mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-09 16:19:03 +08:00
Revert "Upd: clear mode for event_20251218_cn"
This reverts commit 5129f239f6.
This commit is contained in:
parent
da9dd91bf8
commit
0d10800029
@ -272,4 +272,3 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
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| 20251120 | coalition 20251120 | DATE A LANE | DATE A LANE | DATE A LANE | DATE A LANE | - |
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| 20251127 | coalition 20251120 | DATE A LANE | - | - | - | DATE A LANE |
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| 20251211 | event 20251023 cn | Tempesta and Islas de Libertád | - | - | - | 颶風與自由群島 |
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| 20251218 | event 20251218 cn | A Note Through the Firmament | 响彻于天穹之音 | A Note Through the Firmament | 天穹に響く音謡 | - |
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@ -1,102 +0,0 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('A1')
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MAP.shape = 'I8'
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MAP.camera_data = ['D3', 'D6', 'E4', 'E6']
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MAP.camera_data_spawn_point = ['D3']
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MAP.map_data = """
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-- ++ ++ -- -- -- -- -- --
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-- SP ++ Me -- Me -- ME --
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SP -- -- -- -- ++ -- -- ++
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-- -- MS -- Me ++ ME -- --
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++ MS -- -- -- -- -- ME --
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++ -- __ ++ -- ME -- ME --
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MB -- ME -- -- ++ ++ -- ++
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-- ME -- ME -- ++ ++ -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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10 10 50 50 50 50 50 50 50
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10 10 20 25 50 50 50 50 50
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10 20 25 50 50 50 50 50 50
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50 25 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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{'battle': 4, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_CHAPTER_SWITCH_20241219 = True
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MAP_HAS_MODE_SWITCH = True
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STAGE_ENTRANCE = ['half', '20240725']
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STAGE_INCREASE_AB = True
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 17),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_HAS_MOVABLE_NORMAL_ENEMY = True
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MAP_SIREN_MOVE_WAIT = 0.5
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MAP_WALK_USE_CURRENT_FLEET = True
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MAP_SWIPE_MULTIPLY = (1.259, 1.283)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.218, 1.240)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.182, 1.204)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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return self.clear_boss()
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@ -1,79 +0,0 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A2')
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MAP.shape = 'I8'
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MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
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MAP.camera_data_spawn_point = ['E3', 'D3']
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MAP.map_data = """
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++ -- ++ ++ ++ -- -- -- --
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-- -- SP -- SP -- ++ ++ --
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-- -- -- -- -- -- Me ++ --
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-- ++ -- __ -- -- -- Me --
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-- ++ MS -- MS -- ME -- --
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-- -- -- MB -- -- -- ME --
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-- ME ++ ++ ++ ME -- ME --
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ME -- -- ++ -- -- ME ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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20 10 10 10 10 10 50 50 50
