mirror of
https://gitee.com/sui-feng-cb/AzurLaneAutoScript1
synced 2026-03-09 18:39:04 +08:00
Revert "Add: preparation for chapter 16"
This reverts commit 418f7a4310.
This commit is contained in:
parent
7a2acf219d
commit
00892525fe
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@ -1,86 +0,0 @@
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from module.logger import logger
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from .campaign_16_base import CampaignBase
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from .campaign_16_base import Config as ConfigBase
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MAP = CampaignMap('16-1')
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MAP.shape = 'I9'
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MAP.camera_data = ['C2', 'C6', 'F2', 'F6']
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MAP.camera_data_spawn_point = ['F6']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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++ ME -- -- ME -- -- ME --
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ME -- -- ME ++ ME -- -- ME
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-- -- ME -- ME -- -- ME ++
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-- ME ++ ME -- ME -- ME Me
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-- -- ME -- Me ++ __ -- --
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-- ME -- __ ME -- -- -- MB
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-- ++ Me -- -- -- Me ++ ++
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-- ME -- -- -- -- -- ++ ++
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-- -- -- -- SP SP ++ ++ --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1}
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, \
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A9, B9, C9, D9, E9, F9, G9, H9, I9, \
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= MAP.flatten()
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class Config:
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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MAP_HAS_SUBMARINE_SUPPORT = True
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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boss = self.map.select(is_boss=True)
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if boss:
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return self.fleet_boss.clear_boss()
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_6(self):
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return self.fleet_boss.clear_boss()
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@ -1,82 +0,0 @@
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from module.logger import logger
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from .campaign_16_base import CampaignBase
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from .campaign_16_base import Config as ConfigBase
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MAP = CampaignMap('16-2')
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MAP.shape = 'J8'
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MAP.camera_data = ['C2', 'C6', 'G2', 'G6']
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MAP.camera_data_spawn_point = ['C6']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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MB ++ -- ME -- -- -- -- -- --
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-- Me ME -- ME ++ ME -- -- --
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-- __ -- -- -- -- -- ME ++ ++
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ME -- ME ME ME -- ME -- ++ --
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Me -- -- Me ++ -- Me -- -- --
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++ ME -- ME ME -- ME ++ ++ --
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-- -- -- -- -- Me -- -- ++ --
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-- SP SP -- ++ ++ ++ -- -- --
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
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= MAP.flatten()
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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MAP_HAS_SUBMARINE_SUPPORT = True
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_5(self):
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boss = self.map.select(is_boss=True)
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if boss:
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return self.fleet_boss.clear_boss()
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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def battle_6(self):
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return self.fleet_boss.clear_boss()
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@ -1,99 +0,0 @@
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from module.logger import logger
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_grids import SelectedGrids, RoadGrids
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from .campaign_16_base import CampaignBase, CampaignMap
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from .campaign_16_base import Config as ConfigBase
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MAP = CampaignMap('16-3')
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MAP.shape = 'K6'
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MAP.camera_data = ['C2', 'C5', 'F2', 'F5', 'H2', 'H5']
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MAP.camera_data_spawn_point = ['C5']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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-- -- ++ ++ ++ -- -- ME ++ -- MB
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-- ME -- ++ -- ME -- -- ++ -- --
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-- -- ME ME -- ME ++ ME ++ -- --
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-- -- -- ++ ++ __ ME ME -- -- --
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SP -- -- ++ -- ME ++ -- -- -- --
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SP -- -- ME ME -- ++ -- -- -- ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 40 40 40 40 50 50 50 50 50
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50 50 50 50 50 40 40 40 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 3},
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{'battle': 1, 'enemy': 6},
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{'battle': 2, 'enemy': 3},
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{'battle': 3, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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= MAP.flatten()
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roads = [RoadGrids([C3, D3, F3, G4, H4])]
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 50, 255),
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'prominence': 10,
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'distance': 50,
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'wlen': 1000
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}
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 25
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EDGE_LINES_HOUGHLINES_THRESHOLD = 25
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if not self.map_is_clear_mode:
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self.destroy_land_base(D2, C3, D3)
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if self.clear_roadblocks(roads):
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return True
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if self.clear_potential_roadblocks(roads):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_3(self):
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if not self.map_is_clear_mode:
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self.destroy_land_base(K6, J5, J6)
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boss = self.map.select(is_boss=True)
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if boss:
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return self.fleet_boss.brute_clear_boss()
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if self.clear_roadblocks(roads):
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return True
