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Add: GemsFarming hard mode (#5598)
* Refactor: delete equipment change usage in alas * Refactor: class GemsFarming * Add: assets for equipment code * Add: config for equipment code * Add: class EquipmentCodeHandler * Add: config for equipment code in GemsFarming * Add: GemsFarming equipment change * Add: submarine support for GemsFarming * Add: config for emotion control in GemsFarming * Add: GemsFarming emotion control * Add: assets for hard mode of GemsFarming * Upd: asset FLEET_ENTER and FLEET_ENTER_FLAGSHIP * Add: GemsFarming hard mode * Fix: handle empty fleet in gemsfarming hard mode * Add: check control method before equipment code usage * Opt: use self.device.click for Hierarchy button in fastinput_ime_enable * Chore: abstract set_fastinput_ime method for EquipmentCodeHandler * Opt: use fleet1 emotion to represent attack fleet's emotion and hide fleet2 emotion * Opt: use HardNotSatisfied to delay gemsfarming hard * Opt: put emotion setting of gemsfarming to last
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@@ -266,16 +266,25 @@ C124LargeLeveling:
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value: 3
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option: [ 3, 4, 5 ]
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GemsFarming:
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ChangeFlagship:
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value: ship
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option: [ ship, ship_equip ]
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CommonCV:
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value: any
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option: [ any, langley, bogue, ranger, hermes ]
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ChangeVanguard:
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value: ship
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option: [ disabled, ship ]
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option: [ disabled, ship, ship_equip ]
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CommonDD:
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value: any
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option: [ any, favourite, aulick_or_foote , cassin_or_downes, z20_or_z21 ]
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CommissionLimit: true
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EquipmentCode:
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ExportToConfig: true
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Config:
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type: textarea
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mode: yaml
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value: |-
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# ==================== Event ====================
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