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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-01 11:34:53 +08:00

Merge pull request #5455 from guoh064/campaign_16_main

Add: W16 preparations
This commit is contained in:
LmeSzinc
2026-03-29 19:26:04 +08:00
committed by GitHub
32 changed files with 682 additions and 22 deletions

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@@ -1,15 +1,13 @@
from module.base.mask import Mask
from module.base.timer import Timer
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.handler.assets import STRATEGY_OPENED
from module.handler.strategy import MOB_MOVE_OFFSET
from module.logger import logger
from module.map.map_grids import SelectedGrids
from module.map.utils import location_ensure
from module.map_detection.grid import GridInfo
from module.map_detection.utils_assets import ASSETS
MASK_MAP_UI_W15 = Mask(file='./assets/mask/MASK_MAP_UI_W15.png')
from .campaign_support_fleet import CampaignBase as CampaignBase_
class Config:
@@ -45,12 +43,6 @@ class W15GridInfo(GridInfo):
class CampaignBase(CampaignBase_):
ENEMY_FILTER = '1L > 1M > 1E > 2L > 3L > 2M > 2E > 1C > 2C > 3M > 3E > 3C'
def map_data_init(self, map_):
super().map_data_init(map_)
# Patch ui_mask, get rid of supporting fleet
_ = ASSETS.ui_mask
ASSETS.ui_mask = MASK_MAP_UI_W15.image
map_has_mob_move = True
def strategy_set_execute(self, formation=None, sub_view=None, sub_hunt=None):
@@ -61,10 +53,6 @@ class CampaignBase(CampaignBase_):
)
logger.attr("Map has mob move", self.strategy_has_mob_move())
def _map_swipe(self, vector, box=(239, 159, 1175, 628)):
# Left border to 239, avoid swiping on support fleet
return super()._map_swipe(vector, box=box)
def mob_movable(self, location, target):
"""
Check if mob is movable from location to target.
@@ -217,3 +205,4 @@ class CampaignBase(CampaignBase_):
self._mob_move_info_change(location, target)
self.find_path_initial()
self.map.show()
return True

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@@ -0,0 +1,85 @@
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_16_base_submarine import CampaignBase
from .campaign_16_base_submarine import Config as ConfigBase
MAP = CampaignMap('16-1')
MAP.shape = 'I9'
MAP.camera_data = ['C2', 'C6', 'F2', 'F6']
MAP.camera_data_spawn_point = ['F6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
++ ME -- -- ME -- -- ME --
ME -- -- ME ++ ME -- -- ME
-- -- ME -- ME -- -- ME ++
-- ME ++ ME -- ME -- ME Me
-- -- ME -- Me ++ __ -- --
-- ME -- __ ME -- -- -- MB
-- ++ Me -- -- -- Me ++ ++
-- ME -- -- -- -- -- ++ ++
-- -- -- -- SP SP ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1}
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_SWIPE_MULTIPLY = (1.050, 1.069)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.015, 1.034)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.985, 1.003)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
return self.fleet_boss.clear_boss()
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,82 @@
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_16_base_submarine import CampaignBase
from .campaign_16_base_submarine import Config as ConfigBase
MAP = CampaignMap('16-2')
MAP.shape = 'J8'
MAP.camera_data = ['C2', 'C6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['C6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
MB ++ -- ME -- -- -- -- -- --
-- Me ME -- ME ++ ME -- -- --
-- __ -- -- -- -- -- ME ++ ++
ME -- ME ME ME -- ME -- ++ --
Me -- -- Me ++ -- Me -- -- --
++ ME -- ME ME -- ME ++ ++ --
-- -- -- -- -- Me -- -- ++ --
-- SP SP -- ++ ++ ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
class Config(ConfigBase):
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_SWIPE_MULTIPLY = (1.093, 1.113)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.057, 1.077)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.026, 1.045)
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
return self.fleet_boss.clear_boss()
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,111 @@
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_16_base_aircraft import CampaignBase
from .campaign_16_base_aircraft import Config as ConfigBase
MAP = CampaignMap('16-3')
MAP.shape = 'K6'
MAP.camera_data = ['C2', 'C5', 'F2', 'F5', 'H2', 'H5']
MAP.camera_data_spawn_point = ['C5']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ ++ ++ -- -- ME ++ -- MB
-- ME -- ++ -- ME -- -- ++ -- --
-- -- ME ME -- ME ++ ME ++ -- --
-- -- -- ++ ++ __ ME ME -- -- --
SP -- -- ++ -- ME ++ -- -- -- --
SP -- -- ME ME -- ++ -- -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 6},
{'battle': 2, 'enemy': 3},
{'battle': 3, 'boss': 1},
]
MAP.spawn_data_loop = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 6},
{'battle': 2, 'enemy': 3},
{'battle': 3},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
= MAP.flatten()
road_main = RoadGrids([G4, H4])
class Config(ConfigBase):
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_SWIPE_MULTIPLY = (1.180, 1.202)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.141, 1.162)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.108, 1.128)
class Campaign(CampaignBase):
MAP = MAP
use_single_fleet = False
def map_init(self, map_):
super().map_init(map_)
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
def battle_0(self):
if self.map_has_mob_move:
if self.mob_move(C3, C2):
return self.clear_chosen_enemy(D6)
self.map_has_mob_move = False
return self.clear_chosen_enemy(C3)
def battle_1(self):
if self.map_has_mob_move:
self.mob_move(E6, E5)
if not self.use_single_fleet:
self.fleet_boss.goto(F4)
self.fleet_ensure(index=3 - self.fleet_boss_index)
return self.clear_chosen_enemy(G4)
if self.use_support_fleet and not self.map_is_clear_mode:
self.goto(C3)
self.air_strike(E3)
return self.clear_chosen_enemy(D3)
def battle_2(self):
return self.clear_chosen_enemy(F3)
def battle_3(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_main])
if self.use_support_fleet and not self.map_is_clear_mode:
# at this stage the most right zone should be accessible
self.goto(K5)
self.air_strike(J6)
return self.fleet_boss.clear_boss()
if self.clear_roadblocks([road_main]):
return True
if self.clear_any_enemy(genre=("Light",), strongest=True):
return True
return self.battle_default()

