1
0
mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-12 19:25:51 +08:00
This commit is contained in:
SevCrane
2024-06-05 23:20:28 +08:00
commit 5e482958f6
7329 changed files with 240086 additions and 0 deletions

View File

@@ -0,0 +1,73 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('A1')
MAP.shape = 'I7'
MAP.camera_data = ['D3', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
++ ++ MS ME Me ++ ME -- --
++ ME -- -- -- -- -- Me --
SP -- Me ++ ++ ++ -- -- ME
-- -- -- MB -- MB -- ++ ++
SP -- -- -- __ -- MS ++ ++
-- ++ Me MS ++ ++ -- ME --
ME -- ME -- -- ME -- ME --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
SUBMARINE = 0
# POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = True
MAP_SIREN_COUNT = 1
HOMO_EDGE_HOUGHLINES_THRESHOLD = 280
MAP_SIREN_TEMPLATE = ['U73', 'U81', 'U552']
MAP_SWIPE_MULTIPLY = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.152, 1.173)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.118, 1.138)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.fleet_1.clear_boss()

View File

@@ -0,0 +1,58 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ME MS ++ MB MB MB ++ --
Me -- ME -- ++ -- -- -- ME ME
-- SP -- -- -- -- Me -- -- --
-- SP -- -- MS ++ ++ __ ME --
Me -- ME -- -- ++ ME -- -- ME
-- ++ ++ MS -- Me -- -- ME ++
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Deutschland', 'Tirpitz', 'Gneisenau', 'Scharnhorst', 'Spee']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
ME ++ ++ ++ ME -- -- --
-- -- Me ME -- ++ ++ ME
-- ME ++ Me -- ME -- --
-- Me __ MB MB __ -- ++
-- MS -- MB MB -- MS --
++ ++ Me -- -- Me ++ ME
++ ME -- -- -- -- ME --
MS -- -- SP SP -- -- MS
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['DDpurple', 'CLpurple']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,80 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('B1')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ ME -- ME -- ++ --
SP -- Me -- -- -- Me -- ME
SP -- -- ++ MS -- -- -- --
SP -- -- -- __ -- MS ++ ++
++ ++ Me -- -- -- Me ++ --
++ ++ -- -- MS -- -- ME --
-- ME -- MB ++ MB -- -- ME
-- ME -- ME ++ -- ME -- ++
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
SUBMARINE = 0
# POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = True
MAP_SIREN_COUNT = 1
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((9, 5), [(239.4, 150.511), (1280.977, 150.511), (142.318, 609.21), (1439.411, 609.21)])
HOMO_EDGE_HOUGHLINES_THRESHOLD = 280
MAP_SIREN_TEMPLATE = ['U101', 'U73', 'U552']
MAP_SWIPE_MULTIPLY = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.152, 1.173)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.118, 1.138)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()

View File

@@ -0,0 +1,62 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H2', 'H5']
MAP.map_data = """
-- ME -- -- MS -- ++ ++ ++ -- --
ME ++ MS -- -- Me -- -- -- Me --
-- ME -- ME __ -- -- SP -- -- --
-- -- ME ++ ++ Me -- -- -- -- MB
ME -- -- ++ MS -- -- SP -- -- --
-- ME -- -- -- Me -- -- -- Me --
++ -- ME -- MS -- ++ ++ ++ -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Deutschland', 'Tirpitz', 'Gneisenau', 'Scharnhorst', 'Spee']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.in_map_swipe_preset_data = (1, 1)
MAP.shape = 'I10'
MAP.camera_data = ['E3', 'E5', 'C6', 'F6']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
++ ++ -- -- Me -- -- ++ ++
++ -- -- ME __ ME -- -- ++
-- -- Me -- MS -- Me -- --
-- ME -- ++ -- ++ -- ME --
-- -- MS -- MB -- MS -- --
-- ME -- ++ -- ++ -- ME --
-- -- Me -- MS -- Me -- --
ME -- -- -- -- -- -- -- ME
++ ++ -- SP -- SP -- ++ ++
++ ++ -- -- -- -- -- ++ ++
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['ELpurple', 'CLpurple', 'CApurple']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 50),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 2,
'distance': 50,
'wlen': 1000
}
MID_DIFF_RANGE_H = (144 - 3, 144 + 3)
MID_DIFF_RANGE_V = (144 - 3, 144 + 3)
# Grid have 1.2x width, images on the grid still remain the same.
# Both homography and perspective are usable, but perspective is less effected by this.
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((7, 5), [(198.047, 82.241), (1078.103, 82.241), (93.21, 506.071), (1183.061, 506.071)])
HOMO_TILE = (168, 140)
HOMO_CENTER_OFFSET = (48 + 14, 48)
GRID_IMAGE_A_MULTIPLY = 1 / 1.2
MAP_SWIPE_MULTIPLY = (1.006, 1.025)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.973, 0.991)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.944, 0.961)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_1.clear_boss()

View File

@@ -0,0 +1,74 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('C1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
++ ++ MS ME Me ++ ME -- --
++ ME -- -- -- -- -- Me --
SP -- Me ++ ++ ++ -- -- ME
-- -- -- MB -- MB -- ++ ++
SP -- -- -- __ -- MS ++ ++
-- ++ Me MS ++ ++ -- ME --
ME -- ME -- -- ME -- ME --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
SUBMARINE = 0
# POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = True
MAP_SIREN_COUNT = 2
HOMO_EDGE_HOUGHLINES_THRESHOLD = 280
MAP_SIREN_TEMPLATE = ['U73', 'U81', 'U552']
MAP_SWIPE_MULTIPLY = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.152, 1.173)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.118, 1.138)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()

