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mirror of https://github.com/sui-feng-cb/AzurLaneAutoScript1.git synced 2026-07-13 19:05:16 +08:00

Add: GemsFarming hard mode (#5598)

* Refactor: delete equipment change usage in alas

* Refactor: class GemsFarming

* Add: assets for equipment code

* Add: config for equipment code

* Add: class EquipmentCodeHandler

* Add: config for equipment code in GemsFarming

* Add: GemsFarming equipment change

* Add: submarine support for GemsFarming

* Add: config for emotion control in GemsFarming

* Add: GemsFarming emotion control

* Add: assets for hard mode of GemsFarming

* Upd: asset FLEET_ENTER and FLEET_ENTER_FLAGSHIP

* Add: GemsFarming hard mode

* Fix: handle empty fleet in gemsfarming hard mode

* Add: check control method before equipment code usage

* Opt: use self.device.click for Hierarchy button in fastinput_ime_enable

* Chore: abstract set_fastinput_ime method for EquipmentCodeHandler

* Opt: use fleet1 emotion to represent attack fleet's emotion and hide fleet2 emotion

* Opt: use HardNotSatisfied to delay gemsfarming hard

* Opt: put emotion setting of gemsfarming to last
This commit is contained in:
guoh064
2026-07-09 00:43:24 +08:00
committed by GitHub
131 changed files with 1217 additions and 575 deletions

View File

@@ -148,11 +148,16 @@ class GeneratedConfig:
C124LargeLeveling_PickupAmmo = 3 # 3, 4, 5
# Group `GemsFarming`
GemsFarming_ChangeFlagship = 'ship' # ship, ship_equip
GemsFarming_CommonCV = 'any' # any, langley, bogue, ranger, hermes
GemsFarming_ChangeVanguard = 'ship' # disabled, ship
GemsFarming_ChangeVanguard = 'ship' # disabled, ship, ship_equip
GemsFarming_CommonDD = 'any' # any, favourite, aulick_or_foote, cassin_or_downes, z20_or_z21
GemsFarming_CommissionLimit = True
# Group `EquipmentCode`
EquipmentCode_ExportToConfig = True
EquipmentCode_Config = None
# Group `EventGeneral`
EventGeneral_PtLimit = 0
EventGeneral_TimeLimit = datetime.datetime(2020, 1, 1, 0, 0)