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Opt: Handle movable enemy without POOR_MAP_DATA enabled and won't goto previous siren location
- Fix: enemy_genre merge - Add: counter of map walk round - Opt: Smarter enemy moving wait
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@@ -53,6 +53,9 @@ class AzurLaneConfig:
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USING_SPARE_FLEET = False
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MOVABLE_ENEMY_FLEET_STEP = 2
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MOVABLE_ENEMY_TURN = 2
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@property
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def FLEET_1(self):
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return self.FLEET_3 if self.USING_SPARE_FLEET else self._FLEET_1
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