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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
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Fix: No may_enemy override in 14-4 clear mode (#5637)
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@@ -107,9 +107,10 @@ class Campaign(CampaignBase):
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def map_data_init(self, map_):
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super().map_data_init(map_)
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for override_grid in OVERRIDE:
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# Set may_enemy, but keep may_ambush
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self.map[override_grid.location].may_enemy = override_grid.may_enemy
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if not self.map_is_clear_mode:
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for override_grid in OVERRIDE:
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# Set may_enemy, but keep may_ambush
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self.map[override_grid.location].may_enemy = override_grid.may_enemy
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def battle_0(self):
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self.pick_up_light_house(A9)
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