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Fix: Handle random map events in _ash_enter_from_map (#787)
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@ -230,6 +230,9 @@ class OSAsh(UI):
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continue
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if self._handle_ash_beacon_reward():
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continue
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if self.handle_story_skip():
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# Random map events, may slow to show.
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continue
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# End:
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if self.appear(ASH_START, offset=(30, 30)):
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