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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-10 02:57:00 +08:00
AlasGG
This commit is contained in:
80
campaign/campaign_main/campaign_12_2_leveling.py
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80
campaign/campaign_main/campaign_12_2_leveling.py
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from campaign.campaign_main.campaign_12_1 import Config as ConfigBase
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from module.campaign.campaign_base import CampaignBase
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from module.logger import logger
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from module.map.map_base import CampaignMap
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from module.map.map_grids import RoadGrids, SelectedGrids
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MAP = CampaignMap()
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D2', 'D5']
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MAP.map_data = """
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++ MB ME ME ++ -- ME Me --
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++ -- Me -- Me -- Me -- ++
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MB ME ++ ME SP ME -- ME ++
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MB __ ME -- SP ++ ++ __ Me
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++ -- -- Me ME -- ME -- ME
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-- ME ME ++ -- -- Me ME --
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ME -- Me -- ME ME -- ++ ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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= MAP.flatten()
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class Config(ConfigBase):
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ENABLE_AUTO_SEARCH = False
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class Campaign(CampaignBase):
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MAP = MAP
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s3_enemy_count = 0
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def check_s3_enemy(self):
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if self.battle_count == 0:
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self.s3_enemy_count = 0
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elif self.battle_count >= 5:
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self.withdraw()
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current = self.map.select(is_enemy=True, enemy_scale=2) \
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.add(self.map.select(is_enemy=True, enemy_scale=1)) \
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.count
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logger.attr('S2_enemy', current)
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if self.s3_enemy_count >= self.config.C122MediumLeveling_LargeEnemyTolerance and current == 0:
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self.withdraw()
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def battle_0(self):
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self.check_s3_enemy()
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if self.clear_enemy(scale=(2,), genre=['light', 'main', 'treasure', 'enemy', 'carrier']):
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return True
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if self.clear_enemy(scale=(1,)):
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return True
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if self.clear_enemy(scale=(3,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
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self.s3_enemy_count += 1
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return True
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return self.battle_default()
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