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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-01 05:50:33 +08:00
Opt: update warArchives - Strive, Wish, and Strategize's map info
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@@ -8,7 +8,7 @@ MAP.shape = 'G3'
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MAP.camera_data = ['D1']
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MAP.camera_data = ['D1']
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MAP.camera_data_spawn_point = ['D1']
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MAP.camera_data_spawn_point = ['D1']
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MAP.map_data = """
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MAP.map_data = """
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++ ++ ++ ++ -- -- MB
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SP ++ ++ ++ -- -- MB
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-- Me -- -- ME ++ ++
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-- Me -- -- ME ++ ++
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SP ++ ++ ++ -- ++ ++
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SP ++ ++ ++ -- ++ ++
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"""
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"""
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@@ -33,13 +33,18 @@ class Config:
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_2(self):
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def battle_2(self):
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@@ -42,13 +42,18 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_4(self):
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def battle_4(self):
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@@ -43,13 +43,18 @@ class Config(ConfigBase):
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MAP_HAS_MAP_STORY = False
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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MAP_HAS_AMBUSH = True
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MAP_HAS_MYSTERY = True
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# ===== End of generated config =====
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# ===== End of generated config =====
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class Campaign(CampaignBase):
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class Campaign(CampaignBase):
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MAP = MAP
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.battle_default()
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def battle_5(self):
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def battle_5(self):
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