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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-19 23:33:33 +08:00

Add enemy priority

Added enemy priority as to avoid fighting Hard Carrier enemies
This commit is contained in:
Cerz0
2021-09-14 20:47:38 +02:00
committed by GitHub
parent 9a20289cb8
commit 4698d37720

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@@ -55,7 +55,19 @@ class Campaign(CampaignBase):
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['carrier']): # While your fleet is good on ammo it can handle carrier fleets, so i force it to fight some during the first 2 battles.
return True
if self.clear_enemy(scale=(3,2), genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,2), genre=['light', 'main', 'enemy']):
return True
if self.clear_enemy(scale=(2,), genre=['carrier']):
return True
return self.battle_default()
def battle_6(self):