mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-11 23:18:22 +08:00
Fix: _guild_triggered not working in non-continuous campaign
- Opt: Comments in logistics_mission to avoid mis-understandings
This commit is contained in:
@@ -20,7 +20,6 @@ class Combat(Level, HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall
|
||||
_automation_set_timer = Timer(1)
|
||||
_emotion: Emotion
|
||||
battle_status_click_interval = 0
|
||||
_guild_triggered = False
|
||||
|
||||
@property
|
||||
def emotion(self):
|
||||
@@ -345,7 +344,7 @@ class Combat(Level, HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall
|
||||
if self.handle_story_skip():
|
||||
continue
|
||||
if self.handle_guild_popup_cancel():
|
||||
self._guild_triggered = True
|
||||
self.config.GUILD_POPUP_TRIGGERED = True
|
||||
continue
|
||||
|
||||
# End
|
||||
|
||||
Reference in New Issue
Block a user