mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-06 07:49:05 +08:00
Add: War Archives Campaign Run
TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
This commit is contained in:
120
campaign/campaign_war_archives/campaign_base.py
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120
campaign/campaign_war_archives/campaign_base.py
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@@ -0,0 +1,120 @@
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from module.base.utils import *
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.exception import CampaignNameError, ScriptEnd
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from module.base.button import Button
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from module.war_archives.assets import WAR_ARCHIVES_EX_OFF, WAR_ARCHIVES_SP_OFF, WAR_ARCHIVES_CAMPAIGN_CHECK
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from module.ui.page import page_archives
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from module.logger import logger
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from module.config.dictionary import dic_archives_template
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import module.config.server as server
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class CampaignBase(CampaignBase_):
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# bool check whether this is the first run or not
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first_run = True
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def _set_archives_view(self, type):
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"""
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Switch to either EX or SP view in page_archives
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Args:
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type(str): ex or sp
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"""
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if type in 'ex':
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self.appear_then_click(WAR_ARCHIVES_EX_OFF)
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elif type in 'sp':
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self.appear_then_click(WAR_ARCHIVES_SP_OFF)
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else:
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raise CampaignNameError
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def _get_archives_entrance(self, name):
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"""
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Create entrance button to target archive campaign
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using a template acquired by event folder name
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TODO: Each server have different selectable campaign
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Need something similar to commission to scroll
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or turn page. CN/JP have more than 4 atm.
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Args:
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name(str): event folder name
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"""
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template = dic_archives_template[name]
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sim, point = template.match_result(self.device.image)
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if sim < 0.85:
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raise CampaignNameError
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button = area_offset(area=(-12, -12, 44, 32), offset=point)
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color = get_color(self.device.image, button)
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entrance = Button(area=button, color=color, button=button, name=name)
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return entrance
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def ui_goto_archives_campaign(self, type):
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"""
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Transition to page_archives and to the configured
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event campaign map
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Args:
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type (str): 'ex' or 'sp'.
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"""
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# First run always start from beginning
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# Otherwise this is subsequent run, check
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# for WAR_ARCHIVES_CAMPAIGN_CHECK
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self.device.screenshot()
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if self.first_run or not self.appear(WAR_ARCHIVES_CAMPAIGN_CHECK):
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self.ui_ensure(destination=page_archives)
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self.first_run = False
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# Click approriate switch
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# Wait same amount of time as stage_icon_spawn
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self._set_archives_view(type)
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self.handle_stage_icon_spawn()
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# Acquire approriate event entrance based on template
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# Wait for stage_icon_spawn
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self.device.click(self._get_archives_entrance(self.config.WAR_ARCHIVES_NAME))
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self.handle_stage_icon_spawn()
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def campaign_set_chapter(self, name, mode='normal'):
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"""
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Overriden especially for war_archives usage
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Args:
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name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
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mode (str): 'normal' or 'hard'.
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"""
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chapter, _ = self._campaign_separate_name(name)
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if chapter in 'abcd':
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self.ui_goto_archives_campaign('ex')
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if chapter in 'ab':
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self.campaign_ensure_mode('normal')
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elif chapter in 'cd':
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self.campaign_ensure_mode('hard')
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self.campaign_ensure_chapter(index=chapter)
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elif chapter == 'sp':
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self.ui_goto_archives_campaign('sp')
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self.campaign_ensure_chapter(index=chapter)
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else:
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logger.warning(f'Unknown campaign chapter: {name}')
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def ensure_campaign_ui(self, name, mode='normal'):
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"""
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Overriden especially for war_archives usage
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Args:
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name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
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mode (str): 'normal' or 'hard'.