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if self.clear_potential_roadblocks(roads):
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
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return True
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return self.battle_default()
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@ -1,107 +0,0 @@
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from module.logger import logger
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_grids import SelectedGrids, RoadGrids
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from .campaign_16_base import CampaignBase, CampaignMap
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from .campaign_16_base import Config as ConfigBase
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MAP = CampaignMap('16-4')
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MAP.shape = 'K8'
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MAP.camera_data = ['C2', 'C6', 'F2', 'F6', 'H2', 'H6']
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MAP.camera_data_spawn_point = ['C6']
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MAP.camera_sight = (-2, -1, 3, 2)
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MAP.map_data = """
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-- -- ++ -- -- -- ++ ME -- -- MB
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ME ++ ++ ++ -- -- ME ++ -- -- --
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-- -- ME -- -- ++ ++ ME -- -- --
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-- -- -- ME ++ -- ME -- ++ ++ --
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-- -- ME -- -- ME ++ -- ME ++ --
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-- __ -- ++ ++ -- ++ ME ME -- --
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SP -- -- ME -- -- ME ++ -- ++ ++
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SP -- -- -- ++ -- ++ ++ -- -- ++
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"""
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MAP.weight_data = """
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 40 50 50 50
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50 50 50 40 50 40 40 40 50 50 50
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50 50 50 40 40 40 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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50 50 50 50 50 50 50 50 50 50 50
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"""
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 5},
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{'battle': 1, 'enemy': 4},
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{'battle': 2, 'enemy': 5},
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{'battle': 3},
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{'battle': 4, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
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= MAP.flatten()
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roads = [RoadGrids([D4, F5, G4, H3])]
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class Config(ConfigBase):
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# ===== Start of generated config =====
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MAP_HAS_MAP_STORY = False
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MAP_HAS_FLEET_STEP = False
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MAP_HAS_AMBUSH = True
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# ===== End of generated config =====
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 17),
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'width': (0.9, 10),
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
|
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'height': (255 - 50, 255),
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'prominence': 10,
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'distance': 50,
|
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'wlen': 1000
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}
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 25
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EDGE_LINES_HOUGHLINES_THRESHOLD = 25
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if not self.map_is_clear_mode:
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self.destroy_land_base(C1, D1, D1)
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if self.clear_roadblocks(roads):
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return True
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if self.clear_potential_roadblocks(roads):
|
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return True
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if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=1):
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return True
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return self.battle_default()
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def battle_4(self):
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if not self.map_is_clear_mode:
|
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# destroy K8 and G8 land base in one air attack
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self.destroy_land_base(K8, J6, I8)
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|
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boss = self.map.select(is_boss=True)
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if boss:
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return self.fleet_boss.brute_clear_boss()
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|
||||
if self.clear_roadblocks(roads):
|
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return True
|
||||
if self.clear_potential_roadblocks(roads):
|
||||
return True
|
||||
if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
|
||||
return True
|
||||
|
||||
return self.battle_default()
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@ -1,211 +0,0 @@
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import numpy as np
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|
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from campaign.campaign_main.campaign_15_base import MASK_MAP_UI_W15
|
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from module.base.timer import Timer
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from module.campaign.campaign_base import CampaignBase as CampaignBase_
|
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from module.logger import logger
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from module.map.assets import FLEET_SUPPORT_EMPTY
|
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from module.map.map_base import CampaignMap as CampaignMap_
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from module.map.map_grids import SelectedGrids
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from module.map.utils import location_ensure
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from module.map_detection.grid import GridInfo
|
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from module.map_detection.utils_assets import ASSETS
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|
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|
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class CampaignMap(CampaignMap_):
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def update(self, grids, camera, mode='normal'):
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"""
|
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Args:
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grids:
|
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camera (tuple):
|
||||
mode (str): Scan mode, such as 'init', 'normal', 'carrier', 'movable'
|
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"""
|
||||
offset = np.array(camera) - np.array(grids.center_loca)
|
||||
|
||||
for grid in grids.grids.values():
|
||||
loca = tuple(offset + grid.location)
|
||||
if loca in self.grids:
|
||||
if self.ignore_prediction_match(globe=loca, local=grid):
|
||||
continue
|
||||
self.grids[loca].merge(grid, mode=mode)
|
||||
if mode == 'init':
|
||||
self.fixup_submarine_fleet()
|
||||
return True
|
||||
|
||||
|
||||
class Config:
|
||||
# Ambushes can be avoid by having more DDs.
|
||||
MAP_WALK_TURNING_OPTIMIZE = False
|
||||
MAP_HAS_MYSTERY = False
|
||||
|
||||
# HOMO_CANNY_THRESHOLD = (50, 100)
|
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# MAP_SWIPE_MULTIPLY = (0.993, 1.011)
|
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# MAP_SWIPE_MULTIPLY_MINITOUCH = (0.960, 0.978)
|
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# MAP_SWIPE_MULTIPLY_MAATOUCH = (0.932, 0.949)
|
||||
MAP_SWIPE_MULTIPLY = (1.391, 1.417)
|
||||
MAP_SWIPE_MULTIPLY_MINITOUCH = (1.345, 1.370)
|
||||
MAP_SWIPE_MULTIPLY_MAATOUCH = (1.306, 1.329)
|
||||
|
||||
|
||||
class CampaignBase(CampaignBase_):
|
||||
ENEMY_FILTER = '1L > 1M > 1E > 2L > 3L > 2M > 2E > 1C > 2C > 3M > 3E > 3C'
|
||||
has_support_fleet = True
|
||||
destroyed_land_base = []
|
||||
|
||||
def map_init(self, map_):
|
||||
if self.config.MAP_HAS_SUBMARINE_SUPPORT and self.has_support_fleet:
|
||||
logger.hr(f'{self.FUNCTION_NAME_BASE}SUBMARINE', level=2)
|
||||
self.combat(balance_hp=False, emotion_reduce=False, save_get_items=False)
|
||||
super().map_init(map_)
|
||||
|
||||
def map_data_init(self, map_):
|
||||
super().map_data_init(map_)
|
||||
self.destroyed_land_base = []
|
||||
# Patch ui_mask, get rid of supporting fleet
|
||||
_ = ASSETS.ui_mask
|
||||
ASSETS.ui_mask = MASK_MAP_UI_W15.image
|
||||
|
||||
def can_use_auto_search_continue(self):
|
||||
return False
|
||||
|
||||
def fleet_preparation(self, skip_first_screenshot=True):
|
||||
if self.appear(FLEET_SUPPORT_EMPTY, offset=(5, 5)):
|
||||
self.has_support_fleet = False
|
||||
logger.attr('Has support fleet', self.has_support_fleet)
|
||||
return super().fleet_preparation(skip_first_screenshot=skip_first_screenshot)
|
||||
|
||||
def strategy_set_execute(self, formation=None, sub_view=None, sub_hunt=None):
|
||||
super().strategy_set_execute(
|
||||
formation=formation,
|
||||
sub_view=sub_view,
|
||||
sub_hunt=sub_hunt,
|
||||
)
|
||||
logger.attr("Map has air attack", self.strategy_has_air_attack())
|
||||
|
||||
def _map_swipe(self, vector, box=(239, 159, 1175, 628)):
|
||||
# Left border to 239, avoid swiping on support fleet
|
||||
return super()._map_swipe(vector, box=box)
|
||||
|
||||
def air_attackable(self, location):
|
||||
"""
|
||||
Check if air attack can be used at location.
|
||||
This requires that:
|
||||
1. location grid is in the map (not exceeding the boundaries)
|
||||
2. location is not a land grid
|
||||
|
||||
Args:
|
||||
location (tuple): Location of air attack.
