"help":"Due to the lack of maintenance of war archives, continuous clear may not work normally, if Alas runs abnormally, Please manually finish clearing and use auto search"
"help":"Ensure the following settings in Azur Lane:\nReduce TB Guidance: On\nAuto use items during Auto Search: On\nAuto Mode in secured zones: Off\nStory Autoplay: Enabled\nText Auto-Scroll Speed: Very Fast"
"help":"Clear archive zones. Archive zones are AP free.\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help":"To clear (easy/difficult) monthly bosses, the following conditions must be met to use this function:\n- Clear the main task of the big world\n- Enable the Great World Land Reclamation Mission or use the Battle Information Recorder (5000 oil props)\nIf the easy difficulty fails, the attack will be repeated according to the submarine settings; if the difficult difficulty fails, the mission will be terminated directly"
"help":" ALAS will enter OpSi 10min before OpSi reset, wait until OpSi reset but not exit OpSi. Then do the daily, obscure, abyssal and meowfficer farming to get extra gold plates. When running dailies, settings in task \"OpSiDaily\" are used, the rest function are the same.\n IMPORTANT: Please do not touch the game while ALAS is waiting for OpSi reset."
"help":"Use management panel to gather season specialities and coal/wood.\nWill use multiple characters with least levels until stamina requirement is fulfilled."
"help":"Planner for optimizing island production plan to earn pt subject to given daily profit.\nWill export bootstrap inventory stock quantities and accumulating item quantities to config after running, which can be used for production planning in the future without scanning technology again.\nNote: The production plan is optimized based on the technology status at the time of scanning, if there are changes in technology status, it is recommended to run the planner again to get an updated production plan."
"help":"Updated automatically after completing the task to set next scheduled run, typically not manually modified\nHowever you can force immediate scheduling if text field cleared"
"help":"Series of server refresh time(s) as to when this task will next run, this is automatically converted to respective time zone, generally do not need to modify"
"help":"Common emulator Serial can be queried in the list below\nUse \"auto\" to auto-detect emulators, but if multiple emulators are running or use emulators that do not support auto-detect, \"auto\" cannot be used and serial must be filled in manually\nDefault serial for select emulators:\n- BlueStacks 127.0.0.1:5555\n- BlueStacks4 Hyper-V use \"bluestacks4-hyperv\", \"bluestacks4-hyperv-2\" for multi instance, and so on\n- BlueStacks5 Hyper-V use \"bluestacks5-hyperv\", \"bluestacks5-hyperv-1\" for multi instance, and so on\n- NoxPlayer 127.0.0.1:62001\n- NoxPlayer64bit 127.0.0.1:59865\n- MuMuPlayer/MuMuPlayer X 127.0.0.1:7555\n- MuMuPlayer12 127.0.0.1:16384\n- MemuPlayer 127.0.0.1:21503\n- LDPlayer emulator-5554 or 127.0.0.1:5555\nIf there are multiple emulator instances running, the default is reserved for one of them and the others will use different serials to avoid conflicts\nOpen console.bat and run `adb devices` to find them or follow the emulator's official tutorial"
"help":"Select the server where you are in the game to enable server status detection\nScript will hang up when server is being maintained or network is broken",
"help":"When using auto-select, a benchmark will be performed and automatically changed to the fastest screenshot method.\nGeneral speed: DroidCast_raw >> aScreenCap_nc > ADB_nc >>> aScreenCap > uiautomator2 ~= ADB.\nRun Tools - Performance Test to find the fastest method.",
"help":"When Alas cannot handle exception, send a message through Onepush. Configuration document: \nhttps://github.com/LmeSzinc/AzurLaneAutoScript/wiki/Onepush-configuration-%5BEN%5D"
"help":"By purposely not adding ready tasks to pending, allows for larger subsets to be built and run en masse at a later time\nCan reduce the frequency of operating AL"
"help":"If mode is one click retire, in game retire settings are enforced\nIf mode is enhance but unable to do so, will fallback to one click retire as default",
"help":"If you own multiple copies of a ship that has not been fully Limit Broken, this option determines what you want to do with those copies.\nIf one-click retire cannot retire ships, please set to \"Don't Keep\"",
"help":"\"cv > bb > ...\"; may substitute a type with \"?\" to have Alas select a type at random\nMust enter at least 1 whitespace character to disable type filtering"
