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Add: Switch mode in map preparation
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@@ -17,6 +17,9 @@ class CampaignBase(CampaignBase_):
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Returns:
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bool: If mode changed.
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"""
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if mode == 'hard':
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self.config.override(Campaign_Mode='hard')
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if mode in ['normal', 'hard', 'ex']:
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MODE_SWITCH_20240725.set('combat', main=self)
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elif mode in ['story']:
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