|
||||
|
||||
Returns:
|
||||
bool: if attackable.
|
||||
"""
|
||||
location = location_ensure(location)
|
||||
attackable = True
|
||||
|
||||
try:
|
||||
logger.info(f'location: {self.map[location]}')
|
||||
except KeyError as e:
|
||||
logger.exception(f'Given coordinates are outside the map.')
|
||||
raise e
|
||||
|
||||
if self.map[location].is_land:
|
||||
logger.error(f'{self.map[location]} is a land grid.')
|
||||
attackable = False
|
||||
|
||||
if not attackable:
|
||||
logger.error(f'Cannot air attack at {self.map[location]}.')
|
||||
|
||||
return attackable
|
||||
|
||||
def _air_attack(self, location):
|
||||
"""
|
||||
Select the location for air attack.
|
||||
|
||||
Args:
|
||||
location (tuple, str, GridInfo): Location of air attack.
|
||||
|
||||
Returns:
|
||||
bool: If selected.
|
||||
|
||||
Pages:
|
||||
in: AIR_ATTACK_CONFIRM
|
||||
out: AIR_ATTACK_CONFIRM
|
||||
"""
|
||||
location = location_ensure(location)
|
||||
|
||||
self.in_sight(location)
|
||||
grid = self.convert_global_to_local(location)
|
||||
grid.__str__ = location
|
||||
|
||||
logger.info('Select mob to move')
|
||||
skip_first_screenshot = True
|
||||
interval = Timer(2, count=4)
|
||||
clicked_count = 0
|
||||
while 1:
|
||||
if skip_first_screenshot:
|
||||
skip_first_screenshot = False
|
||||
else:
|
||||
self.device.screenshot()
|
||||
|
||||
# End
|
||||
if self.is_in_strategy_mob_move():
|
||||
self.view.update(image=self.device.image)
|
||||
# temporary method to end
|
||||
if clicked_count >= 1:
|
||||
break
|
||||
# Click
|
||||
if interval.reached() and self.is_in_strategy_air_attack():
|
||||
self.device.click(grid)
|
||||
clicked_count += 1
|
||||
interval.reset()
|
||||
continue
|
||||
|
||||
def air_attack(self, location):
|
||||
"""
|
||||
Open strategy, use air attack at location, close strategy.
|
||||
|
||||
Args:
|
||||
location (tuple, str, GridInfo): Location of air attack.
|
||||
|
||||
Returns:
|
||||
bool: If attacked
|
||||
|
||||
Pages:
|
||||
in: IN_MAP
|
||||
out: IN_MAP
|
||||
"""
|
||||
if not self.air_attackable(location):
|
||||
return False
|
||||
|
||||
self.strategy_open()
|
||||
if not self.strategy_has_air_attack():
|
||||
logger.warning(f'No remain air attack trials, will abandon attacking')
|
||||
self.strategy_close()
|
||||
return False
|
||||
self.strategy_air_attack_enter()
|
||||
self._air_attack(location)
|
||||
self.strategy_air_attack_confirm()
|
||||
self.strategy_close(skip_first_screenshot=False)
|
||||
return True
|
||||
|
||||
def destroy_land_base(self, land_base_grid, goto_grid, attack_grid):
|
||||
"""
|
||||
Args:
|
||||
land_base_grid (GridInfo): location of land base
|
||||
goto_grid (GridInfo): location for current fleet to go to
|
||||
attack_grid (GridInfo): location to use air attack
|
||||
|
||||
Returns:
|
||||
bool: False
|
||||
"""
|
||||
if land_base_grid in self.destroyed_land_base:
|
||||
logger.info(f'Land base {land_base_grid} already destroyed')
|
||||
elif goto_grid.is_accessible:
|
||||
logger.info(f'Destroy land base on {land_base_grid}')
|
||||
self.goto(goto_grid, turning_optimize=self.config.MAP_WALK_TURNING_OPTIMIZE)
|
||||
if self.air_attack(attack_grid):
|
||||
self.destroyed_land_base.append(land_base_grid)
|
||||
else:
|
||||
logger.info(f'Land base {land_base_grid} not accessible, will check in next battle')
|
||||
|
||||
return False
|
||||
@ -146,7 +146,6 @@ class ManualConfig:
|
||||
MAP_HAS_MISSILE_ATTACK = False # event_202111229_cn, missile attack covers the feature area of sirens.