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50 10 10 10 10 10 20 50 50
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50 50 10 10 10 20 50 50 50
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50 50 20 20 20 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.234, 1.257)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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@ -1,82 +0,0 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .a1 import Config as ConfigBase
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MAP = CampaignMap('A3')
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MAP.shape = 'I9'
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MAP.camera_data = ['D5', 'D7', 'F5', 'F7']
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MAP.camera_data_spawn_point = ['F5', 'D5']
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MAP.map_data = """
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-- -- -- -- -- -- -- -- --
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-- -- -- ++ ++ ++ -- -- --
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++ -- -- ++ ++ ++ -- -- --
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-- ME -- ++ ++ ++ -- ME ++
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ME -- -- SP -- SP -- -- ME
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-- Me -- -- __ -- -- -- ME
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-- ++ Me -- MB -- Me ++ ++
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-- ++ -- MS -- MS -- ++ ++
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-- -- ME -- ++ -- ME -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 25 50 50 50 25 50 50
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50 25 10 10 10 10 10 25 50
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50 50 20 10 10 10 20 50 50
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50 50 25 20 20 20 25 50 50
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50 50 50 25 25 25 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_SWIPE_MULTIPLY = (1.084, 1.104)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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@ -1,104 +0,0 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('B1')
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MAP.shape = 'K8'
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MAP.camera_data = ['E3', 'E6', 'H3', 'H6']
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MAP.camera_data_spawn_point = ['H6']
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MAP.map_data = """
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-- ++ -- -- -- -- -- -- -- -- --
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++ -- ME -- ME -- -- ++ ++ ++ --
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-- ME -- -- ++ ME -- ++ ++ ++ --
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-- -- ++ -- ME -- -- ++ ++ ++ --
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-- -- -- -- -- -- -- SP -- SP --
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-- ME -- ++ -- Me -- -- __ -- --
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++ -- ME -- ME ++ Me -- MS -- Me
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-- ++ -- -- -- ++ -- MS MB MS --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 20 20 50 50 50 50
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50 50 50 50 50 20 10 10 10 10 10
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50 50 50 50 50 20 10 10 10 10 10
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50 50 50 50 50 50 20 20 20 20 20
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2, 'boss': 1},
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{'battle': 5, 'enemy': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_SIREN_TEMPLATE = []
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MOVABLE_ENEMY_TURN = (2,)
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MAP_HAS_SIREN = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_CHAPTER_SWITCH_20241219 = True
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MAP_HAS_MODE_SWITCH = True
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STAGE_ENTRANCE = ['half', '20240725']
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STAGE_INCREASE_AB = True
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MAP_CLEAR_PERCENTAGE_SHORT = True
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MAP_SIREN_HAS_BOSS_ICON_SMALL = True
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MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 17),
