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Add: Abyssal Refrain chapter AC
- Add: clear_bouncing_enemy() - Opt: Retry faster if fleet was caught by a moving enemy
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@@ -89,6 +89,7 @@ class ManualConfig:
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MAP_HAS_MAZE = False # event_20210422_cn adds maze and maze walls move every 3 rounds.
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MAP_HAS_FORTRESS = False # event_2021917_cn, clear fortress to remove roadblock to boss.
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MAP_HAS_MISSILE_ATTACK = False # event_202111229_cn, missile attack covers the feature area of sirens.
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MAP_HAS_BOUNCING_ENEMY = False # event_20220224_cn, enemy is bouncing in a fixed route.
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MAP_FOCUS_ENEMY_AFTER_BATTLE = False # Operation siren
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MAP_ENEMY_TEMPLATE = ['Light', 'Main', 'Carrier', 'Treasure']
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MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA', 'BB', 'CV']
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