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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-09 16:19:03 +08:00

Revert "Upd: clear mode for event_20251218_cn"

This reverts commit 5129f239f6.
This commit is contained in:
sui-feng-cb 2025-12-21 01:25:27 +08:00
parent da9dd91bf8
commit 0d10800029
19 changed files with 56 additions and 1310 deletions

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@ -272,4 +272,3 @@ To add a new event, add a new row in here, and run `python -m module.config.conf
| 20251120 | coalition 20251120 | DATE A LANE | DATE A LANE | DATE A LANE | DATE A LANE | - |
| 20251127 | coalition 20251120 | DATE A LANE | - | - | - | DATE A LANE |
| 20251211 | event 20251023 cn | Tempesta and Islas de Libertád | - | - | - | 颶風與自由群島 |
| 20251218 | event 20251218 cn | A Note Through the Firmament | 响彻于天穹之音 | A Note Through the Firmament | 天穹に響く音謡 | - |

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@ -1,102 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('A1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E4', 'E6']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ ++ -- -- -- -- -- --
-- SP ++ Me -- Me -- ME --
SP -- -- -- -- ++ -- -- ++
-- -- MS -- Me ++ ME -- --
++ MS -- -- -- -- -- ME --
++ -- __ ++ -- ME -- ME --
MB -- ME -- -- ++ ++ -- ++
-- ME -- ME -- ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
10 10 50 50 50 50 50 50 50
10 10 20 25 50 50 50 50 50
10 20 25 50 50 50 50 50 50
50 25 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1, 'boss': 1},
{'battle': 4, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.259, 1.283)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.218, 1.240)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.182, 1.204)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
return self.clear_boss()

