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https://github.com/sui-feng-cb/AzurLaneAutoScript1.git
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Fix: expand auto_search_combat_status exits as popups block auto search check between close enemies
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@@ -444,6 +444,13 @@ class AutoSearchCombat(MapOperation, Combat, CampaignStatus):
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if self.is_auto_search_running():
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if self.is_auto_search_running():
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self._auto_search_status_confirm = False
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self._auto_search_status_confirm = False
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break
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break
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if self.is_combat_loading():
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logger.info('Next battle already started')
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break
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if self.handle_retirement():
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self.map_offensive_auto_search()
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# Map offensive ends at is_combat_loading
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break
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if self.is_in_auto_search_menu() or self._handle_auto_search_menu_missing():
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if self.is_in_auto_search_menu() or self._handle_auto_search_menu_missing():
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raise CampaignEnd
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raise CampaignEnd
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@@ -455,10 +462,10 @@ class AutoSearchCombat(MapOperation, Combat, CampaignStatus):
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if self.handle_get_ship():
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if self.handle_get_ship():
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continue
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continue
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if not self._sinking and self.handle_auto_search_map_option():
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if not self._sinking and self.handle_auto_search_map_option():
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self._auto_search_status_confirm = False
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continue
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continue
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# bunch of popup handlers
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# bunch of popup handlers
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if self.handle_popup_confirm('AUTO_SEARCH_COMBAT_STATUS'):
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if self.handle_popup_confirm('AUTO_SEARCH_COMBAT_STATUS'):
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self._auto_search_status_confirm = True
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continue
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continue
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if self.handle_urgent_commission():
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if self.handle_urgent_commission():
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get_urgent_commission = True
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get_urgent_commission = True
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