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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-06-24 13:59:43 +08:00

Merge pull request #1001 from SaarChaffee/master

add python files newline standard
This commit is contained in:
LmeSzinc
2022-04-09 23:49:45 +08:00
committed by GitHub
303 changed files with 25649 additions and 25648 deletions

3
.gitattributes vendored
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@@ -1 +1,2 @@
*.bat text eol=crlf
*.bat text eol=crlf
*.py eol=lf

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@@ -1,88 +1,88 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('10-2')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'E3', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
Me -- ME ME -- ++ ME MB
-- ++ ++ -- ME ++ ME ME
-- SP ++ ++ __ ME Me ++
-- SP ++ ++ -- ME Me ++
-- ++ ++ -- ME ++ ME ME
-- Me ME ME -- ++ ME MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B6, C6, D6, E5, F4, G2, [G1, H2], G3, G4, G5, [H5, G6]])
class Config:
DETECTION_BACKEND = 'perspective'
HOMO_STORAGE = ((7, 6), [(471.806, 82.471), (1249.283, 82.471), (420.72, 615.64), (1435.387, 615.64)])
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('10-2')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'E3', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
Me -- ME ME -- ++ ME MB
-- ++ ++ -- ME ++ ME ME
-- SP ++ ++ __ ME Me ++
-- SP ++ ++ -- ME Me ++
-- ++ ++ -- ME ++ ME ME
-- Me ME ME -- ++ ME MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B6, C6, D6, E5, F4, G2, [G1, H2], G3, G4, G5, [H5, G6]])
class Config:
DETECTION_BACKEND = 'perspective'
HOMO_STORAGE = ((7, 6), [(471.806, 82.471), (1249.283, 82.471), (420.72, 615.64), (1435.387, 615.64)])
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

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@@ -1,72 +1,72 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-1')
MAP.shape = 'H6'
MAP.camera_data = ['D3', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ME -- -- MB
MB ME __ ME -- ++ ++ --
++ Me -- ++ ME MB ++ ME
-- -- ++ ++ __ ME ME --
SP -- -- -- Me ME -- ++
++ SP -- -- ++ -- MB ++
"""
MAP.weight_data = """
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B2, B3, E5, F4, G4, H3])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-1')
MAP.shape = 'H6'
MAP.camera_data = ['D3', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ME -- -- MB
MB ME __ ME -- ++ ++ --
++ Me -- ++ ME MB ++ ME
-- -- ++ ++ __ ME ME --
SP -- -- -- Me ME -- ++
++ SP -- -- ++ -- MB ++
"""
MAP.weight_data = """
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([B2, B3, E5, F4, G4, H3])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

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@@ -1,90 +1,90 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-2')
MAP.shape = 'K6'
MAP.camera_data = ['F4', 'G3', 'H4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ++ ++ -- -- ++ -- ME -- Me --
-- -- -- Me -- __ Me ++ ++ ME --
SP -- ++ -- -- ME ME MM ++ -- ME
SP -- ++ -- ME -- ++ ME -- MB MB
-- ++ ++ ++ __ ME ME -- ++ ++ ++
-- -- ME -- -- ++ -- ME -- -- MB
"""
MAP.weight_data = """
90 90 90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 10 05 90 90
90 90 90 90 90 25 20 15 90 90 90
90 90 90 40 35 30 90 90 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
= MAP.flatten()
road_main = RoadGrids([C6, F5, G5, H4, H6])
class Config:
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((6, 6), [(579.064, 82.271), (1248.248, 82.271), (562.795, 616.581), (1438.283, 616.581)])
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
def handle_boss_appear_refocus(self, preset=(-3, -2)):
return super().handle_boss_appear_refocus(preset)
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-2')
MAP.shape = 'K6'
MAP.camera_data = ['F4', 'G3', 'H4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ++ ++ -- -- ++ -- ME -- Me --
-- -- -- Me -- __ Me ++ ++ ME --
SP -- ++ -- -- ME ME MM ++ -- ME
SP -- ++ -- ME -- ++ ME -- MB MB
-- ++ ++ ++ __ ME ME -- ++ ++ ++
-- -- ME -- -- ++ -- ME -- -- MB
"""
MAP.weight_data = """
90 90 90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 10 05 90 90
90 90 90 90 90 25 20 15 90 90 90
90 90 90 40 35 30 90 90 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
= MAP.flatten()
road_main = RoadGrids([C6, F5, G5, H4, H6])
class Config:
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((6, 6), [(579.064, 82.271), (1248.248, 82.271), (562.795, 616.581), (1438.283, 616.581)])
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
def handle_boss_appear_refocus(self, preset=(-3, -2)):
return super().handle_boss_appear_refocus(preset)

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@@ -1,84 +1,84 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-3')
MAP.shape = 'I7'
MAP.camera_data = ['D3', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
++ -- -- ME -- Me ++ ++ ++
__ ME ME -- Me -- ME -- __
-- -- ME -- -- ME -- ME --
MB ++ ++ -- ++ ++ ++ -- ME
++ ++ ++ MB -- ME __ ME --
SP -- -- Me -- ME ++ ME --
SP -- -- -- ++ -- ME -- MB
"""
MAP.weight_data = """
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
road_main = RoadGrids([C2, D6, F6, G7])
class Config:
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((5, 4), [(133.207, 81.356), (696.903, 81.356), (44.566, 406.051), (705.278, 406.051)])
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-3')
MAP.shape = 'I7'
MAP.camera_data = ['D3', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
++ -- -- ME -- Me ++ ++ ++
__ ME ME -- Me -- ME -- __
-- -- ME -- -- ME -- ME --
MB ++ ++ -- ++ ++ ++ -- ME
++ ++ ++ MB -- ME __ ME --
SP -- -- Me -- ME ++ ME --
SP -- -- -- ++ -- ME -- MB
"""
MAP.weight_data = """
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
90 90 90 90 90 90 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
road_main = RoadGrids([C2, D6, F6, G7])
class Config:
DETECTION_BACKEND = 'homography'
HOMO_STORAGE = ((5, 4), [(133.207, 81.356), (696.903, 81.356), (44.566, 406.051), (705.278, 406.051)])
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_boss.clear_boss()

View File

@@ -1,92 +1,92 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-4')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D2', 'G2']
MAP.map_data = """
MB MB ++ -- -- -- ++ MB -- --
-- -- ++ ME -- Me ++ -- -- ME
ME __ ME -- ++ -- __ -- ME --
-- ++ -- -- SP SP -- Me -- --
MB -- ME -- -- -- -- ++ ++ ++
++ ++ ++ -- Me -- Me __ -- ME
-- -- ME __ -- ++ -- ++ ME --
MB -- -- ME -- ++ -- ME -- MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
step_on = SelectedGrids([C3])
road_boss = RoadGrids([C3, H4, [C5, C7], G6, G8])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35
EDGE_LINES_HOUGHLINES_THRESHOLD = 35
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
if self.clear_potential_roadblocks([road_boss]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_boss])
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-4')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D2', 'G2']
MAP.map_data = """
MB MB ++ -- -- -- ++ MB -- --
-- -- ++ ME -- Me ++ -- -- ME
ME __ ME -- ++ -- __ -- ME --
-- ++ -- -- SP SP -- Me -- --
MB -- ME -- -- -- -- ++ ++ ++
++ ++ ++ -- Me -- Me __ -- ME
-- -- ME __ -- ++ -- ++ ME --
MB -- -- ME -- ++ -- ME -- MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
step_on = SelectedGrids([C3])
road_boss = RoadGrids([C3, H4, [C5, C7], G6, G8])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35
EDGE_LINES_HOUGHLINES_THRESHOLD = 35
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
if self.clear_potential_roadblocks([road_boss]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_boss])
return self.fleet_boss.clear_boss()

View File

@@ -1,87 +1,87 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4', 'E4']
MAP.map_data = """
ME -- ME Me -- -- ++ ++
++ ME -- ++ ME ME ME ME
++ __ Me ++ ++ __ Me --
-- ME -- ME ME ME -- Me
ME ++ ++ SP SP -- ++ MB
ME -- Me ME -- Me ++ MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([F4, H4])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
MAP_SWIPE_MULTIPLY = 1.493
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.443
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4', 'E4']
MAP.map_data = """
ME -- ME Me -- -- ++ ++
++ ME -- ++ ME ME ME ME
++ __ Me ++ ++ __ Me --
-- ME -- ME ME ME -- Me
ME ++ ++ SP SP -- ++ MB
ME -- Me ME -- Me ++ MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_main = RoadGrids([F4, H4])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 30
EDGE_LINES_HOUGHLINES_THRESHOLD = 30
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.2
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
MAP_SWIPE_MULTIPLY = 1.493
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.443
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

View File

@@ -1,68 +1,68 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_12_1 import Config
MAP = CampaignMap()
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ MB ME ME ++ -- ME Me --
++ -- Me -- Me -- Me -- ++
MB ME ++ ME SP ME -- ME ++
MB __ ME -- SP ++ ++ __ Me
++ -- -- Me ME -- ME -- ME
-- ME ME ++ -- -- Me ME --
ME -- Me -- ME ME -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
road_main = RoadGrids([[C4, D5], B3])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_12_1 import Config
MAP = CampaignMap()
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ MB ME ME ++ -- ME Me --
++ -- Me -- Me -- Me -- ++
MB ME ++ ME SP ME -- ME ++
MB __ ME -- SP ++ ++ __ Me
++ -- -- Me ME -- ME -- ME
-- ME ME ++ -- -- Me ME --
ME -- Me -- ME ME -- ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
road_main = RoadGrids([[C4, D5], B3])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

View File

@@ -1,68 +1,68 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_12_1 import Config
MAP = CampaignMap()
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['G5', 'D5']
MAP.map_data = """
MB ++ ++ ++ ME MB -- Me -- ME
MB -- ME -- -- ME -- -- ++ MB
-- ME __ ++ Me -- ME ++ ++ --
MB -- ME -- -- ME -- __ Me ME
-- ME -- ME Me -- Me -- ME ++
++ -- ME Me -- ++ Me -- -- ++
++ ME -- ME SP SP -- ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
road_main = RoadGrids([H1, J1])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_12_1 import Config
MAP = CampaignMap()
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['G5', 'D5']
MAP.map_data = """
MB ++ ++ ++ ME MB -- Me -- ME
MB -- ME -- -- ME -- -- ++ MB
-- ME __ ++ Me -- ME ++ ++ --
MB -- ME -- -- ME -- __ Me ME
-- ME -- ME Me -- Me -- ME ++
++ -- ME Me -- ++ Me -- -- ++
++ ME -- ME SP SP -- ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
road_main = RoadGrids([H1, J1])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

View File

@@ -1,78 +1,78 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('13-1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
ME -- ME Me ++ ++ ME MB
++ ME -- ME -- ++ ME --
++ __ Me ME -- -- Me --
ME ME ++ ME ME -- __ --
ME -- SP SP -- -- ++ --
ME -- Me ME Me Me ++ MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
MAP_SWIPE_MULTIPLY = 1.519
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.469
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('13-1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
ME -- ME Me ++ ++ ME MB
++ ME -- ME -- ++ ME --
++ __ Me ME -- -- Me --
ME ME ++ ME ME -- __ --
ME -- SP SP -- -- ++ --
ME -- Me ME Me Me ++ MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
MAP_SWIPE_MULTIPLY = 1.519
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.469
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,68 +1,68 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_13_1 import Config as ConfigBase
MAP = CampaignMap('13-2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ Me ME ME ++ Me ME Me --
++ -- -- -- -- -- ++ ++ ++
MB -- SP ++ ++ -- ME ME ME
MB -- SP -- ++ -- -- __ Me
ME __ -- -- ME -- ME -- --
ME ME ME ++ ME -- Me ME MB
ME -- Me Me ME ME Me ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_13_1 import Config as ConfigBase
MAP = CampaignMap('13-2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ Me ME ME ++ Me ME Me --
++ -- -- -- -- -- ++ ++ ++
MB -- SP ++ ++ -- ME ME ME
MB -- SP -- ++ -- -- __ Me
ME __ -- -- ME -- ME -- --
ME ME ME ++ ME -- Me ME MB
ME -- Me Me ME ME Me ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,72 +1,72 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_13_1 import Config as ConfigBase
MAP = CampaignMap('13-3')
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['G5', 'D5']
MAP.map_data = """
++ ++ ++ ME ME MB -- Me ++ --
MB Me ME ME -- ME -- -- ++ MB
MB -- -- -- Me ++ ME __ -- --
MB __ -- ++ ++ ME -- -- Me ME
ME ME -- ++ ++ -- Me -- ME ++
++ -- ME Me SP SP Me -- -- ME
++ ME -- ME -- -- -- ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_13_1 import Config as ConfigBase
MAP = CampaignMap('13-3')
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['G5', 'D5']
MAP.map_data = """
++ ++ ++ ME ME MB -- Me ++ --
MB Me ME ME -- ME -- -- ++ MB
MB -- -- -- Me ++ ME __ -- --
MB __ -- ++ ++ ME -- -- Me ME
ME ME -- ++ ++ -- Me -- ME ++
++ -- ME Me SP SP Me -- -- ME
++ ME -- ME -- -- -- ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,91 +1,91 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from .campaign_13_1 import Config as ConfigBase
MAP = CampaignMap('13-4')
MAP.shape = 'K8'
MAP.camera_data = ['D2', 'D4', 'D6', 'H2', 'H4', 'H6']
MAP.camera_data_spawn_point = ['D2', 'D6']
MAP.map_data = """
MB ME ME -- ME ++ ++ ++ MB MB ++
MB __ ME ME ME -- __ MA -- Me ++
ME -- -- Me Me -- Me Me -- Me ME
++ SP -- ME ++ Me -- -- -- -- ME
++ SP ME -- ME -- -- ME ++ ++ --
++ -- -- -- Me -- ME Me ++ ++ ME
ME ME Me -- -- -- Me -- -- ME --
-- ME Me ME -- -- ++ ++ -- ME --
"""
MAP.weight_data = """
50 50 90 90 90 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
90 50 50 50 50 50 50 50 50 90 50
90 90 50 50 50 50 50 50 50 90 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
# step_on = SelectedGrids([A7, B1, B7, C7, D2, D3, G7, J2, K4, K6])
# road_main = RoadGrids([A7, B1, B7, C7, D2, D3, [G7, J2], K4, K6])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_3(self):
self.pick_up_ammo()
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from .campaign_13_1 import Config as ConfigBase
MAP = CampaignMap('13-4')
MAP.shape = 'K8'
MAP.camera_data = ['D2', 'D4', 'D6', 'H2', 'H4', 'H6']
MAP.camera_data_spawn_point = ['D2', 'D6']
MAP.map_data = """
MB ME ME -- ME ++ ++ ++ MB MB ++
MB __ ME ME ME -- __ MA -- Me ++
ME -- -- Me Me -- Me Me -- Me ME
++ SP -- ME ++ Me -- -- -- -- ME
++ SP ME -- ME -- -- ME ++ ++ --
++ -- -- -- Me -- ME Me ++ ++ ME
ME ME Me -- -- -- Me -- -- ME --
-- ME Me ME -- -- ++ ++ -- ME --
"""
MAP.weight_data = """
50 50 90 90 90 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
90 50 50 50 50 50 50 50 50 90 50
90 90 50 50 50 50 50 50 50 90 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
# step_on = SelectedGrids([A7, B1, B7, C7, D2, D3, G7, J2, K4, K6])
# road_main = RoadGrids([A7, B1, B7, C7, D2, D3, [G7, J2], K4, K6])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_3(self):
self.pick_up_ammo()
if self.clear_filter_enemy('2L > 2M > 3L > 2E > 3E > 2C > 3C > 3M', preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,53 +1,53 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config
MAP = CampaignMap()
MAP.shape = 'F5'
MAP.camera_data = ['D3']
MAP.camera_data_spawn_point = ['D1', 'D3']
MAP.map_data = """
SP -- ME -- MB ++
-- ME -- ME ++ ++
-- -- ME -- -- ++
SP -- -- ME ME --
++ ++ ++ -- ME MM
"""
MAP.weight_data = """
10 10 11 10 10 10
50 50 10 12 10 10
20 20 20 20 20 20
20 20 20 20 30 30
30 30 30 30 30 30
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
if not self.check_accessibility(E1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config
MAP = CampaignMap()
MAP.shape = 'F5'
MAP.camera_data = ['D3']
MAP.camera_data_spawn_point = ['D1', 'D3']
MAP.map_data = """
SP -- ME -- MB ++
-- ME -- ME ++ ++
-- -- ME -- -- ++
SP -- -- ME ME --
++ ++ ++ -- ME MM
"""
MAP.weight_data = """
10 10 11 10 10 10
50 50 10 12 10 10
20 20 20 20 20 20
20 20 20 20 30 30
30 30 30 30 30 30
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'mystery': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_all_mystery()
return self.battle_default()
def battle_3(self):
self.clear_all_mystery()
if not self.check_accessibility(E1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()

