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Add: GemsFarming hard mode (#5598)
* Refactor: delete equipment change usage in alas * Refactor: class GemsFarming * Add: assets for equipment code * Add: config for equipment code * Add: class EquipmentCodeHandler * Add: config for equipment code in GemsFarming * Add: GemsFarming equipment change * Add: submarine support for GemsFarming * Add: config for emotion control in GemsFarming * Add: GemsFarming emotion control * Add: assets for hard mode of GemsFarming * Upd: asset FLEET_ENTER and FLEET_ENTER_FLAGSHIP * Add: GemsFarming hard mode * Fix: handle empty fleet in gemsfarming hard mode * Add: check control method before equipment code usage * Opt: use self.device.click for Hierarchy button in fastinput_ime_enable * Chore: abstract set_fastinput_ime method for EquipmentCodeHandler * Opt: use fleet1 emotion to represent attack fleet's emotion and hide fleet2 emotion * Opt: use HardNotSatisfied to delay gemsfarming hard * Opt: put emotion setting of gemsfarming to last
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@@ -309,11 +309,16 @@
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"ServerUpdate": "00:00"
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},
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"GemsFarming": {
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"ChangeFlagship": "ship",
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"CommonCV": "any",
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"ChangeVanguard": "ship",
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"CommonDD": "any",
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"CommissionLimit": true
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},
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"EquipmentCode": {
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"ExportToConfig": true,
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"Config": "DD: null\nbogue: null\nhermes: null\nlangley: null\nranger: null"
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},
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"Campaign": {
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"Name": "12-4",
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"Event": "campaign_main",
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@@ -343,6 +348,25 @@
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"Fleet2Step": 2,
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"FleetOrder": "fleet1_all_fleet2_standby"
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},
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"Submarine": {
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"Fleet": 0,
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"Mode": "do_not_use",
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"AutoSearchMode": "sub_standby",
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"DistanceToBoss": "use_open_ocean_support"
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},
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"Emotion": {
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"Mode": "calculate_ignore",
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"Fleet1Value": 119,
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"Fleet1Record": "2020-01-01 00:00:00",
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"Fleet1Control": "prevent_red_face",
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"Fleet1Recover": "not_in_dormitory",
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"Fleet1Oath": false,
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"Fleet2Value": 119,
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"Fleet2Record": "2020-01-01 00:00:00",
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"Fleet2Control": "prevent_red_face",
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"Fleet2Recover": "not_in_dormitory",
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"Fleet2Oath": false
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},
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"Storage": {
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"Storage": {}
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}
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