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AzurLaneAutoScript/module/config/argument/argument.yaml

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# --------------------
# Define arguments.
# --------------------
# ==================== Alas ====================
Scheduler:
Enable: false
NextRun: 2020-01-01 00:00:00
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Command: Alas
SuccessInterval:
value: 0
display: hide
FailureInterval:
value: 120
display: hide
ServerUpdate:
value: 00:00
display: hide
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Emulator:
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Serial:
value: auto
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valuetype: str
PackageName:
value: auto
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option: [ auto, ]
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ServerName:
value: disabled
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option: [ disabled, ]
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ScreenshotMethod:
value: auto
option: [ auto, ADB, ADB_nc, uiautomator2, aScreenCap, aScreenCap_nc, DroidCast, DroidCast_raw, scrcpy ]
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ControlMethod:
value: minitouch
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option: [ ADB, uiautomator2, minitouch, Hermit, MaaTouch ]
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ScreenshotDedithering: false
AdbRestart: false
RestartEmulator:
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Enable: false
EmulatorData:
type: textarea
mode: yaml
value: |-
emulator:
name:
path:
ErrorRestart: False
DailyRestart: False
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Error:
HandleError: true
SaveError: true
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OnePushConfig:
type: textarea
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mode: yaml
value: 'provider: null'
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ScreenshotLength: 1
Optimization:
ScreenshotInterval: 0.3
CombatScreenshotInterval: 1.0
TaskHoardingDuration: 0
WhenTaskQueueEmpty:
value: goto_main
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option: [ stay_there, goto_main, close_game ]
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DropRecord:
SaveFolder: ./screenshots
AzurStatsID: null
API:
value: default
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option: [ default, cn_gz_reverse_proxy, cn_sh_reverse_proxy ]
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ResearchRecord:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
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CommissionRecord:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
CombatRecord:
value: do_not
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option: [ do_not, save ]
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OpsiRecord:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
MeowfficerBuy:
value: do_not
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option: [ do_not, save ]
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MeowfficerTalent:
value: do_not
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option: [ do_not, save, upload, save_and_upload ]
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Retirement:
RetireMode:
value: one_click_retire
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option: [ one_click_retire, enhance, old_retire ]
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OneClickRetire:
KeepLimitBreak:
value: keep_limit_break
option: [ keep_limit_break, do_not_keep ]
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RetireAmount:
value: retire_all
option: [ retire_all, retire_10 ]
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Enhance:
ShipToEnhance:
value: all
option: [ all, favourite ]
Filter:
CheckPerCategory: 5
OldRetire:
N: true
R: true
SR: false
SSR: false
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RetireAmount:
value: retire_all
option: [ retire_all, retire_10 ]
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# ==================== Farm ====================
Campaign:
Name: 12-4
Event:
value: campaign_main
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option: [ campaign_main ]
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Mode:
value: normal
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option: [ normal, hard ]
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UseClearMode: true
UseFleetLock: true
UseAutoSearch: true
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Use2xBook: false
AmbushEvade: true
StopCondition:
RunCount: 0
OilLimit: 1000
MapAchievement:
value: non_stop
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option: [ non_stop, 100_percent_clear, map_3_stars, threat_safe, threat_safe_without_3_stars ]
StageIncrease: false
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GetNewShip: false
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ReachLevel: 0
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Fleet:
Fleet1:
value: 1
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option: [ 1, 2, 3, 4, 5, 6 ]
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Fleet1Formation:
