mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-22 17:33:45 +08:00
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
This commit is contained in:
@@ -53,9 +53,9 @@ class CampaignBase(CampaignBase_):
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map_has_mob_move = True
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def strategy_set_execute(self, formation_index=None, sub_view=None, sub_hunt=None):
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def strategy_set_execute(self, formation=None, sub_view=None, sub_hunt=None):
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super().strategy_set_execute(
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formation_index=formation_index,
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formation=formation,
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sub_view=sub_view,
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sub_hunt=sub_hunt,
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)
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@@ -12,8 +12,8 @@ from module.war_archives.assets import (WAR_ARCHIVES_CAMPAIGN_CHECK,
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from module.war_archives.dictionary import dic_archives_template
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WAR_ARCHIVES_SWITCH = Switch('War_Archives_switch', is_selector=True)
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WAR_ARCHIVES_SWITCH.add_status('ex', WAR_ARCHIVES_EX_ON)
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WAR_ARCHIVES_SWITCH.add_status('sp', WAR_ARCHIVES_SP_ON)
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WAR_ARCHIVES_SWITCH.add_state('ex', WAR_ARCHIVES_EX_ON)
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WAR_ARCHIVES_SWITCH.add_state('sp', WAR_ARCHIVES_SP_ON)
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WAR_ARCHIVES_SCROLL = Scroll(WAR_ARCHIVES_SCROLL, color=(247, 211, 66), name='WAR_ARCHIVES_SCROLL')
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@@ -1,6 +1,6 @@
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.combat.assets import GET_ITEMS_1_RYZA
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from module.handler.fast_forward import auto_search
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from module.handler.fast_forward import AUTO_SEARCH
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from module.handler.assets import MYSTERY_ITEM
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from module.logger import logger
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from module.map.map_grids import SelectedGrids
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@@ -62,7 +62,7 @@ class CampaignBase(CampaignBase_):
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# Chapter TH has no map_percentage and no 3_stars
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if name.startswith('th') or name.startswith('ht'):
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appear = auto_search.appear(main=self)
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appear = AUTO_SEARCH.appear(main=self)
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self.map_is_100_percent_clear = self.map_is_3_stars = self.map_is_threat_safe = appear
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self.map_has_clear_mode = appear
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self.map_show_info()
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@@ -4,8 +4,8 @@ from module.campaign.campaign_ui import ModeSwitch
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from module.logger import logger
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MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', offset=(30, 30))
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MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT)
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MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY)
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MODE_SWITCH_20240725.add_state('combat', SWITCH_20240725_COMBAT)
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MODE_SWITCH_20240725.add_state('story', SWITCH_20240725_STORY)
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class CampaignBase(CampaignBase_):
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@@ -4,8 +4,8 @@ from module.campaign.campaign_ui import ModeSwitch
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from module.logger import logger
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MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', offset=(30, 30))
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MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT)
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MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY)
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MODE_SWITCH_20240725.add_state('combat', SWITCH_20240725_COMBAT)
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MODE_SWITCH_20240725.add_state('story', SWITCH_20240725_STORY)
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class CampaignBase(CampaignBase_):
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@@ -5,8 +5,8 @@ from module.ui.ui import page_event
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MODE_SWITCH_20240912 = ModeSwitch('Mode_switch_20240912', is_selector=True, offset=(30, 30))
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MODE_SWITCH_20240912.add_status('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
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MODE_SWITCH_20240912.add_status('story', SWITCH_20240725_STORY, offset=(444, 4))
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MODE_SWITCH_20240912.add_state('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
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MODE_SWITCH_20240912.add_state('story', SWITCH_20240725_STORY, offset=(444, 4))
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class CampaignBase(CampaignBase_):
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@@ -7,14 +7,14 @@ from module.map_detection.grid import Grid
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from module.template.assets import TEMPLATE_ENEMY_BOSS
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MODE_SWITCH_20240725 = ModeSwitch('Mode_switch_20240725', is_selector=True, offset=(30, 30))
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MODE_SWITCH_20240725.add_status('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
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MODE_SWITCH_20240725.add_status('story', SWITCH_20240725_STORY, offset=(444, 4))
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MODE_SWITCH_20240725.add_state('combat', SWITCH_20240725_COMBAT, offset=(444, 4))
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MODE_SWITCH_20240725.add_state('story', SWITCH_20240725_STORY, offset=(444, 4))
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CHAPTER_SWITCH_20241024 = ModeSwitch('Chapter_switch_20241024', is_selector=True, offset=(30, 30))
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CHAPTER_SWITCH_20241024.add_status('ab', CHAPTER_20241024_AB)
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CHAPTER_SWITCH_20241024.add_status('cd', CHAPTER_20241024_CD)
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CHAPTER_SWITCH_20241024.add_status('sp', CHAPTER_20241024_SP)
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CHAPTER_SWITCH_20241024.add_status('ex', CHAPTER_20241024_EX)
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CHAPTER_SWITCH_20241024.add_state('ab', CHAPTER_20241024_AB)
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CHAPTER_SWITCH_20241024.add_state('cd', CHAPTER_20241024_CD)
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CHAPTER_SWITCH_20241024.add_state('sp', CHAPTER_20241024_SP)
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CHAPTER_SWITCH_20241024.add_state('ex', CHAPTER_20241024_EX)
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class EventGrid(Grid):
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