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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
- Fix: enemy_genre merge - Add: counter of map walk round - Opt: Smarter enemy moving wait
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@@ -178,7 +178,7 @@ class GridInfo:
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self.is_enemy = True
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if info.enemy_scale:
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self.enemy_scale = info.enemy_scale
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if info.enemy_genre != 'Enemy':
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if info.enemy_genre:
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self.enemy_genre = info.enemy_genre
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return True
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elif mode == 'carrier' and not self.is_land and self.may_carrier:
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@@ -186,7 +186,7 @@ class GridInfo:
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self.is_carrier = True
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if info.enemy_scale:
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self.enemy_scale = info.enemy_scale
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if info.enemy_genre != 'Enemy':
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if info.enemy_genre:
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self.enemy_genre = info.enemy_genre
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return True
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else:
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