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'width': (1.5, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 17, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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HOMO_EDGE_COLOR_RANGE = (0, 17)
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HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
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MAP_HAS_MOVABLE_NORMAL_ENEMY = True
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MAP_SIREN_MOVE_WAIT = 0.5
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MAP_WALK_USE_CURRENT_FLEET = True
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MAP_SWIPE_MULTIPLY = (1.126, 1.147)
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MAP_SWIPE_MULTIPLY_MINITOUCH = (1.089, 1.109)
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MAP_SWIPE_MULTIPLY_MAATOUCH = (1.057, 1.076)
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class Campaign(CampaignBase):
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MAP = MAP
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ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_4(self):
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return self.clear_boss()
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@ -1,80 +0,0 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from .b1 import Config as ConfigBase
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MAP = CampaignMap('B2')
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MAP.shape = 'K8'
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MAP.camera_data = ['D4', 'D6', 'G4', 'G6']
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MAP.camera_data_spawn_point = ['D4']
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MAP.map_data = """
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-- -- -- -- -- -- -- -- -- ++ --
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-- ++ ++ ++ -- -- -- ++ -- -- ++
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-- ++ ++ ++ -- ME -- ME ME -- --
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-- ++ ++ ++ -- ++ ME -- -- ME --
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-- SP -- SP -- -- -- -- ++ ++ ++
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-- -- __ -- -- Me -- -- -- ME --
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Me -- MS -- Me ++ ++ ME ME -- ++
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-- MS MB MS -- ++ ++ -- -- ++ --
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"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 20 50 50 50 50 50 50
|
||||
10 10 10 10 10 20 50 50 50 50 50
|
||||
20 10 10 10 20 20 50 50 50 50 50
|
||||
20 20 20 20 20 50 50 50 50 50 50
|
||||
20 20 20 20 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.119, 1.140)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.082, 1.102)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.050, 1.069)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1,106 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .b1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('B3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D3', 'D7', 'E3', 'E7']
|
||||
MAP.camera_data_spawn_point = ['E3', 'D3']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- ++ ME ++ ++ ++ ME ++ --
|
||||
++ Me -- ++ ++ ++ -- Me --
|
||||
ME -- -- ++ ++ ++ -- -- ++
|
||||
-- -- -- SP -- SP -- -- --
|
||||
-- ME -- -- __ -- -- ME ++
|
||||
ME ++ ME -- MS -- ME ++ ++
|
||||
-- ++ -- MS -- MS -- ++ ++
|
||||
++ -- Me -- MB -- Me -- --
|
||||
-- -- -- ++ -- ++ -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 20 10 10 10 10 10 50 50
|
||||
50 30 20 10 10 10 20 30 50
|
||||
50 50 30 20 25 20 30 50 50
|
||||
50 50 50 25 25 25 50 50 50
|
||||
50 50 50 50 30 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENEMY_TEMPLATE = []
|
||||
MAP_SWIPE_MULTIPLY = (1.100, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.064, 1.084)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.033, 1.052)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_function(self):
|
||||
# soo many enemies coming from 3 sides
|
||||
if self.config.MAP_CLEAR_ALL_THIS_TIME:
|
||||
remain = self.map.select(is_enemy=True)
|
||||
logger.info(f'Enemy remain: {remain}')
|
||||
if remain:
|
||||
if self.fleet_2_protect():
|
||||
return True
|
||||
if not self.map_is_clear_mode:
|
||||
remain = self.map.select(is_enemy=True)
|
||||
logger.info(f'Enemy remain: {remain}')
|
||||
boss = self.map.select(is_boss=True)
|
||||
logger.info(f'Boss appear: {boss}')
|
||||
if not boss:
|
||||
if self.fleet_2_protect():
|
||||
return True
|
||||
|
||||
return super().battle_function()
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1,102 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('C1')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
