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https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-04-09 17:36:58 +08:00
Fix: Path finding when grids blocked by fortress
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@@ -27,6 +27,7 @@ MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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"""
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MAP.fortress_data = ['G3', 'C7']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 1, 'siren': 1},
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{'battle': 1, 'enemy': 1},
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@@ -66,10 +67,35 @@ class Config:
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MAP_HAS_MYSTERY = False
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# ===== End of generated config =====
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MAP_HAS_FORTRESS = True
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MAP_SWIPE_PREDICT = False
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (80, 255 - 40),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 24, 255),
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'prominence': 10,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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HOMO_CANNY_THRESHOLD = (60, 60)
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MAP_ENEMY_GENRE_DETECTION_SCALING = {
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'DD': 1.111,
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'CL': 1.111,
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'CA': 1.111,
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'CV': 1.111,
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'BB': 1.111,
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}
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MAP_SWIPE_MULTIPLY = 1.752
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MAP_SWIPE_MULTIPLY_MINITOUCH = 1.694
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class Campaign(CampaignBase):
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MAP = MAP
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MACHINE_FORTRESS = [G3]
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def battle_0(self):
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if self.clear_siren():
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