"help":"Restricts the number of ships to be checked per category before moving onto the next if any\nSuitable enhance material is checked continously until reaching the unenhanceable state (in battle or stat full), after which this number is decremented for the current session\nRecommend to configure 3+ if there are non-max level ships in active fleet else <= 2 is generally sufficient"
"help":"Automatically decreases by 1 for every completion and stops the current task upon reaching zero; saving as 0 implies unlimited runs until a different stop condition is met"
"help":"Stop current task if level has been 100% Clear, 3 Stars, Threat Safe, or Threat Safe without 3 Stars. Non-stop implies no achievement requirement and loops until different stop condition is met",
"help":"Suited for 100% Clear, requires sufficient fleet strength and satisfying level attribute restrictions for every level involved\n1-1 to 15-4, A1 to A3, B1 to B3, C1 to C3, D1 to D3, T1 to T6, SP1 to SP4"
"help":"With non-auto-search, alas will pick up question marks and ammunition\nWith non-auto-search and battle <=4, Alas will force the use of \"fleet1_all_fleet2_standby\"",
"help":"Effective only when auto search disabled. Reminder: 'Hunt and Boss' is actually a mix of 'Hunt Only' and 'Boss Only', it does hunt and summon submarines at boss if available.",
"help":"Effective only if \"Submarine Mode\" is \"BOSS Only\" or \"Hunt and BOSS\"\nSelecting \"X Grids To BOSS\" needs to ensure that the submarine hunting range can cover the BOSS. Distance is calculated using the Manhattan Distance. Selecting \"Use Open Ocean Support\" requires submarine with aforementioned skill",
"help":"Measures will be taken to ensure control is maintained i.e. wait for recovery in level or stop current task if others can be executed while waiting",
"help":"Measures will be taken to ensure control is maintained i.e. wait for recovery in level or stop current task if others can be executed while waiting",
"help":"Assists in Alas to accurately monitor the HP volume\nEnter your fleet data in the exemplified order \"front-most, middle, back-most\" --> \"6000, 3000, 4000\" (no quotations)"
"help":"Use low strength fleet to level up at 12-2 and retreat after fighting all non-large escorts\nImprove exp/oil consumption ratio by reducing strength of fleet"
"help":"Use high strength fleet to level up at 12-4 and retreat after fighting all escorts\nImprove exp/oil consumption ratio by reducing strength of fleet"
"help":"Warning: This task allows players to get a small amount of gems, but not an efficient way to farm.\nPlayers who have recently started Azur Lane are easily superstitious about 0LB and low oil consumption, while being ignorant about character leveling.\nRunning this function will only make you feel fulfilled however in reality your account will not actually progress very much.\nThe main purpose of this task is to get extra cubes for players with a formed lineup. Please rationally treat gems as a by-product.\n\nFleet 1 is expected to consist of 1 0LB CV/CVL and 1 0LB Vanguard, Fleet 2 is expected to consist of support ships such as New Jersey or Shinano to provide external battle assistance.\nFor information about the drop mechanism/rate of urgent commissions, you can refer to <https://bbs.nga.cn/read.php?tid=27134956> (in Chinese Simplified)"
"help":"Change flagship if flagship level >= 32 or either flagship or vanguard are emotion exhausted. If you choose not to change, your fleet will ignore the low emotion warning and continue combat.\nSwitch out to new common CV/CVL whose level is in range of 1 to 31, after current has reached level 32+. Meanwhile, abandoned flagships will be retired. Any common CV/CVL whose level is 2+ will be regarded as targets. Do confirm that your own ships which is not a target has been locked\n\nThe flagship's equipment is replaced when being switched out by first recording the current setup\nOnly populated equipment slots will be replaced. If the CV/CVL preference has been configured, all 5 slots will be populated otherwise only the auxiliary slots will be populated.",
"help":"Change vanguard if flagship or vanguard are emotion exhausted. If you choose not to change, your fleet will ignore the low emotion warning and continue combat.\nSwitch out to new level 100(70) common vanguard from eagle or ironblood after current flagship has reached level 32+ (Only CN players'0 limit break ship can reach level 100)",
