from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_12_1 import Config


MAP = CampaignMap()
MAP.shape = 'I7'
MAP.map_data = '''
    ++ MB ME ME ++ -- ME ME --
    ++ -- ME -- ME -- ME -- ++
    MB ME ++ ME SP ME -- ME ++
    MB __ ME -- SP ++ ++ __ ME
    ++ -- -- ME ME -- ME -- ME
    -- ME ME ++ -- -- ME ME --
    ME -- ME -- ME ME -- ++ ++
'''
MAP.camera_data = ['D3', 'D5', 'F3', 'F5']
MAP.spawn_data = [
    {'battle': 0, 'enemy': 3},
    {'battle': 1, 'enemy': 2},
    {'battle': 2, 'enemy': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1},
    {'battle': 5},
    {'battle': 6, 'boss': 1},
]

A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
    = MAP.flatten()

road_main = RoadGrids([[C4, D5], B3])


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):

        if self.clear_roadblocks([road_main]):
            return True
        if self.clear_potential_roadblocks([road_main]):
            return True

        return self.battle_default()

    def battle_6(self):
        boss = self.map.select(is_boss=True)
        if boss:
            if not self.check_accessibility(boss[0], fleet=2):
                if self.clear_roadblocks([road_main]):
                    return True

        return self.fleet_2.clear_boss()
