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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-06 07:49:05 +08:00

Add: War Archives Campaign Run

TODO: Update images as needed per server, scroll/next page implementation for page_archives, maybe rename and move war archives events back to where others are and prepend with 'war_archives' for those events
This commit is contained in:
nEEtdo0d
2020-11-07 13:45:30 -05:00
parent 69e2db338e
commit 274e56529a
50 changed files with 1048 additions and 4 deletions

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from module.base.utils import *
from module.campaign.campaign_base import CampaignBase as CampaignBase_
from module.exception import CampaignNameError, ScriptEnd
from module.base.button import Button
from module.war_archives.assets import WAR_ARCHIVES_EX_OFF, WAR_ARCHIVES_SP_OFF, WAR_ARCHIVES_CAMPAIGN_CHECK
from module.ui.page import page_archives
from module.logger import logger
from module.config.dictionary import dic_archives_template
import module.config.server as server
class CampaignBase(CampaignBase_):
# bool check whether this is the first run or not
first_run = True
def _set_archives_view(self, type):
"""
Switch to either EX or SP view in page_archives
Args:
type(str): ex or sp
"""
if type in 'ex':
self.appear_then_click(WAR_ARCHIVES_EX_OFF)
elif type in 'sp':
self.appear_then_click(WAR_ARCHIVES_SP_OFF)
else:
raise CampaignNameError
def _get_archives_entrance(self, name):
"""
Create entrance button to target archive campaign
using a template acquired by event folder name
TODO: Each server have different selectable campaign
Need something similar to commission to scroll
or turn page. CN/JP have more than 4 atm.
Args:
name(str): event folder name
"""
template = dic_archives_template[name]
sim, point = template.match_result(self.device.image)
if sim < 0.85:
raise CampaignNameError
button = area_offset(area=(-12, -12, 44, 32), offset=point)
color = get_color(self.device.image, button)
entrance = Button(area=button, color=color, button=button, name=name)
return entrance
def ui_goto_archives_campaign(self, type):
"""
Transition to page_archives and to the configured
event campaign map
Args:
type (str): 'ex' or 'sp'.
"""
# First run always start from beginning
# Otherwise this is subsequent run, check
# for WAR_ARCHIVES_CAMPAIGN_CHECK
self.device.screenshot()
if self.first_run or not self.appear(WAR_ARCHIVES_CAMPAIGN_CHECK):
self.ui_ensure(destination=page_archives)
self.first_run = False
# Click approriate switch
# Wait same amount of time as stage_icon_spawn
self._set_archives_view(type)
self.handle_stage_icon_spawn()
# Acquire approriate event entrance based on template
# Wait for stage_icon_spawn
self.device.click(self._get_archives_entrance(self.config.WAR_ARCHIVES_NAME))
self.handle_stage_icon_spawn()
def campaign_set_chapter(self, name, mode='normal'):
"""
Overriden especially for war_archives usage
Args:
name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
mode (str): 'normal' or 'hard'.
"""
chapter, _ = self._campaign_separate_name(name)
if chapter in 'abcd':
self.ui_goto_archives_campaign('ex')
if chapter in 'ab':
self.campaign_ensure_mode('normal')
elif chapter in 'cd':
self.campaign_ensure_mode('hard')
self.campaign_ensure_chapter(index=chapter)
elif chapter == 'sp':
self.ui_goto_archives_campaign('sp')
self.campaign_ensure_chapter(index=chapter)
else:
logger.warning(f'Unknown campaign chapter: {name}')
def ensure_campaign_ui(self, name, mode='normal'):
"""
Overriden especially for war_archives usage
Args:
name (str): Campaign name, such as '7-2', 'd3', 'sp3'.
mode (str): 'normal' or 'hard'.
"""
for n in range(3):
try:
self.campaign_set_chapter(name, mode)
self.ENTRANCE = self.campaign_get_entrance(name=name)
return True
except CampaignNameError:
continue
logger.warning('Campaign name error')
raise ScriptEnd('Campaign name error')