"help":"When running 7x24, prevent having a lot of urgent commissions and not being able to complete daily commissions. It is recommended to select only short-terms and high-yields in the commission filter"
"help":"When the total PT reaches the given value, disable all event tasks. 0 means no limit. Cannot trigger instantly when using auto search\nWith this enabled, you only need to enable all the event tasks, and you don't need to count how many times to run"
},
"TimeLimit":{
"name":"Event Time Limit",
"help":"When the local time exceeds the given value, disable all event tasks. '2020-01-01 00:00:00' means no limit and the time will be reset once it's triggered\nThis can prevent the occurrence of forgetting to disable event tasks after the event ends"
"help":"Recommend manual play for faster contribution and climbing of prize ladder as raid points are awarded proportionally by speed\nEnable task if slow contribution and climbing is acceptable\nFleet compositions must be made manually for each difficulty"
"help":"Generally does not need to be modified or re-arranged but can do so if desired\nCan save on oil consumption if less are attacked\nSupports EX difficulty if specified, submarine is force called to increase clearing rate"
"help":"People without a basic knowledge of commission drops rates and spawn are recommended to use pre-optimized presets instead of writing custom filters\nIf the commission farming is running 24 hours a day, the (7x24 Commission Farming) filter should be used\nIt is not recommended to use the oil priority filter while running commission farming",
"help":"To use your own filter, set \"Preset Filter Select\" to \"Custom\". All options have been defined at <https://github.com/LmeSzinc/AzurLaneAutoScript/wiki/filter_string_en>"
"help":"Control waste amount of EXP on a specific book tier to save on time\nFor example, if remain = 1100, use ColorT3_Exp despite losing out on 100 EXP"
"help":"When there is a vacant position in the Tactical Academy, the 1st slot ship girl in dock will be assigned as a student and improve any non-max level skill"
"help":"During student selection apply the favorite filter\nThereby, giving priority to certain ship girls\nApply the favorite status to a ship girl in-game"
"help":"For convenience a few preset filters are provided\nHowever it is recommended to use \"custom\" and author your own priority for projects\nNote that combined with other settings, Alas will choose projects that satisfy all the conditions. For example, if \"Use Cube\" is disabled but your list consists of projects that cost cubes, Alas will not choose them"
"name":"Delay research when resources are insufficient",
"help":"When the resources are insufficient, Alas will delay research until the conditions are met or research queue is about to be emptied, which will not cause the research to stop\nIf the resources are insufficient for a long time or the time of running alas is not long enough, you can cancel this option to keep the research queue full"
"help":"See research drops rates and spawn rates in https://azur-stats.lyoko.io/. People without a basic knowledge of these are recommended to use pre-optimized presets instead of writing custom filters",
"help":"To use your own filter, set \"Preset Filter Select\" to \"custom\". All options have been defined at <https://github.com/LmeSzinc/AzurLaneAutoScript/wiki/filter_string_en>"
"help":"Buy time-limited furniture from dorm furniture shop during the event"
},
"Enable":{
"name":"Buy event furniture",
"help":""
},
"BuyOption":{
"name":"Buy Option",
"help":"buy set: buy one piece for each piece of furniture; buy all: Buy all furniture. Both buy options will remove the set of furniture from the forefront of the store. If buy set, remaining furniture will need to be manually buy. Difference in furniture price between the two options is not significant, Recommended to use buy all. This operation will not buy diamond furniture",
"help":"The time of the last check is recorded here to prevent the task from running repeatedly. Check interval is 6 days. This value is automatically recorded and generally does not need to be modified."
"help":"Train Seamlessly means collecting trained meowfficer(s) every 2.5 ~ 3.5 hours.\nTrain Once a Day means collecting 1 trained meowfficer each day; emptying the training queue and do the enhancing on Sunday in order to finish weekly mission.",
"help":"During collection, SR cats are examined for special talent abilities i.e. has no tiers or is colored rainbow.\nIf detected these are locked to prevent being used as feed material. Players must manually check and enhance themselves an SR meowfficer's personal skill."
