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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-05-11 08:22:08 +08:00

Add: war_archives_20220818_cn and war_archives_20230803_cn

This commit is contained in:
2026-05-10 05:28:43 +08:00
parent 5f4f968c25
commit 139811457f
20 changed files with 661 additions and 1 deletions

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@@ -58,6 +58,8 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20251106 | war archives 20220915 cn | Violet Tempest Blooming Lycoris | 紫绛槿岚 | Violet Tempest Blooming Lycoris | 赫の涙月 菫の暁風 | 紫絳槿嵐 |
| 20251218 | war archives 20221222 cn | Parallel Superimposition | 定向折叠 | Parallel Superimposition | 積重なる事象の幻界 | 定向折疊 |
| 20260129 | war archives 20230223 cn | Revelations of Dust | 湮烬尘墟 | Revelations of Dust | 黙示の遺構 | 湮燼塵墟 |
| 20260409 | war archives 20220818 cn | Operation Convergence | 远汇点作战 | Operation Convergence | 結像点作戦 | 遠匯點作戰 |
| 20260507 | war archives 20230803 cn | Anthem of Remembrance | 奏响鸢尾之歌 | Anthem of Remembrance | 燃ゆる聖都の回想曲 | 奏響鳶尾之歌 |
| 20200227 | event 20200227 cn | Northern Overture | 北境序曲 | Northern Overture | 凍絶の北海 | - |
| 20200312 | event 20200312 cn | The Solomon Ranger | 复刻斯图尔特的硝烟 | The Solomon Ranger Rerun | 南洋に靡く硝煙(復刻) | - |
| 20200326 | event 20200326 cn | Microlayer Medley | 微层混合 | Microlayer Medley | 闇靄払う銀翼 | - |

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@@ -0,0 +1,35 @@
from ..campaign_war_archives.campaign_base import CampaignBase as CampaignBase_
class CampaignBase(CampaignBase_):
def campaign_set_chapter_sp(self, chapter, mode='normal'):
# SP event but has an `event` UI
from module.logger import logger
logger.info('Set chapter SP')
if chapter in ['sp', 'sp_sp']:
self.ui_goto_sp()
self.campaign_ensure_chapter(chapter)
return True
else:
return False
@staticmethod
def _campaign_separate_name(name):
if name in ['esp', 'sp']:
return 'sp_sp', '2'
if name in ['ex']:
return 'sp_ex', '3'
return CampaignBase_._campaign_separate_name(name)
def campaign_get_entrance(self, name):
if name == 'sp':
name = 'esp'
return super().campaign_get_entrance(name)
@staticmethod
def _campaign_get_chapter_index(name):
if name in ['sp_sp']:
return 2
if name in ['sp_ex']:
return 3
return CampaignBase_._campaign_get_chapter_index(name)