|
||||
MAP.camera_data_spawn_point = ['D3']
|
||||
MAP.map_data = """
|
||||
-- ++ ++ -- -- -- -- -- --
|
||||
-- SP ++ Me -- Me -- ME --
|
||||
SP -- -- -- -- ++ -- -- ++
|
||||
-- -- MS -- Me ++ ME -- --
|
||||
++ MS -- -- -- -- -- ME --
|
||||
++ -- __ ++ -- ME -- ME --
|
||||
MB -- ME -- -- ++ ++ -- ++
|
||||
-- ME -- ME -- ++ ++ -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
10 10 50 50 50 50 50 50 50
|
||||
10 10 20 25 50 50 50 50 50
|
||||
10 20 25 50 50 50 50 50 50
|
||||
50 25 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
STAGE_INCREASE_AB = True
|
||||
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (120, 255 - 17),
|
||||
'width': (1.5, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
|
||||
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
|
||||
MAP_SIREN_MOVE_WAIT = 0.5
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.259, 1.283)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.218, 1.240)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.182, 1.204)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
@ -1,79 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C2')
|
||||
MAP.shape = 'I8'
|
||||
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
|
||||
MAP.camera_data_spawn_point = ['E3', 'D3']
|
||||
MAP.map_data = """
|
||||
++ -- ++ ++ ++ -- -- -- --
|
||||
-- -- SP -- SP -- ++ ++ --
|
||||
-- -- -- -- -- -- Me ++ --
|
||||
-- ++ -- __ -- -- -- Me --
|
||||
-- ++ MS -- MS -- ME -- --
|
||||
-- -- -- MB -- -- -- ME --
|
||||
-- ME ++ ++ ++ ME -- ME --
|
||||
ME -- -- ++ -- -- ME ++ --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
20 10 10 10 10 10 50 50 50
|
||||
50 10 10 10 10 10 20 50 50
|
||||
50 50 10 10 10 20 50 50 50
|
||||
50 50 20 20 20 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.234, 1.257)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_4(self):
|
||||
return self.clear_boss()
|
||||
@ -1,83 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .c1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('C3')
|
||||
MAP.shape = 'I9'
|
||||
MAP.camera_data = ['D5', 'D7', 'F5', 'F7']
|
||||
MAP.camera_data_spawn_point = ['F5', 'D5']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- -- -- ++ ++ ++ -- -- --
|
||||
++ -- -- ++ ++ ++ -- -- --
|
||||
-- ME -- ++ ++ ++ -- ME ++
|
||||
ME -- -- SP -- SP -- -- ME
|
||||
-- Me -- -- __ -- -- -- ME
|
||||
-- ++ Me -- MB -- Me ++ ++
|
||||
-- ++ -- MS -- MS -- ++ ++
|
||||
-- -- ME -- ++ -- ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 25 50 50 50 25 50 50
|
||||
50 25 10 10 10 10 10 25 50
|
||||
50 50 20 10 10 10 20 50 50
|
||||
50 50 25 20 20 20 25 50 50
|
||||
50 50 50 25 25 25 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 1},
|
||||
{'battle': 5, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.084, 1.104)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1,104 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('D1')
|
||||
MAP.shape = 'K8'
|
||||
MAP.camera_data = ['E3', 'E6', 'H3', 'H6']
|
||||
MAP.camera_data_spawn_point = ['H6']
|
||||
MAP.map_data = """
|
||||
-- ++ -- -- -- -- -- -- -- -- --
|
||||
++ -- ME -- ME -- -- ++ ++ ++ --
|
||||
-- ME -- -- ++ ME -- ++ ++ ++ --
|
||||
-- -- ++ -- ME -- -- ++ ++ ++ --
|
||||
-- -- -- -- -- -- -- SP -- SP --
|
||||
-- ME -- ++ -- Me -- -- __ -- --
|
||||
++ -- ME -- ME ++ Me -- MS -- Me
|
||||
-- ++ -- -- -- ++ -- MS MB MS --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 20 20 50 50 50 50
|
||||
50 50 50 50 50 20 10 10 10 10 10
|
||||
50 50 50 50 50 20 10 10 10 10 10
|
||||
50 50 50 50 50 50 20 20 20 20 20
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
MAP_HAS_MODE_SWITCH = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
STAGE_INCREASE_AB = True
|
||||
MAP_CLEAR_PERCENTAGE_SHORT = True
|
||||
|
||||
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (120, 255 - 17),
|
||||
'width': (1.5, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
|
||||
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
|
||||
MAP_SIREN_MOVE_WAIT = 0.5
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.126, 1.147)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.089, 1.109)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.057, 1.076)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1,88 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D2')
|
||||
MAP.shape = 'K8'
|
||||
MAP.camera_data = ['D4', 'D6', 'G4', 'G6']
|
||||
MAP.camera_data_spawn_point = ['D4']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- -- -- ++ --
|
||||
-- ++ ++ ++ -- -- -- ++ -- -- ++
|
||||
-- ++ ++ ++ -- ME -- ME ME -- --
|
||||
-- ++ ++ ++ -- ++ ME -- -- ME --
|
||||
