1
0
mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-08-18 20:45:58 +08:00

Add: config for island business and restaurant

This commit is contained in:
guoh064
2026-06-14 03:12:03 +08:00
parent 89b5a476ca
commit 4c148eeb00
11 changed files with 1165 additions and 1 deletions

View File

@@ -9466,6 +9466,229 @@
}
}
},
"IslandBusiness": {
"Scheduler": {
"Enable": {
"type": "checkbox",
"value": false,
"option": [
true,
false
]
},
"NextRun": {
"type": "datetime",
"value": "2020-01-01 00:00:00",
"validate": "datetime"
},
"Command": {
"type": "input",
"value": "IslandBusiness",
"display": "hide"
},
"SuccessInterval": {
"type": "input",
"value": 0,
"display": "hide"
},
"FailureInterval": {
"type": "input",
"value": 120,
"display": "hide"
},
"ServerUpdate": {
"type": "input",
"value": "00:00",
"display": "hide"
}
},
"IslandRestaurant": {
"KoiGrade": {
"type": "select",
"value": "bronze",
"option": [
"bronze",
"silver",
"gold",
"diamond"
]
},
"KoiWaitress1": {
"type": "select",
"value": "any",
"option": [
"none",
"any",
"Chao_Ho",
"Chang_Feng"
]
},
"KoiWaitress2": {
"type": "select",
"value": "none",
"option": [
"none",
"any",
"Chao_Ho",
"Chang_Feng"
]
},
"KoiMenu": {
"type": "textarea",
"value": "{}"
},
"BearGrade": {
"type": "select",
"value": "bronze",
"option": [
"bronze",
"silver",
"gold",
"diamond"
]
},
"BearWaitress1": {
"type": "select",
"value": "any",
"option": [
"none",
"any",
"Cheshire",
"Chang_Feng"
]
},
"BearWaitress2": {
"type": "select",
"value": "none",
"option": [
"none",
"any",
"Cheshire",
"Chang_Feng"
]
},
"BearMenu": {
"type": "textarea",
"value": "{}"
},
"EateryGrade": {
"type": "select",
"value": "bronze",
"option": [
"bronze",
"silver",
"gold",
"diamond"
]
},
"EateryWaitress1": {
"type": "select",
"value": "any",
"option": [
"none",
"any",
"Helena",
"Prinz_Eugen",
"Chang_Feng"
]
},
"EateryWaitress2": {
"type": "select",
"value": "none",
"option": [
"none",
"any",
"Helena",
"Prinz_Eugen",
"Chang_Feng"
]
},
"EateryMenu": {
"type": "textarea",
"value": "{}"
},
"GrillGrade": {
"type": "select",
"value": "bronze",
"option": [
"bronze",
"silver",
"gold",
"diamond"
]
},
"GrillWaitress1": {
"type": "select",
"value": "any",
"option": [
"none",
"any",
"August_von_Parseval",
"Prinz_Eugen",
"Chang_Feng"
]
},
"GrillWaitress2": {
"type": "select",
"value": "none",
"option": [
"none",
"any",
"August_von_Parseval",
"Prinz_Eugen",
"Chang_Feng"
]
},
"GrillMenu": {
"type": "textarea",
"value": "{}"
},
"CafeGrade": {
"type": "select",
"value": "bronze",
"option": [
"bronze",
"silver",
"gold",
"diamond"
]
},
"CafeWaitress1": {
"type": "select",
"value": "any",
"option": [
"none",
"any",
"Cheshire",
"Belfast",
"Chang_Feng"
]
},
"CafeWaitress2": {
"type": "select",
"value": "none",
"option": [
"none",
"any",
"Cheshire",
"Belfast",
"Chang_Feng"
]
},
"CafeMenu": {
"type": "textarea",
"value": "{}"
}
},
"Storage": {
"Storage": {
"type": "storage",
"value": {},
"valuetype": "ignore",
"display": "disabled"
}
}
},
"Daemon": {
"Daemon": {
"EnterMap": {