|
||||
MAP_HAS_BOUNCING_ENEMY = False # event_20220224_cn, enemy is bouncing in a fixed route.
|
||||
MAP_HAS_DECOY_ENEMY = False # event_20220428, decoy enemy on map, disappear when fleet reach there.
|
||||
MAP_HAS_SUBMARINE_SUPPORT = False # campaign 16-1 and 16-2 has submarine support fleet.
|
||||
MAP_FOCUS_ENEMY_AFTER_BATTLE = False # Operation siren
|
||||
MAP_ENEMY_TEMPLATE = ['Light', 'Main', 'Carrier', 'Treasure']
|
||||
MAP_SIREN_TEMPLATE = ['DD', 'CL', 'CA', 'BB', 'CV']
|
||||
|
||||
@ -4,8 +4,6 @@ from module.base.template import Template
|
||||
# This file was automatically generated by dev_tools/button_extract.py.
|
||||
# Don't modify it manually.
|
||||
|
||||
AIR_ATTACK_CONFIRM = Button(area={'cn': (1161, 645, 1222, 675), 'en': (1161, 645, 1222, 675), 'jp': (1161, 645, 1222, 675), 'tw': (1161, 645, 1222, 675)}, color={'cn': (130, 166, 212), 'en': (130, 166, 212), 'jp': (130, 166, 212), 'tw': (130, 166, 212)}, button={'cn': (1161, 645, 1222, 675), 'en': (1161, 645, 1222, 675), 'jp': (1161, 645, 1222, 675), 'tw': (1161, 645, 1222, 675)}, file={'cn': './assets/cn/handler/AIR_ATTACK_CONFIRM.png', 'en': './assets/cn/handler/AIR_ATTACK_CONFIRM.png', 'jp': './assets/cn/handler/AIR_ATTACK_CONFIRM.png', 'tw': './assets/cn/handler/AIR_ATTACK_CONFIRM.png'})
|
||||
AIR_ATTACK_ENTER = Button(area={'cn': (1194, 456, 1249, 530), 'en': (1194, 456, 1249, 530), 'jp': (1194, 456, 1249, 530), 'tw': (1194, 456, 1249, 530)}, color={'cn': (123, 124, 131), 'en': (123, 124, 131), 'jp': (123, 124, 131), 'tw': (123, 124, 131)}, button={'cn': (1194, 456, 1249, 530), 'en': (1194, 456, 1249, 530), 'jp': (1194, 456, 1249, 530), 'tw': (1194, 456, 1249, 530)}, file={'cn': './assets/cn/handler/AIR_ATTACK_ENTER.png', 'en': './assets/cn/handler/AIR_ATTACK_ENTER.png', 'jp': './assets/cn/handler/AIR_ATTACK_ENTER.png', 'tw': './assets/cn/handler/AIR_ATTACK_ENTER.png'})
|
||||
ANDROID_NO_RESPOND = Button(area={'cn': (341, 433, 391, 472), 'en': (341, 433, 391, 472), 'jp': (341, 433, 391, 472), 'tw': (341, 433, 391, 472)}, color={'cn': (217, 237, 235), 'en': (217, 237, 235), 'jp': (217, 237, 235), 'tw': (217, 237, 235)}, button={'cn': (341, 433, 391, 472), 'en': (341, 433, 391, 472), 'jp': (341, 433, 391, 472), 'tw': (341, 433, 391, 472)}, file={'cn': './assets/cn/handler/ANDROID_NO_RESPOND.png', 'en': './assets/en/handler/ANDROID_NO_RESPOND.png', 'jp': './assets/jp/handler/ANDROID_NO_RESPOND.png', 'tw': './assets/tw/handler/ANDROID_NO_RESPOND.png'})
|
||||
