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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-28 05:29:42 +08:00
Opt: campaign_16_main clear mode battle function using mob move
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@@ -205,3 +205,4 @@ class CampaignBase(CampaignBase_):
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self._mob_move_info_change(location, target)
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self.find_path_initial()
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self.map.show()
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return True
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@@ -21,8 +21,8 @@ MAP.map_data = """
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MAP.weight_data = """
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"""
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@@ -48,7 +48,7 @@ A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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= MAP.flatten()
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road_main = RoadGrids([C3, D3, F3, G4, H4])
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road_main = RoadGrids([G4, H4])
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class Config(ConfigBase):
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@@ -59,25 +59,36 @@ class Config(ConfigBase):
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class Campaign(CampaignBase):
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MAP = MAP
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use_single_fleet = False
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def map_init(self, map_):
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super().map_init(map_)
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self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
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self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
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def battle_0(self):
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self.clear_chosen_enemy(C3)
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return True
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if self.map_has_mob_move:
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if self.mob_move(C3, C2):
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return self.clear_chosen_enemy(D6)
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self.map_has_mob_move = False
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return self.clear_chosen_enemy(C3)
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def battle_1(self):
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if self.map_has_mob_move:
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self.mob_move(E6, E5)
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if not self.use_single_fleet:
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self.fleet_boss.goto(F4)
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self.fleet_ensure(index=3 - self.fleet_boss_index)
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return self.clear_chosen_enemy(G4)
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if self.use_support_fleet and not self.map_is_clear_mode:
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self.goto(C3)
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self.air_strike(E3)
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self.clear_chosen_enemy(D3)
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return True
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return self.clear_chosen_enemy(D3)
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def battle_2(self):
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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return self.clear_chosen_enemy(F3)
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def battle_3(self):
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boss = self.map.select(is_boss=True)
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@@ -91,8 +102,6 @@ class Campaign(CampaignBase):
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return self.fleet_boss.clear_boss()
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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if self.clear_any_enemy(genre=("Light",), strongest=True):
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return True
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return self.battle_default()
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@@ -23,9 +23,9 @@ MAP.map_data = """
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MAP.weight_data = """
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@@ -57,51 +57,93 @@ class Config(ConfigBase):
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class Campaign(CampaignBase):
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MAP = MAP
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F5_is_moved = False
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use_single_fleet = False
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def map_init(self, map_):
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super().map_init(map_)
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self.F5_is_moved = False
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self.map_has_mob_move = self.use_support_fleet and self.map_is_clear_mode
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self.use_single_fleet = 'standby' in self.config.Fleet_FleetOrder
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def battle_0(self):
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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if self.map_has_mob_move and not self.use_single_fleet:
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if self.mob_move(D7, D8):
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self.fleet_boss.goto(J1)
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self.fleet_ensure(index=3 - self.fleet_boss_index)
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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self.map_has_mob_move = False
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return self.clear_chosen_enemy(D5)
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def battle_1(self):
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if not self.map_has_mob_move:
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return self.clear_chosen_enemy(F5)
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if not self.use_single_fleet:
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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grids = SelectedGrids([H6, I5])
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grid = grids.delete(grids.select(enemy_genre='Main')).first_or_none()
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if grid is not None and self.mob_move(F5, F6):
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self.F5_is_moved = True
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return self.clear_chosen_enemy(grid)
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self.F5_is_moved = False
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return self.clear_chosen_enemy(F5)
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def battle_2(self):
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if self.use_support_fleet and not self.map_is_clear_mode:
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self.goto(B3)
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self.air_strike(B1)
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if not self.map_has_mob_move or self.use_single_fleet:
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return self.clear_chosen_enemy(G4)
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_3(self):
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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if not self.map_has_mob_move:
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return self.clear_chosen_enemy(H3)
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if not self.use_single_fleet:
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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if self.F5_is_moved:
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if I6.enemy_genre == "Main" and self.mob_move(I6, I7):
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return self.clear_any_enemy(genre=("Light",), strongest=True)
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return self.clear_chosen_enemy(I6)
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self.mob_move(H3, I3)
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self.mob_move(I3, I2)
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return self.clear_any_enemy(genre=("Light",), strongest=True)
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def battle_4(self):
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if self.map_is_clear_mode:
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return self.fleet_boss.clear_boss()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.clear_roadblocks([road_main])
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if self.use_support_fleet and not self.map_is_clear_mode:
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if self.use_support_fleet:
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# at this stage the most right zone should be accessible
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self.goto(J6)
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self.air_strike(I8)
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return self.fleet_boss.clear_boss()
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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@@ -6,7 +6,7 @@ from module.handler.strategy import AIR_STRIKE_OFFSET
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from module.logger import logger
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from module.map.utils import location_ensure
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from .campaign_support_fleet import CampaignBase as CampaignBase_
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from .campaign_15_base import CampaignBase as CampaignBase_
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class Config:
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