View File

@@ -748,6 +748,72 @@ OpsiHazard1Leveling:
# =================== Island ====================
IslandFreebie:
Share: true
IslandRestaurant:
KoiGrade:
value: bronze
option: [ bronze, silver, gold, diamond ]
KoiWaitress1: &KoiWaitressSlot
value: any
option: &KoiWaitressOptions [ none, any, Chao_Ho, Chang_Feng ]
KoiWaitress2:
<<: *KoiWaitressSlot
value: none
KoiMenu:
type: textarea
value: |-
{}
BearGrade:
value: bronze
option: [ bronze, silver, gold, diamond ]
BearWaitress1: &BearWaitressSlot
value: any
option: &BearWaitressOptions [ none, any, Cheshire, Chang_Feng ]
BearWaitress2:
<<: *BearWaitressSlot
value: none
BearMenu:
type: textarea
value: |-
{}
EateryGrade:
value: bronze
option: [ bronze, silver, gold, diamond ]
EateryWaitress1: &EateryWaitressSlot
value: any
option: &EateryWaitressOptions [ none, any, Helena, Prinz_Eugen, Chang_Feng ]
EateryWaitress2:
<<: *EateryWaitressSlot
value: none
EateryMenu:
type: textarea
value: |-
{}
GrillGrade:
value: bronze
option: [ bronze, silver, gold, diamond ]
GrillWaitress1: &GrillWaitressSlot
value: any
option: &GrillWaitressOptions [ none, any, August_von_Parseval, Prinz_Eugen, Chang_Feng ]
GrillWaitress2:
<<: *GrillWaitressSlot
value: none
GrillMenu:
type: textarea
value: |-
{}
CafeGrade:
value: bronze
option: [ bronze, silver, gold, diamond ]
CafeWaitress1: &CafeWaitressSlot
value: any
option: &CafeWaitressOptions [ none, any, Cheshire, Belfast, Chang_Feng ]
CafeWaitress2:
<<: *CafeWaitressSlot
value: none
CafeMenu:
type: textarea
value: |-
{}
IslandSeasonTask:
TaskTarget:
type: textarea

View File

@@ -101,7 +101,8 @@
"tasks": [
"IslandFreebie",
"IslandCollect",
"IslandSeasonTask"
"IslandSeasonTask",
"IslandBusiness"
]
},
"Tool": {

View File

@@ -338,6 +338,9 @@ Island:
IslandSeasonTask:
- Scheduler
- IslandSeasonTask
IslandBusiness:
- Scheduler
- IslandRestaurant
# ==================== Tool ====================

View File

@@ -442,6 +442,28 @@ class GeneratedConfig:
# Group `IslandFreebie`
IslandFreebie_Share = True
# Group `IslandRestaurant`
IslandRestaurant_KoiGrade = 'bronze' # bronze, silver, gold, diamond
IslandRestaurant_KoiWaitress1 = 'any' # none, any, Chao_Ho, Chang_Feng
IslandRestaurant_KoiWaitress2 = 'none' # none, any, Chao_Ho, Chang_Feng
IslandRestaurant_KoiMenu = '{}'
IslandRestaurant_BearGrade = 'bronze' # bronze, silver, gold, diamond
IslandRestaurant_BearWaitress1 = 'any' # none, any, Cheshire, Chang_Feng
IslandRestaurant_BearWaitress2 = 'none' # none, any, Cheshire, Chang_Feng
IslandRestaurant_BearMenu = '{}'
IslandRestaurant_EateryGrade = 'bronze' # bronze, silver, gold, diamond
IslandRestaurant_EateryWaitress1 = 'any' # none, any, Helena, Prinz_Eugen, Chang_Feng
IslandRestaurant_EateryWaitress2 = 'none' # none, any, Helena, Prinz_Eugen, Chang_Feng
IslandRestaurant_EateryMenu = '{}'
IslandRestaurant_GrillGrade = 'bronze' # bronze, silver, gold, diamond
IslandRestaurant_GrillWaitress1 = 'any' # none, any, August_von_Parseval, Prinz_Eugen, Chang_Feng
IslandRestaurant_GrillWaitress2 = 'none' # none, any, August_von_Parseval, Prinz_Eugen, Chang_Feng
IslandRestaurant_GrillMenu = '{}'
IslandRestaurant_CafeGrade = 'bronze' # bronze, silver, gold, diamond
IslandRestaurant_CafeWaitress1 = 'any' # none, any, Cheshire, Belfast, Chang_Feng
IslandRestaurant_CafeWaitress2 = 'none' # none, any, Cheshire, Belfast, Chang_Feng
IslandRestaurant_CafeMenu = '{}'
# Group `IslandSeasonTask`
IslandSeasonTask_TaskTarget = '{}'

