mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-30 10:53:52 +08:00
AlasGG
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from module.base.mask import Mask
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from module.base.timer import Timer
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
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from module.handler.assets import STRATEGY_OPENED
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from module.logger import logger
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from module.map.map_grids import SelectedGrids
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from module.map.utils import location_ensure
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from module.map_detection.grid import GridInfo
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from module.map_detection.utils_assets import ASSETS
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MASK_MAP_UI_W15 = Mask(file='./assets/mask/MASK_MAP_UI_W15.png')
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class Config:
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# Ambushes can be avoid by having more DDs.
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MAP_WALK_OPTIMIZE = False
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MAP_HAS_MYSTERY = False
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MAP_ENEMY_TEMPLATE = ['Light', 'Main', 'Carrier', 'CarrierSpecial']
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 33),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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HOMO_CANNY_THRESHOLD = (50, 100)
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MAP_SWIPE_MULTIPLY = (0.993, 1.011)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (0.960, 0.978)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (0.932, 0.949)
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class W15GridInfo(GridInfo):
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def merge(self, info, mode='normal'):
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# Consider boss as siren
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if info.is_boss:
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if not self.is_land and self.may_siren:
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self.is_siren = True
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self.enemy_scale = 0
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self.enemy_genre = ''
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return True
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return super().merge(info, mode=mode)
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class CampaignBase(CampaignBase_):
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ENEMY_FILTER = '1T > 1L > 1E > 1M > 2T > 2L > 2E > 2M > 3T > 3L > 3E > 3M'
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def map_data_init(self, map_):
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super().map_data_init(map_)
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# Patch ui_mask, get rid of supporting fleet
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_ = ASSETS.ui_mask
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ASSETS.ui_mask = MASK_MAP_UI_W15.image
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map_has_mob_move = True
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def strategy_set_execute(self, formation_index=None, sub_view=None, sub_hunt=None):
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super().strategy_set_execute(
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formation_index=formation_index,
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sub_view=sub_view,
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sub_hunt=sub_hunt,
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)
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logger.attr("Map has mob move", self.strategy_has_mob_move())
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def _map_swipe(self, vector, box=(239, 159, 1175, 628)):
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# Left border to 239, avoid swiping on support fleet
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return super()._map_swipe(vector, box=box)
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def mob_movable(self, location, target):
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"""
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Check if mob is movable from location to target.
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This requires that:
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1. both location and target are grids in the map (not exceeding the boundaries)
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2. Manhattan distance between location and target is 1.
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3. location is a mob fleet
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4. target is a sea grid
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Args:
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location (tuple): Location of mob.
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target (tuple): Destination.
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Returns:
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bool: if movable.
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"""
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location = location_ensure(location)
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target = location_ensure(target)
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movable = True
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try:
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logger.info(f'location: {self.map[location]}, target: {self.map[target]}')
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except KeyError as e:
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logger.exception(f'Given coordinates are outside the map.')
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raise e
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if abs(location[0] - target[0]) + abs(location[1] - target[1]) != 1:
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logger.error(f'{self.map[target]} is not adjacent from {self.map[location]}.')
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movable = False
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if not self.map[location].is_enemy:
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logger.error(f'{self.map[location]} is not a mob fleet.')
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movable = False
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if not self.map[target].is_sea:
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logger.error(f'{self.map[target]} is not a sea grid.')
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movable = False
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if not movable:
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logger.error(f'Cannot move from {self.map[location]} to {self.map[target]}.')
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return movable
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def _mob_move(self, location, target):
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"""
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Move mob from location to target, and confirm if successfully moved.
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Args:
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location (tuple, str, GridInfo): Location of mob.
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target (tuple, str, GridInfo): Destination.
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Returns:
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bool: If mob moved.
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Pages:
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in: MOB_MOVE_CANCEL
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out: STRATEGY_OPENED
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"""
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location = location_ensure(location)
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target = location_ensure(target)
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view_target = SelectedGrids([self.map[location], self.map[target]]) \
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.sort_by_camera_distance(self.camera)[1]
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self.in_sight(view_target)
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origin_grid = self.convert_global_to_local(location)
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origin_grid.__str__ = location
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target_grid = self.convert_global_to_local(target)
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target_grid.__str__ = target
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logger.info('Select mob to move')
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skip_first_screenshot = True
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interval = Timer(2, count=4)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_strategy_mob_move():
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self.view.update(image=self.device.image)
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if origin_grid.predict_mob_move_icon():
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break
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# Click
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if interval.reached() and self.is_in_strategy_mob_move():
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self.device.click(origin_grid)
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interval.reset()
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continue
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logger.info('Select target grid')
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skip_first_screenshot = True
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interval = Timer(2, count=4)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.appear(STRATEGY_OPENED, offset=(120, 120)):
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break
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# Click
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if interval.reached() and self.is_in_strategy_mob_move():
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self.device.click(target_grid)
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interval.reset()
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continue
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if self.handle_popup_confirm('MOB_MOVE'):
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continue
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def _mob_move_info_change(self, location, target):
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location = location_ensure(location)
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target = location_ensure(target)
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self.map[target].enemy_scale = self.map[location].enemy_scale
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self.map[location].enemy_scale = 0
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self.map[target].enemy_genre = self.map[location].enemy_genre
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self.map[location].enemy_genre = None
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self.map[target].is_boss = self.map[location].is_boss
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self.map[location].is_boss = False
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self.map[target].is_enemy = True
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self.map[target].may_enemy = True
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self.map[location].is_enemy = False
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def mob_move(self, location, target):
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"""
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Open strategy, move mob fleet from location to target, close strategy.
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Args:
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location (tuple, str, GridInfo): Location of mob.
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target (tuple, str, GridInfo): Destination.
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Returns:
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bool: If mob moved
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Pages:
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in: IN_MAP
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out: IN_MAP
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"""
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if not self.mob_movable(location, target):
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return False
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self.strategy_open()
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if not self.strategy_has_mob_move():
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logger.warning(f'No remain mob move trials, will abandon moving')
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self.strategy_close()
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return False
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self.strategy_mob_move_enter()
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self._mob_move(location, target)
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self.strategy_close(skip_first_screenshot=False)
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self._mob_move_info_change(location, target)
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self.find_path_initial()
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self.map.show()
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