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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-28 05:29:42 +08:00
This commit is contained in:
2026-03-27 22:44:54 +08:00
19 changed files with 708 additions and 77 deletions

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@@ -1901,5 +1901,5 @@
183
],
"heads": [[146, 0, 0], [150, 0, 0]],
"attrs": {"mxnet_version": ["int", 10600]}
"attrs": {"mxnet_version": ["int", 10901]}
}

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@@ -284,3 +284,5 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20260212 | raid 20260212 | Spring Auction Adventure | 春宴怀玉香满庭 | Spring Auction Adventure | 新春玉逸品会 | 春宴懷玉香滿庭 |
| 20260226 | event 20260226 cn | Springtide Inn Online | 春满客栈Online | Springtide Inn Online | 春色旅籠Online | 春滿客棧Online |
| 20260312 | event 20240229 cn | Snowrealm Peregrination Rerun | 复刻雪境迷踪 | Snowrealm Peregrination Rerun | 銀界遊廻(復刻) | - |
| 20260319 | event 20220728 cn | Aquilifer's Ballade | - | - | - | 復刻雄鷹的敘事歌 |
| 20260326 | event 20260326 cn | The Vagabonds Recruitment Plan | 漫游者招募计划 | The Vagabonds Recruitment Plan | ワンダラー募集計画 | - |

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@@ -0,0 +1,95 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('HT1')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'F5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- -- MB -- ++ -- ME -- --
-- ME -- Me ++ ME -- ME --
-- ++ Me -- -- -- -- -- ++
-- MS ++ MS -- Me -- ME --
-- -- MS -- ++ ++ ME -- --
++ -- __ -- ++ ++ -- -- ME
++ SP -- SP -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_SWIPE_MULTIPLY = (1.147, 1.168)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.109, 1.129)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.077, 1.096)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,82 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F5']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ --
ME ME ++ ++ -- -- -- ++ --
-- -- -- -- -- MS -- Me --
ME ME ++ ++ ++ -- ++ ++ ++
-- -- -- -- MS -- MS -- Me
ME ME ++ -- -- __ -- -- ++
-- -- ++ -- Me MB Me -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,85 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .ht1 import Config as ConfigBase
MAP = CampaignMap('HT3')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- ++ ++ ++ -- -- --
-- ++ -- Me -- Me -- ++ --
-- -- Me -- -- -- Me -- --
-- ME -- -- MB -- -- ME --
-- ++ ++ MS -- MS ++ ++ --
-- ++ ++ -- MS -- ++ ++ --
-- ME -- -- __ -- -- ME --
-- ME -- SP -- SP -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,120 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'G8'
MAP.camera_data = ['D2', 'D6']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
++ ++ MS -- MS ++ ++
++ ME -- MS -- ME ++
ME -- -- -- -- -- ME
ME -- SP __ SP -- ME
ME -- -- -- -- -- ME
++ ME ME -- ME ME ++
-- ++ ++ -- ++ ++ --
-- ++ ++ MB ++ ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 12, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
A6, B6, C6, D6, E6, F6, G6, \
A7, B7, C7, D7, E7, F7, G7, \
A8, B8, C8, D8, E8, F8, G8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
HOMO_STORAGE = ((7, 6), [(135.178, 83.137), (919.07, 83.137), (-16.807, 613.173), (1000.053, 613.173)])
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_IS_ONE_TIME_STAGE = True
MAP_SWIPE_MULTIPLY = (1.127, 1.148)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.090, 1.110)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.058, 1.077)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def map_data_init(self, map_):
super().map_data_init(map_)
C1.is_siren = True
D2.is_siren = True
E1.is_siren = True
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,94 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('T1')
MAP.shape = 'I7'
MAP.camera_data = ['E2', 'F5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
-- -- MB -- ++ -- ME -- --
-- ME -- Me ++ ME -- ME --
-- ++ Me -- -- -- -- -- ++
-- MS ++ MS -- Me -- ME --
-- -- MS -- ++ ++ ME -- --
++ -- __ -- ++ ++ -- -- ME
++ SP -- SP -- -- -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219_SP = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_HAS_MODE_SWITCH = True
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 33),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 33, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 33)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_SWIPE_MULTIPLY = (1.147, 1.168)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.109, 1.129)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.077, 1.096)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,72 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F5']
MAP.camera_data_spawn_point = ['F2']
MAP.map_data = """
-- -- ++ ++ SP -- SP ++ --
ME ME ++ ++ -- -- -- ++ --
-- -- -- -- -- MS -- Me --
ME ME ++ ++ ++ -- ++ ++ ++
-- -- -- -- MS -- MS -- Me
ME ME ++ -- -- __ -- -- ++
-- -- ++ -- Me MB Me -- ME
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,76 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .t1 import Config as ConfigBase
MAP = CampaignMap('T3')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E6']
MAP.camera_data_spawn_point = ['E6']
MAP.map_data = """
-- -- -- ++ ++ ++ -- -- --
-- ++ -- Me -- Me -- ++ --
-- -- Me -- -- -- Me -- --
-- ME -- -- MB -- -- ME --
-- ++ ++ MS -- MS ++ ++ --
-- ++ ++ -- MS -- ++ ++ --
-- ME -- -- __ -- -- ME --
-- ME -- SP -- SP -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -225,6 +225,7 @@ class CampaignRun(CampaignEvent, ShopStatus):
'event_20250724_cn',
'event_20250814_cn',
'event_20251023_cn',
'event_20260326_cn',
'war_archives_20231026_cn',
]:
name = convert.get(name, name)
@@ -260,6 +261,7 @@ class CampaignRun(CampaignEvent, ShopStatus):
'event_20250724_cn',
'event_20250814_cn',
'event_20251023_cn',
'event_20260326_cn',
'war_archives_20231026_cn',
]:
name = convert.get(name, name)