View File

@@ -266,6 +266,10 @@
"name": "Island Season Task",
"help": ""
},
"IslandBusiness": {
"name": "Restaurant Management",
"help": ""
},
"Daemon": {
"name": "Normal Semi-auto",
"help": ""
@@ -2601,6 +2605,158 @@
"help": ""
}
},
"IslandRestaurant": {
"_info": {
"name": "Restaurant Management",
"help": ""
},
"KoiGrade": {
"name": "Golden Koi Restaurant Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"KoiWaitress1": {
"name": "Golden Koi Restaurant Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Chao_Ho": "Chao Ho",
"Chang_Feng": "Chang Feng"
},
"KoiWaitress2": {
"name": "Golden Koi Restaurant Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Chao_Ho": "Chao Ho",
"Chang_Feng": "Chang Feng"
},
"KoiMenu": {
"name": "Golden Koi Restaurant Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"BearGrade": {
"name": "Polar Bear Teahouse Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"BearWaitress1": {
"name": "Polar Bear Teahouse Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Chang_Feng": "Chang Feng"
},
"BearWaitress2": {
"name": "Polar Bear Teahouse Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Chang_Feng": "Chang Feng"
},
"BearMenu": {
"name": "Polar Bear Teahouse Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"EateryGrade": {
"name": "Manjuu Eatery Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"EateryWaitress1": {
"name": "Manjuu Eatery Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Helena": "USS Helena",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"EateryWaitress2": {
"name": "Manjuu Eatery Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Helena": "USS Helena",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"EateryMenu": {
"name": "Manjuu Eatery Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"GrillGrade": {
"name": "Fin-'n'-Feather Grill Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"GrillWaitress1": {
"name": "Fin-'n'-Feather Grill Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"August_von_Parseval": "KMS August von Parseval",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"GrillWaitress2": {
"name": "Fin-'n'-Feather Grill Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"August_von_Parseval": "KMS August von Parseval",
"Prinz_Eugen": "KMS Prinz Eugen",
"Chang_Feng": "Chang Feng"
},
"GrillMenu": {
"name": "Fin-'n'-Feather Grill Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"CafeGrade": {
"name": "Café Manjuu Grade",
"help": "",
"bronze": "Bronze",
"silver": "Silver",
"gold": "Gold",
"diamond": "Diamond"
},
"CafeWaitress1": {
"name": "Café Manjuu Waitress 1",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Belfast": "HMS Belfast",
"Chang_Feng": "Chang Feng"
},
"CafeWaitress2": {
"name": "Café Manjuu Waitress 2",
"help": "Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none": "None",
"any": "Any",
"Cheshire": "HMS Cheshire",
"Belfast": "HMS Belfast",
"Chang_Feng": "Chang Feng"
},
"CafeMenu": {
"name": "Café Manjuu Menu",
"help": "Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
}
},
"IslandSeasonTask": {
"_info": {
"name": "Island Season Task",