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"""
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for n in range(3):
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try:
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self.campaign_set_chapter(name, mode)
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self.ENTRANCE = self.campaign_get_entrance(name=name)
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return True
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except CampaignNameError:
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continue
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logger.warning('Campaign name error')
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raise ScriptEnd('Campaign name error')
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55
campaign/campaign_war_archives/event_20190329_cn/a1.py
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55
campaign/campaign_war_archives/event_20190329_cn/a1.py
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@@ -0,0 +1,55 @@
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from ..campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('A1')
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MAP.shape = 'H5'
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MAP.camera_data = ['D2', 'D3', 'E2', 'E3']
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MAP.camera_data_spawn_point = ['D3', 'D2']
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MAP.map_data = """
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SP -- -- ++ ++ ++ ++ ++
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-- ++ ME ME ME -- ME ++
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SP -- ME -- ME ++ ME MB
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-- -- ++ ME ME ++ ME MB
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SP -- ++ -- ME -- ME MB
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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62
campaign/campaign_war_archives/event_20190329_cn/a2.py
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62
campaign/campaign_war_archives/event_20190329_cn/a2.py
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@@ -0,0 +1,62 @@
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from ..campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'H6'
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MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
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MAP.camera_data_spawn_point = ['D4']
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MAP.map_data = """
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-- -- ++ ++ ++ ++ -- MM
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ME -- ME -- ME -- ME --
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-- ++ -- ++ ++ ME ++ ME
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-- -- ME ++ ++ ME ++ --
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-- -- ++ MB ME ME -- --
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SP SP ++ MB ME ME ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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20 50 10 10 10 10 50 50
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50 50 50 50 50 10 50 50
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50 50 20 50 50 10 50 50
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50 50 50 10 10 10 50 50
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50 50 50 10 20 20 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 1, 'mystery': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_push_forward():
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return True
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return self.battle_default()
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def battle_5(self):
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return self.fleet_boss.clear_boss()
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66
campaign/campaign_war_archives/event_20190329_cn/a3.py
Normal file
66
campaign/campaign_war_archives/event_20190329_cn/a3.py
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@@ -0,0 +1,66 @@
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from ..campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'H7'
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MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
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MAP.camera_data_spawn_point = ['D2']
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MAP.map_data = """
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SP -- -- ++ ++ ++ ++ ++
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-- ++ ME -- ME -- -- ++
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SP -- -- ME ME -- ME ++
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++ ++ ++ ++ ++ ME -- ++
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++ MB ME ++ ++ -- ME --
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++ ME ME ME ME ME ++ --