"help":"During collection, Elite cats are examined for special talent abilities i.e. has no tiers or is colored rainbow.\nIf detected these are locked to prevent being used as feed material. Players must manually check and enhance themselves an Elite meowfficer's personal skill."
"help":"This account must be a guild master or officer to use this.\nThe easiest mission Siren Subjugation III is selected by default, and the objective is to defeat 300 enemies\n(Not supported, please contact an EN developer if you would like to assist in alleviating this)"
"help":"Generally does not need to be modified or re-arranged but can do so if desired\nIf there is an item that you lack, priority for that exchange is lowered"
"help":"Enables the following:\n- Start new / Join ongoing guild operations\n- Dispatch ships to complete objectives\n- Optionally attack guild boss when available"
"help":"Only takes effect when \"Start New Guild Operations\" is enabled.\nStarting a third operation in the same month is not recommended. Members are limited in joining up to 2 operations each month; a third operation will unlikely be finished as most cannot participate and spill over to the following month. This will affect the evaluation of the dispatch event, resulting in a reduction of the final reward"
"help":"0.0 ~ 1.0\n0.5 means only join when progress is less than halfway through\n1 means join regardless of current progress even if basically finished\nRemember you are limited to joining only 2 on a monthly basis\nMaximize rewards and participation by joining newly started operations"
"help":"This will automatically select your own ships to fill all 6 ship slots\nRecommended to keep disabled to form your own fleet along with fellow member's support units\nHowever if members are frequently changing their support units, may be worth to enable otherwise attacks only with 4 ships"
"help":"In order to reduce maintenance costs, the skin box selectors in the filter will not be updated with the game, but Alas will consider any unknown items with a quantity of 1 and consume 7000 coins as skin boxes and buy them."
"help":"All options have been defined at <https://github.com/LmeSzinc/AzurLaneAutoScript/wiki/reward_shop_filter_string>\nHowever unlike other shops you cannot specify the exact item, you are limited to just category and grade\nThe select options below are used to substitute this incapability"
"help":"All options have been defined at <https://github.com/LmeSzinc/AzurLaneAutoScript/wiki/reward_shop_filter_string>\nDifferent from other shops, the below select options assist with filling the unknowns for the vague items 'Retrofit' and 'Plate'\nFurthermore restricted for 'Plate', there are both specific and wild types\nIf you are targeting a specific type then use a string combination such as 'PlateGeneralT3 > PlateWildT3' otherwise 'PlateT3' will purchase every available T3 Plate\nFor research blueprints it is adviseable to use 'DR > PR', players should convert surplus into Prototype Core currency"
"help":"All options have been defined at <https://github.com/LmeSzinc/AzurLaneAutoScript/wiki/reward_shop_filter_string>\nHowever unlike other shops, only Chip and Array are supported\nALAS does not browse, scroll, or recognize any other items displayed besides those two"
"help":"The 1st and 2nd purchase everyday are free\nDiscounts are applied to the 3rd and onwards, gradually minimizing until full price\nExact discounts found at <https://azurlane.koumakan.jp/wiki/Research#Enhancing>"
"help":"Because AL does not display how many blueprints have been purchased today, the time of the last purchase is recorded here to prevent the task from running repeatedly. This value is automatically recorded and generally does not need to be modified."
"help":"The 1st and 2nd purchase everyday are free\nDiscounts are applied to the 3rd and onwards, gradually minimizing until full price\nExact discounts found at <https://azurlane.koumakan.jp/Research#Strengthening>"
"help":"Because AL does not display how many blueprints have been purchased today, the time of the last purchase is recorded here to prevent the task from running repeatedly. This value is automatically recorded and generally does not need to be modified."
