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Dev: Extract portal info, chapter_template_loop
- Extract MAP_HAS_MOVABLE_ENEMY, MAP_HAS_AMBUSH
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@@ -258,6 +258,7 @@ class AzurLaneConfig:
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MAP_HAS_WALL = False # event_20200521_cn(穹顶下的圣咏曲) adds wall between grids.
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MAP_HAS_PT_BONUS = False # 100% PT bonus if success to catch enemy else 50%. Retreat get 0%.
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MAP_IS_ONE_TIME_STAGE = False
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MAP_HAS_PORTAL = False
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MAP_ENEMY_TEMPLATE = ['Light', 'Main', 'Carrier', 'Treasure']
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MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA', 'BB', 'CV']
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MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
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