View File

@@ -0,0 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ME MS ++ MB MB MB ++ --
Me -- ME -- ++ -- -- -- ME ME
-- SP -- -- -- -- Me -- -- --
-- SP -- -- MS ++ ++ __ ME --
Me -- ME -- -- ++ ME -- -- ME
-- ++ ++ MS -- Me -- -- ME ++
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Deutschland', 'Tirpitz', 'Gneisenau', 'Scharnhorst', 'Spee']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_4(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
ME ++ ++ ++ ME -- -- --
-- -- Me ME -- ++ ++ ME
-- ME ++ Me -- ME -- --
-- Me __ MB MB __ -- ++
-- MS -- MB MB -- MS --
++ ++ Me -- -- Me ++ ME
++ ME -- -- -- -- ME --
MS -- -- SP SP -- -- MS
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CLpurple', 'BBpurple']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,86 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('D1')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ ME -- ME -- ++ --
SP -- Me -- -- -- Me -- ME
SP -- -- ++ MS -- -- -- --
SP -- -- -- __ -- MS ++ ++
++ ++ Me -- -- -- Me ++ --
++ ++ -- -- MS -- -- ME --
-- ME -- MB ++ MB -- -- ME
-- ME -- ME ++ -- ME -- ++
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
SUBMARINE = 0
# POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = True
MAP_SIREN_COUNT = 2
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((6, 6), [(583.092, 82.574), (1247.528, 82.574), (564.74, 614.947), (1434.046, 614.947)])
HOMO_EDGE_HOUGHLINES_THRESHOLD = 350
MAP_SIREN_TEMPLATE = ['U101', 'U73', 'U552']
MAP_SWIPE_MULTIPLY = (1.191, 1.213)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.152, 1.173)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.118, 1.138)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,77 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H2', 'H5']
MAP.map_data = """
-- ME -- -- MS -- ++ ++ ++ -- --
ME ++ MS -- -- Me -- -- -- Me --
-- ME -- ME __ -- -- SP -- -- --
-- -- ME ++ ++ Me -- -- -- -- MB
ME -- -- ++ MS -- -- SP -- -- --
-- ME -- -- -- Me -- -- -- Me --
++ -- ME -- MS -- ++ ++ ++ -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Deutschland', 'Tirpitz', 'Gneisenau', 'Scharnhorst', 'Spee']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,113 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.in_map_swipe_preset_data = (1, 1)
MAP.shape = 'I10'
MAP.camera_data = ['E3', 'E5', 'C6', 'F6']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
++ ++ -- -- Me -- -- ++ ++
++ -- -- ME __ ME -- -- ++
-- -- Me -- MS -- Me -- --
-- ME -- ++ -- ++ -- ME --
-- -- MS -- MB -- MS -- --
-- ME -- ++ -- ++ -- ME --
-- -- Me -- MS -- Me -- --
ME -- -- -- -- -- -- -- ME
++ ++ -- SP -- SP -- ++ ++
++ ++ -- -- -- -- -- ++ ++
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['ELpurple', 'CVpurple', 'BBpurple']
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((8, 5), [(200.097, 82.51), (1200.298, 82.51), (95.065, 506.098), (1335.813, 506.098)])
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 50),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 2,
'distance': 50,
'wlen': 1000
}
MID_DIFF_RANGE_H = (144 - 3, 144 + 3)
MID_DIFF_RANGE_V = (144 - 3, 144 + 3)
# Grid have 1.2x width, images on the grid still remain the same.
# Both homography and perspective are usable, but perspective is less effected by this.
DETECTION_BACKEND = 'perspective'
HOMO_TILE = (168, 140)
HOMO_CENTER_OFFSET = (48 + 14, 48)
GRID_IMAGE_A_MULTIPLY = 1 / 1.2
MAP_SWIPE_MULTIPLY = (1.006, 1.025)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.973, 0.991)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.944, 0.961)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(scale=(3,), genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -0,0 +1,101 @@
from module.campaign.campaign_base import CampaignBase
from module.logger import logger
from module.map.map_base import CampaignMap
from module.map.map_grids import RoadGrids, SelectedGrids
MAP = CampaignMap('SP')
MAP.shape = 'M10'
MAP.camera_data = ['D5', 'E8', 'J6', 'I8', 'G8']
MAP.camera_data_spawn_point = ['G8']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- -- -- ++ ++ -- -- -- -- -- --
-- ++ ++ ++ -- -- ++ -- -- ++ ++ ++ --
-- ME ++ ++ ++ ++ ++ ++ ++ ++ ++ Me --
Me -- Me -- ++ ++ ++ ++ ++ -- Me -- Me
-- -- -- MS Me -- ++ -- Me MS -- -- --
-- ME -- -- -- ++ MB ++ -- -- -- ME --
ME -- ME -- -- MS -- MS -- -- ME -- ME
-- ME -- -- -- -- __ -- -- -- -- ME --
-- -- -- SP -- -- -- -- -- SP -- -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, \
= MAP.flatten()
class Config:
SUBMARINE = 0
# POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_SIREN = True
MAP_HAS_DYNAMIC_RED_BORDER = False
# MAP_HAS_MAP_STORY = True
MAP_SIREN_COUNT = 3
STAR_REQUIRE_3 = 0 # SP map don't need to clear all enemies.
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((10, 6), [(172.714, 96.467), (1291.455, 96.467), (27.369, 639.803), (1491.921, 639.803)])
HOMO_EDGE_HOUGHLINES_THRESHOLD = 280
MAP_SIREN_TEMPLATE = ['Deutschland', 'Tirpitz', 'Gneisenau', 'Scharnhorst', 'Spee']
MAP_SWIPE_MULTIPLY = (1.006, 1.025)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.973, 0.991)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.944, 0.961)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()