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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-01 11:34:53 +08:00

Merge pull request #5586 from LmeSzinc/dev

Bug fix
This commit is contained in:
LmeSzinc
2026-03-31 12:52:26 +08:00
committed by GitHub
2 changed files with 18 additions and 6 deletions

View File

@@ -121,6 +121,8 @@ class EnemySearchingHandler(InfoHandler):
if self.handle_in_stage():
return True
if self.handle_auto_search_exit(drop=drop):
timeout.limit = 10
timeout.reset()
continue
# Popups
@@ -148,6 +150,7 @@ class EnemySearchingHandler(InfoHandler):
if appeared:
self.handle_enemy_flashing()
self.device.sleep(0.3)
self.device.screenshot()
logger.info('Enemy searching appeared.')
break
self.enemy_searching_color_initial()
@@ -155,7 +158,6 @@ class EnemySearchingHandler(InfoHandler):
logger.info('Enemy searching timeout.')
break
self.device.screenshot()
return True
def handle_in_map_no_enemy_searching(self, drop=None):
@@ -173,15 +175,15 @@ class EnemySearchingHandler(InfoHandler):
while 1:
self.device.screenshot()
# End
if timeout.reached():
break
if not self.is_in_map():
timeout.reset()
# Stage might ends,
# although here expects an enemy searching animation.
if self.handle_in_stage():
return True
if self.handle_auto_search_exit(drop=drop):
timeout.reset()
continue
# Popups
@@ -198,4 +200,9 @@ class EnemySearchingHandler(InfoHandler):
timeout.reset()
continue
# End
if timeout.reached():
logger.info('No enemy searching in map.')
break
return True

View File

@@ -377,12 +377,17 @@ class Map(Fleet):
grids = self.map.select(may_boss=True, is_accessible=True).sort('weight', 'cost')
logger.info('May boss: %s' % grids)
battle_count = self.battle_count
is_single_boss = self.map.select(may_boss=True).count == 1
if is_single_boss:
expected = 'boss'
else:
expected = ''
for grid in grids:
logger.hr('Clear potential BOSS')
grids = grids.sort('weight', 'cost')
logger.info('Grid: %s' % str(grid))
self.fleet_boss.clear_chosen_enemy(grid)
self.fleet_boss.clear_chosen_enemy(grid, expected=expected)
if self.battle_count > battle_count:
logger.info('Boss guessing correct.')
return True
@@ -397,7 +402,7 @@ class Map(Fleet):
roadblocks = self.brute_find_roadblocks(grid, fleet=self.fleet_boss_index)
roadblocks = roadblocks.sort('weight', 'cost')
logger.info('Grids: %s' % str(roadblocks))
self.fleet_1.clear_chosen_enemy(roadblocks[0])
self.fleet_1.clear_chosen_enemy(roadblocks[0], expected=expected)
return True
return False