View File

@@ -266,6 +266,10 @@
"name": "開発計画",
"help": ""
},
"IslandBusiness": {
"name": "店舗経営",
"help": ""
},
"Daemon": {
"name": "半自動クリック",
"help": ""
@@ -2601,6 +2605,158 @@
"help": ""
}
},
"IslandRestaurant": {
"_info": {
"name": "グルメ運営",
"help": ""
},
"KoiGrade": {
"name": "有魚飯店のランク",
"help": "",
"bronze": "ブロンズ",
"silver": "シルバー",
"gold": "ゴールド",
"diamond": "ダイヤモンド"
},
"KoiWaitress1": {
"name": "有魚飯店の給仕1",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "長風"
},
"KoiWaitress2": {
"name": "有魚飯店の給仕2",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "長風"
},
"KoiMenu": {
"name": "有魚飯店のメニュー",
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
},
"BearGrade": {
"name": "白クマ茶房のランク",
"help": "",
"bronze": "ブロンズ",
"silver": "シルバー",
"gold": "ゴールド",
"diamond": "ダイヤモンド"
},
"BearWaitress1": {
"name": "白クマ茶房の給仕1",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Cheshire": "チェシャー",
"Chang_Feng": "長風"
},
"BearWaitress2": {
"name": "白クマ茶房の給仕2",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Cheshire": "チェシャー",
"Chang_Feng": "長風"
},
"BearMenu": {
"name": "白クマ茶房のメニュー",
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
},
"EateryGrade": {
"name": "饅頭軽食のランク",
"help": "",
"bronze": "ブロンズ",
"silver": "シルバー",
"gold": "ゴールド",
"diamond": "ダイヤモンド"
},
"EateryWaitress1": {
"name": "饅頭軽食の給仕1",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Helena": "ヘレナ",
"Prinz_Eugen": "プリンツ・オイゲン",
"Chang_Feng": "長風"
},
"EateryWaitress2": {
"name": "饅頭軽食の給仕2",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Helena": "ヘレナ",
"Prinz_Eugen": "プリンツ・オイゲン",
"Chang_Feng": "長風"
},
"EateryMenu": {
"name": "饅頭軽食のメニュー",
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
},
"GrillGrade": {
"name": "烏魚焼肉のランク",
"help": "",
"bronze": "ブロンズ",
"silver": "シルバー",
"gold": "ゴールド",
"diamond": "ダイヤモンド"
},
"GrillWaitress1": {
"name": "烏魚焼肉の給仕1",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"August_von_Parseval": "アウグスト・フォン・パーセヴァル",
"Prinz_Eugen": "プリンツ・オイゲン",
"Chang_Feng": "長風"
},
"GrillWaitress2": {
"name": "烏魚焼肉の給仕2",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"August_von_Parseval": "アウグスト・フォン・パーセヴァル",
"Prinz_Eugen": "プリンツ・オイゲン",
"Chang_Feng": "長風"
},
"GrillMenu": {
"name": "烏魚焼肉のメニュー",
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
},
"CafeGrade": {
"name": "饅頭カフェのランク",
"help": "",
"bronze": "ブロンズ",
"silver": "シルバー",
"gold": "ゴールド",
"diamond": "ダイヤモンド"
},
"CafeWaitress1": {
"name": "饅頭カフェの給仕1",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Cheshire": "チェシャー",
"Belfast": "ベルファスト",
"Chang_Feng": "長風"
},
"CafeWaitress2": {
"name": "饅頭カフェの給仕2",
"help": "2つの給仕スロットに順序はありません。無は空きスロット、両方が無ならレストランを停止します。任意は管理レベルが最も高い空きキャラクターを選びます。指定キャラクターを優先し、重複した指定は消去します。",
"none": "無",
"any": "任意",
"Cheshire": "チェシャー",
"Belfast": "ベルファスト",
"Chang_Feng": "長風"
},
"CafeMenu": {
"name": "饅頭カフェのメニュー",
"help": "メニュー以外のものは販売されません。\nツールの離島生産ソルバーで自動生成されます。"
}
},
"IslandSeasonTask": {
"_info": {
"name": "開発計画",

View File

@@ -266,6 +266,10 @@
"name": "开发计划",
"help": ""
},
"IslandBusiness": {
"name": "店铺经营",
"help": ""
},
"Daemon": {
"name": "半自动点击",
"help": ""
@@ -2601,6 +2605,158 @@
"help": ""
}
},
"IslandRestaurant": {
"_info": {
"name": "餐厅管理",
"help": ""
},
"KoiGrade": {
"name": "有鱼餐馆等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"KoiWaitress1": {
"name": "有鱼餐馆服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "长风"
},
"KoiWaitress2": {
"name": "有鱼餐馆服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "长风"
},
"KoiMenu": {
"name": "有鱼餐馆菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"BearGrade": {
"name": "白熊饮品等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"BearWaitress1": {
"name": "白熊饮品服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Chang_Feng": "长风"
},
"BearWaitress2": {
"name": "白熊饮品服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Chang_Feng": "长风"
},
"BearMenu": {
"name": "白熊饮品菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"EateryGrade": {
"name": "啾啾简餐等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"EateryWaitress1": {
"name": "啾啾简餐服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Helena": "海伦娜",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"EateryWaitress2": {
"name": "啾啾简餐服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Helena": "海伦娜",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"EateryMenu": {
"name": "啾啾简餐菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"GrillGrade": {
"name": "乌鱼烤肉等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"GrillWaitress1": {
"name": "乌鱼烤肉服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"August_von_Parseval": "奥古斯特·冯·帕塞瓦尔",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"GrillWaitress2": {
"name": "乌鱼烤肉服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"August_von_Parseval": "奥古斯特·冯·帕塞瓦尔",
"Prinz_Eugen": "欧根亲王",
"Chang_Feng": "长风"
},
"GrillMenu": {
"name": "乌鱼烤肉菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
},
"CafeGrade": {
"name": "啾咖啡等级",
"help": "",
"bronze": "青铜",
"silver": "白银",
"gold": "黄金",
"diamond": "钻石"
},
"CafeWaitress1": {
"name": "啾咖啡服务员1",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Belfast": "贝尔法斯特",
"Chang_Feng": "长风"
},
"CafeWaitress2": {
"name": "啾咖啡服务员2",
"help": "两个服务员槽位无顺序。无表示空槽位,两个槽位都为无时停用餐厅;任意会选择管理等级最高的空闲角色。命名角色优先选择,重复的命名角色会被清空。",
"none": "无",
"any": "任意",
"Cheshire": "柴郡",
"Belfast": "贝尔法斯特",
"Chang_Feng": "长风"
},
"CafeMenu": {
"name": "啾咖啡菜单",
"help": "只销售菜单里指定的菜品。\n通过工具中的岛屿生产规划器自动生成"
}
},
"IslandSeasonTask": {
"_info": {
"name": "开发计划",

