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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-12 00:28:20 +08:00

Fix: Handle moving normal enemies

- Add option to disable swipe predict
This commit is contained in:
LmeSzinc
2021-03-26 17:15:12 +08:00
parent e21acd3989
commit 51c65f062d
6 changed files with 93 additions and 22 deletions

View File

@@ -55,6 +55,7 @@ class AzurLaneConfig:
MOVABLE_ENEMY_FLEET_STEP = 2
MOVABLE_ENEMY_TURN = (2,)
MOVABLE_NORMAL_ENEMY_TURN = (1,)
"""
module.assets
@@ -232,6 +233,7 @@ class AzurLaneConfig:
MAP_HAS_AMBUSH = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_MOVABLE_ENEMY = False
MAP_HAS_MOVABLE_NORMAL_ENEMY = False
MAP_HAS_SIREN = False
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = False # event_20200521_cn(穹顶下的圣咏曲) adds after-combat story.
@@ -260,6 +262,7 @@ class AzurLaneConfig:
# Swipe distance in map grid lower than this will be dropped,
# because a closing swipe will be treat as a click in game.
MAP_SWIPE_DROP = 0.15
MAP_SWIPE_PREDICT = True
"""
module.retire