AUTO_SEARCH_MAP_OPTION_OFF = Button(area={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1204, 547, 1276, 568), 'tw': (1205, 546, 1275, 567)}, color={'cn': (196, 169, 169), 'en': (151, 132, 138), 'jp': (179, 153, 156), 'tw': (153, 132, 137)}, button={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1204, 547, 1276, 568), 'tw': (1205, 546, 1275, 567)}, file={'cn': './assets/cn/handler/AUTO_SEARCH_MAP_OPTION_OFF.png', 'en': './assets/en/handler/AUTO_SEARCH_MAP_OPTION_OFF.png', 'jp': './assets/jp/handler/AUTO_SEARCH_MAP_OPTION_OFF.png', 'tw': './assets/tw/handler/AUTO_SEARCH_MAP_OPTION_OFF.png'})
|
||||
AUTO_SEARCH_MAP_OPTION_ON = Button(area={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1203, 547, 1276, 568), 'tw': (1204, 546, 1276, 567)}, color={'cn': (149, 176, 193), 'en': (113, 135, 157), 'jp': (132, 158, 177), 'tw': (110, 133, 156)}, button={'cn': (1205, 549, 1275, 566), 'en': (1203, 552, 1277, 564), 'jp': (1203, 547, 1276, 568), 'tw': (1204, 546, 1276, 567)}, file={'cn': './assets/cn/handler/AUTO_SEARCH_MAP_OPTION_ON.png', 'en': './assets/en/handler/AUTO_SEARCH_MAP_OPTION_ON.png', 'jp': './assets/jp/handler/AUTO_SEARCH_MAP_OPTION_ON.png', 'tw': './assets/tw/handler/AUTO_SEARCH_MAP_OPTION_ON.png'})
|
||||
|
||||
@ -572,9 +572,3 @@ class FastForwardHandler(AutoSearchHandler):
|
||||
self.device.click(MAP_WALK_SPEEDUP)
|
||||
interval.reset()
|
||||
continue
|
||||
|
||||
def handle_submarine_cost_popup(self):
|
||||
if self.config.MAP_HAS_SUBMARINE_SUPPORT and self.handle_popup_confirm('SUBMARINE_COST'):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
@ -259,59 +259,3 @@ class StrategyHandler(InfoHandler):
|
||||
|
||||
if self.appear_then_click(MOB_MOVE_CANCEL, offset=(20, 20), interval=5):
|
||||
continue
|
||||
|
||||
def is_in_strategy_air_attack(self):
|
||||
"""
|
||||
Returns:
|
||||
bool:
|
||||
"""
|
||||
return self.appear(AIR_ATTACK_CONFIRM, offset=(20, 20))
|
||||
|
||||
def strategy_has_air_attack(self):
|
||||
"""
|
||||
Pages:
|
||||
in: STRATEGY_OPENED
|
||||
out: STRATEGY_OPENED
|
||||
"""
|
||||
if self.match_template_color(AIR_ATTACK_ENTER, offset=MOB_MOVE_OFFSET):
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def strategy_air_attack_enter(self, skip_first_screenshot=True):
|
||||
"""
|
||||
Pages:
|
||||
in: STRATEGY_OPENED, AIR_ATTACK_ENTER
|
||||
out: AIR_ATTACK_CONFIRM
|
||||
"""
|
||||
logger.info('Air attack enter')
|
||||
while 1:
|
||||
if skip_first_screenshot:
|
||||
skip_first_screenshot = False
|
||||
else:
|
||||
self.device.screenshot()
|
||||
|
||||
if self.appear(AIR_ATTACK_CONFIRM, offset=(20, 20)):
|
||||
break
|
||||
|
||||
if self.appear_then_click(AIR_ATTACK_ENTER, offset=MOB_MOVE_OFFSET, interval=5):
|
||||
continue
|
||||
|
||||
def strategy_air_attack_confirm(self, skip_first_screenshot=True):
|
||||
"""
|
||||
Pages:
|
||||
in: AIR_ATTACK_CONFIRM
|
||||