View File

@@ -1,53 +1,53 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config as ConfigBase
MAP = CampaignMap()
MAP.shape = 'G4'
MAP.camera_data = ['D2']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ++ ++ ME ME MB
SP -- ME -- -- ME --
-- -- ME -- ME ++ ++
-- ME -- SP -- MA ++
"""
MAP.weight_data = """
20 20 20 20 12 11 10
20 20 20 20 10 10 10
20 20 20 20 30 20 20
20 20 20 20 20 20 20
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
= MAP.flatten()
class Config(ConfigBase):
# Don't know why 2-4 is slimmer
# 2-1 is /_\ and 2-4 is like |_|
MID_DIFF_RANGE_H = (121 - 3, 121 + 3)
MID_DIFF_RANGE_V = (121 - 3, 121 + 3)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_3(self):
if not self.check_accessibility(G1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config as ConfigBase
MAP = CampaignMap()
MAP.shape = 'G4'
MAP.camera_data = ['D2']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ ++ ++ ME ME MB
SP -- ME -- -- ME --
-- -- ME -- ME ++ ++
-- ME -- SP -- MA ++
"""
MAP.weight_data = """
20 20 20 20 12 11 10
20 20 20 20 10 10 10
20 20 20 20 30 20 20
20 20 20 20 20 20 20
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
= MAP.flatten()
class Config(ConfigBase):
# Don't know why 2-4 is slimmer
# 2-1 is /_\ and 2-4 is like |_|
MID_DIFF_RANGE_H = (121 - 3, 121 + 3)
MID_DIFF_RANGE_V = (121 - 3, 121 + 3)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_3(self):
if not self.check_accessibility(G1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()

View File

@@ -1,77 +1,77 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_3_1 import Config as Config31
MAP = CampaignMap()
MAP.shape = 'H4'
MAP.camera_data = ['E2']
MAP.camera_data_spawn_point = ['D1', 'D2']
# WIKI的图是错的: https://wiki.biligame.com/blhx/3-4
# A3有岛, 假图害人
MAP.map_data = """
SP -- -- ME -- ++ ++ ++
SP ME -- ME -- MA ++ ++
++ -- ME __ ME ME -- MB
SP ME -- ME -- -- ME MB
"""
MAP.weight_data = """
40 40 40 40 40 40 40 40
40 40 40 30 30 30 30 30
40 40 30 30 20 10 10 09
40 40 30 20 20 10 10 09
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
= MAP.flatten()
class Config(Config31):
MAP_MYSTERY_HAS_CARRIER = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 75),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.fleet_2_rescue(H3):
return True
return self.battle_default()
def battle_3(self):
if not self.check_accessibility(H3, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()
# def handle_boss_appear_refocus(self):
# for data in self.map.spawn_data:
# if data.get('battle') == self.battle_count and data.get('boss', 0):
# self.map_swipe((-3, -1))
#
# return super().handle_boss_appear_refocus()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_3_1 import Config as Config31
MAP = CampaignMap()
MAP.shape = 'H4'
MAP.camera_data = ['E2']
MAP.camera_data_spawn_point = ['D1', 'D2']
# WIKI的图是错的: https://wiki.biligame.com/blhx/3-4
# A3有岛, 假图害人
MAP.map_data = """
SP -- -- ME -- ++ ++ ++
SP ME -- ME -- MA ++ ++
++ -- ME __ ME ME -- MB
SP ME -- ME -- -- ME MB
"""
MAP.weight_data = """
40 40 40 40 40 40 40 40
40 40 40 30 30 30 30 30
40 40 30 30 20 10 10 09
40 40 30 20 20 10 10 09
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
= MAP.flatten()
class Config(Config31):
MAP_MYSTERY_HAS_CARRIER = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 75),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
if self.fleet_2_rescue(H3):
return True
return self.battle_default()
def battle_3(self):
if not self.check_accessibility(H3, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()
# def handle_boss_appear_refocus(self):
# for data in self.map.spawn_data:
# if data.get('battle') == self.battle_count and data.get('boss', 0):
# self.map_swipe((-3, -1))
#
# return super().handle_boss_appear_refocus()

View File

@@ -1,63 +1,63 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('8-1')
MAP.shape = 'I3'
MAP.camera_data = ['D1', 'F1']
MAP.camera_data_spawn_point = ['D1', 'F1']
MAP.map_data = """
SP -- ++ ++ ME -- ME MB ++
SP -- ++ ++ ME -- ME -- ME
-- ME ME -- ME ++ ME ME MB
"""
MAP.weight_data = """
50 50 50 50 50 50 21 30 50
50 50 50 50 25 24 20 12 11
50 45 40 31 30 50 22 10 20
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
= MAP.flatten()
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35
EDGE_LINES_HOUGHLINES_THRESHOLD = 35
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
MAP_SWIPE_MULTIPLY = 1.722
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
return self.battle_default()
def battle_4(self):
return self.brute_clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('8-1')
MAP.shape = 'I3'
MAP.camera_data = ['D1', 'F1']
MAP.camera_data_spawn_point = ['D1', 'F1']
MAP.map_data = """
SP -- ++ ++ ME -- ME MB ++
SP -- ++ ++ ME -- ME -- ME
-- ME ME -- ME ++ ME ME MB
"""
MAP.weight_data = """
50 50 50 50 50 50 21 30 50
50 50 50 50 25 24 20 12 11
50 45 40 31 30 50 22 10 20
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
= MAP.flatten()
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 35
EDGE_LINES_HOUGHLINES_THRESHOLD = 35
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.3
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
MAP_SWIPE_MULTIPLY = 1.722
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.fleet_2_push_forward()
return self.battle_default()
def battle_4(self):
return self.brute_clear_boss()

View File

@@ -1,73 +1,73 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_8_1 import Config as ConfigBase
MAP = CampaignMap('8-3')
MAP.shape = 'H5'
MAP.camera_data = ['D2', 'D3', 'E3']
MAP.camera_data_spawn_point = ['E3']
MAP.map_data = """
MB ME -- ++ ++ ME -- MB
ME ME ME -- ++ ME ME --
-- ME -- ME ME -- ME ME
ME ++ ++ -- ME ++ ++ ME
MM ++ ++ ME ME SP -- SP
"""
MAP.weight_data = """
50 35 20 90 90 40 50 50
30 40 25 90 90 25 30 50
20 20 20 10 10 20 20 35
50 90 90 60 60 90 90 90
90 90 90 70 80 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2, 'mystery': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
road_A1 = RoadGrids([[A2, B1], [B1, B2, B3], [A2, B2, C2], [B3, C2], D3])
road_H1 = RoadGrids([[F1, G2, H3], [F1, G2, G3], [F2, G2, H3], [F2, G3], E3])
road_MY = RoadGrids([A4, [A2, B3]])
road_middle = RoadGrids([E5, [D5, E4], D3]) \
.combine(RoadGrids([H4, H3, [F1, G2, G3], [F2, G3], E3]))
step_on = SelectedGrids([D3, E3])
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_middle]):
return True
self.clear_all_mystery()
if self.clear_roadblocks([road_A1, road_H1]):
return True
if self.mystery_count < 1 and self.clear_roadblocks([road_MY]):
return True
if self.clear_potential_roadblocks([road_A1, road_H1]):
return True
if self.clear_first_roadblocks([road_A1, road_H1]):
return True
return self.battle_default()
def battle_4(self):
return self.brute_clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_8_1 import Config as ConfigBase
MAP = CampaignMap('8-3')
MAP.shape = 'H5'
MAP.camera_data = ['D2', 'D3', 'E3']
MAP.camera_data_spawn_point = ['E3']
MAP.map_data = """
MB ME -- ++ ++ ME -- MB
ME ME ME -- ++ ME ME --
-- ME -- ME ME -- ME ME
ME ++ ++ -- ME ++ ++ ME
MM ++ ++ ME ME SP -- SP
"""
MAP.weight_data = """
50 35 20 90 90 40 50 50
30 40 25 90 90 25 30 50
20 20 20 10 10 20 20 35
50 90 90 60 60 90 90 90
90 90 90 70 80 90 90 90
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2, 'mystery': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
road_A1 = RoadGrids([[A2, B1], [B1, B2, B3], [A2, B2, C2], [B3, C2], D3])
road_H1 = RoadGrids([[F1, G2, H3], [F1, G2, G3], [F2, G2, H3], [F2, G3], E3])
road_MY = RoadGrids([A4, [A2, B3]])
road_middle = RoadGrids([E5, [D5, E4], D3]) \
.combine(RoadGrids([H4, H3, [F1, G2, G3], [F2, G3], E3]))
step_on = SelectedGrids([D3, E3])
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_middle]):
return True
self.clear_all_mystery()
if self.clear_roadblocks([road_A1, road_H1]):
return True
if self.mystery_count < 1 and self.clear_roadblocks([road_MY]):
return True
if self.clear_potential_roadblocks([road_A1, road_H1]):
return True
if self.clear_first_roadblocks([road_A1, road_H1]):
return True
return self.battle_default()
def battle_4(self):
return self.brute_clear_boss()