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++ ME -- ME ME -- ME --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50
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50 50 20 50 20 50 50 50
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50 50 50 30 20 50 50 50
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50 50 50 50 50 10 50 50
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50 10 10 50 50 10 50 50
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50 10 10 10 10 10 50 50
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50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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A7, B7, C7, D7, E7, F7, G7, H7, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_push_forward():
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return True
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return self.battle_default()
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def battle_6(self):
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return self.fleet_boss.clear_boss()
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56
campaign/campaign_war_archives/event_20190329_cn/b1.py
Normal file
56
campaign/campaign_war_archives/event_20190329_cn/b1.py
Normal file
@@ -0,0 +1,56 @@
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from ..campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('B1')
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MAP.shape = 'J5'
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MAP.camera_data = ['D2', 'D3', 'G2', 'G3']
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MAP.camera_data_spawn_point = ['D3', 'D2']
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MAP.map_data = """
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-- -- ME -- ME ME ME ME ME --
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SP -- ++ -- ME -- ME ++ -- MB
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++ ++ ++ ++ ++ ++ -- ++ ME ++
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SP -- -- ++ ME -- ME ++ -- MB
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-- -- -- ME -- ME ME ME ME --
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"""
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MAP.weight_data = """
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50 50 10 50 30 20 10 10 10 50
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50 50 50 50 30 50 20 50 50 10
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50 50 50 50 50 50 50 50 30 50
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50 50 50 50 50 50 20 50 50 10
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50 50 50 10 30 20 10 10 10 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = True
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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return self.battle_default()
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def battle_6(self):
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return self.fleet_boss.clear_boss()
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63
campaign/campaign_war_archives/event_20190329_cn/b2.py
Normal file
63
campaign/campaign_war_archives/event_20190329_cn/b2.py
Normal file
@@ -0,0 +1,63 @@
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from ..campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .b1 import Config as ConfigBase
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MAP = CampaignMap('B2')
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MAP.shape = 'I7'
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MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
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MAP.camera_data_spawn_point = ['D5']
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MAP.map_data = """
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||||
++ -- ME ME ME ME -- -- ++
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MB ME ME ME ++ -- ME -- ++
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MB MB ++ ++ ++ ++ ++ ME --
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++ ++ ++ ++ -- -- ME ME --
|
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SP SP -- ++ -- ME ME -- ++
|
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SP -- -- ME -- -- ++ -- --
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SP SP ++ -- -- -- ++ -- MM
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"""
|
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MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
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MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'mystery': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
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MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
73
campaign/campaign_war_archives/event_20190329_cn/b3.py
Normal file
73
campaign/campaign_war_archives/event_20190329_cn/b3.py
Normal file
@@ -0,0 +1,73 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'F10'
|
||||
MAP.camera_data = ['C2', 'C6', 'C8']
|
||||