out: STRATEGY_OPENED, AIR_ATTACK_ENTER
|
||||
"""
|
||||
logger.info('Air attack confirm')
|
||||
while 1:
|
||||
if skip_first_screenshot:
|
||||
skip_first_screenshot = False
|
||||
else:
|
||||
self.device.screenshot()
|
||||
|
||||
if self.appear(AIR_ATTACK_ENTER, offset=MOB_MOVE_OFFSET):
|
||||
break
|
||||
|
||||
if self.appear_then_click(AIR_ATTACK_CONFIRM, offset=(20, 20), interval=5):
|
||||
continue
|
||||
|
||||
@ -21,7 +21,6 @@ FLEET_NUM_1 = Button(area={'cn': (213, 76, 224, 101), 'en': (213, 76, 224, 101),
|
||||
FLEET_NUM_2 = Button(area={'cn': (212, 75, 226, 101), 'en': (212, 75, 226, 101), 'jp': (212, 75, 226, 101), 'tw': (212, 75, 226, 101)}, color={'cn': (52, 150, 194), 'en': (52, 150, 194), 'jp': (52, 150, 194), 'tw': (52, 150, 194)}, button={'cn': (212, 75, 226, 101), 'en': (212, 75, 226, 101), 'jp': (212, 75, 226, 101), 'tw': (212, 75, 226, 101)}, file={'cn': './assets/cn/map/FLEET_NUM_2.png', 'en': './assets/en/map/FLEET_NUM_2.png', 'jp': './assets/jp/map/FLEET_NUM_2.png', 'tw': './assets/tw/map/FLEET_NUM_2.png'})
|
||||
FLEET_PREPARATION = Button(area={'cn': (1013, 558, 1141, 588), 'en': (1048, 569, 1086, 595), 'jp': (1046, 558, 1107, 587), 'tw': (1014, 557, 1142, 588)}, color={'cn': (242, 211, 160), 'en': (241, 201, 148), 'jp': (241, 205, 151), 'tw': (242, 208, 157)}, button={'cn': (980, 549, 1181, 612), 'en': (988, 556, 1145, 606), 'jp': (983, 549, 1185, 612), 'tw': (980, 548, 1180, 612)}, file={'cn': './assets/cn/map/FLEET_PREPARATION.png', 'en': './assets/en/map/FLEET_PREPARATION.png', 'jp': './assets/jp/map/FLEET_PREPARATION.png', 'tw': './assets/tw/map/FLEET_PREPARATION.png'})
|
||||
FLEET_PREPARATION_CHECK = Button(area={'cn': (1146, 107, 1174, 136), 'en': (1129, 111, 1158, 140), 'jp': (1146, 107, 1174, 136), 'tw': (1145, 106, 1175, 136)}, color={'cn': (180, 98, 111), 'en': (189, 105, 109), 'jp': (180, 98, 111), 'tw': (180, 90, 92)}, button={'cn': (1146, 107, 1174, 136), 'en': (1129, 111, 1158, 140), 'jp': (1146, 107, 1174, 136), 'tw': (1145, 106, 1175, 136)}, file={'cn': './assets/cn/map/FLEET_PREPARATION_CHECK.png', 'en': './assets/en/map/FLEET_PREPARATION_CHECK.png', 'jp': './assets/jp/map/FLEET_PREPARATION_CHECK.png', 'tw': './assets/tw/map/FLEET_PREPARATION_CHECK.png'})
|
||||
FLEET_SUPPORT_EMPTY = Button(area={'cn': (454, 470, 538, 540), 'en': (454, 470, 538, 540), 'jp': (454, 470, 538, 540), 'tw': (454, 470, 538, 540)}, color={'cn': (47, 54, 77), 'en': (47, 54, 77), 'jp': (47, 54, 77), 'tw': (47, 54, 77)}, button={'cn': (454, 470, 538, 540), 'en': (454, 470, 538, 540), 'jp': (454, 470, 538, 540), 'tw': (454, 470, 538, 540)}, file={'cn': './assets/cn/map/FLEET_SUPPORT_EMPTY.png', 'en': './assets/cn/map/FLEET_SUPPORT_EMPTY.png', 'jp': './assets/cn/map/FLEET_SUPPORT_EMPTY.png', 'tw': './assets/cn/map/FLEET_SUPPORT_EMPTY.png'})
