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mirror of https://gitee.com/sui-feng-cb/AzurLaneAutoScript1 synced 2026-04-12 17:05:52 +08:00

Add: 适配了第六章

- 修复了两队进图, 只检测到一队时报错的问题
- 修复了碰磁boss刷新点报错的问题
- 修复了踩到弹药时, 下一次走路会超时的问题
- 调整了一些log
This commit is contained in:
LmeSzinc
2020-04-18 16:19:31 +08:00
parent a674198365
commit 0663ee3d63
9 changed files with 343 additions and 34 deletions

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap()
MAP.shape = 'H5'
MAP.map_data = '''
ME MB SP ME -- -- ME MM
-- ME -- ME -- ME SP ME
SP -- ME MM ME -- MM --
++ ++ ME -- -- ME ME ME
++ ++ MM ME MB ++ -- MB
'''
MAP.weight_data = '''
50 10 10 50 50 50 20 20
50 50 10 10 50 50 20 20
50 50 50 10 10 10 10 30
50 50 20 10 10 50 10 10
50 50 20 20 10 50 10 10
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2, 'mystery': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
step_on = SelectedGrids([E3, C3, G4, D2])
road_boss = RoadGrids([C1, C2, [C3, D2], D4, E4, [E3, F4], F3, G3, H3, [G4, H4]])
road_mystery = RoadGrids([[C4, D5], D4, G2, [G1, H2]])
class Config:
SUBMARINE = 0
MAP_MYSTERY_HAS_CARRIER = True
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
if self.clear_roadblocks([road_mystery]):
return True
self.clear_all_mystery()
if self.clear_potential_roadblocks([road_boss]):
return True
if self.clear_potential_roadblocks([road_mystery]):
return True
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.clear_roadblocks([road_boss])
return self.fleet_2.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_6_1 import Config
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.camera_data = ['D4', 'E4', 'E2']
MAP.map_data = '''
-- -- ME -- ME ++ ++ ++
SP -- -- ME ME ME SP --
-- ME -- ++ ++ -- ME --
-- MM ME MA ++ ME MM ME
ME ++ ++ -- MB -- ++ MB
-- MB -- ++ ++ ME MB ME
'''
MAP.weight_data = '''
50 50 50 50 50 50 50 50
50 50 40 40 40 40 50 50
50 50 40 40 40 40 40 40
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 20
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1, 'mystery': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
step_on = SelectedGrids([C4, F4, A5, H4, F6])
road_boss = RoadGrids([B6, A6, A5, A4, B4, C4, D4, D5, E5, F5, F6, F4, G4, H4])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
self.clear_all_mystery()
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.clear_roadblocks([road_boss])
return self.fleet_2.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_6_1 import Config
MAP = CampaignMap()
MAP.shape = 'H5'
# WIKI的图有错: https://wiki.biligame.com/blhx/6-3
# G3是出生点, 假图害人
MAP.map_data = '''
MB -- ME SP -- ME ME MM
ME -- -- ++ ++ -- ME --
-- -- ME MB ++ ME SP MB
SP -- ME -- ME -- ME ME
++ ME -- ME SP ME -- MM
'''
MAP.weight_data = '''
10 10 50 50 50 50 50 10
50 10 10 10 10 50 50 10
50 50 10 10 10 20 10 10
50 50 10 10 10 10 10 30
50 50 20 20 20 20 10 10
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1, 'mystery': 1},
{'battle': 3, 'enemy': 2},
{'battle': 4, 'enemy': 1, 'mystery': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
= MAP.flatten()
step_on = SelectedGrids([E4, G2, C3, C4, F3])
road_boss = RoadGrids([
A1, [B1, A2], B2, [C2, B3], [B3, C3], [B4, C3], [C3, C4], [C4, D3], D4, # A1 - D4
[G3, H4], [G3, G4], G3, [F3, G4], F4, [E4, F5], [E4, E5], [E4, D5] # H3 - D4
])
road_mystery = RoadGrids([[F5, G4], [H4, G5], H2])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
if self.clear_roadblocks([road_mystery]):
return True
self.clear_all_mystery()
if self.clear_potential_roadblocks([road_boss]):
return True
if self.clear_potential_roadblocks([road_mystery]):
return True
return self.battle_default()
def battle_4(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.clear_roadblocks([road_boss])
return self.fleet_2.clear_boss()

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_6_1 import Config
MAP = CampaignMap()
MAP.shape = 'H6'
MAP.map_data = '''
-- ME MB MB -- ME ++ ++
MB SP ME -- ME MM MA ++
-- ++ ME -- -- ME SP ME
ME __ -- ME ME __ ME MB
-- ME -- MB ++ ME -- ME
MB ME -- SP -- ME -- --
'''
MAP.weight_data = '''
50 40 40 40 50 50 50 50
40 40 20 20 20 20 50 50
10 50 10 10 10 10 10 20
10 10 10 10 30 30 30 40
10 20 20 40 40 50 50 50
30 40 30 50 50 50 50 50
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1, 'mystery': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
= MAP.flatten()
step_on = SelectedGrids([C2, C3, D4, F3, G4])
road_boss = RoadGrids([
[A5, B6], [A4, B5, B6], C4, C5, [C3, D4], D3, # A6 - D3
[C5, D3], # D5 - D3
[B1, B2], [B1, C2], [C1, C2], [C2, D1], [C2, D2], # A2 - D3
[H3, G2], [G3, G4], [F3, G4], [F3, F4], [F2, F3, E4], [E2, F3, E4], E3 # H4 - D3
])
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
self.clear_all_mystery()
if self.clear_potential_roadblocks([road_boss]):
return True
return self.battle_default()
def battle_5(self):
self.clear_all_mystery()
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0]):
return self.clear_roadblocks([road_boss])
return self.fleet_2.clear_boss()