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@@ -0,0 +1,153 @@
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .campaign_16_base_aircraft import CampaignBase
from .campaign_16_base_aircraft import Config as ConfigBase
MAP = CampaignMap('16-4')
MAP.shape = 'K8'
MAP.camera_data = ['C2', 'C6', 'F2', 'F6', 'H2', 'H6']
MAP.camera_data_spawn_point = ['C6']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
-- -- ++ -- -- -- ++ ME -- -- MB
ME ++ ++ ++ -- -- ME ++ -- -- --
-- -- ME -- -- ++ ++ ME -- -- --
-- -- -- ME ++ -- ME -- ++ ++ --
-- -- -- ME -- ME ++ -- ME ++ --
-- __ -- ++ ++ -- ++ ME ME -- --
SP -- -- ME -- -- -- ++ -- ++ ++
SP -- -- -- ++ -- ++ ++ -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 5},
{'battle': 1, 'enemy': 3},
{'battle': 2, 'enemy': 5},
{'battle': 3},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
road_main = RoadGrids([D5, F5, G4, H3])
class Config(ConfigBase):
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
MAP_SWIPE_MULTIPLY = (1.003, 1.022)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.970, 0.988)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.942, 0.959)
class Campaign(CampaignBase):
MAP = MAP
F5_is_moved = False
use_single_fleet = False
def map_init(self, map_):
super().map_init(map_)
self.F5_is_moved = False
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
def battle_0(self):
if self.map_has_mob_move and not self.use_single_fleet:
if self.mob_move(D7, D8):
self.fleet_boss.goto(J1)
self.fleet_ensure(index=3 - self.fleet_boss_index)
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
self.map_has_mob_move = False
return self.clear_chosen_enemy(D5)
def battle_1(self):
if not self.map_has_mob_move:
return self.clear_chosen_enemy(F5)
if not self.use_single_fleet:
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
grids = SelectedGrids([H6, I5])
grid = grids.delete(grids.select(enemy_genre='Main')).first_or_none()
if grid is not None and self.mob_move(F5, F6):
self.F5_is_moved = True
return self.clear_chosen_enemy(grid)
self.F5_is_moved = False
return self.clear_chosen_enemy(F5)
def battle_2(self):
if not self.map_has_mob_move or self.use_single_fleet:
return self.clear_chosen_enemy(G4)
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
if not self.map_has_mob_move:
return self.clear_chosen_enemy(H3)
if not self.use_single_fleet:
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
if self.F5_is_moved:
if I6.enemy_genre == "Main" and self.mob_move(I6, I7):
return self.clear_any_enemy(genre=("Light",), strongest=True)
return self.clear_chosen_enemy(I6)
self.mob_move(H3, I3)
self.mob_move(I3, I2)
return self.clear_any_enemy(genre=("Light",), strongest=True)
def battle_4(self):
if self.map_is_clear_mode:
return self.fleet_boss.clear_boss()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_main])
if self.use_support_fleet:
# at this stage the most right zone should be accessible
self.goto(J6)
self.air_strike(I8)
return self.fleet_boss.clear_boss()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

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@@ -0,0 +1,93 @@
from module.base.decorator import del_cached_property
from module.base.timer import Timer
from module.base.utils import red_overlay_transparency, get_color
from module.handler.assets import MAP_AIR_STRIKE, STRATEGY_OPENED, AIR_STRIKE_CONFIRM
from module.handler.strategy import AIR_STRIKE_OFFSET
from module.logger import logger
from module.map.utils import location_ensure
from .campaign_15_base import CampaignBase as CampaignBase_
class Config:
MAP_WALK_TURNING_OPTIMIZE = False
MAP_HAS_MYSTERY = False
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 33),
'prominence': 10,
'distance': 35,
}
HOMO_CANNY_THRESHOLD = (50, 100)
class CampaignBase(CampaignBase_):
MAP_AIR_STRIKE_OVERLAY_TRANSPARENCY_THRESHOLD = 0.35
ENEMY_FILTER = '1L > 1M > 1E > 2L > 3L > 2M > 2E > 1C > 2C > 3M > 3E > 3C'
def _air_strike_appear(self):
return red_overlay_transparency(MAP_AIR_STRIKE.color, get_color(self.device.image, MAP_AIR_STRIKE.area)) > \
self.MAP_AIR_STRIKE_OVERLAY_TRANSPARENCY_THRESHOLD
def _air_strike(self, location):
self.in_sight(location)
attack_grid = self.convert_global_to_local(location)
attack_grid.__str__ = location
logger.info('Select grid to air strike')
skip_first_screenshot = True
interval = Timer(5, count=10)
for _ in self.loop(skip_first=skip_first_screenshot):
# End
if self.is_in_strategy_air_strike():
self.view.update(image=self.device.image)
del_cached_property(attack_grid, "image_trans")
if attack_grid.predict_air_strike_icon():
break
# Click
if interval.reached() and self.is_in_strategy_air_strike():
self.device.click(attack_grid)
interval.reset()
continue
logger.info('Confirm air strike')
skip_first_screenshot = True
interval = Timer(3, count=6)
MAP_AIR_STRIKE.load_color(self.device.image)
for _ in self.loop(skip_first=skip_first_screenshot):
if self._air_strike_appear():
interval.reset()
continue
# End
if self.appear(STRATEGY_OPENED, offset=AIR_STRIKE_OFFSET):
break
# Click
if interval.reached() and self.is_in_strategy_air_strike():
self.device.click(AIR_STRIKE_CONFIRM)
interval.reset()
continue
def air_strike(self, location):
"""
Open strategy, air strike on location, close strategy.
Air strike at location X = (x, y) will hit range [x-2, y-1, x+2, y] as follows:
OOOOO
OOXOO
Args:
location (typle, str, GridInfo): Location of air strike
"""
location = location_ensure(location)
if self.map[location].is_land:
logger.warning(f'Air strike location {location} is on land, will abandon attacking')
return False
self.strategy_open()
if not self.strategy_has_air_strike():
logger.warning(f'No remain air strike trials, will abandon attacking')
self.strategy_close()
return False
self.strategy_air_strike_enter()
self._air_strike(location)
self.strategy_close(skip_first_screenshot=False)
return True

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@@ -0,0 +1,25 @@
from module.logger import logger
from .campaign_support_fleet import CampaignBase as CampaignBase_
class Config:
MAP_WALK_TURNING_OPTIMIZE = False
MAP_HAS_MYSTERY = False
HOMO_EDGE_COLOR_RANGE = (0, 12)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
class CampaignBase(CampaignBase_):
ENEMY_FILTER = '1T > 1L > 1E > 1M > 2T > 2L > 2E > 2M > 3T > 3L > 3E > 3M'
def map_init(self, map_):
if self.use_support_fleet:
logger.hr(f'{self.FUNCTION_NAME_BASE}SUBMARINE', level=2)
self.combat(balance_hp=False, emotion_reduce=False, save_get_items=False)
super().map_init(map_)
def handle_submarine_support_popup(self):
if self.use_support_fleet and self.handle_popup_confirm("SUBMARINE_SUPPORT"):
return True
return False

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@@ -0,0 +1,28 @@
from module.base.mask import Mask
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.logger import logger
from module.map.assets import FLEET_SUPPORT_EMPTY
from module.map_detection.utils_assets import ASSETS
MASK_MAP_UI_SUPPORT = Mask(file='./assets/mask/MASK_MAP_UI_SUPPORT.png')
class CampaignBase(CampaignBase_):
use_support_fleet = True
def fleet_preparation(self):
if self.appear(FLEET_SUPPORT_EMPTY, offset=(5, 5)):
self.use_support_fleet = False
logger.attr("use_support_fleet", self.use_support_fleet)
super().fleet_preparation()
def _map_swipe(self, vector, box=(239, 159, 1175, 628)):
# Left border to 239, avoid swiping on support fleet
return super()._map_swipe(vector, box=box)
def map_data_init(self, map_):
super().map_data_init(map_)
if self.use_support_fleet:
# Patch ui_mask, get rid of supporting fleet
_ = ASSETS.ui_mask
ASSETS.ui_mask = MASK_MAP_UI_SUPPORT.image

View File

@@ -343,9 +343,18 @@ class MapData:
self.map_id = data['id']
try:
self.spawn_data = self.parse_spawn_data(data)
self.event_enemy_data = None
self.event_enemy_data_loop = None
if self.map_id in MAP_EVENT_LIST:
self.event_enemy_data = self.extract_event_enemy_data(MAP_EVENT_LIST[self.map_id]['event_list'])
if data_loop is not None:
self.event_enemy_data_loop = self.extract_event_enemy_data(MAP_EVENT_LIST[self.map_id]['event_list_loop'])
else:
self.event_enemy_data_loop = None
self.spawn_data = self.parse_spawn_data(data, self.event_enemy_data)
if data_loop is not None:
self.spawn_data_loop = self.parse_spawn_data(data_loop)
self.spawn_data_loop = self.parse_spawn_data(data_loop, self.event_enemy_data_loop)
if len(self.spawn_data) == len(self.spawn_data_loop) \
and all([s1 == s2 for s1, s2 in zip(self.spawn_data, self.spawn_data_loop)]):
self.spawn_data_loop = None
@@ -354,10 +363,10 @@ class MapData:
# map_data
# {0: {0: 6, 1: 8, 2: False, 3: 0}, ...}
self.map_data = self.parse_map_data(data['grids'])
self.map_data = self.parse_map_data(data['grids'], self.event_enemy_data)
self.shape = tuple(np.max(list(self.map_data.keys()), axis=0))
if self.data_loop is not None:
self.map_data_loop = self.parse_map_data(data_loop['grids'])
self.map_data_loop = self.parse_map_data(data_loop['grids'], self.event_enemy_data_loop)
if all([d1 == d2 for d1, d2 in zip(self.map_data.values(), self.map_data_loop.values())]):
self.map_data_loop = None
else:
@@ -422,7 +431,7 @@ class MapData:
__repr__ = __str__
def parse_map_data(self, grids):
def parse_map_data(self, grids, event_enemy_data=None):
map_data = {}
offset_y = min([grid[0] for grid in grids.values()])
offset_x = min([grid[1] for grid in grids.values()])
@@ -435,11 +444,16 @@ class MapData:
if info == '??':
print(f'Unknown grid info. grid={location2node(loca)}, info={grid[3]}')
map_data[loca] = info
if isinstance(event_enemy_data, list):
for wave in event_enemy_data:
for enemy in wave.values():
loca = (enemy[1][1] - offset_x, enemy[1][0] - offset_y)
map_data[loca] = 'ME'
return map_data
@staticmethod
def parse_spawn_data(data):
def parse_spawn_data(data, event_enemy_data=None):
try:
battle_count = max(data['boss_refresh'], max(data['enemy_refresh'].keys()))
except ValueError:
@@ -450,6 +464,11 @@ class MapData:
if count:
spawn = spawn_data[index]
spawn['enemy'] = spawn.get('enemy', 0) + count
if isinstance(event_enemy_data, list):
for index, wave in enumerate(event_enemy_data):
if len(wave):
spawn = spawn_data[index]
spawn['enemy'] = spawn.get('enemy', 0) + len(wave)
if ''.join([str(item) for item in data['elite_refresh'].values()]) != '100': # Some data is incorrect
for index, count in data['elite_refresh'].items():
if count:
@@ -470,6 +489,15 @@ class MapData:
return spawn_data
def extract_event_enemy_data(self, data):
extracted_data = []
for event_id in data.values():
event = MAP_EVENT_TEMPLATE[event_id]
for effect in event['effect'].values():
if effect[0] == 'enemy':
extracted_data.append(effect[1])
return extracted_data
def map_file_name(self):
name = self.chapter_name.replace('-', '_').lower()
if name[0].isdigit():
@@ -751,8 +779,8 @@ ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
LOADER = LuaLoader(FILE, server='CN')
DATA = LOADER.load('./sharecfgdata/chapter_template.lua')
DATA_LOOP = LOADER.load('./sharecfgdata/chapter_template_loop.lua')
# MAP_EVENT_LIST = LOADER.load('./sharecfg/map_event_list.lua')
# MAP_EVENT_TEMPLATE = LOADER.load('./sharecfg/map_event_template.lua')
MAP_EVENT_LIST = LOADER.load('./sharecfg/map_event_list.lua')
MAP_EVENT_TEMPLATE = LOADER.load('./sharecfg/map_event_template.lua')
EXPECTATION_DATA = LOADER.load('./sharecfgdata/expedition_data_template.lua')
ct = ChapterTemplate()