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@@ -0,0 +1,77 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'I7'
MAP.camera_data = ['D4', 'E5', 'F4']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ -- SP -- SP -- ++ ++
-- ++ -- -- -- -- -- ME --
ME -- -- -- MS -- -- -- ME
-- -- Me ++ Me ++ Me -- --
ME -- -- -- __ -- -- -- ME
-- ++ ++ ME -- ME -- ME --
-- -- ++ -- MB -- ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Z46', 'PrinzHeinrich', 'GrafZeppelin']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = True
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_SWIPE_MULTIPLY = (1.203, 1.226)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.164, 1.185)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.130, 1.150)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,76 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
++ -- -- ++ -- -- ++ ++ --
-- SP -- Me -- -- ++ ++ --
-- -- -- -- -- MS -- -- --
-- SP -- Me -- -- Me -- --
++ ++ ++ -- ME __ -- ME --
-- ME -- Me -- -- ME -- --
MB -- -- -- -- Me ++ ++ --
-- ME -- ME ++ -- -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 1},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['Magdeburg', 'PrinzAdalbert', 'GrafZeppelin']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = True
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,81 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'H8'
MAP.camera_data = ['D5', 'E3', 'E5']
MAP.camera_data_spawn_point = ['D5']
MAP.map_data = """
-- -- -- -- ++ ++ -- --
++ ++ Me -- Me ++ ME --
-- -- -- -- -- ME -- --
SP -- -- MS __ -- -- MB
SP -- -- MS -- ME -- --
-- ++ Me -- Me -- -- ME
-- ME -- ++ ++ ME ME ++
-- -- -- ++ ++ -- -- ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
A8, B8, C8, D8, E8, F8, G8, H8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['GrafZeppelin', 'Weser', 'PeterStrasser']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = True
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.091, 1.112)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.056, 1.075)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.025, 1.043)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,84 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP4')
MAP.shape = 'I9'
MAP.camera_data = ['D6', 'F6', 'E3']
MAP.camera_data_spawn_point = ['E7']
MAP.map_data = """
-- -- -- ME -- ME -- -- --
-- ++ ME -- MB -- ME ++ --
-- -- -- -- Me -- -- -- --
-- ++ ++ -- -- -- ++ ++ --
-- ++ ++ Me MS Me ++ ++ --
-- ME MS -- __ -- MS ME --
ME -- -- ++ -- ++ -- -- ME
-- ME -- -- -- -- -- ME --
++ ++ ++ SP -- SP ++ ++ ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 3, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['UlrichVonHutten']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = True
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (0.995, 1.013)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.962, 0.980)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.934, 0.951)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@@ -0,0 +1,7 @@
from ..campaign_war_archives.campaign_base import CampaignBase as CampaignBase_
class CampaignBase(CampaignBase_):
STAGE_INCREASE = [
'SP1 > SP2 > SP3',
]

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@@ -0,0 +1,104 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP1')
MAP.shape = 'I6'
MAP.camera_data = ['F2', 'F4']
MAP.camera_data_spawn_point = ['D2', 'D4']
MAP.map_data = """
++ ++ ++ -- -- ME -- -- --
-- -- Me -- Me -- Me ++ ++
SP -- -- -- -- ME -- MB ++
-- -- -- MS -- -- __ -- ME
SP -- -- -- ++ ME -- ME --
-- ++ ME -- Me -- ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 1, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['DD']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_HAS_WALK_SPEEDUP = True
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MOVABLE_NORMAL_ENEMY_TURN = (2,)
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 24)
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
MAP_ENEMY_GENRE_DETECTION_SCALING = {
'DD': 1.111,
'CL': 1.111,
'CAred': 1.111,
'BBred': 1.111,
'CV': 1.111,
}
MAP_SWIPE_MULTIPLY = (1.179, 1.201)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.140, 1.161)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.107, 1.127)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.map_is_clear_mode:
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
else:
if self.clear_any_enemy(sort=('cost_2',)):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,80 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP2')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['E5', 'D5']
MAP.map_data = """
++ ME -- -- -- -- ME --
ME -- -- Me Me -- ++ --
ME -- Me ++ ++ ME ++ ME
-- __ -- ++ ++ -- Me --
ME -- MS MB MB MS __ ME
++ -- -- -- -- -- -- ME
++ ME -- SP SP -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['CL', 'CAred']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = True
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.133, 1.155)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.096, 1.116)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.064, 1.083)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.map_is_clear_mode:
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
else:
if self.clear_any_enemy(sort=('cost_2',)):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@@ -0,0 +1,86 @@
from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase
MAP = CampaignMap('SP3')
MAP.shape = 'I8'
MAP.camera_data = ['D2', 'D4', 'D6', 'F2', 'F4', 'F6']
MAP.camera_data_spawn_point = ['F2', 'D2']
MAP.map_data = """
-- -- ME ++ ++ ++ ME -- --
++ Me -- -- MB -- -- Me ++
ME -- -- SP -- SP -- -- ME
-- MS -- -- __ -- -- MS --
ME -- ++ -- ++ -- ++ -- ME
-- Me ++ MS -- MS ++ Me --
ME -- Me -- -- -- Me -- ME
++ ME -- ++ ++ ++ -- ME ++
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 2, 'siren': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['SirenBoss15']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_SWIPE_MULTIPLY = (1.205, 1.227)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.165, 1.187)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.131, 1.151)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.map_is_clear_mode:
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
else:
if self.clear_any_enemy(sort=('cost_2',)):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