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@ -1,79 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A2')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
++ -- ++ ++ ++ -- -- -- --
-- -- SP -- SP -- ++ ++ --
-- -- -- -- -- -- Me ++ --
-- ++ -- __ -- -- -- Me --
-- ++ MS -- MS -- ME -- --
-- -- -- MB -- -- -- ME --
-- ME ++ ++ ++ ME -- ME --
ME -- -- ++ -- -- ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
20 10 10 10 10 10 50 50 50
50 10 10 10 10 10 20 50 50
50 50 10 10 10 20 50 50 50
50 50 20 20 20 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.234, 1.257)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -1,82 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .a1 import Config as ConfigBase
MAP = CampaignMap('A3')
MAP.shape = 'I9'
MAP.camera_data = ['D5', 'D7', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F5', 'D5']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- -- -- ++ ++ ++ -- -- --
++ -- -- ++ ++ ++ -- -- --
-- ME -- ++ ++ ++ -- ME ++
ME -- -- SP -- SP -- -- ME
-- Me -- -- __ -- -- -- ME
-- ++ Me -- MB -- Me ++ ++
-- ++ -- MS -- MS -- ++ ++
-- -- ME -- ++ -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 25 50 50 50 25 50 50
50 25 10 10 10 10 10 25 50
50 50 20 10 10 10 20 50 50
50 50 25 20 20 20 25 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.084, 1.104)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -1,104 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('B1')
MAP.shape = 'K8'
MAP.camera_data = ['E3', 'E6', 'H3', 'H6']
MAP.camera_data_spawn_point = ['H6']
MAP.map_data = """
-- ++ -- -- -- -- -- -- -- -- --
++ -- ME -- ME -- -- ++ ++ ++ --
-- ME -- -- ++ ME -- ++ ++ ++ --
-- -- ++ -- ME -- -- ++ ++ ++ --
-- -- -- -- -- -- -- SP -- SP --
-- ME -- ++ -- Me -- -- __ -- --
++ -- ME -- ME ++ Me -- MS -- Me
-- ++ -- -- -- ++ -- MS MB MS --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 20 20 50 50 50 50
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 50 20 20 20 20 20
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2, 'boss': 1},
{'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_CLEAR_PERCENTAGE_SHORT = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.126, 1.147)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.089, 1.109)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.057, 1.076)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -1,80 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B2')
MAP.shape = 'K8'
MAP.camera_data = ['D4', 'D6', 'G4', 'G6']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- ++ --
-- ++ ++ ++ -- -- -- ++ -- -- ++
-- ++ ++ ++ -- ME -- ME ME -- --
-- ++ ++ ++ -- ++ ME -- -- ME --
-- SP -- SP -- -- -- -- ++ ++ ++
-- -- __ -- -- Me -- -- -- ME --
Me -- MS -- Me ++ ++ ME ME -- ++
-- MS MB MS -- ++ ++ -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 20 50 50 50 50 50 50
10 10 10 10 10 20 50 50 50 50 50
20 10 10 10 20 20 50 50 50 50 50
20 20 20 20 20 50 50 50 50 50 50
20 20 20 20 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 1},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.119, 1.140)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.082, 1.102)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.050, 1.069)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -1,106 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .b1 import Config as ConfigBase
MAP = CampaignMap('B3')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D7', 'E3', 'E7']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ ME ++ ++ ++ ME ++ --
++ Me -- ++ ++ ++ -- Me --
ME -- -- ++ ++ ++ -- -- ++
-- -- -- SP -- SP -- -- --
-- ME -- -- __ -- -- ME ++
ME ++ ME -- MS -- ME ++ ++
-- ++ -- MS -- MS -- ++ ++
++ -- Me -- MB -- Me -- --
-- -- -- ++ -- ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 20 10 10 10 10 10 50 50
50 30 20 10 10 10 20 30 50
50 50 30 20 25 20 30 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 30 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_ENEMY_TEMPLATE = []
MAP_SWIPE_MULTIPLY = (1.100, 1.121)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.064, 1.084)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.033, 1.052)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_function(self):
# soo many enemies coming from 3 sides
if self.config.MAP_CLEAR_ALL_THIS_TIME:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
if remain:
if self.fleet_2_protect():
return True
if not self.map_is_clear_mode:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
boss = self.map.select(is_boss=True)
logger.info(f'Boss appear: {boss}')
if not boss:
if self.fleet_2_protect():
return True
return super().battle_function()
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -1,102 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('C1')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['D3']
MAP.map_data = """
-- ++ ++ -- -- -- -- -- --
-- SP ++ Me -- Me -- ME --
SP -- -- -- -- ++ -- -- ++
-- -- MS -- Me ++ ME -- --
++ MS -- -- -- -- -- ME --
++ -- __ ++ -- ME -- ME --
MB -- ME -- -- ++ ++ -- ++
-- ME -- ME -- ++ ++ -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
10 10 50 50 50 50 50 50 50
10 10 20 25 50 50 50 50 50
10 20 25 50 50 50 50 50 50
50 25 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.259, 1.283)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.218, 1.240)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.182, 1.204)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -1,79 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C2')
MAP.shape = 'I8'
MAP.camera_data = ['D3', 'D6', 'E3', 'E6']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
++ -- ++ ++ ++ -- -- -- --
-- -- SP -- SP -- ++ ++ --
-- -- -- -- -- -- Me ++ --
-- ++ -- __ -- -- -- Me --
-- ++ MS -- MS -- ME -- --
-- -- -- MB -- -- -- ME --
-- ME ++ ++ ++ ME -- ME --
ME -- -- ++ -- -- ME ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
20 10 10 10 10 10 50 50 50
50 10 10 10 10 10 20 50 50
50 50 10 10 10 20 50 50 50
50 50 20 20 20 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.234, 1.257)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.193, 1.215)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.158, 1.179)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_4(self):
return self.clear_boss()

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@ -1,83 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase
MAP = CampaignMap('C3')
MAP.shape = 'I9'
MAP.camera_data = ['D5', 'D7', 'F5', 'F7']
MAP.camera_data_spawn_point = ['F5', 'D5']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- -- -- ++ ++ ++ -- -- --
++ -- -- ++ ++ ++ -- -- --
-- ME -- ++ ++ ++ -- ME ++
ME -- -- SP -- SP -- -- ME
-- Me -- -- __ -- -- -- ME
-- ++ Me -- MB -- Me ++ ++
-- ++ -- MS -- MS -- ++ ++
-- -- ME -- ++ -- ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 25 50 50 50 25 50 50
50 25 10 10 10 10 10 25 50
50 50 20 10 10 10 20 50 50
50 50 25 20 20 20 25 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.084, 1.104)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.048, 1.067)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.017, 1.036)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -1,104 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('D1')
MAP.shape = 'K8'
MAP.camera_data = ['E3', 'E6', 'H3', 'H6']
MAP.camera_data_spawn_point = ['H6']
MAP.map_data = """
-- ++ -- -- -- -- -- -- -- -- --
++ -- ME -- ME -- -- ++ ++ ++ --
-- ME -- -- ++ ME -- ++ ++ ++ --
-- -- ++ -- ME -- -- ++ ++ ++ --
-- -- -- -- -- -- -- SP -- SP --
-- ME -- ++ -- Me -- -- __ -- --
++ -- ME -- ME ++ Me -- MS -- Me
-- ++ -- -- -- ++ -- MS MB MS --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 20 20 50 50 50 50
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 20 10 10 10 10 10
50 50 50 50 50 50 20 20 20 20 20
50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
MAP_HAS_MODE_SWITCH = True
STAGE_ENTRANCE = ['half', '20240725']
STAGE_INCREASE_AB = True
MAP_CLEAR_PERCENTAGE_SHORT = True
MAP_SIREN_HAS_BOSS_ICON_SMALL = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.126, 1.147)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.089, 1.109)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.057, 1.076)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_5(self):
return self.fleet_boss.clear_boss()