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'H5'
MAP.camera_data = ['D2', 'D3', 'E2', 'E3']
MAP.camera_data_spawn_point = ['D3', 'D2']
MAP.map_data = """
SP -- -- ++ ++ ++ ++ ++
-- ++ ME ME ME -- ME ++
SP -- ME -- ME ++ ME MB
-- -- ++ ME ME ++ ME MB
SP -- ++ -- ME -- ME MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ++ ++ ++ ++ -- MM
ME -- ME -- ME -- ME --
-- ++ -- ++ ++ ME ++ ME
-- -- ME ++ ++ ME ++ --
-- -- ++ MB ME ME -- --
SP SP ++ MB ME ME ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
20 50 10 10 10 10 50 50
50 50 50 50 50 10 50 50
50 50 20 50 50 10 50 50
50 50 50 10 10 10 50 50
50 50 50 10 20 20 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1, 'mystery': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP -- -- ++ ++ ++ ++ ++
-- ++ ME -- ME -- -- ++
SP -- -- ME ME -- ME ++
++ ++ ++ ++ ++ ME -- ++
++ MB ME ++ ++ -- ME --
++ ME ME ME ME ME ++ --
++ ME -- ME ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 20 50 20 50 50 50
50 50 50 30 20 50 50 50
50 50 50 50 50 10 50 50
50 10 10 50 50 10 50 50
50 10 10 10 10 10 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_push_forward():
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'J5'
MAP.camera_data = ['D2', 'D3', 'G2', 'G3']
MAP.camera_data_spawn_point = ['D3', 'D2']
MAP.map_data = """
-- -- ME -- ME ME ME ME ME --
SP -- ++ -- ME -- ME ++ -- MB
++ ++ ++ ++ ++ ++ -- ++ ME ++
SP -- -- ++ ME -- ME ++ -- MB
-- -- -- ME -- ME ME ME ME --
"""
MAP.weight_data = """
50 50 10 50 30 20 10 10 10 50
50 50 50 50 30 50 20 50 50 10
50 50 50 50 50 50 50 50 30 50
50 50 50 50 50 50 20 50 50 10
50 50 50 10 30 20 10 10 10 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
++ -- ME ME ME ME -- -- ++
MB ME ME ME ++ -- ME -- ++
MB MB ++ ++ ++ ++ ++ ME --
++ ++ ++ ++ -- -- ME ME --
SP SP -- ++ -- ME ME -- ++
SP -- -- ME -- -- ++ -- --
SP SP ++ -- -- -- ++ -- MM
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'mystery': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'F10'
MAP.camera_data = ['C2', 'C6', 'C8']
MAP.camera_data_spawn_point = ['C8']
MAP.map_data = """
++ ++ ++ ++ ++ ++
++ MB ++ ++ MB ++
++ -- ++ ++ -- ++
++ ME ME ME ME ++
++ ME ME ME ME ++
-- ME ME ME ME --
ME ++ ++ ++ ++ ME
ME ME -- -- ME ME
-- -- SP SP -- --
++ ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
A7, B7, C7, D7, E7, F7, \
A8, B8, C8, D8, E8, F8, \
A9, B9, C9, D9, E9, F9, \
A10, B10, C10, D10, E10, F10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'H5'
MAP.camera_data = ['D2', 'D3', 'E2', 'E3']
MAP.camera_data_spawn_point = ['D3', 'D2']
MAP.map_data = """
SP -- -- ++ ++ ++ ++ ++
-- ++ ME ME ME -- ME ++
SP -- ME -- ME ++ ME MB
-- -- ++ ME ME ++ ME MB
SP -- ++ -- ME -- ME MB
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,60 @@
from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'H6'
MAP.camera_data = ['D2', 'D4', 'E2', 'E4']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- ++ ++ ++ ++ -- MM
ME -- ME -- ME -- ME --
-- ++ -- ++ ++ ME ++ ME
-- -- ME ++ ++ ME ++ --
-- -- ++ MB ME ME -- --
SP SP ++ MB ME ME ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2, 'mystery': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,63 @@
from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['D2']
MAP.map_data = """
SP -- -- ++ ++ ++ ++ ++
-- ++ ME -- ME -- -- ++
SP -- -- ME ME -- ME ++
++ ++ ++ ++ ++ ME -- ++
++ MB ME ++ ++ -- ME --
++ ME ME ME ME ME ++ --
++ ME -- ME ME -- ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,56 @@
from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'J5'
MAP.camera_data = ['D2', 'D3', 'G2', 'G3']
MAP.camera_data_spawn_point = ['D3', 'D2']
MAP.map_data = """
-- -- ME -- ME ME ME ME ME --
SP -- ++ -- ME -- ME ++ -- MB
++ ++ ++ ++ ++ ++ -- ++ ME ++
SP -- -- ++ ME -- ME ++ -- MB
-- -- -- ME -- ME ME ME ME --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,64 @@
from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'I7'
MAP.camera_data = ['D2', 'D5', 'F2', 'F5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
++ -- ME ME ME ME -- -- ++
MB ME ME ME ++ -- ME -- ++
MB MB ++ ++ ++ ++ ++ ME --
++ ++ ++ ++ -- -- ME ME --
SP SP -- ++ -- ME ME -- ++
SP -- -- ME -- -- ++ -- --
SP SP ++ -- -- -- ++ -- MM
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'mystery': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,73 @@
from ..campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'F10'
MAP.camera_data = ['C2', 'C6', 'C8']
MAP.camera_data_spawn_point = ['C8']
MAP.map_data = """
++ ++ ++ ++ ++ ++
++ MB ++ ++ MB ++
++ -- ++ ++ -- ++
++ ME ME ME ME ++
++ ME ME ME ME ++
-- ME ME ME ME --
ME ++ ++ ++ ++ ME
ME ME -- -- ME ME
-- -- SP SP -- --
++ ++ ++ ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'enemy': 1},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
A7, B7, C7, D7, E7, F7, \
A8, B8, C8, D8, E8, F8, \
A9, B9, C9, D9, E9, F9, \
A10, B10, C10, D10, E10, F10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = True
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()