View File

@@ -669,7 +669,7 @@
},
"Campaign": {
"Name": "D3",
"Event": "war_archives_20230223_cn",
"Event": "war_archives_20230803_cn",
"Mode": "normal",
"UseClearMode": true,
"UseFleetLock": true,

View File

@@ -3494,12 +3494,16 @@
"war_archives_20220428_cn",
"war_archives_20220526_cn",
"war_archives_20220728_cn",
"war_archives_20220818_cn",
"war_archives_20220915_cn",
"war_archives_20221222_cn",
"war_archives_20230223_cn",
"war_archives_20230803_cn",
"war_archives_20231026_cn"
],
"option_cn": [
"war_archives_20230803_cn",
"war_archives_20220818_cn",
"war_archives_20230223_cn",
"war_archives_20221222_cn",
"war_archives_20220915_cn",
@@ -3546,6 +3550,8 @@
"war_archives_20181020_en"
],
"option_en": [
"war_archives_20230803_cn",
"war_archives_20220818_cn",
"war_archives_20230223_cn",
"war_archives_20221222_cn",
"war_archives_20220915_cn",
@@ -3592,6 +3598,8 @@
"war_archives_20181020_en"
],
"option_jp": [
"war_archives_20230803_cn",
"war_archives_20220818_cn",
"war_archives_20230223_cn",
"war_archives_20221222_cn",
"war_archives_20220915_cn",
@@ -3638,6 +3646,8 @@
"war_archives_20181020_en"
],
"option_tw": [
"war_archives_20230803_cn",
"war_archives_20220818_cn",
"war_archives_20230223_cn",
"war_archives_20221222_cn",
"war_archives_20220915_cn",

View File

@@ -821,9 +821,11 @@
"war_archives_20220428_cn": "archives Rondo at Rainbows End",
"war_archives_20220526_cn": "archives Pledge of the Radiant Court",
"war_archives_20220728_cn": "archives Aquilifers Ballade",
"war_archives_20220818_cn": "archives Operation Convergence",
"war_archives_20220915_cn": "archives Violet Tempest Blooming Lycoris",
"war_archives_20221222_cn": "archives Parallel Superimposition",
"war_archives_20230223_cn": "archives Revelations of Dust",
"war_archives_20230803_cn": "archives Anthem of Remembrance",
"war_archives_20231026_cn": "archives Tempesta and the Fountain of Youth"
},
"Mode": {

View File

@@ -821,9 +821,11 @@
"war_archives_20220428_cn": "檔案 吟ずる瑠璃の楽章",
"war_archives_20220526_cn": "檔案 诚閃の剣 搖光の城",
"war_archives_20220728_cn": "檔案 鋼鷲の冒険譚",
"war_archives_20220818_cn": "檔案 結像点作戦",
"war_archives_20220915_cn": "檔案 赫の涙月 菫の暁風",
"war_archives_20221222_cn": "檔案 積重なる事象の幻界",
"war_archives_20230223_cn": "檔案 黙示の遺構",
"war_archives_20230803_cn": "檔案 燃ゆる聖都の回想曲",
"war_archives_20231026_cn": "檔案 テンペスタと若返りの泉"
},
"Mode": {

View File

@@ -551,6 +551,12 @@
"default": "默认 (Cloudflare)",
"cn_gz_reverse_proxy": "国内反向代理 (广州)"
},
"DailyRecord": {
"name": "每日挑战截图",
"help": "",
"do_not": "无操作",
"save": "保存"
},
"ResearchRecord": {
"name": "科研截图",
"help": "",
@@ -821,9 +827,11 @@
"war_archives_20220428_cn": "档案 虹彩的终幕曲",
"war_archives_20220526_cn": "档案 泠誓光庭",
"war_archives_20220728_cn": "档案 雄鹰的叙事歌",
"war_archives_20220818_cn": "档案 远汇点作战",
"war_archives_20220915_cn": "档案 紫绛槿岚",
"war_archives_20221222_cn": "档案 定向折叠",
"war_archives_20230223_cn": "档案 湮烬尘墟",
"war_archives_20230803_cn": "档案 奏响鸢尾之歌",
"war_archives_20231026_cn": "档案 飓风与青春之泉"
},
"Mode": {