View File

@@ -4,6 +4,9 @@ from module.base.template import Template
# This file was automatically generated by dev_tools/button_extract.py.
# Don't modify it manually.
AIR_STRIKE_CANCEL = Button(area={'cn': (887, 644, 948, 676), 'en': (887, 644, 948, 676), 'jp': (948, 644, 1009, 676), 'tw': (887, 644, 948, 676)}, color={'cn': (193, 141, 135), 'en': (193, 141, 135), 'jp': (194, 124, 117), 'tw': (193, 141, 135)}, button={'cn': (887, 644, 948, 676), 'en': (887, 644, 948, 676), 'jp': (948, 644, 1009, 676), 'tw': (887, 644, 948, 676)}, file={'cn': './assets/cn/handler/AIR_STRIKE_CANCEL.png', 'en': './assets/cn/handler/AIR_STRIKE_CANCEL.png', 'jp': './assets/jp/handler/AIR_STRIKE_CANCEL.png', 'tw': './assets/cn/handler/AIR_STRIKE_CANCEL.png'})
AIR_STRIKE_CONFIRM = Button(area={'cn': (1100, 644, 1161, 675), 'en': (1100, 644, 1161, 675), 'jp': (1161, 644, 1222, 675), 'tw': (1100, 644, 1161, 675)}, color={'cn': (129, 161, 199), 'en': (129, 161, 199), 'jp': (137, 170, 211), 'tw': (129, 161, 199)}, button={'cn': (1100, 644, 1161, 675), 'en': (1100, 644, 1161, 675), 'jp': (1161, 644, 1222, 675), 'tw': (1100, 644, 1161, 675)}, file={'cn': './assets/cn/handler/AIR_STRIKE_CONFIRM.png', 'en': './assets/cn/handler/AIR_STRIKE_CONFIRM.png', 'jp': './assets/jp/handler/AIR_STRIKE_CONFIRM.png', 'tw': './assets/cn/handler/AIR_STRIKE_CONFIRM.png'})
AIR_STRIKE_ENTER = Button(area={'cn': (1194, 456, 1249, 530), 'en': (1194, 456, 1249, 530), 'jp': (1194, 456, 1249, 530), 'tw': (1194, 456, 1249, 530)}, color={'cn': (123, 124, 131), 'en': (123, 124, 131), 'jp': (123, 124, 131), 'tw': (123, 124, 131)}, button={'cn': (1194, 456, 1249, 530), 'en': (1194, 456, 1249, 530), 'jp': (1194, 456, 1249, 530), 'tw': (1194, 456, 1249, 530)}, file={'cn': './assets/cn/handler/AIR_STRIKE_ENTER.png', 'en': './assets/cn/handler/AIR_STRIKE_ENTER.png', 'jp': './assets/cn/handler/AIR_STRIKE_ENTER.png', 'tw': './assets/cn/handler/AIR_STRIKE_ENTER.png'})
ANDROID_NO_RESPOND = Button(area={'cn': (341, 433, 391, 472), 'en': (341, 433, 391, 472), 'jp': (341, 433, 391, 472), 'tw': (341, 433, 391, 472)}, color={'cn': (217, 237, 235), 'en': (217, 237, 235), 'jp': (217, 237, 235), 'tw': (217, 237, 235)}, button={'cn': (341, 433, 391, 472), 'en': (341, 433, 391, 472), 'jp': (341, 433, 391, 472), 'tw': (341, 433, 391, 472)}, file={'cn': './assets/cn/handler/ANDROID_NO_RESPOND.png', 'en': './assets/en/handler/ANDROID_NO_RESPOND.png', 'jp': './assets/jp/handler/ANDROID_NO_RESPOND.png', 'tw': './assets/tw/handler/ANDROID_NO_RESPOND.png'})
AUTO_SEARCH_MAP_OPTION_OFF = Button(area={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1204, 547, 1276, 568), 'tw': (1205, 546, 1275, 567)}, color={'cn': (196, 169, 169), 'en': (151, 132, 138), 'jp': (179, 153, 156), 'tw': (153, 132, 137)}, button={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1204, 547, 1276, 568), 'tw': (1205, 546, 1275, 567)}, file={'cn': './assets/cn/handler/AUTO_SEARCH_MAP_OPTION_OFF.png', 'en': './assets/en/handler/AUTO_SEARCH_MAP_OPTION_OFF.png', 'jp': './assets/jp/handler/AUTO_SEARCH_MAP_OPTION_OFF.png', 'tw': './assets/tw/handler/AUTO_SEARCH_MAP_OPTION_OFF.png'})
AUTO_SEARCH_MAP_OPTION_ON = Button(area={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1203, 547, 1276, 568), 'tw': (1204, 546, 1276, 567)}, color={'cn': (149, 176, 193), 'en': (113, 135, 157), 'jp': (132, 158, 177), 'tw': (110, 133, 156)}, button={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1203, 547, 1276, 568), 'tw': (1204, 546, 1276, 567)}, file={'cn': './assets/cn/handler/AUTO_SEARCH_MAP_OPTION_ON.png', 'en': './assets/en/handler/AUTO_SEARCH_MAP_OPTION_ON.png', 'jp': './assets/jp/handler/AUTO_SEARCH_MAP_OPTION_ON.png', 'tw': './assets/tw/handler/AUTO_SEARCH_MAP_OPTION_ON.png'})
@@ -62,6 +65,7 @@ LOGIN_RETURN_SIGN = Button(area={'cn': (1, 7, 104, 47), 'en': (1, 7, 118, 39), '
MAINTENANCE_ANNOUNCE = Button(area={'cn': (923, 141, 990, 186), 'en': (923, 141, 990, 186), 'jp': (923, 141, 990, 186), 'tw': (923, 141, 990, 186)}, color={'cn': (207, 95, 91), 'en': (207, 95, 91), 'jp': (207, 95, 91), 'tw': (207, 95, 91)}, button={'cn': (923, 141, 990, 186), 'en': (923, 141, 990, 186), 'jp': (923, 141, 990, 186), 'tw': (923, 141, 990, 186)}, file={'cn': './assets/cn/handler/MAINTENANCE_ANNOUNCE.png', 'en': './assets/en/handler/MAINTENANCE_ANNOUNCE.png', 'jp': './assets/jp/handler/MAINTENANCE_ANNOUNCE.png', 'tw': './assets/tw/handler/MAINTENANCE_ANNOUNCE.png'})
MANJUU_AREA = Button(area={'cn': (520, 240, 760, 400), 'en': (520, 240, 760, 400), 'jp': (520, 240, 760, 400), 'tw': (520, 240, 760, 400)}, color={'cn': (255, 255, 255), 'en': (255, 255, 255), 'jp': (255, 255, 255), 'tw': (255, 255, 255)}, button={'cn': (520, 240, 760, 400), 'en': (520, 240, 760, 400), 'jp': (520, 240, 760, 400), 'tw': (520, 240, 760, 400)}, file={'cn': './assets/cn/handler/MANJUU_AREA.png', 'en': './assets/cn/handler/MANJUU_AREA.png', 'jp': './assets/cn/handler/MANJUU_AREA.png', 'tw': './assets/cn/handler/MANJUU_AREA.png'})
MAP_AIR_RAID = Button(area={'cn': (350, 447, 1280, 472), 'en': (350, 447, 1280, 472), 'jp': (350, 447, 1280, 472), 'tw': (350, 447, 1280, 472)}, color={'cn': (154, 43, 46), 'en': (154, 43, 46), 'jp': (154, 43, 46), 'tw': (154, 43, 46)}, button={'cn': (350, 447, 1280, 472), 'en': (350, 447, 1280, 472), 'jp': (350, 447, 1280, 472), 'tw': (350, 447, 1280, 472)}, file={'cn': './assets/cn/handler/MAP_AIR_RAID.png', 'en': './assets/en/handler/MAP_AIR_RAID.png', 'jp': './assets/jp/handler/MAP_AIR_RAID.png', 'tw': './assets/tw/handler/MAP_AIR_RAID.png'})
MAP_AIR_STRIKE = Button(area={'cn': (0, 0, 1280, 720), 'en': (0, 0, 1280, 720), 'jp': (0, 0, 1280, 720), 'tw': (0, 0, 1280, 720)}, color={'cn': (20, 17, 17), 'en': (20, 17, 17), 'jp': (20, 17, 17), 'tw': (20, 17, 17)}, button={'cn': (0, 0, 1280, 720), 'en': (0, 0, 1280, 720), 'jp': (0, 0, 1280, 720), 'tw': (0, 0, 1280, 720)}, file={'cn': './assets/cn/handler/MAP_AIR_STRIKE.png', 'en': './assets/en/handler/MAP_AIR_STRIKE.png', 'jp': './assets/jp/handler/MAP_AIR_STRIKE.png', 'tw': './assets/tw/handler/MAP_AIR_STRIKE.png'})
MAP_AMBUSH = Button(area={'cn': (261, 433, 1280, 449), 'en': (261, 433, 1280, 449), 'jp': (261, 433, 1280, 449), 'tw': (261, 433, 1280, 449)}, color={'cn': (161, 41, 43), 'en': (161, 41, 43), 'jp': (161, 41, 43), 'tw': (161, 41, 43)}, button={'cn': (261, 433, 1280, 449), 'en': (261, 433, 1280, 449), 'jp': (261, 433, 1280, 449), 'tw': (261, 433, 1280, 449)}, file={'cn': './assets/cn/handler/MAP_AMBUSH.png', 'en': './assets/en/handler/MAP_AMBUSH.png', 'jp': './assets/jp/handler/MAP_AMBUSH.png', 'tw': './assets/tw/handler/MAP_AMBUSH.png'})
MAP_AMBUSH_ATTACK = Button(area={'cn': (804, 457, 876, 488), 'en': (791, 463, 888, 485), 'jp': (804, 457, 876, 488), 'tw': (804, 455, 876, 486)}, color={'cn': (139, 168, 210), 'en': (164, 187, 221), 'jp': (150, 175, 212), 'tw': (149, 175, 213)}, button={'cn': (755, 446, 925, 501), 'en': (753, 443, 927, 503), 'jp': (757, 447, 925, 501), 'tw': (762, 443, 927, 499)}, file={'cn': './assets/cn/handler/MAP_AMBUSH_ATTACK.png', 'en': './assets/en/handler/MAP_AMBUSH_ATTACK.png', 'jp': './assets/jp/handler/MAP_AMBUSH_ATTACK.png', 'tw': './assets/tw/handler/MAP_AMBUSH_ATTACK.png'})
MAP_AMBUSH_EVADE = Button(area={'cn': (1029, 457, 1101, 487), 'en': (1021, 459, 1110, 483), 'jp': (1031, 458, 1101, 487), 'tw': (1071, 457, 1101, 487)}, color={'cn': (199, 195, 196), 'en': (200, 197, 198), 'jp': (239, 194, 138), 'tw': (247, 209, 164)}, button={'cn': (979, 444, 1152, 502), 'en': (978, 443, 1153, 503), 'jp': (979, 444, 1151, 502), 'tw': (979, 444, 1152, 502)}, file={'cn': './assets/cn/handler/MAP_AMBUSH_EVADE.png', 'en': './assets/en/handler/MAP_AMBUSH_EVADE.png', 'jp': './assets/jp/handler/MAP_AMBUSH_EVADE.png', 'tw': './assets/tw/handler/MAP_AMBUSH_EVADE.png'})