-- SP -- SP -- -- -- -- ++ ++ ++
|
||||
-- -- __ -- -- Me -- -- -- ME --
|
||||
Me -- MS -- Me ++ ++ ME ME -- ++
|
||||
-- MS MB MS -- ++ ++ -- -- ++ --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 20 50 50 50 50 50 50
|
||||
10 10 10 10 10 20 50 50 50 50 50
|
||||
20 10 10 10 20 20 50 50 50 50 50
|
||||
20 20 20 20 20 50 50 50 50 50 50
|
||||
20 20 20 20 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_SWIPE_MULTIPLY = (1.119, 1.140)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.082, 1.102)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.050, 1.069)
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1,119 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
from .d1 import Config as ConfigBase
|
||||
|
||||
MAP = CampaignMap('D3')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['D3', 'D7', 'E3', 'E7']
|
||||
MAP.camera_data_spawn_point = ['E3', 'D3']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- ++ ME ++ ++ ++ ME ++ --
|
||||
++ Me -- ++ ++ ++ -- Me --
|
||||
ME -- -- ++ ++ ++ -- -- ++
|
||||
-- -- -- SP -- SP -- -- --
|
||||
-- ME -- -- __ -- -- ME ++
|
||||
ME ++ ME -- MS -- ME ++ ++
|
||||
-- ++ -- MS -- MS -- ++ ++
|
||||
++ -- Me -- MB -- Me -- --
|
||||
-- -- -- ++ -- ++ -- -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 20 10 10 10 10 10 50 50
|
||||
50 30 20 10 10 10 20 30 50
|
||||
50 50 30 20 25 20 30 50 50
|
||||
50 50 50 25 25 25 50 50 50
|
||||
50 50 50 50 30 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 2, 'siren': 2},
|
||||
{'battle': 1, 'enemy': 1},
|
||||
{'battle': 2, 'enemy': 2, 'siren': 1},
|
||||
{'battle': 3, 'enemy': 1},
|
||||
{'battle': 4, 'enemy': 2},
|
||||
{'battle': 5, 'enemy': 1},
|
||||
{'battle': 6, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config(ConfigBase):
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = []
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = True
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = True
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_ENEMY_TEMPLATE = []
|
||||
MAP_SWIPE_MULTIPLY = (1.100, 1.121)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.064, 1.084)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.033, 1.052)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_function(self):
|
||||
# soo many enemies coming from 3 sides
|
||||
if self.config.MAP_CLEAR_ALL_THIS_TIME:
|
||||
remain = self.map.select(is_enemy=True)
|
||||
logger.info(f'Enemy remain: {remain}')
|
||||
if remain:
|
||||
if self.fleet_2_protect():
|
||||
return True
|
||||
elif self.clear_any_enemy(sort=('weight', 'cost_2', 'cost_1')):
|
||||
return True
|
||||
if not self.map_is_clear_mode:
|
||||
remain = self.map.select(is_enemy=True)
|
||||
logger.info(f'Enemy remain: {remain}')
|
||||
boss = self.map.select(is_boss=True)
|
||||
logger.info(f'Boss appear: {boss}')
|
||||
if not boss:
|
||||
if self.fleet_2_protect():
|
||||
return True
|
||||
elif self.clear_any_enemy(sort=('weight', 'cost_2', 'cost_1')):
|
||||
return True
|
||||
|
||||
return super().battle_function()
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_6(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1,121 +0,0 @@
|
||||
from module.campaign.campaign_base import CampaignBase
|
||||
from module.map.map_base import CampaignMap
|
||||
from module.map.map_grids import SelectedGrids, RoadGrids
|
||||
from module.logger import logger
|
||||
|
||||
MAP = CampaignMap('SP')
|
||||
MAP.shape = 'I10'
|
||||
MAP.camera_data = ['E6', 'E8']
|
||||
MAP.camera_data_spawn_point = ['E8']
|
||||
MAP.map_data = """
|
||||
-- -- -- -- -- -- -- -- --
|
||||
-- ++ -- ++ ++ ++ -- ++ --
|
||||
++ -- -- ++ ++ ++ -- -- --
|
||||
-- -- -- ++ ++ ++ -- -- ++
|
||||
-- -- ME -- MB -- ME -- --
|
||||
-- ME -- MS -- MS -- ME ++
|
||||
-- ++ ME -- MS -- ME ++ ++
|
||||
-- ++ -- -- __ -- -- ++ ++
|
||||
++ ME -- SP -- SP -- ME --
|
||||
-- -- ME ++ ++ ++ ME -- --
|
||||
"""
|
||||
MAP.weight_data = """
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
50 50 50 50 50 50 50 50 50
|
||||
"""
|
||||
MAP.spawn_data = [
|
||||
{'battle': 0, 'enemy': 10, 'siren': 3},
|
||||
{'battle': 1},
|
||||
{'battle': 2},
|
||||
{'battle': 3},
|
||||
{'battle': 4},
|
||||
{'battle': 5},
|
||||
{'battle': 6},
|
||||
{'battle': 7, 'boss': 1},
|
||||
]
|
||||
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
|
||||
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
|
||||
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
|
||||
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
|
||||
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
|
||||
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
|
||||
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