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@ -1,88 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D2')
MAP.shape = 'K8'
MAP.camera_data = ['D4', 'D6', 'G4', 'G6']
MAP.camera_data_spawn_point = ['D4']
MAP.map_data = """
-- -- -- -- -- -- -- -- -- ++ --
-- ++ ++ ++ -- -- -- ++ -- -- ++
-- ++ ++ ++ -- ME -- ME ME -- --
-- ++ ++ ++ -- ++ ME -- -- ME --
-- SP -- SP -- -- -- -- ++ ++ ++
-- -- __ -- -- Me -- -- -- ME --
Me -- MS -- Me ++ ++ ME ME -- ++
-- MS MB MS -- ++ ++ -- -- ++ --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 20 50 50 50 50 50 50
10 10 10 10 10 20 50 50 50 50 50
20 10 10 10 20 20 50 50 50 50 50
20 20 20 20 20 50 50 50 50 50 50
20 20 20 20 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_SWIPE_MULTIPLY = (1.119, 1.140)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.082, 1.102)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.050, 1.069)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

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@ -1,119 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase
MAP = CampaignMap('D3')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D7', 'E3', 'E7']
MAP.camera_data_spawn_point = ['E3', 'D3']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ ME ++ ++ ++ ME ++ --
++ Me -- ++ ++ ++ -- Me --
ME -- -- ++ ++ ++ -- -- ++
-- -- -- SP -- SP -- -- --
-- ME -- -- __ -- -- ME ++
ME ++ ME -- MS -- ME ++ ++
-- ++ -- MS -- MS -- ++ ++
++ -- Me -- MB -- Me -- --
-- -- -- ++ -- ++ -- -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 20 10 10 10 10 10 50 50
50 30 20 10 10 10 20 30 50
50 50 30 20 25 20 30 50 50
50 50 50 25 25 25 50 50 50
50 50 50 50 30 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'siren': 1},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 2},
{'battle': 5, 'enemy': 1},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config(ConfigBase):
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = []
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
# ===== End of generated config =====
MAP_ENEMY_TEMPLATE = []
MAP_SWIPE_MULTIPLY = (1.100, 1.121)
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.064, 1.084)
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.033, 1.052)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_function(self):
# soo many enemies coming from 3 sides
if self.config.MAP_CLEAR_ALL_THIS_TIME:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
if remain:
if self.fleet_2_protect():
return True
elif self.clear_any_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
if not self.map_is_clear_mode:
remain = self.map.select(is_enemy=True)
logger.info(f'Enemy remain: {remain}')
boss = self.map.select(is_boss=True)
logger.info(f'Boss appear: {boss}')
if not boss:
if self.fleet_2_protect():
return True
elif self.clear_any_enemy(sort=('weight', 'cost_2', 'cost_1')):
return True
return super().battle_function()
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_6(self):
return self.fleet_boss.clear_boss()