View File

@@ -821,9 +821,11 @@
"war_archives_20220428_cn": "檔案 虹彩的終幕曲",
"war_archives_20220526_cn": "檔案 泠誓光庭",
"war_archives_20220728_cn": "檔案 雄鷹的敘事歌",
"war_archives_20220818_cn": "檔案 遠匯點作戰",
"war_archives_20220915_cn": "檔案 紫絳槿嵐",
"war_archives_20221222_cn": "檔案 定向折疊",
"war_archives_20230223_cn": "檔案 湮燼塵墟",
"war_archives_20230803_cn": "檔案 奏響鳶尾之歌",
"war_archives_20231026_cn": "檔案 飓風與青春之泉"
},
"Mode": {

View File

@@ -6,6 +6,7 @@ from module.base.template import Template
OCR_DATA_KEY_CAMPAIGN = Button(area={'cn': (1188, 107, 1272, 131), 'en': (1188, 107, 1272, 131), 'jp': (1188, 107, 1272, 131), 'tw': (1188, 107, 1272, 131)}, color={'cn': (104, 101, 107), 'en': (104, 101, 107), 'jp': (104, 101, 107), 'tw': (104, 101, 107)}, button={'cn': (1188, 107, 1272, 131), 'en': (1188, 107, 1272, 131), 'jp': (1188, 107, 1272, 131), 'tw': (1188, 107, 1272, 131)}, file={'cn': './assets/cn/war_archives/OCR_DATA_KEY_CAMPAIGN.png', 'en': './assets/en/war_archives/OCR_DATA_KEY_CAMPAIGN.png', 'jp': './assets/jp/war_archives/OCR_DATA_KEY_CAMPAIGN.png', 'tw': './assets/tw/war_archives/OCR_DATA_KEY_CAMPAIGN.png'})
TEMPLATE_ABYSSAL_REFRAIN = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_ABYSSAL_REFRAIN.png', 'en': './assets/cn/war_archives/TEMPLATE_ABYSSAL_REFRAIN.png', 'jp': './assets/cn/war_archives/TEMPLATE_ABYSSAL_REFRAIN.png', 'tw': './assets/cn/war_archives/TEMPLATE_ABYSSAL_REFRAIN.png'})
TEMPLATE_ANTHEM_OF_REMEMBRANCE = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_ANTHEM_OF_REMEMBRANCE.png', 'en': './assets/cn/war_archives/TEMPLATE_ANTHEM_OF_REMEMBRANCE.png', 'jp': './assets/cn/war_archives/TEMPLATE_ANTHEM_OF_REMEMBRANCE.png', 'tw': './assets/cn/war_archives/TEMPLATE_ANTHEM_OF_REMEMBRANCE.png'})
TEMPLATE_AQUILIFERS_BALLADE = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_AQUILIFERS_BALLADE.png', 'en': './assets/cn/war_archives/TEMPLATE_AQUILIFERS_BALLADE.png', 'jp': './assets/cn/war_archives/TEMPLATE_AQUILIFERS_BALLADE.png', 'tw': './assets/cn/war_archives/TEMPLATE_AQUILIFERS_BALLADE.png'})
TEMPLATE_ASHEN_SIMULACRUM = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_ASHEN_SIMULACRUM.png', 'en': './assets/en/war_archives/TEMPLATE_ASHEN_SIMULACRUM.png', 'jp': './assets/cn/war_archives/TEMPLATE_ASHEN_SIMULACRUM.png', 'tw': './assets/cn/war_archives/TEMPLATE_ASHEN_SIMULACRUM.png'})
TEMPLATE_AURORA_NOCTIS = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_AURORA_NOCTIS.png', 'en': './assets/en/war_archives/TEMPLATE_AURORA_NOCTIS.png', 'jp': './assets/cn/war_archives/TEMPLATE_AURORA_NOCTIS.png', 'tw': './assets/cn/war_archives/TEMPLATE_AURORA_NOCTIS.png'})