|
||||
MAP_CAT_ATTACK = Button(area={'cn': (1237, 103, 1252, 153), 'en': (1237, 103, 1252, 153), 'jp': (1237, 103, 1252, 153), 'tw': (1237, 103, 1252, 153)}, color={'cn': (43, 45, 52), 'en': (43, 45, 52), 'jp': (43, 45, 52), 'tw': (43, 45, 52)}, button={'cn': (1148, 653, 1262, 705), 'en': (1147, 651, 1263, 701), 'jp': (1149, 653, 1261, 704), 'tw': (1148, 653, 1262, 705)}, file={'cn': './assets/cn/map/MAP_CAT_ATTACK.png', 'en': './assets/en/map/MAP_CAT_ATTACK.png', 'jp': './assets/jp/map/MAP_CAT_ATTACK.png', 'tw': './assets/tw/map/MAP_CAT_ATTACK.png'})
|
||||
MAP_CAT_ATTACK_MIRROR = Button(area={'cn': (147, 145, 187, 157), 'en': (147, 145, 187, 157), 'jp': (147, 145, 187, 157), 'tw': (147, 145, 187, 157)}, color={'cn': (214, 191, 99), 'en': (214, 191, 99), 'jp': (214, 191, 99), 'tw': (214, 191, 99)}, button={'cn': (147, 145, 187, 157), 'en': (147, 145, 187, 157), 'jp': (147, 145, 187, 157), 'tw': (147, 145, 187, 157)}, file={'cn': './assets/cn/map/MAP_CAT_ATTACK_MIRROR.png', 'en': './assets/en/map/MAP_CAT_ATTACK_MIRROR.png', 'jp': './assets/jp/map/MAP_CAT_ATTACK_MIRROR.png', 'tw': './assets/tw/map/MAP_CAT_ATTACK_MIRROR.png'})
|
||||
MAP_MODE_SWITCH_HARD = Button(area={'cn': (341, 580, 374, 617), 'en': (341, 580, 374, 617), 'jp': (341, 580, 374, 617), 'tw': (341, 580, 374, 617)}, color={'cn': (234, 179, 179), 'en': (234, 179, 179), 'jp': (234, 179, 179), 'tw': (234, 179, 179)}, button={'cn': (341, 580, 374, 617), 'en': (341, 580, 374, 617), 'jp': (341, 580, 374, 617), 'tw': (341, 580, 374, 617)}, file={'cn': './assets/cn/map/MAP_MODE_SWITCH_HARD.png', 'en': './assets/cn/map/MAP_MODE_SWITCH_HARD.png', 'jp': './assets/cn/map/MAP_MODE_SWITCH_HARD.png', 'tw': './assets/cn/map/MAP_MODE_SWITCH_HARD.png'})
|
||||
|
||||
@ -114,8 +114,7 @@ class Camera(MapOperation):
|
||||
try:
|
||||
if not self.is_in_map() \
|
||||
and not self.is_in_strategy_submarine_move() \
|
||||
and not self.is_in_strategy_mob_move() \
|
||||
and not self.is_in_strategy_air_attack():
|
||||
and not self.is_in_strategy_mob_move():
|
||||
logger.warning('Image to detect is not in_map')
|
||||
raise MapDetectionError('Image to detect is not in_map')
|
||||
self.view.load(self.device.image)
|
||||
|
||||
@ -211,9 +211,6 @@ class MapOperation(MysteryHandler, FleetPreparation, Retirement, FastForwardHand
|
||||
if self.handle_2x_book_popup():
|
||||
continue
|
||||
|
||||
if self.handle_submarine_cost_popup():
|
||||
continue
|
||||
|
||||
# Story skip
|
||||
if self.handle_story_skip():
|
||||
campaign_timer.reset()
|
||||
|
||||
Loading…
Reference in New Issue
Block a user