View File

@@ -1,79 +1,79 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_8_1 import Config as ConfigBase
MAP = CampaignMap('8-3')
MAP.shape = 'H6'
MAP.camera_data = ['D3', 'D4', 'E3', 'E4']
MAP.map_data = """
MB -- ME ME ME ME -- MB
-- ME MM ++ ++ __ ME --
ME ++ ++ SP -- ME -- ME
ME MA ++ -- SP ++ ME ME
MM ME __ ME ++ ++ ME --
MB -- ME ME ME ME -- MB
"""
MAP.weight_data = """
50 50 40 90 90 30 50 50
50 50 50 90 90 20 40 50
40 90 90 10 10 10 20 20
30 90 90 10 10 90 40 30
20 20 20 10 90 90 40 50
50 30 30 80 80 80 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2, 'mystery': 1},
{'battle': 2, 'enemy': 2, 'mystery': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_middle = RoadGrids([D5, F3])
step_on = SelectedGrids([D5, F3])
# There's one enemy spawn along with boss, so have to make sure there are multiple roads are cleared.
# Here use separate roads instead of RoadGrids.combine().
road_H1 = RoadGrids([F3, [F1, G2, H3]])
road_A6 = RoadGrids([D5, [B5, C6]])
road_A1_left = RoadGrids([A4, A3])
road_A1_upper = RoadGrids([F1, E1, D1, C1])
road_H6_bottom = RoadGrids([D6, E6, F6])
road_H6_right = RoadGrids([[H3, G4], [G4, H4], [H4, G5]])
road_MY = RoadGrids([[B2, C1]])
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_middle]):
return True
self.clear_all_mystery()
if self.clear_roadblocks([road_A6, road_H1, road_A1_left, road_A1_upper, road_H6_bottom, road_H6_right]):
return True
if self.clear_potential_roadblocks([road_A6, road_H1, road_A1_left, road_A1_upper, road_H6_bottom, road_H6_right]):
return True
if self.clear_roadblocks([road_MY]):
return True
if self.clear_first_roadblocks([road_A6, road_H1, road_A1_left, road_A1_upper, road_H6_bottom, road_H6_right]):
return True
return self.battle_default()
def battle_4(self):
return self.brute_clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_8_1 import Config as ConfigBase
MAP = CampaignMap('8-3')
MAP.shape = 'H6'
MAP.camera_data = ['D3', 'D4', 'E3', 'E4']
MAP.map_data = """
MB -- ME ME ME ME -- MB
-- ME MM ++ ++ __ ME --
ME ++ ++ SP -- ME -- ME
ME MA ++ -- SP ++ ME ME
MM ME __ ME ++ ++ ME --
MB -- ME ME ME ME -- MB
"""
MAP.weight_data = """
50 50 40 90 90 30 50 50
50 50 50 90 90 20 40 50
40 90 90 10 10 10 20 20
30 90 90 10 10 90 40 30
20 20 20 10 90 90 40 50
50 30 30 80 80 80 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2, 'mystery': 1},
{'battle': 2, 'enemy': 2, 'mystery': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
road_middle = RoadGrids([D5, F3])
step_on = SelectedGrids([D5, F3])
# There's one enemy spawn along with boss, so have to make sure there are multiple roads are cleared.
# Here use separate roads instead of RoadGrids.combine().
road_H1 = RoadGrids([F3, [F1, G2, H3]])
road_A6 = RoadGrids([D5, [B5, C6]])
road_A1_left = RoadGrids([A4, A3])
road_A1_upper = RoadGrids([F1, E1, D1, C1])
road_H6_bottom = RoadGrids([D6, E6, F6])
road_H6_right = RoadGrids([[H3, G4], [G4, H4], [H4, G5]])
road_MY = RoadGrids([[B2, C1]])
class Config(ConfigBase):
pass
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_middle]):
return True
self.clear_all_mystery()
if self.clear_roadblocks([road_A6, road_H1, road_A1_left, road_A1_upper, road_H6_bottom, road_H6_right]):
return True
if self.clear_potential_roadblocks([road_A6, road_H1, road_A1_left, road_A1_upper, road_H6_bottom, road_H6_right]):
return True
if self.clear_roadblocks([road_MY]):
return True
if self.clear_first_roadblocks([road_A6, road_H1, road_A1_left, road_A1_upper, road_H6_bottom, road_H6_right]):
return True
return self.battle_default()
def battle_4(self):
return self.brute_clear_boss()

View File

@@ -1,73 +1,73 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('9-2')
MAP.shape = 'H5'
MAP.camera_data = ['E3']
MAP.camera_data_spawn_point = ['D1', 'D3']
MAP.map_data = """
SP -- ++ ++ ++ Me -- MB
++ -- ++ ++ ++ ME ++ ++
-- ME -- ME ME Me ++ ++
-- -- ++ -- ME ++ ME MB
SP SP ++ ME -- Me ME ME
"""
MAP.weight_data = """
90 90 90 90 90 30 30 30
90 90 90 90 90 30 90 90
90 80 70 60 50 30 90 90
90 90 90 90 50 90 30 30
90 90 90 90 40 40 30 30
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
# Might have wrong prediction on D5
MAP.ignore_prediction(D5, enemy_scale=1, enemy_genre='Enemy')
road_main = RoadGrids([B3, D3, [D5, E4], F5, G5, [G4, H5], H4, E3, F3, F2, F1])
step_on = SelectedGrids([F3, E4])
class Config:
SUBMARINE = 0
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_main]):
return True
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('9-2')
MAP.shape = 'H5'
MAP.camera_data = ['E3']
MAP.camera_data_spawn_point = ['D1', 'D3']
MAP.map_data = """
SP -- ++ ++ ++ Me -- MB
++ -- ++ ++ ++ ME ++ ++
-- ME -- ME ME Me ++ ++
-- -- ++ -- ME ++ ME MB
SP SP ++ ME -- Me ME ME
"""
MAP.weight_data = """
90 90 90 90 90 30 30 30
90 90 90 90 90 30 90 90
90 80 70 60 50 30 90 90
90 90 90 90 50 90 30 30
90 90 90 90 40 40 30 30
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
# Might have wrong prediction on D5
MAP.ignore_prediction(D5, enemy_scale=1, enemy_genre='Enemy')
road_main = RoadGrids([B3, D3, [D5, E4], F5, G5, [G4, H5], H4, E3, F3, F2, F1])
step_on = SelectedGrids([F3, E4])
class Config:
SUBMARINE = 0
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_main]):
return True
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

View File

@@ -1,82 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('9-4')
MAP.shape = 'I6'
MAP.camera_data = ['D3', 'F3', 'F4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
MB -- ME -- ++ ++ ++ -- MB
-- ++ __ ME -- ME Me ME --
Me -- ME -- ME -- __ ++ --
ME -- ++ ++ -- -- Me __ ME
SP -- MA ++ ME -- ++ ME --
SP -- -- ME -- ME ++ -- MB
"""
MAP.weight_data = """
10 10 20 10 10 10 10 10 10
10 10 10 20 10 10 10 10 10
10 10 20 10 20 10 10 10 10
20 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
road_main = RoadGrids([A3, D6, [E5, F6], G4, I4])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('9-4')
MAP.shape = 'I6'
MAP.camera_data = ['D3', 'F3', 'F4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
MB -- ME -- ++ ++ ++ -- MB
-- ++ __ ME -- ME Me ME --
Me -- ME -- ME -- __ ++ --
ME -- ++ ++ -- -- Me __ ME
SP -- MA ++ ME -- ++ ME --
SP -- -- ME -- ME ++ -- MB
"""
MAP.weight_data = """
10 10 20 10 10 10 10 10 10
10 10 10 20 10 10 10 10 10
10 10 20 10 20 10 10 10 10
20 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
road_main = RoadGrids([A3, D6, [E5, F6], G4, I4])
class Config:
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()

View File

@@ -1,71 +1,71 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D4', 'F4']
MAP.map_data = """
-- -- ME ME ME MB -- ++ --
ME ++ ++ MB ME ME Me -- ME
MB ME __ Me __ ME ME ME --
-- Me ME ++ ME Me Me ++ ME
++ ME ME Me ME ME ++ ++ --
++ ++ ++ -- SP SP ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
return True
return self.battle_default()
def battle_6(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D4', 'F4']
MAP.map_data = """
-- -- ME ME ME MB -- ++ --
ME ++ ++ MB ME ME Me -- ME
MB ME __ Me __ ME ME ME --
-- Me ME ++ ME Me Me ++ ME
++ ME ME Me ME ME ++ ++ --
++ ++ ++ -- SP SP ME -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
return True
return self.battle_default()
def battle_6(self):
self.fleet_boss.clear_boss()

View File

@@ -1,76 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H5'
MAP.camera_data = ['D3', 'E3']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- -- ++ ++ -- Me -- --
++ Me ME ME ME MB ++ --
-- ME SP SP __ Me ++ ME
ME ++ ME ME ME Me ME ME
-- ME Me ME ++ ME ME ++
"""
MAP.weight_data = """
50 50 50 50 50 20 50 50
50 50 30 20 10 10 50 50
50 50 50 30 20 20 50 50
50 50 30 30 30 30 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_3(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H5'
MAP.camera_data = ['D3', 'E3']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- -- ++ ++ -- Me -- --
++ Me ME ME ME MB ++ --
-- ME SP SP __ Me ++ ME
ME ++ ME ME ME Me ME ME
-- ME Me ME ++ ME ME ++
"""
MAP.weight_data = """
50 50 50 50 50 20 50 50
50 50 30 20 10 10 50 50
50 50 50 30 20 20 50 50
50 50 30 30 30 30 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_3(self):
self.fleet_boss.clear_boss()

View File

@@ -1,86 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
ME -- ME -- ++ Me ME --
-- Me ME MB MB ME ME --
ME ++ __ ME ME __ ME ME
ME ME ME Me ME ME ME ++
-- ME ME SP SP ME ME ME
++ ME -- ME -- Me -- --
++ -- ++ -- ME -- ++ ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 10 10 10 10 50 50
50 50 20 10 10 20 30 50
50 50 20 20 20 20 30 50
50 50 30 30 30 30 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_4(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
ME -- ME -- ++ Me ME --
-- Me ME MB MB ME ME --
ME ++ __ ME ME __ ME ME
ME ME ME Me ME ME ME ++
-- ME ME SP SP ME ME ME
++ ME -- ME -- Me -- --
++ -- ++ -- ME -- ++ ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 10 10 10 10 50 50
50 50 20 10 10 20 30 50
50 50 20 20 20 20 30 50
50 50 30 30 30 30 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_4(self):
self.fleet_boss.clear_boss()

View File

@@ -1,80 +1,80 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
ME ME ++ -- ME Me MB --
-- -- ME MB MB ME ME MB
ME ++ ME Me ME __ ME --
-- ME __ ME Me ME ME ME
-- ME ME SP SP ME ME --
++ ++ ME -- ME ME ++ --
"""
MAP.weight_data = """
50 50 50 50 20 20 10 50
50 50 50 10 10 10 10 10
50 50 50 30 20 20 20 20
50 50 20 50 30 30 30 30
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_4(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
ME ME ++ -- ME Me MB --
-- -- ME MB MB ME ME MB
ME ++ ME Me ME __ ME --
-- ME __ ME Me ME ME ME
-- ME ME SP SP ME ME --
++ ++ ME -- ME ME ++ --
"""
MAP.weight_data = """
50 50 50 50 20 20 10 50
50 50 50 10 10 10 10 10
50 50 50 30 20 20 20 20
50 50 20 50 30 30 30 30
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_4(self):
self.fleet_boss.clear_boss()

View File

@@ -1,68 +1,68 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ME -- -- -- ME ++ ++
ME -- ME MB MB -- ME --
-- ++ ME ME ME ME -- ME
ME ME __ Me ME __ ME --
ME Me ME MB ME ME ++ ME
-- ++ Me SP SP ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 20 10 10 30 50 50
50 50 20 10 20 30 50 50
50 50 20 10 20 30 50 50
50 50 20 10 20 30 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 5},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_5(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ME -- -- -- ME ++ ++
ME -- ME MB MB -- ME --
-- ++ ME ME ME ME -- ME
ME ME __ Me ME __ ME --
ME Me ME MB ME ME ++ ME
-- ++ Me SP SP ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 20 10 10 30 50 50
50 50 20 10 20 30 50 50
50 50 20 10 20 30 50 50
50 50 20 10 20 30 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 5},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_5(self):
self.fleet_boss.clear_boss()

View File

@@ -1,71 +1,71 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ME ME -- ++ ++ ++ MB
ME Me ME ME ME ME ME --
ME ME __ Me ++ __ ME ME
ME ++ SP ME ME SP ME --
-- ME ME ME ME ME ++ ME
++ -- Me -- -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 09
50 50 50 14 13 12 11 10
50 50 50 15 50 13 12 11
50 50 50 14 13 13 12 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 3},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
return True
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_5(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ME ME -- ++ ++ ++ MB
ME Me ME ME ME ME ME --
ME ME __ Me ++ __ ME ME
ME ++ SP ME ME SP ME --
-- ME ME ME ME ME ++ ME
++ -- Me -- -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 09
50 50 50 14 13 12 11 10
50 50 50 15 50 13 12 11
50 50 50 14 13 13 12 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 3},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
return True
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_5(self):
self.fleet_boss.clear_boss()

View File

@@ -1,86 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D3', 'D5']
MAP.map_data = """
++ ++ ME -- ME -- ME --
++ ++ ME ME -- ++ -- ME
-- Me ME ME SP -- ME ME
MB Me __ Me ME ME -- ++
-- ++ ME Me ME -- ME ++
ME ++ ME ME SP ME -- ME
-- ME ME -- ME -- ++ ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 13 50 50 50 50 50
50 11 12 13 50 50 50 50
10 11 12 12 13 50 50 50
50 50 12 13 50 50 50 50
50 50 13 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
return True
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_4(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'H7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D3', 'D5']
MAP.map_data = """
++ ++ ME -- ME -- ME --
++ ++ ME ME -- ++ -- ME
-- Me ME ME SP -- ME ME
MB Me __ Me ME ME -- ++
-- ++ ME Me ME -- ME ++
ME ++ ME ME SP ME -- ME
-- ME ME -- ME -- ++ ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 13 50 50 50 50 50
50 11 12 13 50 50 50 50
10 11 12 12 13 50 50 50
50 50 12 13 50 50 50 50
50 50 13 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 49),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 49, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 49)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
return True
if self.clear_enemy(scale=(2, 3), genre=['light', 'carrier', 'enemy', 'main']):
return True
return self.battle_default()
def battle_4(self):
self.fleet_boss.clear_boss()

View File

@@ -1,70 +1,70 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'F4']
MAP.map_data = """
-- ++ ++ ++ -- MB ME -- ++
-- Me ++ ME -- ME Me ME ++
Me ME ME SP ME ++ __ ME --
ME ME __ ME Me SP Me ME ME
-- ME Me ++ ME -- ME ME --
-- ++ ME MB -- -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 10 10 30 50 50
50 50 50 20 10 20 30 50 50
50 50 30 20 10 50 30 50 50
50 50 30 20 10 30 30 50 50
50 50 30 50 10 50 50 50 50
50 50 30 30 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
return True
return self.battle_default()
def battle_5(self):
self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SOS')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'F4']
MAP.map_data = """
-- ++ ++ ++ -- MB ME -- ++
-- Me ++ ME -- ME Me ME ++
Me ME ME SP ME ++ __ ME --
ME ME __ ME Me SP Me ME ME
-- ME Me ++ ME -- ME ME --
-- ++ ME MB -- -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 10 10 30 50 50
50 50 50 20 10 20 30 50 50
50 50 30 20 10 50 30 50 50
50 50 30 20 10 30 30 50 50
50 50 30 50 10 50 50 50 50
50 50 30 30 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'carrier', 'enemy', 'treasure', 'main']):
return True
return self.battle_default()
def battle_5(self):
self.fleet_boss.clear_boss()