value: double_line
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option: [ line_ahead, double_line, diamond ]
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Fleet1Mode:
value: combat_auto
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option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
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Fleet1Step:
value: 3
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option: [ 2, 3, 4, 5 ]
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Fleet2:
value: 2
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option: [ 0, 1, 2, 3, 4, 5, 6 ]
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Fleet2Formation:
value: double_line
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option: [ line_ahead, double_line, diamond ]
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Fleet2Mode:
value: combat_auto
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option: [ combat_auto, combat_manual, stand_still_in_the_middle, hide_in_bottom_left ]
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Fleet2Step:
value: 2
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option: [ 2, 3, 4, 5 ]
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FleetOrder:
value: fleet1_mob_fleet2_boss
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option: [ fleet1_mob_fleet2_boss, fleet1_boss_fleet2_mob, fleet1_all_fleet2_standby, fleet1_standby_fleet2_all ]
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Submarine:
Fleet:
value: 0
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option: [ 0, 1, 2 ]
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Mode:
value: do_not_use
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option: [ do_not_use, hunt_only, boss_only, hunt_and_boss, every_combat ]
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AutoSearchMode:
value: sub_standby
option: [ sub_standby, sub_auto_call ]
DistanceToBoss:
value: '2_grid_to_boss'
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option: [ to_boss_position, 1_grid_to_boss, 2_grid_to_boss, use_open_ocean_support ]
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Emotion:
Mode:
value: calculate
option: [ calculate, ignore, calculate_ignore ]
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Fleet1Value: 119
Fleet1Record:
value: 2020-01-01 00:00:00
display: disabled
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Fleet1Control:
value: prevent_yellow_face
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option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
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Fleet1Recover:
value: not_in_dormitory
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option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
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Fleet1Oath: false
Fleet2Value: 119
Fleet2Record:
value: 2020-01-01 00:00:00
display: disabled
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Fleet2Control:
value: prevent_yellow_face
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option: [ keep_exp_bonus, prevent_green_face, prevent_yellow_face, prevent_red_face ]
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Fleet2Recover:
value: not_in_dormitory
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option: [ not_in_dormitory, dormitory_floor_1, dormitory_floor_2 ]
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Fleet2Oath: false
HpControl:
UseHpBalance: false
UseEmergencyRepair: false
UseLowHpRetreat: false
HpBalanceThreshold: 0.2
HpBalanceWeight: 1000, 1000, 1000
RepairUseSingleThreshold: 0.3
RepairUseMultiThreshold: 0.6
LowHpRetreatThreshold: 0.3
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EnemyPriority:
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EnemyScaleBalanceWeight:
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value: default_mode
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option: [ default_mode, S3_enemy_first, S1_enemy_first ]
C11AffinityFarming:
RunCount: 32
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C72MysteryFarming:
StepOnA3: true
C122MediumLeveling:
LargeEnemyTolerance:
value: 1
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option: [ 0, 1, 2, 10 ]
C124LargeLeveling:
NonLargeEnterTolerance:
value: 1
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option: [ 0, 1, 2 ]
NonLargeRetreatTolerance:
value: 1
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option: [ 0, 1, 2, 10 ]
PickupAmmo:
value: 3
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option: [ 3, 4, 5 ]
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GemsFarming:
ChangeFlagship:
value: ship
option: [ ship, ship_equip ]
ChangeVanguard:
value: ship
option: [ ship, ship_equip ]
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CommonCV:
value: any
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option: [ any, langley, bogue, ranger, hermes ]
CommissionLimit: true
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# ==================== Event ====================
EventGeneral:
PtLimit: 0
TimeLimit: 2020-01-01 00:00:00
TaskBalancer:
Enable: false
CoinLimit: 10000
TaskCall:
value: Main
