from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .c1 import Config as ConfigBase

MAP = CampaignMap('C2')
MAP.shape = 'F8'
MAP.camera_data = ['C2', 'C6']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
    -- ME -- ME Me ME
    -- ME -- -- MS --
    ++ ++ ++ ME -- --
    SP -- -- -- -- SP
    ME -- -- -- ++ ++
    -- MS ME __ ++ ++
    Me -- ++ -- -- MB
    -- Me -- ME MB MB
"""
MAP.weight_data = """
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
A7, B7, C7, D7, E7, F7, \
A8, B8, C8, D8, E8, F8, \
    = MAP.flatten()


class Config(ConfigBase):
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['CL', 'CA']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = True
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    # ===== End of generated config =====


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.clear_siren():
            return True
        if self.clear_enemy(scale=(1,)):
            return True
        if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
            return True
        if self.clear_enemy(genre=['light', 'main']):
            return True

        return self.battle_default()

    def battle_4(self):
        return self.clear_boss()