View File

@@ -1,73 +1,73 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H5']
MAP.map_data = """
++ ++ ++ -- ME -- -- -- -- ++ --
-- ME -- ++ -- ++ ++ ME -- ++ ME
ME -- -- Me -- ME ++ -- Me ++ --
-- -- -- -- -- ++ ME -- -- -- SP
ME -- -- Me -- -- -- __ -- -- SP
-- -- ME ++ -- MS -- Me -- -- --
-- -- -- ++ MB -- MB ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z18']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.640
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.586
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H5']
MAP.map_data = """
++ ++ ++ -- ME -- -- -- -- ++ --
-- ME -- ++ -- ++ ++ ME -- ++ ME
ME -- -- Me -- ME ++ -- Me ++ --
-- -- -- -- -- ++ ME -- -- -- SP
ME -- -- Me -- -- -- __ -- -- SP
-- -- ME ++ -- MS -- Me -- -- --
-- -- -- ++ MB -- MB ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z18']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.640
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.586
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,74 +1,74 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ ++ ++ ++
-- ME ++ ++ -- -- -- -- -- ME ME
ME -- -- MS -- -- -- ME -- -- MB
++ -- -- -- Me -- Me ++ __ -- MB
-- -- ++ ++ ++ MS -- ++ -- -- ME
-- ME -- ME ++ -- -- -- -- Me ++
-- -- -- -- Me -- ME -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z2']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.735
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.677
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ ++ ++ ++
-- ME ++ ++ -- -- -- -- -- ME ME
ME -- -- MS -- -- -- ME -- -- MB
++ -- -- -- Me -- Me ++ __ -- MB
-- -- ++ ++ ++ MS -- ++ -- -- ME
-- ME -- ME ++ -- -- -- -- Me ++
-- -- -- -- Me -- ME -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z2']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.735
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.677
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,75 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ MS ++ ME -- ME ++ ++ ++
SP -- -- -- -- -- MS -- ME Me --
SP -- -- -- -- Me -- __ -- -- ME
++ ++ ++ MS -- ++ ++ -- Me ++ --
MB MB ++ -- Me ++ ++ -- -- ++ ++
-- -- -- -- -- -- -- -- -- ME --
ME ME -- Me -- ME ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z19']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.785
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.726
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ MS ++ ME -- ME ++ ++ ++
SP -- -- -- -- -- MS -- ME Me --
SP -- -- -- -- Me -- __ -- -- ME
++ ++ ++ MS -- ++ ++ -- Me ++ --
MB MB ++ -- Me ++ ++ -- -- ++ ++
-- -- -- -- -- -- -- -- -- ME --
ME ME -- Me -- ME ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z19']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.785
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.726
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,64 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ++ -- ME -- -- ME --
Me ++ -- MB -- Me ++ --
-- -- __ ++ ++ -- -- ME
-- Me -- ++ ++ -- -- ME
SP -- ME ME -- MS -- --
SP SP -- -- -- ME MB --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['Arethusa']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.764
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.fleet_1.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ++ -- ME -- -- ME --
Me ++ -- MB -- Me ++ --
-- -- __ ++ ++ -- -- ME
-- Me -- ++ ++ -- -- ME
SP -- ME ME -- MS -- --
SP SP -- -- -- ME MB --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['Arethusa']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.764
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.fleet_1.clear_boss()

View File

@@ -1,64 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'G7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- -- -- MB
ME -- -- ++ ++ ++ --
-- ME __ -- ME Me --
ME -- -- ME -- -- --
++ ME -- -- -- Me --
-- -- -- MS -- ++ --
SP SP -- ME -- ++ MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Arethusa', 'Sheffield']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'G7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- -- -- MB
ME -- -- ++ ++ ++ --
-- ME __ -- ME Me --
ME -- -- ME -- -- --
++ ME -- -- -- Me --
-- -- -- MS -- ++ --
SP SP -- ME -- ++ MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Arethusa', 'Sheffield']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()

View File

@@ -1,64 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP SP -- MS -- -- Me -- --
SP -- -- -- ++ MS -- -- --
-- ME -- ME ++ -- -- ME --
-- -- -- __ -- Me -- -- MB
ME -- ++ ++ -- -- ++ ++ ++
-- -- ++ ++ -- ME -- -- --
-- ME -- -- MB -- -- -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Arethusa', 'Sheffield', 'Dorsetshire']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP SP -- MS -- -- Me -- --
SP -- -- -- ++ MS -- -- --
-- ME -- ME ++ -- -- ME --
-- -- -- __ -- Me -- -- MB
ME -- ++ ++ -- -- ++ ++ ++
-- -- ++ ++ -- ME -- -- --
-- ME -- -- MB -- -- -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Arethusa', 'Sheffield', 'Dorsetshire']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()

View File

@@ -1,70 +1,70 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_covered = ['D1']
MAP.map_data = """
MB -- -- MS -- -- -- -- --
-- ME -- ++ ++ ME ++ ++ --
-- -- __ ++ ++ -- MB ++ --
MS ME -- -- -- -- -- Me --
-- -- MS -- ME Me -- -- ME
-- ++ -- -- -- -- ME ++ --
-- ++ SP SP -- ME -- ++ --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
# Extract: {'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.694
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_covered = ['D1']
MAP.map_data = """
MB -- -- MS -- -- -- -- --
-- ME -- ++ ++ ME ++ ++ --
-- -- __ ++ ++ -- MB ++ --
MS ME -- -- -- -- -- Me --
-- -- MS -- ME Me -- -- ME
-- ++ -- -- -- -- ME ++ --
-- ++ SP SP -- ME -- ++ --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
# Extract: {'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.694
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()

View File

@@ -1,65 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
-- ++ -- -- SP SP -- -- -- --
MS ++ -- MB -- -- -- ME -- --
-- -- -- ++ ++ ++ -- -- ME --
ME -- -- -- -- -- Me -- -- ME
-- -- -- MS Me __ -- ME ME --
-- ME ME -- ++ Me -- -- -- ++
-- -- -- MB ++ -- -- Me -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
-- ++ -- -- SP SP -- -- -- --
MS ++ -- MB -- -- -- ME -- --
-- -- -- ++ ++ ++ -- -- ME --
ME -- -- -- -- -- Me -- -- ME
-- -- -- MS Me __ -- ME ME --
-- ME ME -- ++ Me -- -- -- ++
-- -- -- MB ++ -- -- Me -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,68 +1,68 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F3', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
MS -- -- ++ ++ -- -- -- --
-- Me ME MS ++ -- ME -- --
SP -- -- -- -- ME ++ ++ ++
-- Me -- ++ -- -- -- -- MB
SP -- ME __ -- ME ++ ++ ++
Me -- ++ Me ME -- -- -- --
-- Me ++ -- ME MS ME -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
05 04 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F3', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
MS -- -- ++ ++ -- -- -- --
-- Me ME MS ++ -- ME -- --
SP -- -- -- -- ME ++ ++ ++
-- Me -- ++ -- -- -- -- MB
SP -- ME __ -- ME ++ ++ ++
Me -- ++ Me ME -- -- -- --
-- Me ++ -- ME MS ME -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
05 04 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,64 +1,64 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ++ -- ME -- -- ME --
Me ++ -- MB -- Me ++ --
-- -- __ ++ ++ -- -- ME
-- Me -- ++ ++ -- -- ME
SP -- ME ME -- MS -- --
SP SP -- -- -- ME MB --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
# {'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['Sheffield', 'Dorsetshire']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ++ -- ME -- -- ME --
Me ++ -- MB -- Me ++ --
-- -- __ ++ ++ -- -- ME
-- Me -- ++ ++ -- -- ME
SP -- ME ME -- MS -- --
SP SP -- -- -- ME MB --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
# {'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['Sheffield', 'Dorsetshire']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_1.clear_boss()

View File

@@ -1,65 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'G7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- -- -- MB
ME -- -- ++ ++ ++ --
-- ME __ -- ME Me --
ME -- -- ME -- -- --
++ ME -- -- -- Me --
-- -- -- MS -- ++ --
SP SP -- ME -- ++ MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
"""
MAP.spawn_data = [
# {'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Sheffield', 'Dorsetshire', 'Renown']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'G7'
MAP.camera_data = ['D3', 'D5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- -- -- MB
ME -- -- ++ ++ ++ --
-- ME __ -- ME Me --
ME -- -- ME -- -- --
++ ME -- -- -- Me --
-- -- -- MS -- ++ --
SP SP -- ME -- ++ MB
"""
MAP.weight_data = """
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
10 10 10 10 10 10 10
"""
MAP.spawn_data = [
# {'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Sheffield', 'Dorsetshire', 'Renown']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,65 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP SP -- MS -- -- Me -- --
SP -- -- -- ++ MS -- -- --
-- ME -- ME ++ -- -- ME --
-- -- -- __ -- Me -- -- MB
ME -- ++ ++ -- -- ++ ++ ++
-- -- ++ ++ -- ME -- -- --
-- ME -- -- MB -- -- -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Sheffield', 'Dorsetshire', 'Renown', 'PrinceOfWales']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP SP -- MS -- -- Me -- --
SP -- -- -- ++ MS -- -- --
-- ME -- ME ++ -- -- ME --
-- -- -- __ -- Me -- -- MB
ME -- ++ ++ -- -- ++ ++ ++
-- -- ++ ++ -- ME -- -- --
-- ME -- -- MB -- -- -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['Sheffield', 'Dorsetshire', 'Renown', 'PrinceOfWales']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,76 +1,76 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_covered = ['D1']
MAP.map_data = """
MB -- -- MS -- -- -- -- --
-- ME -- ++ ++ ME ++ ++ --
-- -- __ ++ ++ -- MB ++ --
MS ME -- -- -- -- -- Me --
-- -- MS -- ME Me -- -- ME
-- ++ -- -- -- -- ME ++ --
-- ++ SP SP -- ME -- ++ --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
# Extract: {'battle': 4, 'enemy': 2},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.694
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_covered = ['D1']
MAP.map_data = """
MB -- -- MS -- -- -- -- --
-- ME -- ++ ++ ME ++ ++ --
-- -- __ ++ ++ -- MB ++ --
MS ME -- -- -- -- -- Me --
-- -- MS -- ME Me -- -- ME
-- ++ -- -- -- -- ME ++ --
-- ++ SP SP -- ME -- ++ --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
# Extract: {'battle': 4, 'enemy': 2},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.694
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,78 +1,78 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
-- ++ -- -- SP SP -- -- -- --
MS ++ -- MB -- -- -- ME -- --
-- -- -- ++ ++ ++ -- -- ME --
ME -- -- -- -- -- Me -- -- ME
-- -- -- MS Me __ -- ME ME --
-- ME ME -- ++ Me -- -- -- ++
-- -- -- MB ++ -- -- Me -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,), genre=['light', 'main', 'enemy', 'carrier']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'J7'
MAP.camera_data = ['D2', 'D5', 'G2', 'G5']
MAP.camera_data_spawn_point = ['E2']
MAP.map_data = """
-- ++ -- -- SP SP -- -- -- --
MS ++ -- MB -- -- -- ME -- --
-- -- -- ++ ++ ++ -- -- ME --
ME -- -- -- -- -- Me -- -- ME
-- -- -- MS Me __ -- ME ME --
-- ME ME -- ++ Me -- -- -- ++
-- -- -- MB ++ -- -- Me -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,), genre=['light', 'main', 'enemy', 'carrier']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,81 +1,81 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
MS -- -- ++ ++ -- -- -- --
-- Me ME MS ++ -- ME -- --
SP -- -- -- -- ME ++ ++ ++
-- Me -- ++ -- -- -- -- MB
SP -- ME __ -- ME ++ ++ ++
Me -- ++ Me ME -- -- -- --
-- Me ++ -- ME MS ME -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
05 04 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB', 'CV']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,), genre=['light', 'main', 'enemy', 'carrier']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
MS -- -- ++ ++ -- -- -- --
-- Me ME MS ++ -- ME -- --
SP -- -- -- -- ME ++ ++ ++
-- Me -- ++ -- -- -- -- MB
SP -- ME __ -- ME ++ ++ ++
Me -- ++ Me ME -- -- -- --
-- Me ++ -- ME MS ME -- --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
05 04 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB', 'CV']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,), genre=['light', 'main', 'enemy', 'carrier']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,84 +1,84 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- MS ++ SP -- SP -- -- ME
-- -- Me -- -- -- ME -- --
++ ++ -- MS Me -- ++ ++ --
++ ++ Me -- __ -- ME ++ MS
-- -- ME -- -- ME -- ME --
-- Me -- ++ -- ++ ME -- --
-- -- Me ++ MB ++ -- ME --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB', 'CV']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.796
STAR_REQUIRE_3 = 0 # SP map don't need to clear all enemies.
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- MS ++ SP -- SP -- -- ME
-- -- Me -- -- -- ME -- --
++ ++ -- MS Me -- ++ ++ --
++ ++ Me -- __ -- ME ++ MS
-- -- ME -- -- ME -- ME --
-- Me -- ++ -- ++ ME -- --
-- -- Me ++ MB ++ -- ME --
"""
MAP.weight_data = """
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
MAP_SIREN_TEMPLATE = ['CL', 'CA', 'BB', 'CV']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MOVABLE_ENEMY = True
MAP_SWIPE_MULTIPLY = 1.796
STAR_REQUIRE_3 = 0 # SP map don't need to clear all enemies.
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(3,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,65 +1,65 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP0')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
-- -- ++ ++ ++ ++ -- -- ++ ++
-- ++ -- -- -- ++ -- -- -- ++
SP -- -- -- -- -- ++ -- -- --
SP -- -- -- -- -- -- -- -- MB
-- -- -- -- ++ -- -- ++ -- --
-- -- -- ++ ++ -- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.land_based_data = [['D6', 'up'], ['H5', 'up'], ['F2', 'down'], ['C1', 'down']]
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
# {'battle': 1, 'enemy': 2},
# {'battle': 2, 'enemy': 1},
# {'battle': 3, 'enemy': 1, 'mystery': 1},
# {'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
mechanism = SelectedGrids([C6, E2, G5])
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_LAND_BASED = True
# ===== End of generated config =====
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_mechanism(mechanism)
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP0')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
-- -- ++ ++ ++ ++ -- -- ++ ++
-- ++ -- -- -- ++ -- -- -- ++
SP -- -- -- -- -- ++ -- -- --
SP -- -- -- -- -- -- -- -- MB
-- -- -- -- ++ -- -- ++ -- --
-- -- -- ++ ++ -- ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.land_based_data = [['D6', 'up'], ['H5', 'up'], ['F2', 'down'], ['C1', 'down']]
MAP.spawn_data = [
{'battle': 0, 'boss': 1},
# {'battle': 1, 'enemy': 2},
# {'battle': 2, 'enemy': 1},
# {'battle': 3, 'enemy': 1, 'mystery': 1},
# {'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
mechanism = SelectedGrids([C6, E2, G5])
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_LAND_BASED = True
# ===== End of generated config =====
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.clear_mechanism(mechanism)
return self.clear_boss()

