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Add: GemsFarming hard mode (#5598)
* Refactor: delete equipment change usage in alas * Refactor: class GemsFarming * Add: assets for equipment code * Add: config for equipment code * Add: class EquipmentCodeHandler * Add: config for equipment code in GemsFarming * Add: GemsFarming equipment change * Add: submarine support for GemsFarming * Add: config for emotion control in GemsFarming * Add: GemsFarming emotion control * Add: assets for hard mode of GemsFarming * Upd: asset FLEET_ENTER and FLEET_ENTER_FLAGSHIP * Add: GemsFarming hard mode * Fix: handle empty fleet in gemsfarming hard mode * Add: check control method before equipment code usage * Opt: use self.device.click for Hierarchy button in fastinput_ime_enable * Chore: abstract set_fastinput_ime method for EquipmentCodeHandler * Opt: use fleet1 emotion to represent attack fleet's emotion and hide fleet2 emotion * Opt: use HardNotSatisfied to delay gemsfarming hard * Opt: put emotion setting of gemsfarming to last
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@@ -148,11 +148,16 @@ class GeneratedConfig:
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C124LargeLeveling_PickupAmmo = 3 # 3, 4, 5
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# Group `GemsFarming`
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GemsFarming_ChangeFlagship = 'ship' # ship, ship_equip
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GemsFarming_CommonCV = 'any' # any, langley, bogue, ranger, hermes
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GemsFarming_ChangeVanguard = 'ship' # disabled, ship
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GemsFarming_ChangeVanguard = 'ship' # disabled, ship, ship_equip
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GemsFarming_CommonDD = 'any' # any, favourite, aulick_or_foote, cassin_or_downes, z20_or_z21
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GemsFarming_CommissionLimit = True
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# Group `EquipmentCode`
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EquipmentCode_ExportToConfig = True
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EquipmentCode_Config = None
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# Group `EventGeneral`
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EventGeneral_PtLimit = 0
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EventGeneral_TimeLimit = datetime.datetime(2020, 1, 1, 0, 0)
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