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Fix: Missing hunt_and_boss use in Fleet._goto()
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@@ -287,7 +287,7 @@ class Fleet(Camera, AmbushHandler):
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arrived = False
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# Wait to confirm fleet arrived. It does't appear immediately if fleet in combat.
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extra = 0
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if self.config.Submarine_Mode == 'hunt_only':
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if self.config.Submarine_Mode in ['hunt_only', 'hunt_and_boss']:
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extra += 4.5
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if self.config.MAP_HAS_LAND_BASED and grid.is_mechanism_trigger:
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extra += grid.mechanism_wait
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