"help":"Submit new build order(s) for daily achievement\nPrevious orders will be dequeued before submission to allow for maximum inputs and if any are still in progress, drills will be used to expedite them\nRetirement settings will be enforced if dock is full"
"help":"Execute the automated task relating to the private quarters feature\nToggle desired subtasks, can enable just 1 or both"
},
"BuyRoses":{
"name":"Buy Weekly Roses",
"help":"On week reset, roses will be available for purchase\nThe purchase is made in bulk wholsesale or none at all\nMinimum of 24K coin is required, if not enough subtask will be delayed to the next day and try again then"
"help":"Requires S Rank for respective missions to be unlocked\nIf not unlocked, then Alas will automatically fallback to traditional steps to complete the mission"
"help":"Hard mode for chapter must be unlocked, stage must be in 100% CLEAR condition, and auto search is enabled temporarily.\nUse Farm Main task to assist unlocking and achieving 100% CLEAR conditions"
"help":"After HP is below the threshold, Alas will confirm the retreat after the configured period of time\nRecommend 1.0 ~ 3.0\nFor cases if both you and the opponent are on the verge but waiting an additional seconds can be the difference between victory or loss"
"help":"Rescan the whole map after auto search, purchase akashi's shop, use siren logging tower, use siren scanning device, unlock mechanism that require 2 fleets,"
"help":"All fleets take turns to attack the boss. If one fleet is dead, change to another.\nPlease make sure fleets are powerful enough to kill the boss eventually.\nUse \"CallSubmarine\" to call submarines before the attack, but run interval will be increased to 60 minutes."
"help":"At the beginning of each month OpSi is reset\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\nEach zone will be visited in a clockwise direction every 27 minutes until world has been been completely opened\nNo need to consume 5000 oil for special radar in OpSi voucher shop"
"help":"Purchase Operation Siren Data Logger is not a must, enable if you have purchased.\nAllows Alas to explore OpSi continously without having to wait 27 minutes between each zone clear\nCannot be selected when not purchased and used manually"
"help":"Ignore interval, clear all obscure zones, and use AP to submit scan orders (and submarine if enabled)\nGenerally not needed to force run, just run in intervals unless in a rush"
"help":"Automatically updated with map ID\nReplace with 0 to reset progress\nAlready completed zones will be skipped\nSupports either Zone ID or Name in CN/EN/JP/TW, i.e. \"51\", \"NA Ocean SE Sector E\""
"help":"Completes OpSi daily activities\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop\nAvailable only in the next month after clearing OpSi story, i.e., after the port shop becomes a new version of the shop"
"help":"Generally does not need to be modified. Use \"High value items and META material\"` if Voucher Coins spilled or \"Without META materials\" if you are newcomer.\nHigh value items include ActionPoint, Logger and T4 or higher items; META materials include METABook and META enhance materials.",
"max_benefit":"High value items",
"max_benefit_meta":"High value items and META materials",
"no_meta":"Not to buy META materials",
"all":"All",
"custom":"custom"
},
"CustomFilter":{
"name":"Custom Research Priority",
"help":"To use your own filter, set \"OpSi Shop Filter Select\" to \"custom\". All options have been defined at <https://github.com/LmeSzinc/AzurLaneAutoScript/wiki/filter_string_en>"
"help":"Completes OpSi daily activities\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help":"Clear obscure zones every 27 minutes\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help":"Ignore interval, clear all obscure zones, and use AP to submit scan orders (and submarine if enabled)\nGenerally not needed to force run, just run in intervals unless in a rush"
"help":"Clear abyssal zones\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help":"Ignore interval, clear all abyssal zones, and use AP to submit scan orders (and submarine if enabled)\nGenerally not needed to force run, just run in intervals unless in a rush"
"help":"Clear the weekly siren strongholds\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help":"Ignore interval, clear all siren strongholds, and use AP to submit scan orders (and submarine if enabled)\nGenerally not needed to force run, just run in intervals unless in a rush"
"help":"To clear (normal/hard) monthly bosses, the following conditions must be met to use this function:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop\nIf failed on normal boss, attack until cleared; if failed on hard boss, stop task directly"
"help":"Ignore interval, clear all abyssal zones, and use AP to submit scan orders (and submarine if enabled)\nGenerally not needed to force run, just run in intervals unless in a rush"
"help":"Attack target zones of the specified hazard level in a clockwise direction\nThe following must be satisfied:\n- OpSi story and practice battles must be complete\n- Task OpSi Explore enabled or consuming 5000 oil for special radar in OpSi voucher shop"
"help":"Stops task if total AP (including AP boxes in inventory) is below this number, 1000 is recommended\nThis value will be auto reduced to 300 at 3 days before OpSi reset, or 1000 if CL1 leveling enabled, and to 0 at day before reset"
"help":"Supports either Zone ID or Name in CN/EN/JP/TW, i.e. \"51\", \"NA Ocean SE Sector E\"\nIf specified, Alas will loop on this same zone after each clear\nUse default value 0 or clear the field to remove the specification\nZone information can be acquired from <./module/os/map_data.py>"
"help":"Consume operation coins to gain a lot of experience and a little action points.\nRecommended to carry 1-2 pre-loaded CV to obtain the highest average hourly benefit.\n\nTo avoid being unable to buying goods from port shops, Alas will retain 100,000 operation coins\nSince buying action points at the mystery shop requires a large number of operation coins, this function will be supplemented by running meowfficer farming with overflow action points."