View File

@@ -122,6 +122,7 @@ class FastForwardHandler(AutoSearchHandler):
> 13-1 > 13-2 > 13-3 > 13-4
> 14-1 > 14-2 > 14-3 > 14-4
> 15-1 > 15-2 > 15-3 > 15-4
> 16-1 > 16-2 > 16-3 > 16-4
""",
'A1 > A2 > A3',
'B1 > B2 > B3',
@@ -543,6 +544,12 @@ class FastForwardHandler(AutoSearchHandler):
return False
def handle_submarine_support_popup(self):
"""
Should be rewritten in W16 submarine base class
"""
return False
def handle_map_walk_speedup(self, skip_first_screenshot=True):
"""
Turn on walk speedup, no reason to turn it off

View File

@@ -21,6 +21,7 @@ SUBMARINE_VIEW.add_state('on', check_button=SUBMARINE_VIEW_ON)
SUBMARINE_VIEW.add_state('off', check_button=SUBMARINE_VIEW_OFF)
MOB_MOVE_OFFSET = (120, 200)
AIR_STRIKE_OFFSET = (120, 200)
class StrategyHandler(InfoHandler):
@@ -259,3 +260,43 @@ class StrategyHandler(InfoHandler):
if self.appear_then_click(MOB_MOVE_CANCEL, offset=(20, 20), interval=5):
continue
def is_in_strategy_air_strike(self):
return self.appear(AIR_STRIKE_CONFIRM, offset=(20, 20))
def strategy_has_air_strike(self):
"""
Pages:
in: STRATEGY_OPENED
out: STRATEGY_OPENED
"""
if self.match_template_color(AIR_STRIKE_ENTER, offset=(150, 200)):
return True
else:
return False
def strategy_air_strike_enter(self, skip_first_screenshot=True):
"""
Pages:
in: STRATEGY_OPENED, AIR_STRIKE_ENTER
out: AIR_STRIKE_CONFIRM
"""
logger.info('Air strike enter')
for _ in self.loop(skip_first=skip_first_screenshot):
if self.appear(AIR_STRIKE_CONFIRM, offset=(20, 20)):
break
if self.appear_then_click(AIR_STRIKE_ENTER, offset=(150, 200), interval=5):
continue
def strategy_air_strike_cancel(self, skip_first_screenshot=True):
"""
Pages:
in: AIR_STRIKE_CONFIRM
out: STRATEGY_OPENED, AIR_STRIKE_ENTER
"""
logger.info('Air strike cancel')
for _ in self.loop(skip_first=skip_first_screenshot):
if self.appear(AIR_STRIKE_ENTER, offset=(150, 200)):
break
if self.appear_then_click(AIR_STRIKE_CANCEL, offset=(20, 20), interval=5):
continue

