mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-15 21:37:22 +08:00
Add: Semi-auto for operation siren
- Fix: Clicking on HOME button when skipping story - TODO: [EN][JP] Replace assets in os_combat and os_handler
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68
module/os_combat/combat.py
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68
module/os_combat/combat.py
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from module.combat.assets import *
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from module.combat.combat import Combat as Combat_
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from module.logger import logger
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from module.os_combat.assets import *
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from module.os_handler.enemy_searching import EnemySearchingHandler
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class Combat(Combat_, EnemySearchingHandler):
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def combat_appear(self):
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"""
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Returns:
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bool: If enter combat.
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"""
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# if self.config.ENABLE_MAP_FLEET_LOCK and not self.is_in_map():
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# if self.is_combat_loading():
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# return True
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if self.appear(BATTLE_PREPARATION):
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return True
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if self.appear(SIREN_PREPARATION):
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return True
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if self.appear(BATTLE_PREPARATION_WITH_OVERLAY) and self.handle_combat_automation_confirm():
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return True
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return False
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def combat_preparation(self, balance_hp=False, emotion_reduce=False, auto='combat_auto', fleet_index=1):
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"""
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Args:
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balance_hp (bool):
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emotion_reduce (bool):
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auto (str):
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fleet_index (int):
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"""
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logger.info('Combat preparation.')
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if emotion_reduce:
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self.emotion.wait(fleet=fleet_index)
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if balance_hp:
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self.hp_balance()
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while 1:
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self.device.screenshot()
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if self.appear(BATTLE_PREPARATION):
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if self.handle_combat_automation_set(auto=auto == 'combat_auto'):
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continue
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# if self.handle_retirement():
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# continue
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# if self.handle_combat_low_emotion():
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# continue
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# if balance_hp and self.handle_emergency_repair_use():
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# continue
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if self.appear_then_click(BATTLE_PREPARATION, interval=2):
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continue
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if self.appear_then_click(SIREN_PREPARATION, interval=2):
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continue
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if self.handle_popup_confirm('ENHANCED_ENEMY'):
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continue
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if self.handle_combat_automation_confirm():
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continue
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if self.handle_story_skip():
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continue
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# End
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if self.is_combat_executing():
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if emotion_reduce:
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self.emotion.reduce(fleet_index)
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break
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