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option: [ Main, Main2, Main3 ]
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EventDaily:
StageFilter: |-
A1 > A2 > A3
LastStage: 0
Raid:
Mode:
value: hard
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option: [ easy, normal, hard, ex ]
UseTicket: false
RaidDaily:
StageFilter: |-
hard > normal > easy
MaritimeEscort:
Enable: true
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# ==================== Reward ====================
Commission:
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PresetFilter:
value: cube
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option:
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- cube
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- cube_24h
- chip
- chip_24h
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- oil
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- custom
CustomFilter: |-
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DailyEvent > Gem-4 > Gem-2 > Gem-8 > ExtraCube-0:30
> UrgentCube-1:30 > UrgentCube-1:45 > UrgentCube-3
> ExtraDrill-5:20 > ExtraDrill-2 > ExtraDrill-3:20
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> UrgentCube-2:15 > UrgentCube-4
> ExtraDrill-1 > UrgentCube-6 > ExtraCube-1:30
> ExtraDrill-2:40 > ExtraDrill-0:20
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> Major > DailyChip > DailyResource
> ExtraPart-0:30 > ExtraOil-1 > UrgentBox-6
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> ExtraCube-3 > ExtraPart-1 > UrgentBox-3
> ExtraCube-4 > ExtraPart-1:30 > ExtraOil-4
> UrgentBox-1 > ExtraCube-5 > UrgentBox-1
> ExtraCube-8 > ExtraOil-8
> UrgentDrill-4 > UrgentDrill-2:40 > UrgentDrill-2
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> UrgentDrill-1 > UrgentDrill-1:30 > UrgentDrill-1:10
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> Extra-0:20 > Extra-0:30 > Extra-1:00 > Extra-1:30 > Extra-2:00
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> shortest
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DoMajorCommission: false
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Tactical:
TacticalFilter: |-
SameT4 > SameT3 > SameT2 > SameT1
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> BlueT2 > YellowT2 > RedT2
> BlueT3 > YellowT3 > RedT3
> BlueT4 > YellowT4 > RedT4
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> BlueT1 > YellowT1 > RedT1
> first
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RapidTrainingSlot:
value: do_not_use
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option: [ do_not_use, slot_1, slot_2, slot_3, slot_4 ]
ControlExpOverflow:
Enable: true
T4Allow: 100
T3Allow: 100
T2Allow: 200
T1Allow: 200
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AddNewStudent:
Enable: false
Favorite: true
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Research:
UseCube:
value: only_05_hour
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option: [ always_use, only_05_hour, only_no_project, do_not_use ]
UseCoin:
value: always_use
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option: [ always_use, only_05_hour, only_no_project, do_not_use ]
UsePart:
value: always_use
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option: [ always_use, only_05_hour, only_no_project, do_not_use ]
AllowDelay: true
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PresetFilter:
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value: series_5_blueprint_152
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option:
- custom
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- series_5_blueprint_152
- series_5_blueprint_only
- series_5_152_only
- series_4_blueprint_tenrai
- series_4_blueprint_only
- series_4_tenrai_only
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- series_3_blueprint_234
- series_3_blueprint_only
- series_3_234_only
- series_2_than_3_457_234
- series_2_blueprint_457
- series_2_blueprint_only
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- series_2_457_only
CustomFilter: |-
S5-DR0.5 > S5-PRY0.5 > S5-H0.5 > S5-Q0.5 > S5-DR2.5 > 0.5 > S5-G1.5
> S5-Q1 > S5-DR5 > S5-DR8 > S5-G4 > S5-PRY2.5 > 1 > S5-Q2 > reset
> S5-G2.5 > S5-PRY5 > S5-PRY8 > 1.5 > 2 > S5-Q4 > 2.5 > 3
> Q4 > G4 > 4 > 5 > S5-C6 > C6 > 6 > S5-C8 > 8
> S5-C12 > 12
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Dorm:
Collect: true
Feed: true
FeedFilter: 20000 > 10000 > 5000 > 3000 > 2000 > 1000
Meowfficer:
BuyAmount: 1
FortChoreMeowfficer: true
MeowfficerTrain:
Enable: false
Mode:
value: seamlessly
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option: [ seamlessly, once_a_day ]
RetainTalentedGold: true
RetainTalentedPurple: true
EnhanceIndex: 1
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GuildLogistics:
Enable: true
SelectNewMission: false
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ExchangeFilter: |-
PlateTorpedoT1 > PlateAntiAirT1 > PlatePlaneT1 > PlateGunT1 > PlateGeneralT1
> PlateTorpedoT2 > PlateAntiAirT2 > PlatePlaneT2 > PlateGunT2 > PlateGeneralT2
> PlateTorpedoT3 > PlateAntiAirT3 > PlatePlaneT3 > PlateGunT3 > PlateGeneralT3
> OxyCola > Coolant > Merit > Coin > Oil
GuildOperation:
Enable: true
SelectNewOperation: false
