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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-12 15:36:59 +08:00
Merge branch 'master' of https://github.com/LmeSzinc/AzurLaneAutoScript
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@@ -20,7 +20,7 @@ from module.os.assets import FLEET_EMP_DEBUFF, MAP_EXIT, MAP_GOTO_GLOBE, STRONGH
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from module.os.camera import OSCamera
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from module.os.map_base import OSCampaignMap
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from module.os_ash.ash import OSAsh
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from module.os_combat.combat import Combat
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from module.os_combat.combat import Combat, BATTLE_PREPARATION, SIREN_PREPARATION
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from module.os_handler.assets import AUTO_SEARCH_REWARD, CLICK_SAFE_AREA, IN_MAP, PORT_ENTER
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from module.os_shop.assets import PORT_SUPPLY_CHECK
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from module.ui.assets import BACK_ARROW
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@@ -319,6 +319,13 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
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clicked_story_count = 0
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stuck_timer = Timer(20, count=5).start()
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confirm_timer.reset()
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def abyssal_expected_end():
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# add handle_map_event() because OSCombat.combat_status() removes get_items
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if self.handle_map_event(drop=drop):
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return False
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return self.is_in_map()
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for _ in self.loop(skip_first=skip_first_screenshot):
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# Map event
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event = self.handle_map_event(drop=drop)
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@@ -395,7 +402,7 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
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if self.combat_appear():
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# Use ui_back() for testing, because there are too few abyssal loggers every month.
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# self.ui_back(check_button=self.is_in_map)
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self.combat(expected_end=self.is_in_map, fleet_index=self.fleet_show_index, save_get_items=drop)
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self.combat(expected_end=abyssal_expected_end, fleet_index=self.fleet_show_index, save_get_items=drop)
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confirm_timer.reset()
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stuck_timer.reset()
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result.add('event')
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@@ -760,6 +767,7 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
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logger.hr('BOSS leave')
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# Update local view
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self.update_os()
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self.predict()
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click_timer = Timer(3)
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pause_interval = Timer(0.5, count=1)
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@@ -773,8 +781,13 @@ class OSFleet(OSCamera, Combat, Fleet, OSAsh):
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# Re-enter boss accidentally
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if pause_interval.reached():
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if self.combat_appear():
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logger.info(f'combat_appear -> {BACK_ARROW}')
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if self.appear(BATTLE_PREPARATION):
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logger.info(f'{BATTLE_PREPARATION} -> {BACK_ARROW}')
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self.device.click(BACK_ARROW)
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pause_interval.reset()
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continue
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if self.appear(SIREN_PREPARATION, offset=(20, 20)):
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logger.info(f'{SIREN_PREPARATION} -> {BACK_ARROW}')
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self.device.click(BACK_ARROW)
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pause_interval.reset()
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continue
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