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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-12 17:05:52 +08:00
Add: 适配了第六章
- 修复了两队进图, 只检测到一队时报错的问题 - 修复了碰磁boss刷新点报错的问题 - 修复了踩到弹药时, 下一次走路会超时的问题 - 调整了一些log
This commit is contained in:
76
campaign/campaign_main/campaign_6_1.py
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76
campaign/campaign_main/campaign_6_1.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.shape = 'H5'
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MAP.map_data = '''
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ME MB SP ME -- -- ME MM
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-- ME -- ME -- ME SP ME
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SP -- ME MM ME -- MM --
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++ ++ ME -- -- ME ME ME
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++ ++ MM ME MB ++ -- MB
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'''
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MAP.weight_data = '''
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50 10 10 50 50 50 20 20
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50 50 10 10 50 50 20 20
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50 50 50 10 10 10 10 30
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50 50 20 10 10 50 10 10
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50 50 20 20 10 50 10 10
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2, 'mystery': 1},
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{'battle': 3, 'enemy': 2},
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{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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= MAP.flatten()
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step_on = SelectedGrids([E3, C3, G4, D2])
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road_boss = RoadGrids([C1, C2, [C3, D2], D4, E4, [E3, F4], F3, G3, H3, [G4, H4]])
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road_mystery = RoadGrids([[C4, D5], D4, G2, [G1, H2]])
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class Config:
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SUBMARINE = 0
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MAP_MYSTERY_HAS_CARRIER = True
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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return True
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if self.clear_roadblocks([road_boss]):
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return True
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if self.clear_roadblocks([road_mystery]):
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return True
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self.clear_all_mystery()
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if self.clear_potential_roadblocks([road_boss]):
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return True
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if self.clear_potential_roadblocks([road_mystery]):
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return True
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return self.battle_default()
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def battle_4(self):
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self.clear_all_mystery()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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return self.clear_roadblocks([road_boss])
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return self.fleet_2.clear_boss()
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70
campaign/campaign_main/campaign_6_2.py
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70
campaign/campaign_main/campaign_6_2.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_6_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'H6'
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MAP.camera_data = ['D4', 'E4', 'E2']
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MAP.map_data = '''
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-- -- ME -- ME ++ ++ ++
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SP -- -- ME ME ME SP --
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-- ME -- ++ ++ -- ME --
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-- MM ME MA ++ ME MM ME
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ME ++ ++ -- MB -- ++ MB
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-- MB -- ++ ++ ME MB ME
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'''
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MAP.weight_data = '''
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50 50 50 50 50 50 50 50
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50 50 40 40 40 40 50 50
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50 50 40 40 40 40 40 40
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 20
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1, 'mystery': 1},
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{'battle': 3, 'enemy': 2},
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{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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= MAP.flatten()
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step_on = SelectedGrids([C4, F4, A5, H4, F6])
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road_boss = RoadGrids([B6, A6, A5, A4, B4, C4, D4, D5, E5, F5, F6, F4, G4, H4])
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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return True
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if self.clear_roadblocks([road_boss]):
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return True
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self.clear_all_mystery()
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return self.battle_default()
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def battle_4(self):
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self.clear_all_mystery()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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return self.clear_roadblocks([road_boss])
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return self.fleet_2.clear_boss()
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77
campaign/campaign_main/campaign_6_3.py
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77
campaign/campaign_main/campaign_6_3.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_6_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'H5'
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# WIKI的图有错: https://wiki.biligame.com/blhx/6-3
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# G3是出生点, 假图害人
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MAP.map_data = '''
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MB -- ME SP -- ME ME MM
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ME -- -- ++ ++ -- ME --
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-- -- ME MB ++ ME SP MB
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SP -- ME -- ME -- ME ME
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++ ME -- ME SP ME -- MM
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'''
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MAP.weight_data = '''
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10 10 50 50 50 50 50 10
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50 10 10 10 10 50 50 10
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50 50 10 10 10 20 10 10
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50 50 10 10 10 10 10 30
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50 50 20 20 20 20 10 10
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 1, 'mystery': 1},
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{'battle': 3, 'enemy': 2},
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{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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= MAP.flatten()
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step_on = SelectedGrids([E4, G2, C3, C4, F3])
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road_boss = RoadGrids([
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A1, [B1, A2], B2, [C2, B3], [B3, C3], [B4, C3], [C3, C4], [C4, D3], D4, # A1 - D4
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[G3, H4], [G3, G4], G3, [F3, G4], F4, [E4, F5], [E4, E5], [E4, D5] # H3 - D4
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])
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road_mystery = RoadGrids([[F5, G4], [H4, G5], H2])
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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return True
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if self.clear_roadblocks([road_boss]):
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return True
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if self.clear_roadblocks([road_mystery]):
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return True
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self.clear_all_mystery()
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if self.clear_potential_roadblocks([road_boss]):
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return True
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if self.clear_potential_roadblocks([road_mystery]):
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return True
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return self.battle_default()
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def battle_4(self):
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self.clear_all_mystery()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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return self.clear_roadblocks([road_boss])
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return self.fleet_2.clear_boss()
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76
campaign/campaign_main/campaign_6_4.py
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76
campaign/campaign_main/campaign_6_4.py
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@@ -0,0 +1,76 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_6_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'H6'
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MAP.map_data = '''
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-- ME MB MB -- ME ++ ++
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MB SP ME -- ME MM MA ++
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-- ++ ME -- -- ME SP ME
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ME __ -- ME ME __ ME MB
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-- ME -- MB ++ ME -- ME
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MB ME -- SP -- ME -- --
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'''
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MAP.weight_data = '''
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50 40 40 40 50 50 50 50
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40 40 20 20 20 20 50 50
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10 50 10 10 10 10 10 20
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10 10 10 10 30 30 30 40
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10 20 20 40 40 50 50 50
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30 40 30 50 50 50 50 50
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1, 'mystery': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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= MAP.flatten()
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step_on = SelectedGrids([C2, C3, D4, F3, G4])
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road_boss = RoadGrids([
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[A5, B6], [A4, B5, B6], C4, C5, [C3, D4], D3, # A6 - D3
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[C5, D3], # D5 - D3
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[B1, B2], [B1, C2], [C1, C2], [C2, D1], [C2, D2], # A2 - D3
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[H3, G2], [G3, G4], [F3, G4], [F3, F4], [F2, F3, E4], [E2, F3, E4], E3 # H4 - D3
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])
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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return True
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if self.clear_roadblocks([road_boss]):
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return True
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self.clear_all_mystery()
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if self.clear_potential_roadblocks([road_boss]):
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return True
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return self.battle_default()
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def battle_5(self):
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self.clear_all_mystery()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0]):
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return self.clear_roadblocks([road_boss])
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return self.fleet_2.clear_boss()
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