View File

@@ -1,86 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- -- ++ -- -- MB -- -- ++ -- --
-- ++ ++ ++ Me -- Me ++ ++ ++ --
++ Me -- ++ ++ -- ++ ++ -- Me ++
ME -- ME ++ ++ -- ++ ++ ME -- ME
-- -- -- ME MS -- MS ME -- -- --
ME -- MS -- -- __ -- -- MS -- ME
++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- -- ++ -- -- MB -- -- ++ -- --
-- ++ ++ ++ Me -- Me ++ ++ ++ --
++ Me -- ++ ++ -- ++ ++ -- Me ++
ME -- ME ++ ++ -- ++ ++ ME -- ME
-- -- -- ME MS -- MS ME -- -- --
ME -- MS -- -- __ -- -- MS -- ME
++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,83 +1,83 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'H7'
# MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data = ['D3', 'D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.portal_data = [('E5', 'E1'), ('E1', 'E5')]
MAP.map_data = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ ++ ++ ++ MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.map_data_loop = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ -- -- -- MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 10 20 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'H7'
# MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data = ['D3', 'D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.portal_data = [('E5', 'E1'), ('E1', 'E5')]
MAP.map_data = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ ++ ++ ++ MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.map_data_loop = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ -- -- -- MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 10 20 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,93 +1,93 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['D7', 'D6']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D5']
MAP.portal_data = [('I2', 'A1'), ('A1', 'I2'), ('I9', 'H1'), ('H1', 'I9')]
MAP.map_data = """
-- -- -- ++ ME -- ME -- ++
-- -- MB ++ -- -- -- -- --
++ ++ ++ ++ -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me ++ ++ ++
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.map_data_loop = """
-- -- -- -- ME -- ME -- ++
-- -- MB -- -- -- -- -- --
++ ++ ++ -- -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me -- -- --
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['D7', 'D6']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D5']
MAP.portal_data = [('I2', 'A1'), ('A1', 'I2'), ('I9', 'H1'), ('H1', 'I9')]
MAP.map_data = """
-- -- -- ++ ME -- ME -- ++
-- -- MB ++ -- -- -- -- --
++ ++ ++ ++ -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me ++ ++ ++
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.map_data_loop = """
-- -- -- -- ME -- ME -- ++
-- -- MB -- -- -- -- -- --
++ ++ ++ -- -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me -- -- --
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,110 +1,110 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT4')
MAP.shape = 'K9'
MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
MAP.camera_data_spawn_point = ['D2', 'D7']
MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
MAP.map_data = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- ++ -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- ++ -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.map_data_loop = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- -- -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- -- -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 10 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
MAP_SWIPE_MULTIPLY = 1.88
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT4')
MAP.shape = 'K9'
MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
MAP.camera_data_spawn_point = ['D2', 'D7']
MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
MAP.map_data = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- ++ -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- ++ -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.map_data_loop = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- -- -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- -- -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 10 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
MAP_SWIPE_MULTIPLY = 1.88
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,104 +1,104 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT5')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['F7', 'D2']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D3']
MAP.portal_data = [('D3', 'F3'), ('G4', 'G6'), ('F7', 'D7'), ('C6', 'C4')]
MAP.map_data = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- ++ -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- ++ -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.map_data_loop = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- -- -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ -- ++ -- ++ -- ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- -- -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT5')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['F7', 'D2']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D3']
MAP.portal_data = [('D3', 'F3'), ('G4', 'G6'), ('F7', 'D7'), ('C6', 'C4')]
MAP.map_data = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- ++ -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- ++ -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.map_data_loop = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- -- -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ -- ++ -- ++ -- ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- -- -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.map_is_clear_mode:
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,108 +1,108 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT6')
MAP.shape = 'K10'
# MAP.camera_data = ['D2', 'D6', 'D8', 'H2', 'H6', 'H8']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6', 'G6']
MAP.map_data = """
-- -- -- ME -- Me -- ME -- -- --
-- ++ ++ -- MS -- MS -- ++ ++ --
-- ++ ME -- -- __ -- -- ME ++ --
Me -- -- ++ ++ -- ++ ++ -- -- Me
++ ME -- ++ MS -- MS ++ -- ME ++
++ ME -- -- -- MB -- -- -- ME ++
-- -- ++ Me -- -- -- Me ++ -- --
-- ++ ++ ++ SP -- SP ++ ++ ++ --
++ -- -- ++ ++ -- ++ ++ -- -- ++
-- -- -- ++ ++ -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.446
MAP_SWIPE_MULTIPLY = 1.495
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT6')
MAP.shape = 'K10'
# MAP.camera_data = ['D2', 'D6', 'D8', 'H2', 'H6', 'H8']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6', 'G6']
MAP.map_data = """
-- -- -- ME -- Me -- ME -- -- --
-- ++ ++ -- MS -- MS -- ++ ++ --
-- ++ ME -- -- __ -- -- ME ++ --
Me -- -- ++ ++ -- ++ ++ -- -- Me
++ ME -- ++ MS -- MS ++ -- ME ++
++ ME -- -- -- MB -- -- -- ME ++
-- -- ++ Me -- -- -- Me ++ -- --
-- ++ ++ ++ SP -- SP ++ ++ ++ --
++ -- -- ++ ++ -- ++ ++ -- -- ++
-- -- -- ++ ++ -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BB', 'CV', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.446
MAP_SWIPE_MULTIPLY = 1.495
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_2(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,)):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,71 +1,71 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HTS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- MS -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HTS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- MS -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -1,66 +1,66 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .hts1 import Config as ConfigBase
from module.exception import CampaignEnd
MAP = CampaignMap('HTS2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ MM -- -- -- -- -- --
++ ++ ++ ++ -- -- -- ++
-- -- -- -- -- ++ -- ++
-- -- -- ++ ++ ++ -- ++
-- ++ -- -- ++ -- -- --
-- -- ++ -- -- ++ -- ++
-- -- SP ++ MM ++ -- ++
MM -- -- ++ ++ ++ -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.goto(A8, expected='story')
self.goto(E7, expected='story')
self.goto(B1, expected='story')
self.goto(G8, expected='story')
raise CampaignEnd()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .hts1 import Config as ConfigBase
from module.exception import CampaignEnd
MAP = CampaignMap('HTS2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ MM -- -- -- -- -- --
++ ++ ++ ++ -- -- -- ++
-- -- -- -- -- ++ -- ++
-- -- -- ++ ++ ++ -- ++
-- ++ -- -- ++ -- -- --
-- -- ++ -- -- ++ -- ++
-- -- SP ++ MM ++ -- ++
MM -- -- ++ ++ ++ -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.goto(A8, expected='story')
self.goto(E7, expected='story')
self.goto(B1, expected='story')
self.goto(G8, expected='story')
raise CampaignEnd()

