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Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
- Fix: enemy_genre merge - Add: counter of map walk round - Opt: Smarter enemy moving wait
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@@ -457,7 +457,7 @@ class CampaignMap:
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missing['carrier'] = carrier_count - self.select(is_enemy=True, may_enemy=False).count
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for grid in self:
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for attr in ['enemy', 'mystery', 'siren', 'boss']:
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if grid.__getattribute__('is_' + attr) and grid.__getattribute__('may_' + attr):
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if grid.__getattribute__('is_' + attr):
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missing[attr] -= 1
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for grid in self:
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