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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-03-28 05:29:42 +08:00

Opt: campaign_16_main clear mode battle function using mob move

This commit is contained in:
guoh064
2026-03-23 11:21:23 +08:00
committed by sui-feng-cb
parent 9ebf8d7d06
commit 0ca7a52bcd
4 changed files with 95 additions and 43 deletions

View File

@@ -205,3 +205,4 @@ class CampaignBase(CampaignBase_):
self._mob_move_info_change(location, target)
self.find_path_initial()
self.map.show()
return True

View File

@@ -21,8 +21,8 @@ MAP.map_data = """
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 40 40 40 40 50 50 50 50 50
50 50 50 50 50 40 40 40 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
"""
@@ -48,7 +48,7 @@ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
= MAP.flatten()
road_main = RoadGrids([C3, D3, F3, G4, H4])
road_main = RoadGrids([G4, H4])
class Config(ConfigBase):
@@ -59,25 +59,36 @@ class Config(ConfigBase):
class Campaign(CampaignBase):
MAP = MAP
use_single_fleet = False
def map_init(self, map_):
super().map_init(map_)
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
def battle_0(self):
self.clear_chosen_enemy(C3)
return True
if self.map_has_mob_move:
if self.mob_move(C3, C2):
return self.clear_chosen_enemy(D6)
self.map_has_mob_move = False
return self.clear_chosen_enemy(C3)
def battle_1(self):
if self.map_has_mob_move:
self.mob_move(E6, E5)
if not self.use_single_fleet:
self.fleet_boss.goto(F4)
self.fleet_ensure(index=3 - self.fleet_boss_index)
return self.clear_chosen_enemy(G4)
if self.use_support_fleet and not self.map_is_clear_mode:
self.goto(C3)
self.air_strike(E3)
self.clear_chosen_enemy(D3)
return True
return self.clear_chosen_enemy(D3)
def battle_2(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
return self.clear_chosen_enemy(F3)
def battle_3(self):
boss = self.map.select(is_boss=True)
@@ -91,8 +102,6 @@ class Campaign(CampaignBase):
return self.fleet_boss.clear_boss()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
if self.clear_any_enemy(genre=("Light",), strongest=True):
return True
return self.battle_default()

View File

@@ -23,9 +23,9 @@ MAP.map_data = """
MAP.weight_data = """
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 40 50 50 50
50 50 50 50 50 40 40 40 50 50 50
50 50 50 50 50 40 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
50 50 50 50 50 50 50 50 50 50 50
@@ -57,51 +57,93 @@ class Config(ConfigBase):
class Campaign(CampaignBase):
MAP = MAP
F5_is_moved = False
use_single_fleet = False
def map_init(self, map_):
super().map_init(map_)
self.F5_is_moved = False
self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
def battle_0(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
if self.map_has_mob_move and not self.use_single_fleet:
if self.mob_move(D7, D8):
self.fleet_boss.goto(J1)
self.fleet_ensure(index=3 - self.fleet_boss_index)
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
self.map_has_mob_move = False
return self.clear_chosen_enemy(D5)
def battle_1(self):
if not self.map_has_mob_move:
return self.clear_chosen_enemy(F5)
if not self.use_single_fleet:
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
grids = SelectedGrids([H6, I5])
grid = grids.delete(grids.select(enemy_genre='Main')).first_or_none()
if grid is not None and self.mob_move(F5, F6):
self.F5_is_moved = True
return self.clear_chosen_enemy(grid)
self.F5_is_moved = False
return self.clear_chosen_enemy(F5)
def battle_2(self):
if self.use_support_fleet and not self.map_is_clear_mode:
self.goto(B3)
self.air_strike(B1)
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if not self.map_has_mob_move or self.use_single_fleet:
return self.clear_chosen_enemy(G4)
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
def battle_3(self):
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
if not self.map_has_mob_move:
return self.clear_chosen_enemy(H3)
if not self.use_single_fleet:
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()
if self.F5_is_moved:
if I6.enemy_genre == "Main" and self.mob_move(I6, I7):
return self.clear_any_enemy(genre=("Light",), strongest=True)
return self.clear_chosen_enemy(I6)
self.mob_move(H3, I3)
self.mob_move(I3, I2)
return self.clear_any_enemy(genre=("Light",), strongest=True)
def battle_4(self):
if self.map_is_clear_mode:
return self.fleet_boss.clear_boss()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_main])
if self.use_support_fleet and not self.map_is_clear_mode:
if self.use_support_fleet:
# at this stage the most right zone should be accessible
self.goto(J6)
self.air_strike(I8)
return self.fleet_boss.clear_boss()
if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
return True
return self.battle_default()

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@@ -6,7 +6,7 @@ from module.handler.strategy import AIR_STRIKE_OFFSET
from module.logger import logger
from module.map.utils import location_ensure
from .campaign_support_fleet import CampaignBase as CampaignBase_
from .campaign_15_base import CampaignBase as CampaignBase_
class Config: