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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-22 17:33:45 +08:00
This commit is contained in:
GH Action - Upstream Sync
2024-12-11 05:20:35 +00:00
20 changed files with 211 additions and 140 deletions

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@@ -53,9 +53,9 @@ class CampaignBase(CampaignBase_):
map_has_mob_move = True
def strategy_set_execute(self, formation_index=None, sub_view=None, sub_hunt=None):
def strategy_set_execute(self, formation=None, sub_view=None, sub_hunt=None):
super().strategy_set_execute(
formation_index=formation_index,
formation=formation,
sub_view=sub_view,
sub_hunt=sub_hunt,
)

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@@ -12,8 +12,8 @@ from module.war_archives.assets import (WAR_ARCHIVES_CAMPAIGN_CHECK,
from module.war_archives.dictionary import dic_archives_template
WAR_ARCHIVES_SWITCH = Switch('War_Archives_switch', is_selector=True)
WAR_ARCHIVES_SWITCH.add_status('ex', WAR_ARCHIVES_EX_ON)
WAR_ARCHIVES_SWITCH.add_status('sp', WAR_ARCHIVES_SP_ON)
WAR_ARCHIVES_SWITCH.add_state('ex', WAR_ARCHIVES_EX_ON)
WAR_ARCHIVES_SWITCH.add_state('sp', WAR_ARCHIVES_SP_ON)
WAR_ARCHIVES_SCROLL = Scroll(WAR_ARCHIVES_SCROLL, color=(247, 211, 66), name='WAR_ARCHIVES_SCROLL')

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@@ -1,6 +1,6 @@
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.combat.assets import GET_ITEMS_1_RYZA
from module.handler.fast_forward import auto_search
from module.handler.fast_forward import AUTO_SEARCH
from module.handler.assets import MYSTERY_ITEM
from module.logger import logger
from module.map.map_grids import SelectedGrids
@@ -62,7 +62,7 @@ class CampaignBase(CampaignBase_):
# Chapter TH has no map_percentage and no 3_stars
if name.startswith('th') or name.startswith('ht'):
appear = auto_search.appear(main=self)
appear = AUTO_SEARCH.appear(main=self)
self.map_is_100_percent_clear = self.map_is_3_stars = self.map_is_threat_safe = appear
self.map_has_clear_mode = appear
self.map_show_info()

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@@ -4,8 +4,8 @@ from module.campaign.campaign_ui import ModeSwitch
from module.logger import logger
MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', offset=(30, 30))
MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT)
MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY)
MODE_SWITCH_20240725.add_state('combat', SWITCH_20240725_COMBAT)
MODE_SWITCH_20240725.add_state('story', SWITCH_20240725_STORY)
class CampaignBase(CampaignBase_):

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@@ -4,8 +4,8 @@ from module.campaign.campaign_ui import ModeSwitch
from module.logger import logger
MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', offset=(30, 30))
MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT)
MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY)
MODE_SWITCH_20240725.add_state('combat', SWITCH_20240725_COMBAT)
MODE_SWITCH_20240725.add_state('story', SWITCH_20240725_STORY)
class CampaignBase(CampaignBase_):

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@@ -5,8 +5,8 @@ from module.ui.ui import page_event
MODE_SWITCH_20240912 = ModeSwitch('Mode_switch_20240912', is_selector=True, offset=(30, 30))
MODE_SWITCH_20240912.add_status('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
MODE_SWITCH_20240912.add_status('story', SWITCH_20240725_STORY, offset=(444, 4))
MODE_SWITCH_20240912.add_state('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
MODE_SWITCH_20240912.add_state('story', SWITCH_20240725_STORY, offset=(444, 4))
class CampaignBase(CampaignBase_):

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@@ -7,14 +7,14 @@ from module.map_detection.grid import Grid
from module.template.assets import TEMPLATE_ENEMY_BOSS
MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', is_selector=True, offset=(30, 30))
MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY, offset=(444, 4))
MODE_SWITCH_20240725.add_state('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
MODE_SWITCH_20240725.add_state('story', SWITCH_20240725_STORY, offset=(444, 4))
CHAPTER_SWITCH_20241024 = ModeSwitch('Chapter_switch_20241024', is_selector=True, offset=(30, 30))
CHAPTER_SWITCH_20241024.add_status('ab', CHAPTER_20241024_AB)
CHAPTER_SWITCH_20241024.add_status('cd', CHAPTER_20241024_CD)
CHAPTER_SWITCH_20241024.add_status('sp', CHAPTER_20241024_SP)
CHAPTER_SWITCH_20241024.add_status('ex', CHAPTER_20241024_EX)
CHAPTER_SWITCH_20241024.add_state('ab', CHAPTER_20241024_AB)
CHAPTER_SWITCH_20241024.add_state('cd', CHAPTER_20241024_CD)
CHAPTER_SWITCH_20241024.add_state('sp', CHAPTER_20241024_SP)
CHAPTER_SWITCH_20241024.add_state('ex', CHAPTER_20241024_EX)
class EventGrid(Grid):