from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_5_1 import Config


MAP = CampaignMap()
MAP.shape = 'G5'
MAP.camera_data = ['D2', 'D3']
MAP.camera_data_spawn_point = ['D2', 'D3']
MAP.map_data = '''
    ++ MB ME SP ME MB ME
    ++ ME -- ME -- -- --
    ++ ME ++ MM ME -- ME
    ++ -- -- ME MB ME --
    SP ME -- -- ME -- SP
'''
MAP.weight_data = '''
    50 10 20 20 20 10 50
    50 10 10 10 10 10 50
    50 50 50 10 10 50 50
    50 20 20 10 10 50 50
    50 50 50 50 50 50 50
'''
MAP.spawn_data = [
    {'battle': 0, 'enemy': 3, 'mystery': 1},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1, 'boss': 1},
]

A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
A5, B5, C5, D5, E5, F5, G5, \
    = MAP.flatten()


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        self.clear_all_mystery()

        return self.battle_default()

    def battle_4(self):
        self.clear_all_mystery()

        boss = self.map.select(is_boss=True)
        if boss:
            if not self.check_accessibility(boss[0], fleet='boss'):
                return self.battle_default()

        return self.fleet_boss.clear_boss()
