2', 'D6', 'D8', 'H2', 'H6', 'H8']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6', 'G6']
MAP.map_data = """
-- -- -- ME -- Me -- ME -- -- --
-- ++ ++ -- MS -- MS -- ++ ++ --
-- ++ ME -- -- __ -- -- ME ++ --
Me -- -- ++ ++ -- ++ ++ -- -- Me
++ ME -- ++ MS -- MS ++ -- ME ++
++ ME -- -- -- MB -- -- -- ME ++
-- -- ++ Me -- -- -- Me ++ -- --
-- ++ ++ ++ SP -- SP ++ ++ ++ --
++ -- -- ++ ++ -- ++ ++ -- -- ++
-- -- -- ++ ++ -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.978, 0.997)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.946, 0.964)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.919, 0.935)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,86 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('HTS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- ME -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@@ -0,0 +1,82 @@
from module.exception import CampaignEnd
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .hts1 import Config as ConfigBase
MAP = CampaignMap('HTS2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ MM -- -- -- -- -- --
++ ++ ++ ++ -- -- -- ++
-- -- -- -- -- ++ -- ++
-- -- -- ++ ++ ++ -- ++
-- ++ -- -- ++ -- -- --
-- -- ++ -- -- ++ -- ++
-- -- SP ++ MM ++ -- ++
MM -- -- ++ ++ ++ -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.goto(A8, expected='story')
self.goto(E7, expected='story')
self.goto(B1, expected='story')
self.goto(G8, expected='story')
raise CampaignEnd()

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@@ -0,0 +1,105 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('SP')
MAP.shape = 'K9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'H2', 'H6', 'H7']
# MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.camera_data = ['F2', 'F4', 'F7']
MAP.camera_data_spawn_point = ['F2']
MAP.portal_data = [('E1', 'K1'), ('K1', 'E1'), ('A1', 'G1'), ('G1', 'A1')]
MAP.map_data = """
-- -- MS ++ -- -- -- ++ MS -- --
-- -- -- ++ -- __ -- ++ -- -- --
++ -- Me ++ SP -- SP ++ Me -- ++
-- ++ ++ ++ ++ -- ++ ++ ++ ++ --
-- -- ++ ME -- -- -- ME ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
-- ++ ++ ++ ++ -- ++ ++ ++ ++ --
++ -- -- -- ++ -- ++ -- -- -- ++
-- -- -- -- ++ MB ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'enemy': 2, 'siren': 1},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
MAP_SIREN_TEMPLATE = ['CV', 'BB']
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 24)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
MAP_SWIPE_MULTIPLY = (1.230, 1.253)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.190, 1.212)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.155, 1.176)
MAP_WALK_USE_CURRENT_FLEET = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,86 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('T1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- -- ++ -- -- MB -- -- ++ -- --
-- ++ ++ ++ Me -- Me ++ ++ ++ --
++ Me -- ++ ++ -- ++ ++ -- Me ++
ME -- ME ++ ++ -- ++ ++ ME -- ME
-- -- -- ME MS -- MS ME -- -- --
ME -- MS -- -- __ -- -- MS -- ME
++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_WALK_USE_CURRENT_FLEET = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@@ -0,0 +1,96 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'H7'
# MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data = ['D3', 'D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.portal_data = [('E5', 'E1'), ('E1', 'E5')]
MAP.map_data = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ ++ ++ ++ MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.map_data_loop = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ -- -- -- MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,105 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['D7', 'D6']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D5']
MAP.portal_data = [('I2', 'A1'), ('A1', 'I2'), ('I9', 'H1'), ('H1', 'I9')]
MAP.map_data = """
-- -- -- ++ ME -- ME -- ++
-- -- MB ++ -- -- -- -- --
++ ++ ++ ++ -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me ++ ++ ++
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.map_data_loop = """
-- -- -- -- ME -- ME -- ++
-- -- MB -- -- -- -- -- --
++ ++ ++ -- -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me -- -- --
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,110 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .t1 import Config as ConfigBase
MAP = CampaignMap('T4')
MAP.shape = 'K9'
MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
MAP.camera_data_spawn_point = ['D2', 'D7']
MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
MAP.map_data = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- ++ -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- ++ -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.map_data_loop = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- -- -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- -- -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 10 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (1.230, 1.253)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.190, 1.212)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.155, 1.176)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,106 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .t1 import Config as ConfigBase
MAP = CampaignMap('T5')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['F7', 'D2']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D3']
MAP.portal_data = [('D3', 'F3'), ('G4', 'G6'), ('F7', 'D7'), ('C6', 'C4')]
MAP.map_data = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- ++ -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- ++ -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.map_data_loop = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- -- -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ -- ++ -- ++ -- ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- -- -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,102 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .t1 import Config as ConfigBase
MAP = CampaignMap('T6')
MAP.shape = 'K10'
# MAP.camera_data = ['D2', 'D6', 'D8', 'H2', 'H6', 'H8']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6', 'G6']
MAP.map_data = """
-- -- -- ME -- Me -- ME -- -- --
-- ++ ++ -- MS -- MS -- ++ ++ --
-- ++ ME -- -- __ -- -- ME ++ --
Me -- -- ++ ++ -- ++ ++ -- -- Me
++ ME -- ++ MS -- MS ++ -- ME ++
++ ME -- -- -- MB -- -- -- ME ++
-- -- ++ Me -- -- -- Me ++ -- --
-- ++ ++ ++ SP -- SP ++ ++ ++ --
++ -- -- ++ ++ -- ++ ++ -- -- ++
-- -- -- ++ ++ -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CA', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_SWIPE_MULTIPLY = (0.978, 0.997)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.946, 0.964)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.919, 0.935)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,83 @@
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
MAP = CampaignMap('TS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- ME -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@@ -0,0 +1,82 @@
from module.exception import CampaignEnd
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .campaign_base import CampaignBase
from .ts1 import Config as ConfigBase
MAP = CampaignMap('TS2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ MM -- -- -- -- -- --
++ ++ ++ ++ -- -- -- ++
-- -- -- -- -- ++ -- ++
-- -- -- ++ ++ ++ -- ++
-- ++ -- -- ++ -- -- --
-- -- ++ -- -- ++ -- ++
-- -- SP ++ MM ++ -- ++
MM -- -- ++ ++ ++ -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 17),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.goto(A8, expected='story')
self.goto(E7, expected='story')
self.goto(B1, expected='story')
self.goto(G8, expected='story')
raise CampaignEnd()