View File

@@ -1,88 +1,88 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'K9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'H2', 'H6', 'H7']
# MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.camera_data = ['F2', 'F4', 'F7']
MAP.camera_data_spawn_point = ['F2']
MAP.portal_data = [('E1', 'K1'), ('K1', 'E1'), ('A1', 'G1'), ('G1', 'A1')]
MAP.map_data = """
-- -- MS ++ -- -- -- ++ MS -- --
-- -- -- ++ -- __ -- ++ -- -- --
++ -- Me ++ SP -- SP ++ Me -- ++
-- ++ ++ ++ ++ -- ++ ++ ++ ++ --
-- -- ++ ME -- -- -- ME ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
-- ++ ++ ++ ++ -- ++ ++ ++ ++ --
++ -- -- -- ++ -- ++ -- -- -- ++
-- -- -- -- ++ MB ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'enemy': 2, 'siren': 1},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
MAP_SIREN_TEMPLATE = ['CV', 'BB']
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = False
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
MAP_SWIPE_MULTIPLY = 1.88
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'K9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'H2', 'H6', 'H7']
# MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.camera_data = ['F2', 'F4', 'F7']
MAP.camera_data_spawn_point = ['F2']
MAP.portal_data = [('E1', 'K1'), ('K1', 'E1'), ('A1', 'G1'), ('G1', 'A1')]
MAP.map_data = """
-- -- MS ++ -- -- -- ++ MS -- --
-- -- -- ++ -- __ -- ++ -- -- --
++ -- Me ++ SP -- SP ++ Me -- ++
-- ++ ++ ++ ++ -- ++ ++ ++ ++ --
-- -- ++ ME -- -- -- ME ++ -- --
-- -- ++ -- -- MS -- -- ++ -- --
-- ++ ++ ++ ++ -- ++ ++ ++ ++ --
++ -- -- -- ++ -- ++ -- -- -- ++
-- -- -- -- ++ MB ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4, 'enemy': 2, 'siren': 1},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
MAP_SIREN_TEMPLATE = ['CV', 'BB']
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = False
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
MAP_SWIPE_MULTIPLY = 1.88
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,83 +1,83 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- -- ++ -- -- MB -- -- ++ -- --
-- ++ ++ ++ Me -- Me ++ ++ ++ --
++ Me -- ++ ++ -- ++ ++ -- Me ++
ME -- ME ++ ++ -- ++ ++ ME -- ME
-- -- -- ME MS -- MS ME -- -- --
ME -- MS -- -- __ -- -- MS -- ME
++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
-- -- ++ -- -- MB -- -- ++ -- --
-- ++ ++ ++ Me -- Me ++ ++ ++ --
++ Me -- ++ ++ -- ++ ++ -- Me ++
ME -- ME ++ ++ -- ++ ++ ME -- ME
-- -- -- ME MS -- MS ME -- -- --
ME -- MS -- -- __ -- -- MS -- ME
++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -1,80 +1,80 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'H7'
# MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data = ['D3', 'D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.portal_data = [('E5', 'E1'), ('E1', 'E5')]
MAP.map_data = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ ++ ++ ++ MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.map_data_loop = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ -- -- -- MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'H7'
# MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data = ['D3', 'D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.portal_data = [('E5', 'E1'), ('E1', 'E5')]
MAP.map_data = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ ++ ++ ++ MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.map_data_loop = """
-- ++ -- ME -- ME ++ ++
ME -- Me __ -- -- MB ++
-- -- -- -- ME -- ++ ME
++ ME ++ -- -- -- MS --
-- ++ Me Me -- Me -- ME
MS -- -- -- -- -- -- ++
-- ME ++ ++ SP SP -- MS
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,89 +1,89 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['D7', 'D6']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D5']
MAP.portal_data = [('I2', 'A1'), ('A1', 'I2'), ('I9', 'H1'), ('H1', 'I9')]
MAP.map_data = """
-- -- -- ++ ME -- ME -- ++
-- -- MB ++ -- -- -- -- --
++ ++ ++ ++ -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me ++ ++ ++
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.map_data_loop = """
-- -- -- -- ME -- ME -- ++
-- -- MB -- -- -- -- -- --
++ ++ ++ -- -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me -- -- --
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['D7', 'D6']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['D5']
MAP.portal_data = [('I2', 'A1'), ('A1', 'I2'), ('I9', 'H1'), ('H1', 'I9')]
MAP.map_data = """
-- -- -- ++ ME -- ME -- ++
-- -- MB ++ -- -- -- -- --
++ ++ ++ ++ -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me ++ ++ ++
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.map_data_loop = """
-- -- -- -- ME -- ME -- ++
-- -- MB -- -- -- -- -- --
++ ++ ++ -- -- ++ ++ -- ME
-- MS -- Me -- Me ++ -- --
ME -- ++ -- __ -- -- -- ME
-- -- SP -- -- Me -- -- --
Me -- -- SP ++ -- ++ MB --
-- MS -- -- -- MS ++ -- --
++ -- Me -- ME -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,94 +1,94 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T4')
MAP.shape = 'K9'
MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
MAP.camera_data_spawn_point = ['D2', 'D7']
MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
MAP.map_data = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- ++ -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- ++ -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.map_data_loop = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- -- -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- -- -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 10 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
MAP_SWIPE_MULTIPLY = 1.88
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T4')
MAP.shape = 'K9'
MAP.camera_data = ['D2', 'D5', 'D7', 'H2', 'H5', 'H7']
MAP.camera_data_spawn_point = ['D2', 'D7']
MAP.portal_data = [('I5', 'C5'), ('C5', 'I5'), ('E5', 'E3'), ('E3', 'E5'), ('G5', 'G7'), ('G7', 'G5')]
MAP.map_data = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- ++ -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ ++ ++ ++ ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- ++ -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.map_data_loop = """
Me -- -- ++ Me -- ME -- ME ++ ++
-- MS -- -- -- SP -- __ -- MS --
-- -- Me ++ -- -- -- ME -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ++ -- MB -- ++ -- -- --
ME -- ++ ++ -- ++ -- ++ ++ -- ME
-- -- -- ME -- -- -- ++ Me -- --
-- MS -- __ -- SP -- -- -- MS --
++ ++ ME -- ME -- Me ++ -- -- Me
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 10 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.82
MAP_SWIPE_MULTIPLY = 1.88
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.config.MAP_HAS_MOVABLE_ENEMY:
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,90 +1,90 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T5')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['F7', 'D2']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D3']
MAP.portal_data = [('D3', 'F3'), ('G4', 'G6'), ('F7', 'D7'), ('C6', 'C4')]
MAP.map_data = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- ++ -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- ++ -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.map_data_loop = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- -- -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ -- ++ -- ++ -- ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- -- -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T5')
MAP.shape = 'I9'
# MAP.camera_data = ['D2', 'D6', 'D7', 'F2', 'F6', 'F7']
# MAP.camera_data_spawn_point = ['F7', 'D2']
MAP.camera_data = ['D3', 'D5', 'D7', 'F3', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F7', 'D3']
MAP.portal_data = [('D3', 'F3'), ('G4', 'G6'), ('F7', 'D7'), ('C6', 'C4')]
MAP.map_data = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- ++ -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ ++ ++ -- ++ ++ ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- ++ -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.map_data_loop = """
++ -- -- -- ++ -- MB -- ++
-- ME -- ME ++ MS -- MS --
Me -- SP -- -- -- __ -- --
-- ME -- Me ++ Me -- ME --
++ ++ -- ++ -- ++ -- ++ ++
-- ME -- Me ++ Me -- ME --
-- -- __ -- -- -- SP -- Me
-- MS -- MS ++ ME -- ME --
++ -- MB -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_PORTAL = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,86 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T6')
MAP.shape = 'K10'
# MAP.camera_data = ['D2', 'D6', 'D8', 'H2', 'H6', 'H8']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6', 'G6']
MAP.map_data = """
-- -- -- ME -- Me -- ME -- -- --
-- ++ ++ -- MS -- MS -- ++ ++ --
-- ++ ME -- -- __ -- -- ME ++ --
Me -- -- ++ ++ -- ++ ++ -- -- Me
++ ME -- ++ MS -- MS ++ -- ME ++
++ ME -- -- -- MB -- -- -- ME ++
-- -- ++ Me -- -- -- Me ++ -- --
-- ++ ++ ++ SP -- SP ++ ++ ++ --
++ -- -- ++ ++ -- ++ ++ -- -- ++
-- -- -- ++ ++ -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CA', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.446
MAP_SWIPE_MULTIPLY = 1.495
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T6')
MAP.shape = 'K10'
# MAP.camera_data = ['D2', 'D6', 'D8', 'H2', 'H6', 'H8']
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6', 'G6']
MAP.map_data = """
-- -- -- ME -- Me -- ME -- -- --
-- ++ ++ -- MS -- MS -- ++ ++ --
-- ++ ME -- -- __ -- -- ME ++ --
Me -- -- ++ ++ -- ++ ++ -- -- Me
++ ME -- ++ MS -- MS ++ -- ME ++
++ ME -- -- -- MB -- -- -- ME ++
-- -- ++ Me -- -- -- Me ++ -- --
-- ++ ++ ++ SP -- SP ++ ++ ++ --
++ -- -- ++ ++ -- ++ ++ -- -- ++
-- -- -- ++ ++ -- ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CA', 'SS']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.446
MAP_SWIPE_MULTIPLY = 1.495
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,)):
return True
if self.clear_enemy(scale=(1,)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,68 +1,68 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('TS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- MS -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_3(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('TS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
MB -- ++ ++ ++ ++ -- --
-- MS -- -- -- ++ ++ ++
++ -- -- -- Me -- -- ++
++ ++ ++ ++ -- -- ME --
-- -- -- -- ++ ++ -- SP
-- ++ -- -- -- ++ SP --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1},
{'battle': 1, 'enemy': 1},
# {'battle': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
# MAP_SIREN_TEMPLATE = ['srzl2']
# MOVABLE_ENEMY_TURN = (0,)
# MAP_HAS_SIREN = True
# MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
STAGE_ENTRANCE = ['blue']
FLEET_2 = 0
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -1,66 +1,66 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ts1 import Config as ConfigBase
from module.exception import CampaignEnd
MAP = CampaignMap('TS2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ MM -- -- -- -- -- --
++ ++ ++ ++ -- -- -- ++
-- -- -- -- -- ++ -- ++
-- -- -- ++ ++ ++ -- ++
-- ++ -- -- ++ -- -- --
-- -- ++ -- -- ++ -- ++
-- -- SP ++ MM ++ -- ++
MM -- -- ++ ++ ++ -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.goto(A8, expected='story')
self.goto(E7, expected='story')
self.goto(B1, expected='story')
self.goto(G8, expected='story')
raise CampaignEnd()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ts1 import Config as ConfigBase
from module.exception import CampaignEnd
MAP = CampaignMap('TS2')
MAP.shape = 'H8'
MAP.camera_data = ['D2', 'D6', 'E2', 'E6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
++ MM -- -- -- -- -- --
++ ++ ++ ++ -- -- -- ++
-- -- -- -- -- ++ -- ++
-- -- -- ++ ++ ++ -- ++
-- ++ -- -- ++ -- -- --
-- -- ++ -- -- ++ -- ++
-- -- SP ++ MM ++ -- ++
MM -- -- ++ ++ ++ -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
self.goto(A8, expected='story')
self.goto(E7, expected='story')
self.goto(B1, expected='story')
self.goto(G8, expected='story')
raise CampaignEnd()