"help":"Users need to config Island Business' restaurant level and waitress, then config and run Tools - Island Production Planner to generate the production plan.\nAfter that the Island Production will run normally."
},
"HardFloorItems":{
"name":"Hard Floor Items",
"help":"User-defined dead stock reserved for manual use\nProtected from recipes, restaurants, and normal orders\nNot used as an LP production constraint\nExample format:\n(item name on the current server): (quantity)"
},
"ReserveItems":{
"name":"Soft Floor Items",
"help":"User-defined minimum stock target for normal production and orders\nUrgent/season orders and restaurants may consume below this floor\nPlanner-generated restaurant menu capacity is merged into this floor\nExample format:\n(item name on the current server): (quantity)"
},
"DailyBufferItems":{
"name":"Daily Buffer Items",
"help":"Planner-generated width of the expected stock range (maximum minus soft minimum)\nRecipe production targets hard floor plus soft floor plus this daily buffer\nThis can be automatically generated by Island Production Planner in Tools."
},
"IdleAccumulatingItems":{
"name":"Idle Accumulating Items",
"help":"Items that may accumulate when production is idle and ingredients are sufficient\nThe value is the expected daily accumulation rate used for idle recipe priority\nThis can be automatically generated by Island Production Planner in Tools."
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Chao_Ho":"Chao Ho",
"Chang_Feng":"Chang Feng"
},
"KoiWaitress2":{
"name":"Golden Koi Restaurant Waitress 2",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Chao_Ho":"Chao Ho",
"Chang_Feng":"Chang Feng"
},
"KoiMenu":{
"name":"Golden Koi Restaurant Menu",
"help":"Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"BearGrade":{
"name":"Polar Bear Teahouse Grade",
"help":"",
"bronze":"Bronze",
"silver":"Silver",
"gold":"Gold",
"diamond":"Diamond"
},
"BearWaitress1":{
"name":"Polar Bear Teahouse Waitress 1",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Cheshire":"HMS Cheshire",
"Chang_Feng":"Chang Feng"
},
"BearWaitress2":{
"name":"Polar Bear Teahouse Waitress 2",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Cheshire":"HMS Cheshire",
"Chang_Feng":"Chang Feng"
},
"BearMenu":{
"name":"Polar Bear Teahouse Menu",
"help":"Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"EateryGrade":{
"name":"Manjuu Eatery Grade",
"help":"",
"bronze":"Bronze",
"silver":"Silver",
"gold":"Gold",
"diamond":"Diamond"
},
"EateryWaitress1":{
"name":"Manjuu Eatery Waitress 1",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Helena":"USS Helena",
"Prinz_Eugen":"KMS Prinz Eugen",
"Chang_Feng":"Chang Feng"
},
"EateryWaitress2":{
"name":"Manjuu Eatery Waitress 2",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Helena":"USS Helena",
"Prinz_Eugen":"KMS Prinz Eugen",
"Chang_Feng":"Chang Feng"
},
"EateryMenu":{
"name":"Manjuu Eatery Menu",
"help":"Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"GrillGrade":{
"name":"Fin-'n'-Feather Grill Grade",
"help":"",
"bronze":"Bronze",
"silver":"Silver",
"gold":"Gold",
"diamond":"Diamond"
},
"GrillWaitress1":{
"name":"Fin-'n'-Feather Grill Waitress 1",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"August_von_Parseval":"KMS August von Parseval",
"Prinz_Eugen":"KMS Prinz Eugen",
"Chang_Feng":"Chang Feng"
},
"GrillWaitress2":{
"name":"Fin-'n'-Feather Grill Waitress 2",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"August_von_Parseval":"KMS August von Parseval",
"Prinz_Eugen":"KMS Prinz Eugen",
"Chang_Feng":"Chang Feng"
},
"GrillMenu":{
"name":"Fin-'n'-Feather Grill Menu",
"help":"Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
},
"CafeGrade":{
"name":"Café Manjuu Grade",
"help":"",
"bronze":"Bronze",
"silver":"Silver",
"gold":"Gold",
"diamond":"Diamond"