View File

@@ -1966,25 +1966,25 @@
"type": "select",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"display": "hide",
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -2387,24 +2387,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -2801,24 +2801,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -4608,24 +4608,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -5040,24 +5040,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -5472,24 +5472,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -5904,24 +5904,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {
@@ -6326,24 +6326,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
],
"option_cn": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_en": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_jp": [
"event_20240229_cn"
"event_20260326_cn"
],
"option_tw": [
"event_20260226_cn"
"event_20220728_cn"
],
"option_bold": [
"event_20240229_cn",
"event_20260226_cn"
"event_20220728_cn",
"event_20260326_cn"
]
},
"Mode": {

View File

@@ -797,6 +797,7 @@
"event_20251023_cn": "Tempesta and Islas de Libertád",
"event_20251218_cn": "A Note Through the Firmament",
"event_20260226_cn": "Springtide Inn Online",
"event_20260326_cn": "The Vagabonds Recruitment Plan",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@@ -797,6 +797,7 @@
"event_20251023_cn": "テンペスタと自由群島",
"event_20251218_cn": "天穹に響く音謡",
"event_20260226_cn": "春色旅籠Online",
"event_20260326_cn": "ワンダラー募集計画",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@@ -797,6 +797,7 @@
"event_20251023_cn": "飓风与自由群岛",
"event_20251218_cn": "响彻于天穹之音",
"event_20260226_cn": "春满客栈Online",
"event_20260326_cn": "漫游者招募计划",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",

View File

@@ -765,7 +765,7 @@
"event_20220414_cn": "復刻-永夜幻光",
"event_20220428_cn": "復刻虹彩的終幕曲",
"event_20220526_cn": "泠誓光庭",
"event_20220728_cn": "雄鷹的敘事歌",
"event_20220728_cn": "復刻雄鷹的敘事歌",
"event_20220818_cn": "遠匯點作戰",
"event_20220915_cn": "紫絳槿嵐",
"event_20221124_cn": "復刻鍊金術士與秘密遺跡群島",
@@ -797,6 +797,7 @@
"event_20251023_cn": "颶風與自由群島",
"event_20251218_cn": "響徹於天穹之音",
"event_20260226_cn": "春滿客棧Online",
"event_20260326_cn": "The Vagabonds Recruitment Plan",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",

View File

@@ -19,15 +19,15 @@ class OcrModel:
@cached_property
def azur_lane_jp(self):
# Folder: ./bin/cnocr_models/azur_lane_jp
# Size: 3.29MB
# Size: 3.25MB
# Model: densenet-lite-gru
# Epoch: 93
# Validation accuracy: 99.38%
# Font: Impact, VibeMO Compressed Pro Thin, Folk R
# Charset: 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ:/- (Letter 'O' and <space> is not included)
# Epoch: 20
# Validation accuracy: 99.01%
# Font: Impact, VibeMO Compressed Pro Thin, Folk R, Source Han Serif JP
# Charset: 0123456789ABCDEFGHIJKLMNPQRSTUVWXYZ:/- (Letter 'O' and <space> is not included)
# _num_classes: 39
from module.ocr.al_ocr import AlOcr
return AlOcr(model_name='densenet-lite-gru', model_epoch=93, root='./bin/cnocr_models/azur_lane_jp',
return AlOcr(model_name='densenet-lite-gru', model_epoch=20, root='./bin/cnocr_models/azur_lane_jp',
name='azur_lane_jp')
@cached_property

View File

@@ -373,7 +373,7 @@ class RewardTacticalClass(Dock):
if self.appear(RAPID_TRAINING, offset=offset, interval=1):
self.device.click(RAPID_TRAINING)
# Clear interval to enter _tactical_books_choose fast
self.interval_clear(TACTICAL_CLASS_CANCEL, interval=2)
self.interval_clear(TACTICAL_CLASS_START, interval=2)
return True
return False
@@ -444,7 +444,7 @@ class RewardTacticalClass(Dock):
# Get finish time
# sometimes you have TACTICAL_CHECK without black-blurred background
# TACTICAL_CLASS_CANCEL and TACTICAL_CHECK appears
if not self.appear(TACTICAL_CLASS_CANCEL, offset=(20, 20)) \
if not self.appear(TACTICAL_CLASS_START, offset=(20, 20)) \
and self.appear(TACTICAL_CHECK, offset=(20, 20), interval=2):
self.interval_clear([POPUP_CONFIRM, POPUP_CANCEL, GET_MISSION])
if book_empty:
@@ -495,11 +495,10 @@ class RewardTacticalClass(Dock):
if self.appear(MISSION_POPUP_GO, offset=self._popup_offset, interval=2):
self.device.click(MISSION_POPUP_ACK)
continue
if self.appear(TACTICAL_CLASS_CANCEL, offset=(30, 30), interval=2) \
and self.appear(TACTICAL_CLASS_START, offset=(30, 30)):
if self.appear(TACTICAL_CLASS_START, offset=(30, 30), interval=2):
if self._tactical_books_choose():
self.dock_select_index = 0
self.interval_reset([TACTICAL_CLASS_CANCEL, BOOK_EMPTY_POPUP])
self.interval_reset([TACTICAL_CLASS_START, BOOK_EMPTY_POPUP])
self.interval_clear([POPUP_CONFIRM, POPUP_CANCEL, GET_MISSION])
else:
study_finished = True