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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: Fleet choosing, since AL has changed its logic
After the update of auto-search, AL no longer chooses the fleet with a smaller index to be the first fleet
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@@ -186,13 +186,16 @@ class MapOperation(MysteryHandler, FleetPreparation, Retirement, FastForwardHand
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return False
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def fleets_reversed(self):
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return (self.config.FLEET_2 != 0) and (self.config.FLEET_2 < self.config.FLEET_1)
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# return (self.config.FLEET_2 != 0) and (self.config.FLEET_2 < self.config.FLEET_1)
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return self.map_is_hard_mode and self.config.ENABLE_FLEET_REVERSE_IN_HARD
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def handle_fleet_reverse(self):
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"""
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The game chooses the fleet with a smaller index to be the first fleet,
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no matter what we choose in fleet preparation.
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After the update of auto-search, the game no longer ignore user settings.
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Returns:
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bool: Fleet changed
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"""
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