View File

@@ -1,67 +1,67 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H5']
MAP.map_data = """
++ ++ ++ -- ME -- -- -- -- ++ --
-- ME -- ++ -- ++ ++ ME -- ++ ME
ME -- -- Me -- ME ++ -- Me ++ --
-- -- -- -- -- ++ ME -- -- -- SP
ME -- -- Me -- -- -- __ -- -- SP
-- -- ME ++ -- MS -- Me -- -- --
-- -- -- ++ MB -- MB ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z18']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['H5']
MAP.map_data = """
++ ++ ++ -- ME -- -- -- -- ++ --
-- ME -- ++ -- ++ ++ ME -- ++ ME
ME -- -- Me -- ME ++ -- Me ++ --
-- -- -- -- -- ++ ME -- -- -- SP
ME -- -- Me -- -- -- __ -- -- SP
-- -- ME ++ -- MS -- Me -- -- --
-- -- -- ++ MB -- MB ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z18']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,68 +1,68 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ ++ ++ ++
-- ME ++ ++ -- -- -- -- -- ME ME
ME -- -- MS -- -- -- ME -- -- MB
++ -- -- -- Me -- Me ++ __ -- MB
-- -- ++ ++ ++ MS -- ++ -- -- ME
-- ME -- ME ++ -- -- -- -- Me ++
-- -- -- -- Me -- ME -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z2']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2', 'H2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ ++ ++ ++
-- ME ++ ++ -- -- -- -- -- ME ME
ME -- -- MS -- -- -- ME -- -- MB
++ -- -- -- Me -- Me ++ __ -- MB
-- -- ++ ++ ++ MS -- ++ -- -- ME
-- ME -- ME ++ -- -- -- -- Me ++
-- -- -- -- Me -- ME -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z2']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,69 +1,69 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ MS ++ ME -- ME ++ ++ ++
SP -- -- -- -- -- MS -- ME Me --
SP -- -- -- -- Me -- __ -- -- ME
++ ++ ++ MS -- ++ ++ -- Me ++ --
MB MB ++ -- Me ++ ++ -- -- ++ ++
-- -- -- -- -- -- -- -- -- ME --
ME ME -- Me -- ME ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z19']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'K7'
MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ ++ MS ++ ME -- ME ++ ++ ++
SP -- -- -- -- -- MS -- ME Me --
SP -- -- -- -- Me -- __ -- -- ME
++ ++ ++ MS -- ++ ++ -- Me ++ --
MB MB ++ -- Me ++ ++ -- -- ++ ++
-- -- -- -- -- -- -- -- -- ME --
ME ME -- Me -- ME ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z19']
MOVABLE_ENEMY_TURN = (3,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,73 +1,73 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ++ ME -- -- -- ME ++ --
++ ++ Me -- ME MB -- -- Me
-- -- -- -- __ ++ ME -- ME
SP -- -- ME MB ++ ME -- --
-- -- ME ++ -- -- -- -- Me
SP -- -- -- -- Me ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.714
MAP_SWIPE_MULTIPLY = 1.773
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
++ ++ ME -- -- -- ME ++ --
++ ++ Me -- ME MB -- -- Me
-- -- -- -- __ ++ ME -- ME
SP -- -- ME MB ++ ME -- --
-- -- ME ++ -- -- -- -- Me
SP -- -- -- -- Me ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.714
MAP_SWIPE_MULTIPLY = 1.773
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,61 +1,61 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
-- ME -- SP SP -- -- ME
ME ++ -- -- -- -- Me --
-- -- -- -- ++ ++ ++ --
-- -- Me -- -- -- ME --
Me -- ++ ++ ME __ -- MB
ME -- -- ++ ME -- Me ++
++ ME -- ME -- MB -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
-- ME -- SP SP -- -- ME
ME ++ -- -- -- -- Me --
-- -- -- -- ++ ++ ++ --
-- -- Me -- -- -- ME --
Me -- ++ ++ ME __ -- MB
ME -- -- ++ ME -- Me ++
++ ME -- ME -- MB -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,59 +1,59 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
++ ++ Me ++ ++ ++ ME Me ME
++ ++ -- -- MB -- -- -- --
-- ME -- SP MB SP -- ++ ME
-- Me -- -- __ -- -- ME --
++ ME -- Me ++ Me -- ++ ++
++ ME -- ME -- ME -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I6'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
++ ++ Me ++ ++ ++ ME Me ME
++ ++ -- -- MB -- -- -- --
-- ME -- SP MB SP -- ++ ME
-- Me -- -- __ -- -- ME --
++ ME -- Me ++ Me -- ++ ++
++ ME -- ME -- ME -- Me ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,92 +1,92 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'G8'
MAP.camera_data = ['D3', 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- --
-- -- -- MS -- -- --
++ ++ ME -- ME ++ ++
++ ++ -- MB -- ++ ++
-- -- ME -- ME -- --
-- MS -- __ -- MS --
-- ++ SP -- SP ++ --
-- ++ -- -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3, 'enemy': 4},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
A8, B8, C8, D8, E8, F8, G8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'G8'
MAP.camera_data = ['D3', 'D6']
MAP.camera_data_spawn_point = ['D6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- --
-- -- -- MS -- -- --
++ ++ ME -- ME ++ ++
++ ++ -- MB -- ++ ++
-- -- ME -- ME -- --
-- MS -- __ -- MS --
-- ++ SP -- SP ++ --
-- ++ -- -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3, 'enemy': 4},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
A8, B8, C8, D8, E8, F8, G8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,85 +1,85 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'G7'
MAP.camera_data = ['C2', 'C5']
MAP.camera_data_spawn_point = ['C5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
++ ++ -- ME -- ++ ++
++ ++ ME __ ME -- ++
ME -- MS -- MS -- ME
-- Me -- ++ -- -- Me
ME -- -- -- -- -- ++
++ -- SP MB SP -- ++
++ ME -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'G7'
MAP.camera_data = ['C2', 'C5']
MAP.camera_data_spawn_point = ['C5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
++ ++ -- ME -- ++ ++
++ ++ ME __ ME -- ++
ME -- MS -- MS -- ME
-- Me -- ++ -- -- Me
ME -- -- -- -- -- ++
++ -- SP MB SP -- ++
++ ME -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
DETECTION_BACKEND = 'perspective'
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 12),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 9, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,73 +1,73 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['C2']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
-- SP -- SP ++ ++ ++ ME --
-- -- __ -- -- MS ME -- MB
Me -- -- ME -- -- -- -- --
-- ++ -- -- ++ -- ++ ++ ME
ME -- MS -- -- -- ++ ++ --
-- ME -- -- Me -- -- -- ME
++ ++ ++ ME -- ME ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol', 'AlbacoreIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.847
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.786
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['C2']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
-- SP -- SP ++ ++ ++ ME --
-- -- __ -- -- MS ME -- MB
Me -- -- ME -- -- -- -- --
-- ++ -- -- ++ -- ++ ++ ME
ME -- MS -- -- -- ++ ++ --
-- ME -- -- Me -- -- -- ME
++ ++ ++ ME -- ME ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['LeMalinIdol', 'DidoIdol', 'AlbacoreIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.847
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.786
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,74 +1,74 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
++ ++ ++ -- -- -- ME ++ ++
SP -- -- -- Me -- -- ME ++
-- -- -- MS -- MS -- -- ME
SP -- Me -- ++ -- Me __ MB
-- -- -- MS -- MS -- -- ME
ME ME ++ -- ME -- -- ME ++
-- -- ++ -- MB -- ME ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DidoIdol', 'BaltimoreIdol', 'AlbacoreIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.847
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.786
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
++ ++ ++ -- -- -- ME ++ ++
SP -- -- -- Me -- -- ME ++
-- -- -- MS -- MS -- -- ME
SP -- Me -- ++ -- Me __ MB
-- -- -- MS -- MS -- -- ME
ME ME ++ -- ME -- -- ME ++
-- -- ++ -- MB -- ME ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DidoIdol', 'BaltimoreIdol', 'AlbacoreIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.847
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.786
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,74 +1,74 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
++ -- SP -- ++ MS ++ ++ --
++ SP -- ME -- -- Me ++ --
-- -- -- __ MS -- -- ME ME
-- ME -- MS ++ MB ME -- --
MS ++ -- -- MB -- -- -- Me
++ ME -- Me ME Me -- ++ --
-- -- ME ++ ++ ++ ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ClevelandIdol', 'HipperIdol', 'SpeeIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.847
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.786
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I7'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_covered = ['E3']
MAP.map_data = """
++ -- SP -- ++ MS ++ ++ --
++ SP -- ME -- -- Me ++ --
-- -- -- __ MS -- -- ME ME
-- ME -- MS ++ MB ME -- --
MS ++ -- -- MB -- -- -- Me
++ ME -- Me ME Me -- ++ --
-- -- ME ++ ++ ++ ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['ClevelandIdol', 'HipperIdol', 'SpeeIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.847
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.786
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,101 +1,101 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP5')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D6', 'E6']
MAP.camera_data_spawn_point = ['D7']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- ++ ME -- -- -- ME ++ --
-- ++ ME -- MB -- ME ++ --
++ Me -- -- -- -- -- Me ++
++ ++ ++ Me __ Me ++ ++ ++
-- -- MS -- -- -- MS -- --
-- ++ -- -- Me -- -- ++ --
-- -- MS -- Me -- MS -- --
++ ME -- -- -- -- -- ME ++
-- ++ ++ SP -- SP ++ ++ --
-- -- ++ -- -- -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 75
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP5')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D6', 'E6']
MAP.camera_data_spawn_point = ['D7']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- ++ ME -- -- -- ME ++ --
-- ++ ME -- MB -- ME ++ --
++ Me -- -- -- -- -- Me ++
++ ++ ++ Me __ Me ++ ++ ++
-- -- MS -- -- -- MS -- --
-- ++ -- -- Me -- -- ++ --
-- -- MS -- Me -- MS -- --
++ ME -- -- -- -- -- ME ++
-- ++ ++ SP -- SP ++ ++ --
-- -- ++ -- -- -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 75
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_5(self):
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
return True
if self.clear_enemy(genre=['light', 'main', 'enemy']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,69 +1,69 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('VSP')
MAP.shape = 'I6'
MAP.camera_data = ['E4', 'E3']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
++ ++ ++ ++ MB ++ ++ ++ ++
++ -- ME -- MS -- ME -- ++
-- ME -- MS -- MS -- ME --
++ -- ME -- __ -- ME -- ++
-- ++ ++ -- -- -- ++ ++ --
-- ++ ++ SP -- SP ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 3},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['KasumiDOA', 'NagisaDOA', 'NyotenguDOA']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('VSP')
MAP.shape = 'I6'
MAP.camera_data = ['E4', 'E3']
MAP.camera_data_spawn_point = ['E4']
MAP.map_data = """
++ ++ ++ ++ MB ++ ++ ++ ++
++ -- ME -- MS -- ME -- ++
-- ME -- MS -- MS -- ME --
++ -- ME -- __ -- ME -- ++
-- ++ ++ -- -- -- ++ ++ --
-- ++ ++ SP -- SP ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'siren': 3},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_HAS_SIREN = True
MAP_SIREN_TEMPLATE = ['KasumiDOA', 'NagisaDOA', 'NyotenguDOA']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,76 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- SP -- ++ ++ -- -- ++
SP -- -- ++ ++ Me ME ++
-- -- -- Me ME -- -- --
ME ++ -- __ -- -- -- MB
-- Me -- -- Me ME -- --
ME -- -- ME ++ ++ ME ME
++ -- ME -- -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['normal', 'half'] # normal, blue, half
MAP_SWIPE_MULTIPLY = 1.866
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.804
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- SP -- ++ ++ -- -- ++
SP -- -- ++ ++ Me ME ++
-- -- -- Me ME -- -- --
ME ++ -- __ -- -- -- MB
-- Me -- -- Me ME -- --
ME -- -- ME ++ ++ ME ME
++ -- ME -- -- ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAGE_ENTRANCE = ['normal', 'half'] # normal, blue, half
MAP_SWIPE_MULTIPLY = 1.866
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.804
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,71 +1,71 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
-- -- MS ++ ME MB ME ++ ++
-- ++ -- Me -- -- -- ME ++
-- SP -- -- -- ME -- -- ME
-- -- -- ME __ ++ -- Me --
-- SP -- -- -- ++ -- -- ME
++ ++ -- Me -- -- -- ME ++
++ ++ MS -- ++ ME ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['MarieRoseDOA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.714
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.657
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
-- -- MS ++ ME MB ME ++ ++
-- ++ -- Me -- -- -- ME ++
-- SP -- -- -- ME -- -- ME
-- -- -- ME __ ++ -- Me --
-- SP -- -- -- ++ -- -- ME
++ ++ -- Me -- -- -- ME ++
++ ++ MS -- ++ ME ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['MarieRoseDOA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.714
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.657
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,72 +1,72 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- Me ++ ++ ++ ME -- -- --
++ -- ME -- Me -- ME ++ --
++ -- -- MS -- -- -- ME --
SP -- -- __ ++ Me -- -- MB
SP -- -- __ -- MS -- ME MB
++ -- Me MS -- -- -- ++ --
ME -- ME ++ ++ ++ ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['MisakiDOA', 'KasumiDOA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.626
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.572
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- Me ++ ++ ++ ME -- -- --
++ -- ME -- Me -- ME ++ --
++ -- -- MS -- -- -- ME --
SP -- -- __ ++ Me -- -- MB
SP -- -- __ -- MS -- ME MB
++ -- Me MS -- -- -- ++ --
ME -- ME ++ ++ ++ ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['MisakiDOA', 'KasumiDOA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.626
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.572
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,78 +1,78 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['F6', 'D6']
MAP.map_data = """
-- -- ME ++ ++ ++ ME -- --
++ ME -- -- Me -- -- ME ++
ME -- ME -- ++ -- ME -- ME
ME -- ++ -- MB -- ++ -- ME
ME -- ++ MS -- MS ++ -- ME
++ -- Me -- __ -- Me -- ++
ME -- MS -- -- -- MS -- ME
++ ++ ++ SP -- SP ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['MisakiDOA', 'KasumiDOA', 'NagisaDOA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.626
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.572
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['F6', 'D6']
MAP.map_data = """
-- -- ME ++ ++ ++ ME -- --
++ ME -- -- Me -- -- ME ++
ME -- ME -- ++ -- ME -- ME
ME -- ++ -- MB -- ++ -- ME
ME -- ++ MS -- MS ++ -- ME
++ -- Me -- __ -- Me -- ++
ME -- MS -- -- -- MS -- ME
++ ++ ++ SP -- SP ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['MisakiDOA', 'KasumiDOA', 'NagisaDOA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.626
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.572
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,97 +1,97 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ -- MS -- ME -- -- ++ ++
SP -- -- ++ ME -- Me ++ ++
-- -- -- -- __ -- -- Me --
SP -- -- MS -- ME -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ME -- ME MB ME -- ME ++
-- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 10 10
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
MAP_SWIPE_MULTIPLY = 1.827
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.766
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ -- MS -- ME -- -- ++ ++
SP -- -- ++ ME -- Me ++ ++
-- -- -- -- __ -- -- Me --
SP -- -- MS -- ME -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ME -- ME MB ME -- ME ++
-- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 10 10
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
MAP_SWIPE_MULTIPLY = 1.827
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.766
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -1,72 +1,72 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ SP -- SP -- -- ++ -- ++ ++
++ -- -- -- -- -- -- ME -- ++
ME -- MS ++ -- MS -- -- ME --
ME -- -- -- -- ++ ME __ -- MB
-- Me ++ ++ Me ++ -- -- ME --
-- -- ++ ++ -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 10 10 10 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dorsetshire', 'Rodney', 'ArkRoyal']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ SP -- SP -- -- ++ -- ++ ++
++ -- -- -- -- -- -- ME -- ++
ME -- MS ++ -- MS -- -- ME --
ME -- -- -- -- ++ ME __ -- MB
-- Me ++ ++ Me ++ -- -- ME --
-- -- ++ ++ -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 10 10 10 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dorsetshire', 'Rodney', 'ArkRoyal']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,72 +1,72 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ++ ++ -- ++ ++ ++
-- ++ -- Me ++ ++ Me -- ME ME
++ MS -- -- MB MB -- -- -- --
++ -- -- -- -- -- __ ++ ++ ME
SP -- -- MS ME ME -- ME ++ --
-- SP -- ++ ++ ++ -- -- ME --
"""
MAP.weight_data = """
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ++ ++ -- ++ ++ ++
-- ++ -- Me ++ ++ Me -- ME ME
++ MS -- -- MB MB -- -- -- --
++ -- -- -- -- -- __ ++ ++ ME
SP -- -- MS ME ME -- ME ++ --
-- SP -- ++ ++ ++ -- -- ME --
"""
MAP.weight_data = """
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,88 +1,88 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ++ -- -- ME ++ ++ ++
-- ++ ++ Me -- -- ME -- --
++ ++ ++ -- ++ -- -- -- MB
-- Me -- Me -- -- ME -- --
-- -- MS -- __ MS ++ ++ ME
++ ++ ++ -- -- -- ++ ME --
++ -- SP -- MS -- -- -- ME
++ -- SP -- ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'Carabiniere']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.561
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.509
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ++ -- -- ME ++ ++ ++
-- ++ ++ Me -- -- ME -- --
++ ++ ++ -- ++ -- -- -- MB
-- Me -- Me -- -- ME -- --
-- -- MS -- __ MS ++ ++ ME
++ ++ ++ -- -- -- ++ ME --
++ -- SP -- MS -- -- -- ME
++ -- SP -- ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'Carabiniere']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.561
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.509
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,80 +1,80 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K7'
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ -- ++ ++ ++ MB MB ++ ++ ++
-- -- -- ++ -- ME -- -- -- ME ++
SP -- SP ++ ME -- ++ ME -- ME ++
-- -- -- -- -- __ -- ++ -- -- --
++ -- ++ ++ ME -- ME -- -- Me Me
MS -- MS ++ -- -- -- -- Me ++ ++
-- MS -- ME -- ME ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Carabiniere', 'Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.783
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.724
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K7'
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ -- ++ ++ ++ MB MB ++ ++ ++
-- -- -- ++ -- ME -- -- -- ME ++
SP -- SP ++ ME -- ++ ME -- ME ++
-- -- -- -- -- __ -- ++ -- -- --
++ -- ++ ++ ME -- ME -- -- Me Me
MS -- MS ++ -- -- -- -- Me ++ ++
-- MS -- ME -- ME ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Carabiniere', 'Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.783
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.724
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,92 +1,92 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
++ -- -- ME -- -- ME -- -- ++
-- -- ++ -- MB MB -- ++ -- --
++ -- -- ME -- -- ME -- -- ++
-- ++ ++ ME -- -- ME ++ ++ --
++ ++ MS -- __ __ -- MS ++ ++
++ ME -- -- ++ ++ -- -- ME ++
-- ME -- Me ++ ++ Me -- ME --
++ ++ -- -- Me Me -- -- ++ ++
-- ++ MS -- -- -- -- MS ++ --
-- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
++ -- -- ME -- -- ME -- -- ++
-- -- ++ -- MB MB -- ++ -- --
++ -- -- ME -- -- ME -- -- ++
-- ++ ++ ME -- -- ME ++ ++ --
++ ++ MS -- __ __ -- MS ++ ++
++ ME -- -- ++ ++ -- -- ME ++
-- ME -- Me ++ ++ Me -- ME --
++ ++ -- -- Me Me -- -- ++ ++
-- ++ MS -- -- -- -- MS ++ --
-- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,101 +1,101 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ -- MS -- ME -- -- ++ ++
SP -- -- ++ ME -- Me ++ ++
-- -- -- -- __ -- -- Me --
SP -- -- MS -- ME -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ME -- ME MB ME -- ME ++
-- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 10 10
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 5,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 5,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_SWIPE_MULTIPLY = 1.827
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.766
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
++ -- MS -- ME -- -- ++ ++
SP -- -- ++ ME -- Me ++ ++
-- -- -- -- __ -- -- Me --
SP -- -- MS -- ME -- -- --
++ ++ -- ++ ++ ++ -- ++ ++
++ ME -- ME MB ME -- ME ++
-- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 90 90
50 50 50 50 50 50 10 10 10
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CA']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 5,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 5,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_SWIPE_MULTIPLY = 1.827
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.766
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,75 +1,75 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ SP -- SP -- -- ++ -- ++ ++
++ -- -- -- -- -- -- ME -- ++
ME -- MS ++ -- MS -- -- ME --
ME -- -- -- -- ++ ME __ -- MB
-- Me ++ ++ Me ++ -- -- ME --
-- -- ++ ++ -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 10 10 10 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dorsetshire', 'Rodney', 'ArkRoyal']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ SP -- SP -- -- ++ -- ++ ++
++ -- -- -- -- -- -- ME -- ++
ME -- MS ++ -- MS -- -- ME --
ME -- -- -- -- ++ ME __ -- MB
-- Me ++ ++ Me ++ -- -- ME --
-- -- ++ ++ -- -- -- ME -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 10 10 10 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
50 10 90 90 10 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Dorsetshire', 'Rodney', 'ArkRoyal']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,77 +1,77 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ++ ++ -- ++ ++ ++
-- ++ -- Me ++ ++ Me -- ME ME
++ MS -- -- MB MB -- -- -- --
++ -- -- -- -- -- __ ++ ++ ME
SP -- -- MS ME ME -- ME ++ --
-- SP -- ++ ++ ++ -- -- ME --
"""
MAP.weight_data = """
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kongo', 'Yamashiro', 'Shokaku', 'Zuikaku']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'J6'
MAP.camera_data = ['D2', 'D4', 'G2', 'G4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ME -- ++ ++ -- ++ ++ ++
-- ++ -- Me ++ ++ Me -- ME ME
++ MS -- -- MB MB -- -- -- --
++ -- -- -- -- -- __ ++ ++ ME
SP -- -- MS ME ME -- ME ++ --
-- SP -- ++ ++ ++ -- -- ME --
"""
MAP.weight_data = """
50 50 50 10 90 90 10 50 50 50
50 50 50 10 90 90 10 50 50 50
50 50 50 10 10 10 10 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Kongo', 'Yamashiro', 'Shokaku', 'Zuikaku']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,117 +1,117 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ++ -- -- ME ++ ++ ++
-- ++ ++ Me -- -- ME -- --
++ ++ ++ -- ++ -- -- -- MB
-- Me -- Me -- -- ME -- --
-- -- MS -- __ MS ++ ++ ME
++ ++ ++ -- -- -- ++ ME --
++ -- SP -- MS -- -- -- ME
++ -- SP -- ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'Carabiniere']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = 1.579
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.527
MAP_ENEMY_TEMPLATE = ['LightInvertedOrthant', 'MainInvertedOrthant', 'CarrierInvertedOrthant']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'F3', 'F6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
-- -- ++ -- -- ME ++ ++ ++
-- ++ ++ Me -- -- ME -- --
++ ++ ++ -- ++ -- -- -- MB
-- Me -- Me -- -- ME -- --
-- -- MS -- __ MS ++ ++ ME
++ ++ ++ -- -- -- ++ ME --
++ -- SP -- MS -- -- -- ME
++ -- SP -- ++ ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'Carabiniere']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CA': 1.111,
'CV': 1.111,
'BB': 1.111,
}
MAP_SWIPE_MULTIPLY = 1.579
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.527
MAP_ENEMY_TEMPLATE = ['LightInvertedOrthant', 'MainInvertedOrthant', 'CarrierInvertedOrthant']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,82 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K7'
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ -- ++ ++ ++ MB MB ++ ++ ++
-- -- -- ++ -- ME -- -- -- ME ++
SP -- SP ++ ME -- ++ ME -- ME ++
-- -- -- -- -- __ -- ++ -- -- --
++ -- ++ ++ ME -- ME -- -- Me Me
MS -- MS ++ -- -- -- -- Me ++ ++
-- MS -- ME -- ME ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Carabiniere', 'Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.783
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.724
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K7'
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
-- ++ -- ++ ++ ++ MB MB ++ ++ ++
-- -- -- ++ -- ME -- -- -- ME ++
SP -- SP ++ ME -- ++ ME -- ME ++
-- -- -- -- -- __ -- ++ -- -- --
++ -- ++ ++ ME -- ME -- -- Me Me
MS -- MS ++ -- -- -- -- Me ++ ++
-- MS -- ME -- ME ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Carabiniere', 'Kongo', 'Yamashiro']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.783
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.724
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,126 +1,126 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
++ -- -- ME -- -- ME -- -- ++
-- -- ++ -- MB MB -- ++ -- --
++ -- -- ME -- -- ME -- -- ++
-- ++ ++ ME -- -- ME ++ ++ --
++ ++ MS -- __ __ -- MS ++ ++
++ ME -- -- ++ ++ -- -- ME ++
-- ME -- Me ++ ++ Me -- ME --
++ ++ -- -- Me Me -- -- ++ ++
-- ++ MS -- -- -- -- MS ++ --
-- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BBpurple', 'CVpurple', 'Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'BBpurple': 1.111,
'CVpurple': 1.111,
}
MAP_ENEMY_TEMPLATE = ['MainPurple', 'CarrierPurple']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_5(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'J10'
MAP.camera_data = ['D2', 'D6', 'D8', 'G2', 'G6', 'G8']
MAP.camera_data_spawn_point = ['D8', 'G8']
MAP.map_data = """
++ -- -- ME -- -- ME -- -- ++
-- -- ++ -- MB MB -- ++ -- --
++ -- -- ME -- -- ME -- -- ++
-- ++ ++ ME -- -- ME ++ ++ --
++ ++ MS -- __ __ -- MS ++ ++
++ ME -- -- ++ ++ -- -- ME ++
-- ME -- Me ++ ++ Me -- ME --
++ ++ -- -- Me Me -- -- ++ ++
-- ++ MS -- -- -- -- MS ++ --
-- ++ ++ ++ SP SP ++ ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['BBpurple', 'CVpurple', 'Intruder']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'BBpurple': 1.111,
'CVpurple': 1.111,
}
MAP_ENEMY_TEMPLATE = ['MainPurple', 'CarrierPurple']
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_5(self):
if self.fleet_2_protect():
return True
if self.clear_siren():
return True
if self.clear_enemy(scale=(1,)):
return True
if self.clear_enemy(scale=(2,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['LightInvertedOrthant', 'MainInvertedOrthant']):
return True
if self.clear_enemy(scale=(2,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
if self.clear_enemy(scale=(3,), genre=['Enemy', 'CarrierInvertedOrthant']):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,102 +1,102 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'M10'
MAP.camera_data = ['F6', 'I6', 'G8']
MAP.camera_data_spawn_point = ['D8']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- -- -- ++ ++ -- -- -- -- -- --
-- ++ ++ ++ -- -- ++ -- -- ++ ++ ++ --
-- -- ++ ++ ++ ++ ++ ++ ++ ++ ++ -- --
-- -- ME -- ++ ++ ++ ++ ++ -- ME -- --
-- -- -- ME -- -- ++ -- -- ME -- -- --
-- -- -- -- ME ++ MB ++ ME -- Me Me --
-- SP -- -- -- MS -- MS -- -- ++ ++ --
-- -- SP -- -- -- __ -- -- -- ++ ++ --
-- -- -- -- -- MS -- MS -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'PeterStrasser']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'M10'
MAP.camera_data = ['F6', 'I6', 'G8']
MAP.camera_data_spawn_point = ['D8']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- -- -- -- --
-- -- -- -- -- ++ ++ -- -- -- -- -- --
-- ++ ++ ++ -- -- ++ -- -- ++ ++ ++ --
-- -- ++ ++ ++ ++ ++ ++ ++ ++ ++ -- --
-- -- ME -- ++ ++ ++ ++ ++ -- ME -- --
-- -- -- ME -- -- ++ -- -- ME -- -- --
-- -- -- -- ME ++ MB ++ ME -- Me Me --
-- SP -- -- -- MS -- MS -- -- ++ ++ --
-- -- SP -- -- -- __ -- -- -- ++ ++ --
-- -- -- -- -- MS -- MS -- -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, L1, M1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, L2, M2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, L3, M3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, L4, M4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, L5, M5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, L6, M6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, L7, M7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, L8, M8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, K9, L9, M9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, J10, K10, L10, M10, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z24', 'Nuremberg', 'PeterStrasser']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
HOMO_EDGE_HOUGHLINES_THRESHOLD = 180
MAP_SWIPE_MULTIPLY = 1.445
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@@ -1,81 +1,81 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ++ -- ME -- ++ ME --
Me ++ -- MB -- Me -- --
-- -- __ ++ ++ -- -- ME
-- Me -- ME ++ -- MS ME
SP -- ME -- ME -- ++ --
SP SP -- -- -- -- MB --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.519
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.469
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- ++ -- ME -- ++ ME --
Me ++ -- MB -- Me -- --
-- -- __ ++ ++ -- -- ME
-- Me -- ME ++ -- MS ME
SP -- ME -- ME -- ++ --
SP SP -- -- -- -- MB --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.519
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.469
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -1,86 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'G7'
MAP.camera_data = ['D2', 'D5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
-- ME MS MS -- ++ --
ME -- -- -- -- ME --
-- -- __ -- SP ++ ++
ME -- ME ++ -- ++ ++
++ -- -- ++ -- SP --
-- MB MS -- -- ++ ++
-- -- MS ME -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 10 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1, 'siren': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Swordfish']
MOVABLE_ENEMY_TURN = (1,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAR_REQUIRE_3 = 0
class Campaign(CampaignBase):
MAP = MAP
def get_map_clear_percentage(self):
"""
map clear here is shorter than normal, about 70% at max
Returns:
float: 0 to 1.
"""
return super().get_map_clear_percentage() * 1.4
def battle_0(self):
if not self.map_is_clear_mode:
for grid in self.map:
grid.may_siren = True
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'G7'
MAP.camera_data = ['D2', 'D5']
MAP.camera_data_spawn_point = ['D2', 'D5']
MAP.map_data = """
-- ME MS MS -- ++ --
ME -- -- -- -- ME --
-- -- __ -- SP ++ ++
ME -- ME ++ -- ++ ++
++ -- -- ++ -- SP --
-- MB MS -- -- ++ ++
-- -- MS ME -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 10 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 1, 'siren': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Swordfish']
MOVABLE_ENEMY_TURN = (1,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAR_REQUIRE_3 = 0
class Campaign(CampaignBase):
MAP = MAP
def get_map_clear_percentage(self):
"""
map clear here is shorter than normal, about 70% at max
Returns:
float: 0 to 1.
"""
return super().get_map_clear_percentage() * 1.4
def battle_0(self):
if not self.map_is_clear_mode:
for grid in self.map:
grid.may_siren = True
self.fleet_2_push_forward()
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,86 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
-- -- -- MS -- -- SP ++ ++
Me -- -- -- ++ -- -- ++ ++
-- ME ME ME ++ -- -- -- SP
-- -- -- __ -- -- -- -- --
-- MS -- -- MB -- ++ ++ --
-- -- ++ MS ME -- -- -- MS
-- ME ++ -- MB -- Me -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1, 'siren': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Swordfish']
MOVABLE_ENEMY_TURN = (1,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAR_REQUIRE_3 = 0
MAP_SWIPE_MULTIPLY = 1.626
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.572
class Campaign(CampaignBase):
MAP = MAP
def get_map_clear_percentage(self):
"""
map clear here is shorter than normal, about 70% at max
Returns:
float: 0 to 1.
"""
return super().get_map_clear_percentage() * 1.4
def battle_0(self):
if not self.map_is_clear_mode:
for grid in self.map:
grid.may_siren = True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
-- -- -- MS -- -- SP ++ ++
Me -- -- -- ++ -- -- ++ ++
-- ME ME ME ++ -- -- -- SP
-- -- -- __ -- -- -- -- --
-- MS -- -- MB -- ++ ++ --
-- -- ++ MS ME -- -- -- MS
-- ME ++ -- MB -- Me -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1, 'siren': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Swordfish']
MOVABLE_ENEMY_TURN = (1,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
STAR_REQUIRE_3 = 0
MAP_SWIPE_MULTIPLY = 1.626
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.572
class Campaign(CampaignBase):
MAP = MAP
def get_map_clear_percentage(self):
"""
map clear here is shorter than normal, about 70% at max
Returns:
float: 0 to 1.
"""
return super().get_map_clear_percentage() * 1.4
def battle_0(self):
if not self.map_is_clear_mode:
for grid in self.map:
grid.may_siren = True
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,70 +1,70 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('AS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
-- ++ -- ME MS -- -- ME
-- ++ -- -- -- ++ ++ --
ME -- SP -- SP -- ++ Me
-- -- -- ME -- __ -- --
ME -- -- -- -- -- ME --
ME ++ MS -- MB -- MB --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('AS1')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
-- ++ -- ME MS -- -- ME
-- ++ -- -- -- ++ ++ --
ME -- SP -- SP -- ++ Me
-- -- -- ME -- __ -- --
ME -- -- -- -- -- ME --
ME ++ MS -- MB -- MB --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