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NewOperationMaxDate: 15
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JoinThreshold: 1
AttackBoss: true
BossFleetRecommend: false
Reward:
CollectOil: true
CollectCoin: true
CollectExp: true
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CollectMission: true
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CollectWeeklyMission: true
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GeneralShop:
UseGems: false
Refresh: false
BuySkinBox: false
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Filter: |-
BookRedT3 > BookYellowT3 > BookBlueT3 > BookRedT2
> Cube
> FoodT6 > FoodT5
GuildShop:
Refresh: true
Filter: |-
PlateT4 > BookT3 > PR > CatT3 > Chip > BookT2 > Retrofit > FoodT6 > FoodT5 > CatT2 > BoxT4
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BOX_T3:
value: ironblood
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option: [ eagle, royal, sakura, ironblood ]
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BOX_T4:
value: ironblood
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option: [ eagle, royal, sakura, ironblood ]
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BOOK_T2:
value: red
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option: [ red, blue, yellow ]
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BOOK_T3:
value: red
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option: [ red, blue, yellow ]
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RETROFIT_T2:
value: cl
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option: [ dd, cl, bb, cv ]
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RETROFIT_T3:
value: cl
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option: [ dd, cl, bb, cv ]
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PLATE_T2:
value: general
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option: [ general, gun, torpedo, antiair, plane ]
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PLATE_T3:
value: general
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option: [ general, gun, torpedo, antiair, plane ]
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PLATE_T4:
value: gun
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option: [ general, gun, torpedo, antiair, plane ]
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PR1:
value: neptune
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option: [ neptune, monarch, ibuki, izumo, roon, saintlouis ]
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PR2:
value: seattle
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option: [ seattle, georgia, kitakaze, gascogne ]
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PR3:
value: cheshire
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option: [ cheshire, mainz, odin, champagne ]
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MedalShop2:
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Filter: |-
DR > PR
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> BookRedT3 > BookYellowT3 > BookBlueT3
> BookRedT2 > BookYellowT2 > BookBlueT2
> RetrofitT3
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> FoodT6 > FoodT5
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> PlateGeneralT3 > PlateWildT3
RETROFIT_T1:
value: cl
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option: [ dd, cl, bb, cv ]
RETROFIT_T2:
value: cl
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option: [ dd, cl, bb, cv ]
RETROFIT_T3:
value: cl
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option: [ dd, cl, bb, cv ]
PLATE_T1:
value: general
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option: [ general, gun, torpedo, antiair, plane ]
PLATE_T2:
value: general
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option: [ general, gun, torpedo, antiair, plane ]
PLATE_T3:
value: general
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option: [ general, gun, torpedo, antiair, plane ]
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MeritShop:
Refresh: false
Filter: |-
Cube
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CoreShop:
Filter: |-
Array
ShipyardDr:
ResearchSeries:
value: 2
option: [ 2 ]
ShipIndex:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
BuyAmount: 2
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LastRun: 2020-01-01 00:00:00
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Shipyard:
ResearchSeries:
value: 1
option: [ 1, 2, 3 ]
ShipIndex:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
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BuyAmount: 2
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LastRun: 2020-01-01 00:00:00
2021-10-03 00:36:14 +08:00
Gacha:
Pool:
value: light
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option: [ light, heavy, special, event, wishing_well ]
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Amount:
value: 1
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option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
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UseTicket: true
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UseDrill: false
BattlePass:
Collect: true
DataKey:
Collect: true