@@ -27,6 +28,7 @@ TEMPLATE_MICROLAYER_MEDLEY = Template(file={'cn': './assets/cn/war_archives/TEMP
TEMPLATE_MIRROR_INVOLUTION = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png', 'en': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png', 'jp': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png', 'tw': './assets/cn/war_archives/TEMPLATE_MIRROR_INVOLUTION.png'})
TEMPLATE_MOONLIT_OVERTURE = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_MOONLIT_OVERTURE.png', 'en': './assets/cn/war_archives/TEMPLATE_MOONLIT_OVERTURE.png', 'jp': './assets/cn/war_archives/TEMPLATE_MOONLIT_OVERTURE.png', 'tw': './assets/cn/war_archives/TEMPLATE_MOONLIT_OVERTURE.png'})
TEMPLATE_NORTHERN_OVERTURE = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_NORTHERN_OVERTURE.png', 'en': './assets/en/war_archives/TEMPLATE_NORTHERN_OVERTURE.png', 'jp': './assets/cn/war_archives/TEMPLATE_NORTHERN_OVERTURE.png', 'tw': './assets/cn/war_archives/TEMPLATE_NORTHERN_OVERTURE.png'})
TEMPLATE_OPERATION_CONVERGENCE = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_OPERATION_CONVERGENCE.png', 'en': './assets/cn/war_archives/TEMPLATE_OPERATION_CONVERGENCE.png', 'jp': './assets/cn/war_archives/TEMPLATE_OPERATION_CONVERGENCE.png', 'tw': './assets/cn/war_archives/TEMPLATE_OPERATION_CONVERGENCE.png'})
TEMPLATE_PARALLEL_SUPERIMPOSITION = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_PARALLEL_SUPERIMPOSITION.png', 'en': './assets/cn/war_archives/TEMPLATE_PARALLEL_SUPERIMPOSITION.png', 'jp': './assets/cn/war_archives/TEMPLATE_PARALLEL_SUPERIMPOSITION.png', 'tw': './assets/cn/war_archives/TEMPLATE_PARALLEL_SUPERIMPOSITION.png'})
TEMPLATE_PLEDGE_OF_THE_RADIANT_COURT = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_PLEDGE_OF_THE_RADIANT_COURT.png', 'en': './assets/cn/war_archives/TEMPLATE_PLEDGE_OF_THE_RADIANT_COURT.png', 'jp': './assets/cn/war_archives/TEMPLATE_PLEDGE_OF_THE_RADIANT_COURT.png', 'tw': './assets/cn/war_archives/TEMPLATE_PLEDGE_OF_THE_RADIANT_COURT.png'})
TEMPLATE_PRELUDE_UNDER_THE_MOON = Template(file={'cn': './assets/cn/war_archives/TEMPLATE_PRELUDE_UNDER_THE_MOON.png', 'en': './assets/cn/war_archives/TEMPLATE_PRELUDE_UNDER_THE_MOON.png', 'jp': './assets/cn/war_archives/TEMPLATE_PRELUDE_UNDER_THE_MOON.png', 'tw': './assets/cn/war_archives/TEMPLATE_PRELUDE_UNDER_THE_MOON.png'})

View File

@@ -45,4 +45,6 @@ dic_archives_template = {
'war_archives_20220915_cn': TEMPLATE_VIOLET_TEMPEST_BLOOMING_LYCORIS,
'war_archives_20221222_cn': TEMPLATE_PARALLEL_SUPERIMPOSITION,
'war_archives_20230223_cn': TEMPLATE_REVELATIONS_OF_DUST,
'war_archives_20220818_cn': TEMPLATE_OPERATION_CONVERGENCE,
'war_archives_20230803_cn': TEMPLATE_ANTHEM_OF_REMEMBRANCE,
}