MAP.camera_data_spawn_point = ['C8']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ ++ ++ ++
|
||||
++ MB ++ ++ MB ++
|
||||
++ -- ++ ++ -- ++
|
||||
++ ME ME ME ME ++
|
||||
++ ME ME ME ME ++
|
||||
-- ME ME ME ME --
|
||||
ME ++ ++ ++ ++ ME
|
||||
ME ME -- -- ME ME
|
||||
-- -- SP SP -- --
|
||||
++ ++ ++ ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, \
|
||||
A2, B2, C2, D2, E2, F2, \
|
||||
A3, B3, C3, D3, E3, F3, \
|
||||
A4, B4, C4, D4, E4, F4, \
|
||||
A5, B5, C5, D5, E5, F5, \
|
||||
A6, B6, C6, D6, E6, F6, \
|
||||
A7, B7, C7, D7, E7, F7, \
|
||||
A8, B8, C8, D8, E8, F8, \
|
||||
A9, B9, C9, D9, E9, F9, \
|
||||
A10, B10, C10, D10, E10, F10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
55
campaign/campaign_war_archives/event_20190329_cn/c1.py
Normal file
55
campaign/campaign_war_archives/event_20190329_cn/c1.py
Normal file
@@ -0,0 +1,55 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'H5'
|
||||
MAP.camera_data = ['D2', 'D3', 'E2', 'E3']
|
||||
MAP.camera_data_spawn_point = ['D3', 'D2']
|
||||
MAP.map_data = """
|
||||
SP -- -- ++ ++ ++ ++ ++
|
||||
-- ++ ME ME ME -- ME ++
|
||||
SP -- ME -- ME ++ ME MB
|
||||
-- -- ++ ME ME ++ ME MB
|
||||
SP -- ++ -- ME -- ME MB
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
60
campaign/campaign_war_archives/event_20190329_cn/c2.py
Normal file
60
campaign/campaign_war_archives/event_20190329_cn/c2.py
Normal file
@@ -0,0 +1,60 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'H6'
|
||||
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
-- -- ++ ++ ++ ++ -- MM
|
||||
ME -- ME -- ME -- ME --
|
||||
-- ++ -- ++ ++ ME ++ ME
|
||||
-- -- ME ++ ++ ME ++ --
|
||||
-- -- ++ MB ME ME -- --
|
||||
SP SP ++ MB ME ME ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 2, 'mystery': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
63
campaign/campaign_war_archives/event_20190329_cn/c3.py
Normal file
63
campaign/campaign_war_archives/event_20190329_cn/c3.py
Normal file
@@ -0,0 +1,63 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'H7'
|
||||
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
|
||||
MAP.camera_data_spawn_point = ['D2']
|
||||
MAP.map_data = """
|
||||
SP -- -- ++ ++ ++ ++ ++
|
||||
-- ++ ME -- ME -- -- ++
|
||||
SP -- -- ME ME -- ME ++
|
||||
++ ++ ++ ++ ++ ME -- ++
|
||||
++ MB ME ++ ++ -- ME --
|
||||
++ ME ME ME ME ME ++ --
|
||||
++ ME -- ME ME -- ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
56
campaign/campaign_war_archives/event_20190329_cn/d1.py
Normal file
56
campaign/campaign_war_archives/event_20190329_cn/d1.py
Normal file
@@ -0,0 +1,56 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'J5'
|
||||
MAP.camera_data = ['D2', 'D3', 'G2', 'G3']
|
||||
MAP.camera_data_spawn_point = ['D3', 'D2']
|
||||
MAP.map_data = """
|
||||
-- -- ME -- ME ME ME ME ME --
|
||||
SP -- ++ -- ME -- ME ++ -- MB
|
||||
++ ++ ++ ++ ++ ++ -- ++ ME ++
|
||||
SP -- -- ++ ME -- ME ++ -- MB
|
||||
-- -- -- ME -- ME ME ME ME --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
64
campaign/campaign_war_archives/event_20190329_cn/d2.py
Normal file
64
campaign/campaign_war_archives/event_20190329_cn/d2.py
Normal file
@@ -0,0 +1,64 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'I7'
|
||||
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
|
||||
MAP.camera_data_spawn_point = ['D5']
|
||||
MAP.map_data = """
|
||||
++ -- ME ME ME ME -- -- ++
|
||||
MB ME ME ME ++ -- ME -- ++
|
||||
MB MB ++ ++ ++ ++ ++ ME --
|
||||
++ ++ ++ ++ -- -- ME ME --
|
||||
SP SP -- ++ -- ME ME -- ++
|
||||
SP -- -- ME -- -- ++ -- --
|
||||
SP SP ++ -- -- -- ++ -- MM
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 1},
|
||||
{'battle': 3, 'enemy': 1, 'mystery': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
73
campaign/campaign_war_archives/event_20190329_cn/d3.py
Normal file
73
campaign/campaign_war_archives/event_20190329_cn/d3.py
Normal file
@@ -0,0 +1,73 @@
|
||||
from ..campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'F10'
|
||||
MAP.camera_data = ['C2', 'C6', 'C8']
|
||||
MAP.camera_data_spawn_point = ['C8']
|
||||
MAP.map_data = """
|
||||
++ ++ ++ ++ ++ ++
|
||||
++ MB ++ ++ MB ++
|
||||
++ -- ++ ++ -- ++
|
||||
++ ME ME ME ME ++
|
||||
++ ME ME ME ME ++
|
||||
-- ME ME ME ME --
|
||||
ME ++ ++ ++ ++ ME
|
||||
ME ME -- -- ME ME
|
||||
-- -- SP SP -- --
|
||||
++ ++ ++ ++ ++ ++
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 4},
|
||||
{'battle': 1, 'enemy': 2},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, \
|
||||
A2, B2, C2, D2, E2, F2, \
|
||||
A3, B3, C3, D3, E3, F3, \
|
||||
A4, B4, C4, D4, E4, F4, \
|
||||
A5, B5, C5, D5, E5, F5, \
|
||||
A6, B6, C6, D6, E6, F6, \
|
||||
A7, B7, C7, D7, E7, F7, \
|
||||
A8, B8, C8, D8, E8, F8, \
|
||||
A9, B9, C9, D9, E9, F9, \
|
||||
A10, B10, C10, D10, E10, F10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_HAS_MAP_STORY = True
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = True
|
||||
# ===== End of generated config =====
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
|
||||
def battle_0(self):
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
Reference in New Issue
Block a user