},
"CafeWaitress1":{
"name":"Café Manjuu Waitress 1",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Cheshire":"HMS Cheshire",
"Belfast":"HMS Belfast",
"Chang_Feng":"Chang Feng"
},
"CafeWaitress2":{
"name":"Café Manjuu Waitress 2",
"help":"Two waitress slots are unordered. None leaves this slot empty; both None disables the restaurant. Any chooses the highest-management free character. Named choices are processed first and duplicate named choices are cleared.",
"none":"None",
"any":"Any",
"Cheshire":"HMS Cheshire",
"Belfast":"HMS Belfast",
"Chang_Feng":"Chang Feng"
},
"CafeMenu":{
"name":"Café Manjuu Menu",
"help":"Will only sell from these dishes.\nAutomatically generated by Island Production Planner in Tools."
"help":"Useful when attacking a stage that has not yet been adapted by Alas, can save on tons of manual clicks\nAlas will click combat preparation, click combat drop, skip story, auto-retire, and close popups\nYou only need to move your attacking fleet if movement is restricted and choose the enemies yourself"
"help":"Useful when attacking logger zones or OpSi story, can save on tons of manual clicks\nAlas will click combat preparation, click combat drop, skip story, and close popups\nYou only need to choose the enemies and switch to different zones yourself"
"help":"Once a fleet is in range of a port, Alas will enter, repair your ships, then exit\nWhen it is done, please move the fleet away and out of range from the port within 30s, otherwise the actions will be repeated"
"help":"Clean nearby enemies and resources, and find new enemies or materials after cleaning, which usually clears the entire map. If some of them haven't been cleared, you need to solve them manually"
"help":"Will use linear programming to optimize the production plan for the island based on the parameters you set and generate the config for Island Production module.\nPlease set Island Restaurant config and Island Production Preserved Items first.\nClear Task status to rerun Island Technology Scanner."
},
"RescanIslandTechnology":{
"name":"Rescan Island Technology this time",
"help":"Alas will rescan the island technology and update the config for Island Production module with the new technology levels\nThis is useful when you have just upgraded your island technology and want to update the production plan accordingly."
},
"DailyProfitLowerLimit":{
"name":"Daily Profit Lower Limit",
"help":"Negative value means accepting a daily loss, 0 means breaking even, and positive value means profit."
},
"DailyBufferSafetyMargin":{
"name":"Daily Buffer Safety Margin",
"help":"Multiplier margin applied to planner-generated daily buffer. 0.2 means exporting 120% of the calculated daily demand."
},
"FieldsEfficiency":{
"name":"Faircrop Fields Efficiency",
"help":"See character collecting reward for your value",
"0":"0",
"0.04":"0.04",
"0.12":"0.12"
},
"OrchardEfficiency":{
"name":"Sweetscent Orchard Efficiency",
"help":"See character collecting reward for your value",
"0":"0",
"0.04":"0.04",
"0.12":"0.12"
},
"NurseryEfficiency":{
"name":"Newsprout Nursery Efficiency",
"help":"See character collecting reward for your value",
"help":"Test which screenshot method and click method combination is the fastest and best for you.\nSpeed can vary on the emulator being used and your PC build.\nAfter testing, select the fastest screenshot and control method in \"Alas\" - \"Emulator Settings\""
"help":"Applicable to CN only\nAzurLaneUncensored files are downloaded if not present otherwise updated to the latest revision\nThese files are then pushed into the emulator and restarts AL afterwards to complete the patching process"
"help":"Do not need to modify\nGithub: <https://github.com/LmeSzinc/AzurLaneUncensored>\nCN mirror: <https://e.coding.net/llop18870/alas/AzurLaneUncensored.git>"