|
||||
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
|
||||
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
|
||||
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
|
||||
= MAP.flatten()
|
||||
|
||||
|
||||
class Config:
|
||||
# ===== Start of generated config =====
|
||||
MAP_SIREN_TEMPLATE = ['RoyalOak', 'Victorious']
|
||||
MOVABLE_ENEMY_TURN = (2,)
|
||||
MAP_HAS_SIREN = True
|
||||
MAP_HAS_MOVABLE_ENEMY = False
|
||||
MAP_HAS_MAP_STORY = False
|
||||
MAP_HAS_FLEET_STEP = False
|
||||
MAP_HAS_AMBUSH = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
STAR_REQUIRE_1 = 0
|
||||
STAR_REQUIRE_2 = 0
|
||||
STAR_REQUIRE_3 = 0
|
||||
# ===== End of generated config =====
|
||||
|
||||
MAP_CHAPTER_SWITCH_20241219 = True
|
||||
STAGE_ENTRANCE = ['half', '20240725']
|
||||
MAP_IS_ONE_TIME_STAGE = True
|
||||
|
||||
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
|
||||
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (120, 255 - 17),
|
||||
'width': (1.5, 10),
|
||||
'prominence': 10,
|
||||
'distance': 35,
|
||||
}
|
||||
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
||||
'height': (255 - 17, 255),
|
||||
'prominence': 10,
|
||||
'distance': 50,
|
||||
'wlen': 1000
|
||||
}
|
||||
HOMO_STORAGE = ((9, 6), [(205.118, 96.796), (1192.803, 96.796), (71.385, 634.321), (1407.083, 634.321)])
|
||||
HOMO_EDGE_COLOR_RANGE = (0, 17)
|
||||
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
|
||||
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
|
||||
MAP_SIREN_MOVE_WAIT = 0.5
|
||||
MAP_WALK_USE_CURRENT_FLEET = True
|
||||
MAP_SWIPE_MULTIPLY = (1.014, 1.033)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.981, 0.999)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.952, 0.970)
|
||||
|
||||
|
||||
class Campaign(CampaignBase):
|
||||
MAP = MAP
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
|
||||
|
||||
def battle_0(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_5(self):
|
||||
if self.clear_siren():
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
|
||||
|
||||
def battle_7(self):
|
||||
return self.fleet_boss.clear_boss()
|
||||
@ -1925,25 +1925,25 @@
|
||||
"type": "select",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"display": "hide",
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -2335,24 +2335,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -2739,24 +2739,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -4509,24 +4509,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -4930,24 +4930,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -5351,24 +5351,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -5772,24 +5772,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
@ -6183,24 +6183,24 @@
|
||||
"type": "state",
|
||||
"value": "campaign_main",
|
||||
"option": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_cn": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_en": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_jp": [
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn"
|
||||
],
|
||||
"option_tw": [
|
||||
"event_20251023_cn"
|
||||
],
|
||||
"option_bold": [
|
||||
"event_20251023_cn",
|
||||
"event_20251218_cn"
|
||||
"event_20230914_cn",
|
||||
"event_20251023_cn"
|
||||
]
|
||||
},
|
||||
"Mode": {
|
||||
|
||||
@ -781,7 +781,6 @@
|
||||
"event_20250814_cn": "Secrets of the Abyss",
|
||||
"event_20250912_cn": "A Dance for Amahara Above",
|
||||
"event_20251023_cn": "Tempesta and Islas de Libertád",
|
||||
"event_20251218_cn": "A Note Through the Firmament",
|
||||
"raid_20200624": "Air Raid Drills with Essex Rerun",
|
||||
"raid_20210708": "Cross Wave rerun",
|
||||
"raid_20220127": "Mystery Investigation",
|
||||
|
||||
@ -781,7 +781,6 @@
|
||||
"event_20250814_cn": "淵層界の秘密",
|
||||
"event_20250912_cn": "アマハラに舞い奉れ",
|
||||
"event_20251023_cn": "テンペスタと自由群島",
|
||||
"event_20251218_cn": "天穹に響く音謡",
|
||||
"raid_20200624": "特別演習超空強襲波(復刻)",
|
||||
"raid_20210708": "交錯する新たな波 (復刻)",
|
||||
"raid_20220127": "秘密事件調査",
|
||||
|
||||
@ -781,7 +781,6 @@
|
||||
"event_20250814_cn": "奇渊下的秘密",
|
||||
"event_20250912_cn": "起舞于天原之上",
|
||||
"event_20251023_cn": "飓风与自由群岛",
|
||||
"event_20251218_cn": "响彻于天穹之音",
|
||||
"raid_20200624": "复刻特别演习埃塞克斯级",
|
||||
"raid_20210708": "复刻穿越彼方的水线",
|
||||
"raid_20220127": "演习神秘事件调查",
|
||||
|
||||
@ -781,7 +781,6 @@
|
||||
"event_20250814_cn": "奇淵下的秘密",
|
||||
"event_20250912_cn": "起舞於天原之上",
|
||||
"event_20251023_cn": "颶風與自由群島",
|
||||
"event_20251218_cn": "A Note Through the Firmament",
|
||||
"raid_20200624": "特別演習埃塞克斯級(復刻)",
|
||||
"raid_20210708": "復刻穿越彼方的水線",
|
||||
"raid_20220127": "演習神秘事件調查",
|
||||
|
||||
Loading…
Reference in New Issue
Block a user