View File

@@ -21,6 +21,7 @@ FLEET_NUM_1 = Button(area={'cn': (213, 76, 224, 101), 'en': (213, 76, 224, 101),
FLEET_NUM_2 = Button(area={'cn': (212, 75, 226, 101), 'en': (212, 75, 226, 101), 'jp': (212, 75, 226, 101), 'tw': (212, 75, 226, 101)}, color={'cn': (52, 150, 194), 'en': (52, 150, 194), 'jp': (52, 150, 194), 'tw': (52, 150, 194)}, button={'cn': (212, 75, 226, 101), 'en': (212, 75, 226, 101), 'jp': (212, 75, 226, 101), 'tw': (212, 75, 226, 101)}, file={'cn': './assets/cn/map/FLEET_NUM_2.png', 'en': './assets/en/map/FLEET_NUM_2.png', 'jp': './assets/jp/map/FLEET_NUM_2.png', 'tw': './assets/tw/map/FLEET_NUM_2.png'})
FLEET_PREPARATION = Button(area={'cn': (1013, 558, 1141, 588), 'en': (1048, 569, 1086, 595), 'jp': (1046, 558, 1107, 587), 'tw': (1014, 557, 1142, 588)}, color={'cn': (242, 211, 160), 'en': (241, 201, 148), 'jp': (241, 205, 151), 'tw': (242, 208, 157)}, button={'cn': (980, 549, 1181, 612), 'en': (988, 556, 1145, 606), 'jp': (983, 549, 1185, 612), 'tw': (980, 548, 1180, 612)}, file={'cn': './assets/cn/map/FLEET_PREPARATION.png', 'en': './assets/en/map/FLEET_PREPARATION.png', 'jp': './assets/jp/map/FLEET_PREPARATION.png', 'tw': './assets/tw/map/FLEET_PREPARATION.png'})
FLEET_PREPARATION_CHECK = Button(area={'cn': (1146, 107, 1174, 136), 'en': (1129, 111, 1158, 140), 'jp': (1146, 107, 1174, 136), 'tw': (1145, 106, 1175, 136)}, color={'cn': (180, 98, 111), 'en': (189, 105, 109), 'jp': (180, 98, 111), 'tw': (180, 90, 92)}, button={'cn': (1146, 107, 1174, 136), 'en': (1129, 111, 1158, 140), 'jp': (1146, 107, 1174, 136), 'tw': (1145, 106, 1175, 136)}, file={'cn': './assets/cn/map/FLEET_PREPARATION_CHECK.png', 'en': './assets/en/map/FLEET_PREPARATION_CHECK.png', 'jp': './assets/jp/map/FLEET_PREPARATION_CHECK.png', 'tw': './assets/tw/map/FLEET_PREPARATION_CHECK.png'})
FLEET_SUPPORT_EMPTY = Button(area={'cn': (454, 470, 538, 540), 'en': (454, 470, 538, 540), 'jp': (454, 470, 538, 540), 'tw': (454, 470, 538, 540)}, color={'cn': (47, 54, 77), 'en': (47, 54, 77), 'jp': (47, 54, 77), 'tw': (47, 54, 77)}, button={'cn': (454, 470, 538, 540), 'en': (454, 470, 538, 540), 'jp': (454, 470, 538, 540), 'tw': (454, 470, 538, 540)}, file={'cn': './assets/cn/map/FLEET_SUPPORT_EMPTY.png', 'en': './assets/cn/map/FLEET_SUPPORT_EMPTY.png', 'jp': './assets/cn/map/FLEET_SUPPORT_EMPTY.png', 'tw': './assets/cn/map/FLEET_SUPPORT_EMPTY.png'})
MAP_CAT_ATTACK = Button(area={'cn': (1237, 103, 1252, 153), 'en': (1237, 103, 1252, 153), 'jp': (1237, 103, 1252, 153), 'tw': (1237, 103, 1252, 153)}, color={'cn': (43, 45, 52), 'en': (43, 45, 52), 'jp': (43, 45, 52), 'tw': (43, 45, 52)}, button={'cn': (1148, 653, 1262, 705), 'en': (1147, 651, 1263, 701), 'jp': (1149, 653, 1261, 704), 'tw': (1148, 653, 1262, 705)}, file={'cn': './assets/cn/map/MAP_CAT_ATTACK.png', 'en': './assets/en/map/MAP_CAT_ATTACK.png', 'jp': './assets/jp/map/MAP_CAT_ATTACK.png', 'tw': './assets/tw/map/MAP_CAT_ATTACK.png'})
MAP_CAT_ATTACK_MIRROR = Button(area={'cn': (147, 145, 187, 157), 'en': (147, 145, 187, 157), 'jp': (147, 145, 187, 157), 'tw': (147, 145, 187, 157)}, color={'cn': (214, 191, 99), 'en': (214, 191, 99), 'jp': (214, 191, 99), 'tw': (214, 191, 99)}, button={'cn': (147, 145, 187, 157), 'en': (147, 145, 187, 157), 'jp': (147, 145, 187, 157), 'tw': (147, 145, 187, 157)}, file={'cn': './assets/cn/map/MAP_CAT_ATTACK_MIRROR.png', 'en': './assets/en/map/MAP_CAT_ATTACK_MIRROR.png', 'jp': './assets/jp/map/MAP_CAT_ATTACK_MIRROR.png', 'tw': './assets/tw/map/MAP_CAT_ATTACK_MIRROR.png'})
MAP_MODE_SWITCH_HARD = Button(area={'cn': (341, 580, 374, 617), 'en': (341, 580, 374, 617), 'jp': (341, 580, 374, 617), 'tw': (341, 580, 374, 617)}, color={'cn': (234, 179, 179), 'en': (234, 179, 179), 'jp': (234, 179, 179), 'tw': (234, 179, 179)}, button={'cn': (341, 580, 374, 617), 'en': (341, 580, 374, 617), 'jp': (341, 580, 374, 617), 'tw': (341, 580, 374, 617)}, file={'cn': './assets/cn/map/MAP_MODE_SWITCH_HARD.png', 'en': './assets/cn/map/MAP_MODE_SWITCH_HARD.png', 'jp': './assets/cn/map/MAP_MODE_SWITCH_HARD.png', 'tw': './assets/cn/map/MAP_MODE_SWITCH_HARD.png'})

