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Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
- Fix: enemy_genre merge - Add: counter of map walk round - Opt: Smarter enemy moving wait
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@@ -10,6 +10,10 @@ class MapWalkError(Exception):
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pass
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class MapEnemyMoved(Exception):
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pass
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class CampaignNameError(Exception):
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pass
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