from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .d1 import Config as ConfigBase

MAP = CampaignMap('D2')
MAP.shape = 'F9'
MAP.camera_data = ['C2', 'C6', 'C7']
MAP.camera_data_spawn_point = ['C2']
MAP.map_data = """
    Me ME MS MS ME Me
    ME -- -- -- -- ME
    ++ ++ -- -- ++ ++
    ++ ++ SP SP Me ++
    MS -- -- -- -- MS
    ME -- MB MB __ ME
    -- ME ++ ++ -- ME
    -- Me ++ Me -- ME
    -- -- ME -- -- Me
"""
MAP.weight_data = """
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
    50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2, 'siren': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 2},
    {'battle': 5, 'enemy': 1},
    {'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, \
A2, B2, C2, D2, E2, F2, \
A3, B3, C3, D3, E3, F3, \
A4, B4, C4, D4, E4, F4, \
A5, B5, C5, D5, E5, F5, \
A6, B6, C6, D6, E6, F6, \
A7, B7, C7, D7, E7, F7, \
A8, B8, C8, D8, E8, F8, \
A9, B9, C9, D9, E9, F9, \
    = MAP.flatten()


class Config(ConfigBase):
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['SS', 'BB', 'CV']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = True
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    # ===== End of generated config =====


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.clear_siren():
            return True
        if self.clear_enemy(scale=(2,)):
            return True
        if self.clear_enemy(scale=(3,)):
            return True

        return self.battle_default()

    def battle_5(self):
        if self.clear_siren():
            return True
        if self.clear_enemy(scale=(1,)):
            return True
        if self.clear_enemy(scale=(2,)):
            return True
        if self.clear_enemy(scale=(3,)):
            return True

    def battle_6(self):
        return self.fleet_boss.clear_boss()
