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Fix: mob move optimization
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@@ -80,7 +80,7 @@ class Campaign(CampaignBase):
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def battle_0(self):
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if not self.map_is_clear_mode and self.map_has_mob_move:
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self.mob_move(I6, I7)
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self.mob_move(I7, H7)
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self.mob_move(I7, I8)
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if G7.is_accessible:
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self.clear_chosen_enemy(G7)
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return True
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