from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger

MAP = CampaignMap('SP')
MAP.shape = 'I8'
MAP.camera_data = ['E3', 'E5']
MAP.camera_data_spawn_point = ['E5']
MAP.map_data = """
    ++ ++ ++ -- -- -- ++ ++ ++
    -- -- -- ++ MB ++ -- -- --
    ++ MS -- ME -- ME -- MS ++
    ++ ++ -- ++ MS ++ -- ++ ++
    ++ ME -- ++ __ ++ -- ME ++
    -- -- -- -- -- -- -- -- --
    ++ ++ -- SP ++ SP -- ++ ++
    ++ ++ -- ++ ++ ++ -- ++ ++
"""
MAP.weight_data = """
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2, 'siren': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 2},
    {'battle': 5, 'enemy': 1},
    {'battle': 6},
    {'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
    = MAP.flatten()


class Config:
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['Lover']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = False
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    MAP_HAS_MYSTERY = False
    STAR_REQUIRE_1 = 0
    STAR_REQUIRE_2 = 0
    STAR_REQUIRE_3 = 0
    # ===== End of generated config =====

    INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (150, 255 - 24),
        'width': (0.9, 10),
        'prominence': 10,
        'distance': 35,
    }
    EDGE_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (255 - 24, 255),
        'prominence': 10,
        'distance': 50,
        'wlen': 1000
    }
    HOMO_EDGE_COLOR_RANGE = (0, 17)
    INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
    EDGE_LINES_HOUGHLINES_THRESHOLD = 40
    MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'

    MAP_IS_ONE_TIME_STAGE = True
    MAP_HAS_MOVABLE_NORMAL_ENEMY = True
    MOVABLE_NORMAL_ENEMY_TURN = (2,)
    MAP_SIREN_MOVE_WAIT = 1.0


class Campaign(CampaignBase):
    MAP = MAP
    ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'

    def battle_0(self):
        if self.clear_any_enemy(sort=('cost_2',)):
            return True

        return self.battle_default()

    def battle_5(self):
        if self.clear_any_enemy(sort=('cost_2',)):
            return True

        return self.battle_default()

    def battle_7(self):
        return self.fleet_boss.clear_boss()