View File

@@ -1,74 +1,74 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .as1 import Config as ConfigBase
MAP = CampaignMap('AS2')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
-- MS ++ -- -- MB -- --
ME -- -- -- -- -- ++ --
-- ME -- SP SP -- -- --
-- ME -- -- -- ++ ++ --
ME -- __ -- -- ++ ++ ME
++ ++ ++ MB -- -- ME --
-- -- ME -- ME -- MS --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .as1 import Config as ConfigBase
MAP = CampaignMap('AS2')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2', 'E2']
MAP.map_data = """
-- MS ++ -- -- MB -- --
ME -- -- -- -- -- ++ --
-- ME -- SP SP -- -- --
-- ME -- -- -- ++ ++ --
ME -- __ -- -- ++ ++ ME
++ ++ ++ MB -- -- ME --
-- -- ME -- ME -- MS --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_IS_ONE_TIME_STAGE = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,84 +1,84 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- MS -- -- -- --
-- ME -- ++ ++ ME -- ++
++ -- MB ++ ++ -- -- ++
MS ME -- __ -- ME -- Me
-- -- MS -- ME -- -- --
ME ME -- -- -- ++ ++ ++
-- -- SP SP -- -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Carabiniere', 'Trento']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.519
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.469
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- MS -- -- -- --
-- ME -- ++ ++ ME -- ++
++ -- MB ++ ++ -- -- ++
MS ME -- __ -- ME -- Me
-- -- MS -- ME -- -- --
ME ME -- -- -- ++ ++ ++
-- -- SP SP -- -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Carabiniere', 'Trento']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = 1.519
MAP_SWIPE_MULTIPLY_MINITOUCH = 1.469
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

View File

@@ -1,69 +1,69 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- -- -- -- SP SP ME -- --
-- -- MS Me -- -- -- ME --
ME ++ ++ ++ -- -- -- ++ ME
-- -- ME -- -- MS -- ++ --
-- -- Me __ -- ++ -- -- ME
++ ME ME -- -- -- Me -- --
-- -- -- MB -- MB -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Carabiniere', 'Trento']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- -- -- -- SP SP ME -- --
-- -- MS Me -- -- -- ME --
ME ++ ++ ++ -- -- -- ++ ME
-- -- ME -- -- MS -- ++ --
-- -- Me __ -- ++ -- -- ME
++ ME ME -- -- -- Me -- --
-- -- -- MB -- MB -- Me --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Carabiniere', 'Trento']
MOVABLE_ENEMY_TURN = (2, 3)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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