View File

@@ -114,7 +114,8 @@ class Camera(MapOperation):
try:
if not self.is_in_map() \
and not self.is_in_strategy_submarine_move() \
and not self.is_in_strategy_mob_move():
and not self.is_in_strategy_mob_move() \
and not self.is_in_strategy_air_strike():
logger.warning('Image to detect is not in_map')
raise MapDetectionError('Image to detect is not in_map')
self.view.load(self.device.image)

View File

@@ -199,6 +199,10 @@ class MapOperation(MysteryHandler, FleetPreparation, Retirement, FastForwardHand
if self.handle_use_data_key():
continue
# 16-1/16-2 submarine support popup
if self.handle_submarine_support_popup():
continue
# Emotion
if self.handle_combat_low_emotion():
continue

View File

@@ -314,6 +314,13 @@ class GridPredictor:
image = rgb2gray(self.relative_crop(area=(-0.5, -0.5, 0.5, 0.5), shape=(60, 60)))
return TEMPLATE_MOB_MOVE_ICON.match(image)
def predict_air_strike_icon(self):
# area = area_pad((0, 0, 140, 140), pad=5)
# image = color_similarity_2d(crop(self.image_trans, area=area, copy=False), color=(255, 255, 160))
image = color_similarity_2d(self.image_trans, color=(255, 255, 160))
cv2.threshold(image, 175, 255, cv2.THRESH_BINARY, dst=image)
return TEMPLATE_AIR_STRIKE_ICON.match(image, similarity=0.7)
@cached_property
def _image_similar_piece(self):
return rgb2gray(self.relative_crop(area=(-0.5, -0.5, 0.5, 0.5), shape=(60, 60)))

View File

@@ -4,6 +4,7 @@ from module.base.template import Template
# This file was automatically generated by dev_tools/button_extract.py.
# Don't modify it manually.
TEMPLATE_AIR_STRIKE_ICON = Template(file={'cn': './assets/cn/template/TEMPLATE_AIR_STRIKE_ICON.png', 'en': './assets/en/template/TEMPLATE_AIR_STRIKE_ICON.png', 'jp': './assets/jp/template/TEMPLATE_AIR_STRIKE_ICON.png', 'tw': './assets/tw/template/TEMPLATE_AIR_STRIKE_ICON.png'})
TEMPLATE_AMBUSH_EVADE_FAILED = Template(file={'cn': './assets/cn/template/TEMPLATE_AMBUSH_EVADE_FAILED.png', 'en': './assets/en/template/TEMPLATE_AMBUSH_EVADE_FAILED.png', 'jp': './assets/jp/template/TEMPLATE_AMBUSH_EVADE_FAILED.png', 'tw': './assets/tw/template/TEMPLATE_AMBUSH_EVADE_FAILED.png'})
TEMPLATE_AMBUSH_EVADE_SUCCESS = Template(file={'cn': './assets/cn/template/TEMPLATE_AMBUSH_EVADE_SUCCESS.png', 'en': './assets/en/template/TEMPLATE_AMBUSH_EVADE_SUCCESS.png', 'jp': './assets/jp/template/TEMPLATE_AMBUSH_EVADE_SUCCESS.png', 'tw': './assets/tw/template/TEMPLATE_AMBUSH_EVADE_SUCCESS.png'})
TEMPLATE_CAUGHT_BY_SIREN = Template(file={'cn': './assets/cn/template/TEMPLATE_CAUGHT_BY_SIREN.png', 'en': './assets/en/template/TEMPLATE_CAUGHT_BY_SIREN.png', 'jp': './assets/jp/template/TEMPLATE_CAUGHT_BY_SIREN.png', 'tw': './assets/tw/template/TEMPLATE_CAUGHT_BY_SIREN.png'})