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Fix: Fixup submarine spawn point on init scan (#5117)
If a grid is_submarine, the lower grid may detected as is_fleet, because they have the same ammo icon
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@@ -897,7 +897,7 @@ class Fleet(Camera, AmbushHandler):
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self.lv_get()
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self.ensure_edge_insight(preset=self.map.in_map_swipe_preset_data)
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self.handle_info_bar() # The info_bar which shows "Changed to fleet 2", will block the ammo icon
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self.full_scan(must_scan=self.map.camera_data_spawn_point)
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self.full_scan(must_scan=self.map.camera_data_spawn_point, mode='init')
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self.find_current_fleet()
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self.find_submarine()
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self.find_path_initial()
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