from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase

MAP = CampaignMap('SP3')
MAP.shape = 'H7'
MAP.camera_data = ['D2', 'D5', 'E2', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
    -- ME ++ ++ ++ MS -- --
    -- ME -- MB ME -- ME ME
    ME -- MS -- -- MS ME --
    ++ MS -- ++ -- __ -- ++
    ++ ME ME -- -- Me ME ++
    -- Me ++ ++ -- -- Me ME
    ME -- ++ ++ SP SP -- --
"""
MAP.weight_data = """
    10 10 10 10 10 10 10 10
    10 10 10 10 10 10 10 10
    10 10 10 10 10 10 10 10
    10 10 10 10 10 10 10 10
    10 10 10 10 10 10 10 10
    10 10 10 10 10 10 10 10
    10 10 10 10 10 10 10 10
"""
MAP.spawn_data = [
    #  Data in lua is incorrect {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 0, 'enemy': 3, 'siren': 2},
    {'battle': 1, 'enemy': 2, 'siren': 1},
    {'battle': 2, 'enemy': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1},
    {'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, \
A2, B2, C2, D2, E2, F2, G2, H2, \
A3, B3, C3, D3, E3, F3, G3, H3, \
A4, B4, C4, D4, E4, F4, G4, H4, \
A5, B5, C5, D5, E5, F5, G5, H5, \
A6, B6, C6, D6, E6, F6, G6, H6, \
A7, B7, C7, D7, E7, F7, G7, H7, \
    = MAP.flatten()


class Config(ConfigBase):
    pass


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.clear_siren():
            return True
        return self.battle_default()

    def battle_5(self):
        return self.fleet_boss.clear_boss()
