# --------------------
# Define non-modifiable values
# --------------------

# ==================== Alas ====================

Restart:
  Scheduler:
    SuccessInterval: 0
    FailureInterval: 0
    ServerUpdate: 00:00

# ==================== Farm ====================

Main:
  Campaign:
    Event: campaign_main
C72MysteryFarming:
  Campaign:
    Name: campaign_7_2_mystery_farming
    Event: campaign_main
    Mode: normal
    UseClearMode: true
    UseFleetLock: true
    UseAutoSearch: false
    Use2xBook: false
    AmbushEvade: true
  StopCondition:
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
  Fleet:
    FleetOrder: fleet1_mob_fleet2_boss
    AutoSearchFleetOrder: fleet1_mob_fleet2_boss
C122MediumLeveling:
  Campaign:
    Name: campaign_12_2_leveling
    Event: campaign_main
    Mode: normal
    UseClearMode: true
    UseFleetLock: true
    UseAutoSearch: false
    AmbushEvade: true
  StopCondition:
    MapAchievement: non_stop
    StageIncrease: false
  Fleet:
    FleetOrder: fleet1_all_fleet2_standby
    AutoSearchFleetOrder: fleet1_all_fleet2_standby
  Submarine:
    AutoSearchMode: sub_standby
C124LargeLeveling:
  Campaign:
    Name: campaign_12_4_leveling
    Event: campaign_main
    Mode: normal
    UseClearMode: true
    UseFleetLock: true
    UseAutoSearch: false
    AmbushEvade: true
  StopCondition:
    MapAchievement: non_stop
    StageIncrease: false
  Fleet:
    FleetOrder: fleet1_all_fleet2_standby
    AutoSearchFleetOrder: fleet1_all_fleet2_standby
  Submarine:
    AutoSearchMode: sub_standby
GemsFarming:
  Campaign:
    Mode: normal
    AmbushEvade: true
  StopCondition:
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false

# ==================== Event ====================

Event:
  Campaign:
    Mode: normal
    AmbushEvade: true
EventAb:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
  Campaign:
    Name: dynamic
    Mode: normal
    Use2xBook: false
    AmbushEvade: true
  StopCondition:
    RunCount: 0
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
    ReachLevel: 0
EventCd:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
  Campaign:
    Name: dynamic
    Mode: normal
    Use2xBook: false
    AmbushEvade: true
  StopCondition:
    RunCount: 0
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
    ReachLevel: 0
EventSp:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
  Campaign:
    Name: sp
    Mode: normal
    AmbushEvade: true
  StopCondition:
    RunCount: 0
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
    ReachLevel: 0
  Submarine:
    AutoSearchMode: sub_standby
Raid:
  Campaign:
    Name: dynamic
    Mode: normal
    UseClearMode: true
    UseFleetLock: true
    UseAutoSearch: false
    Use2xBook: false
    AmbushEvade: true
  StopCondition:
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
    ReachLevel: 0
RaidDaily:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
  Campaign:
    Name: dynamic
    Mode: normal
    UseClearMode: true
    UseFleetLock: true
    UseAutoSearch: false
    Use2xBook: false
    AmbushEvade: true
  StopCondition:
    RunCount: 0
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
    ReachLevel: 0
MaritimeEscort:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00

# ==================== Reward ====================

Commission:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Tactical:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Research:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Dorm:
  Scheduler:
    SuccessInterval: 278
    FailureInterval: 278
    ServerUpdate: 00:00
Meowfficer:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Guild:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00, 06:00, 12:00, 18:00, 21:00
Reward:
  Scheduler:
    SuccessInterval: 60-120
    FailureInterval: 60-120
    ServerUpdate: 00:00
ShopFrequent:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00, 12:00, 18:00
ShopOnce:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Shipyard:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 04:00
Gacha:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
DataKey:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
SupplyPack:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
BattlePass:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
MetaReward:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00

# ==================== Daily ====================

Daily:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Hard:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
Exercise:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00, 12:00, 18:00
Sos:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
  Campaign:
    Name: dynamic
    Event: campaign_main
    Mode: normal
    UseClearMode: true
    UseFleetLock: true
    UseAutoSearch: false
    Use2xBook: false
    AmbushEvade: true
  StopCondition:
    RunCount: 0
    MapAchievement: non_stop
    StageIncrease: false
    GetNewShip: false
    ReachLevel: 0
  Fleet:
    AutoSearchFleetOrder: fleet1_all_fleet2_standby
  Submarine:
    AutoSearchMode: sub_standby
WarArchives:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
  Campaign:
    Mode: normal
    AmbushEvade: true

# ==================== Opsi ====================

OpsiAshAssist:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
OpsiExplore:
  Scheduler:
    SuccessInterval: 0
    FailureInterval: 0
    ServerUpdate: 00:00
OpsiShop:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
OpsiDaily:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
OpsiObscure:
  Scheduler:
    SuccessInterval: 60
    FailureInterval: 60
    ServerUpdate: 00:00
OpsiAbyssal:
  Scheduler:
    SuccessInterval: 60
    FailureInterval: 60
    ServerUpdate: 00:00
OpsiStronghold:
  Scheduler:
    SuccessInterval: 60
    FailureInterval: 60
    ServerUpdate: 00:00
OpsiMeowfficerFarming:
  Scheduler:
    SuccessInterval: 30
    FailureInterval: 30
    ServerUpdate: 00:00