View File

@@ -266,6 +266,10 @@
"name": "開發計劃",
"help": ""
},
"IslandBusiness": {
"name": "店鋪經營",
"help": ""
},
"Daemon": {
"name": "半自動點擊",
"help": ""
@@ -2601,6 +2605,158 @@
"help": ""
}
},
"IslandRestaurant": {
"_info": {
"name": "餐廳管理",
"help": ""
},
"KoiGrade": {
"name": "有魚餐館等級",
"help": "",
"bronze": "青銅",
"silver": "白銀",
"gold": "黃金",
"diamond": "鑽石"
},
"KoiWaitress1": {
"name": "有魚餐館服務員1",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "長風"
},
"KoiWaitress2": {
"name": "有魚餐館服務員2",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Chao_Ho": "肇和",
"Chang_Feng": "長風"
},
"KoiMenu": {
"name": "有魚餐館菜單",
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
},
"BearGrade": {
"name": "白熊飲品等級",
"help": "",
"bronze": "青銅",
"silver": "白銀",
"gold": "黃金",
"diamond": "鑽石"
},
"BearWaitress1": {
"name": "白熊飲品服務員1",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Cheshire": "柴郡",
"Chang_Feng": "長風"
},
"BearWaitress2": {
"name": "白熊飲品服務員2",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Cheshire": "柴郡",
"Chang_Feng": "長風"
},
"BearMenu": {
"name": "白熊飲品菜單",
"help": "只銷售菜單裡指定的饮品。\n通過工具中的離島生產規劃器自動生成"
},
"EateryGrade": {
"name": "啾啾簡餐等級",
"help": "",
"bronze": "青銅",
"silver": "白銀",
"gold": "黃金",
"diamond": "鑽石"
},
"EateryWaitress1": {
"name": "啾啾簡餐服務員1",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Helena": "海倫娜",
"Prinz_Eugen": "歐根親王",
"Chang_Feng": "長風"
},
"EateryWaitress2": {
"name": "啾啾簡餐服務員2",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Helena": "海倫娜",
"Prinz_Eugen": "歐根親王",
"Chang_Feng": "長風"
},
"EateryMenu": {
"name": "啾啾簡餐菜單",
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
},
"GrillGrade": {
"name": "烏魚烤肉等級",
"help": "",
"bronze": "青銅",
"silver": "白銀",
"gold": "黃金",
"diamond": "鑽石"
},
"GrillWaitress1": {
"name": "烏魚烤肉服務員1",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"August_von_Parseval": "奧古斯特·馮·帕塞瓦爾",
"Prinz_Eugen": "歐根親王",
"Chang_Feng": "長風"
},
"GrillWaitress2": {
"name": "烏魚烤肉服務員2",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"August_von_Parseval": "奧古斯特·馮·帕塞瓦爾",
"Prinz_Eugen": "歐根親王",
"Chang_Feng": "長風"
},
"GrillMenu": {
"name": "烏魚烤肉菜單",
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
},
"CafeGrade": {
"name": "啾咖啡等級",
"help": "",
"bronze": "青銅",
"silver": "白銀",
"gold": "黃金",
"diamond": "鑽石"
},
"CafeWaitress1": {
"name": "啾咖啡服務員1",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Cheshire": "柴郡",
"Belfast": "貝爾法斯特",
"Chang_Feng": "長風"
},
"CafeWaitress2": {
"name": "啾咖啡服務員2",
"help": "兩個服務員槽位沒有順序。無表示空槽位,兩個槽位都是無時停用餐廳;任意會選擇管理等級最高的空閒角色。命名角色優先選擇,重複的命名角色會被清除。",
"none": "無",
"any": "任意",
"Cheshire": "柴郡",
"Belfast": "貝爾法斯特",
"Chang_Feng": "長風"
},
"CafeMenu": {
"name": "啾咖啡菜單",
"help": "只銷售菜單裡指定的菜品。\n通過工具中的離島生產規劃器自動生成"
}
},
"IslandSeasonTask": {
"_info": {
"name": "開發計劃",