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Fix: mob move optimization

This commit is contained in:
Air111
2024-05-20 23:30:47 +08:00
committed by LmeSzinc
parent df88ee7c06
commit 1e793295e8
16 changed files with 14 additions and 20 deletions

View File

@@ -80,7 +80,7 @@ class Campaign(CampaignBase):
def battle_0(self):
if not self.map_is_clear_mode and self.map_has_mob_move:
self.mob_move(I6, I7)
self.mob_move(I7, H7)
self.mob_move(I7, I8)
if G7.is_accessible:
self.clear_chosen_enemy(G7)
return True