ForceCollect: false
Mail:
Collect: true
Filter: |-
Merit > Coolant
Delete: false
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SupplyPack:
Collect: true
DayOfWeek:
value: 0
option: [ 0, 1, 2, 3, 4, 5, 6 ]
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# ==================== Daily ====================
Daily:
UseDailySkip: true
EscortMission:
value: first
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option: [ skip, first, second, third ]
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EscortMissionFleet:
value: 5
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option: [ 1, 2, 3, 4, 5, 6 ]
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AdvanceMission:
value: first
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option: [ skip, first, second, third ]
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AdvanceMissionFleet:
value: 5
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option: [ 1, 2, 3, 4, 5, 6 ]
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FierceAssault:
value: first
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option: [ skip, first, second, third ]
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FierceAssaultFleet:
value: 5
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option: [ 1, 2, 3, 4, 5, 6 ]
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TacticalTraining:
value: second
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option: [ skip, first, second, third ]
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TacticalTrainingFleet:
value: 5
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option: [ 1, 2, 3, 4, 5, 6 ]
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SupplyLineDisruption:
value: second
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option: [ skip, first, second, third ]
2022-06-09 23:58:10 +08:00
ModuleDevelopment:
value: first
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option: [ skip, first, second ]
2022-06-09 23:58:10 +08:00
ModuleDevelopmentFleet:
value: 5
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option: [ 1, 2, 3, 4, 5, 6 ]
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Hard:
HardStage: 11-4
HardFleet:
value: 1
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option: [ 1, 2 ]
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Exercise:
OpponentChooseMode:
value: max_exp
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option: [ max_exp, easiest, leftmost, easiest_else_exp ]
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OpponentTrial: 1
ExercisePreserve: 0
LowHpThreshold: 0.4
LowHpConfirmWait: 0.1
OpponentRefreshValue: 0
OpponentRefreshRecord: 2020-01-01 00:00:00
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Sos:
Chapter:
value: 3
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option: [ 3, 4, 5, 6, 7, 8, 9, 10 ]
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# ==================== Opsi ====================
OpsiAshAssist:
Tier: 15
OpsiGeneral:
UseLogger: true
BuyActionPointLimit:
value: 0
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option: [ 0, 1, 2, 3, 4, 5 ]
OilLimit: 1000
RepairThreshold: 0.4
DoRandomMapEvent: true
AkashiShopFilter: |-
ActionPoint > PurpleCoins
OpsiAshBeacon:
AttackMode:
value: current
option: [ current, current_dossier ]
OneHitMode: true
RequestAssist: true
EnsureFullyCollected: true
OpsiFleetFilter:
Filter: |-
Fleet-4 > CallSubmarine > Fleet-2 > Fleet-3 > Fleet-1
OpsiFleet:
Fleet:
value: 1
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option: [ 1, 2, 3, 4 ]
Submarine: false
OpsiExplore:
SpecialRadar: false
ForceRun: false
LastZone: 0
OpsiShop:
BuySupply: true
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OpsiVoucher:
Filter: |-
LoggerAbyssal > LoggerObscure > Book > Coin
OpsiDaily:
DoMission: true
UseTuningSample: true
OpsiObscure:
ForceRun: false
OpsiAbyssal:
ForceRun: false
OpsiStronghold:
ForceRun: false
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OpsiMonthBoss:
Mode:
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value: normal
option: [ normal, normal_hard ]
CheckAdaptability: true
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ForceRun: false
OpsiMeowfficerFarming:
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ActionPointPreserve: 1000
HazardLevel:
value: 5
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option: [ 3, 4, 5, 6, 10 ]
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TargetZone:
value: 0
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OpsiHazard1Leveling:
TargetZone:
value: 0
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option: [ 0, 44, 22 ]
# ==================== Tools ====================
Daemon:
EnterMap: true
OpsiDaemon:
RepairShip: true
SelectEnemy: true
Benchmark:
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DeviceType:
value: emulator
option: [
emulator, emulator_android_12,
plone_cloud_with_adb, phone_cloud_without_adb,
android_phone, android_phone_12, android_phone_vmos
]
TestScene:
value: screenshot_click
option: [ screenshot_click, screenshot, click ]
2021-10-26 23:09:21 +08:00
AzurLaneUncensored:
Repository: https://gitee.com/LmeSzinc/AzurLaneUncensored
GameManager:
AutoRestart: true