View File

@ -1,121 +0,0 @@
from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('SP')
MAP.shape = 'I10'
MAP.camera_data = ['E6', 'E8']
MAP.camera_data_spawn_point = ['E8']
MAP.map_data = """
-- -- -- -- -- -- -- -- --
-- ++ -- ++ ++ ++ -- ++ --
++ -- -- ++ ++ ++ -- -- --
-- -- -- ++ ++ ++ -- -- ++
-- -- ME -- MB -- ME -- --
-- ME -- MS -- MS -- ME ++
-- ++ ME -- MS -- ME ++ ++
-- ++ -- -- __ -- -- ++ ++
++ ME -- SP -- SP -- ME --
-- -- ME ++ ++ ++ ME -- --
"""
MAP.weight_data = """
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
{'battle': 0, 'enemy': 10, 'siren': 3},
{'battle': 1},
{'battle': 2},
{'battle': 3},
{'battle': 4},
{'battle': 5},
{'battle': 6},
{'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
= MAP.flatten()
class Config:
# ===== Start of generated config =====
MAP_SIREN_TEMPLATE = ['RoyalOak', 'Victorious']
MOVABLE_ENEMY_TURN = (2,)
MAP_HAS_SIREN = True
MAP_HAS_MOVABLE_ENEMY = False
MAP_HAS_MAP_STORY = False
MAP_HAS_FLEET_STEP = False
MAP_HAS_AMBUSH = False
MAP_HAS_MYSTERY = False
STAR_REQUIRE_1 = 0
STAR_REQUIRE_2 = 0
STAR_REQUIRE_3 = 0
# ===== End of generated config =====
MAP_CHAPTER_SWITCH_20241219 = True
STAGE_ENTRANCE = ['half', '20240725']
MAP_IS_ONE_TIME_STAGE = True
MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 17),
'width': (1.5, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 17, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
HOMO_STORAGE = ((9, 6), [(205.118, 96.796), (1192.803, 96.796), (71.385, 634.321), (1407.083, 634.321)])
HOMO_EDGE_COLOR_RANGE = (0, 17)
HOMO_EDGE_HOUGHLINES_THRESHOLD = 210
MAP_HAS_MOVABLE_NORMAL_ENEMY = True
MAP_SIREN_MOVE_WAIT = 0.5
MAP_WALK_USE_CURRENT_FLEET = True
MAP_SWIPE_MULTIPLY = (1.014, 1.033)
MAP_SWIPE_MULTIPLY_MINITOUCH = (0.981, 0.999)
MAP_SWIPE_MULTIPLY_MAATOUCH = (0.952, 0.970)
class Campaign(CampaignBase):
MAP = MAP
ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
def battle_0(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
return True
return self.battle_default()
def battle_5(self):
if self.clear_siren():
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_7(self):
return self.fleet_boss.clear_boss()

View File

@ -1925,25 +1925,25 @@
"type": "select",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"display": "hide",
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -2335,24 +2335,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -2739,24 +2739,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -4509,24 +4509,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -4930,24 +4930,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -5351,24 +5351,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -5772,24 +5772,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {
@ -6183,24 +6183,24 @@
"type": "state",
"value": "campaign_main",
"option": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
],
"option_cn": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_en": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_jp": [
"event_20251218_cn"
"event_20230914_cn"
],
"option_tw": [
"event_20251023_cn"
],
"option_bold": [
"event_20251023_cn",
"event_20251218_cn"
"event_20230914_cn",
"event_20251023_cn"
]
},
"Mode": {

View File

@ -781,7 +781,6 @@
"event_20250814_cn": "Secrets of the Abyss",
"event_20250912_cn": "A Dance for Amahara Above",
"event_20251023_cn": "Tempesta and Islas de Libertád",
"event_20251218_cn": "A Note Through the Firmament",
"raid_20200624": "Air Raid Drills with Essex Rerun",
"raid_20210708": "Cross Wave rerun",
"raid_20220127": "Mystery Investigation",

View File

@ -781,7 +781,6 @@
"event_20250814_cn": "淵層界の秘密",
"event_20250912_cn": "アマハラに舞い奉れ",
"event_20251023_cn": "テンペスタと自由群島",
"event_20251218_cn": "天穹に響く音謡",
"raid_20200624": "特別演習超空強襲波(復刻)",
"raid_20210708": "交錯する新たな波 (復刻)",
"raid_20220127": "秘密事件調査",

View File

@ -781,7 +781,6 @@
"event_20250814_cn": "奇渊下的秘密",
"event_20250912_cn": "起舞于天原之上",
"event_20251023_cn": "飓风与自由群岛",
"event_20251218_cn": "响彻于天穹之音",
"raid_20200624": "复刻特别演习埃塞克斯级",
"raid_20210708": "复刻穿越彼方的水线",
"raid_20220127": "演习神秘事件调查",

View File

@ -781,7 +781,6 @@
"event_20250814_cn": "奇淵下的秘密",
"event_20250912_cn": "起舞於天原之上",
"event_20251023_cn": "颶風與自由群島",
"event_20251218_cn": "A Note Through the Firmament",
"raid_20200624": "特別演習埃塞克斯級(復刻)",
"raid_20210708": "復刻穿越彼方的水線",
"raid_20220127": "演習神秘事件調查",