mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-06 02:05:25 +08:00
AlasGG
This commit is contained in:
63
campaign/campaign_main/campaign_4_2.py
Normal file
63
campaign/campaign_main/campaign_4_2.py
Normal file
@@ -0,0 +1,63 @@
|
||||
from campaign.campaign_main.campaign_4_1 import Config
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.logger import logger
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import RoadGrids, SelectedGrids
|
||||
|
||||
MAP = CampaignMap()
|
||||
MAP.shape = 'F6'
|
||||
MAP.camera_data = ['D2', 'D4']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
# WIKI的图有错: https://wiki.biligame.com/blhx/4-2
|
||||
# D5是敌人刷新点, 假图害人
|
||||
MAP.map_data = """
|
||||
++ ++ ++ ME SP --
|
||||
SP -- -- -- ME --
|
||||
-- -- ME ME -- ME
|
||||
SP -- -- -- -- MB
|
||||
++ ++ ME ME -- ME
|
||||
++ ++ -- MB ME MM
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 10 10 10
|
||||
50 50 20 10 10 20
|
||||
50 50 20 10 10 20
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 3, 'mystery': 1},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, \
|
||||
A2, B2, C2, D2, E2, F2, \
|
||||
A3, B3, C3, D3, E3, F3, \
|
||||
A4, B4, C4, D4, E4, F4, \
|
||||
A5, B5, C5, D5, E5, F5, \
|
||||
A6, B6, C6, D6, E6, F6, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
|
||||
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
|
||||
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
|
||||
|
||||
def battle_0(self):
|
||||
self.clear_all_mystery()
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_3(self):
|
||||
self.clear_all_mystery()
|
||||
|
||||
boss = self.map.select(is_boss=True)
|
||||
if boss:
|
||||
if not self.check_accessibility(boss[0], fleet='boss'):
|
||||
return self.battle_default()
|
||||
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user