from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger

MAP = CampaignMap('SP')
MAP.shape = 'J9'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['G6']
MAP.map_data = """
    -- -- ME -- -- -- -- ME -- --
    -- ME -- -- ++ -- ME -- -- --
    -- __ -- ME ++ MS ++ ++ ++ ++
    -- ME -- -- -- -- MB -- ++ --
    ME -- MS -- -- -- -- SP -- Me
    -- Me -- -- -- -- SP -- -- Me
    ++ ++ -- -- ++ MS ++ ++ ++ --
    -- ++ -- ME ++ -- Me -- ME --
    -- -- -- -- -- -- -- -- -- --
"""
MAP.map_data_loop = """
    -- -- ME -- -- -- -- ME -- --
    -- ME -- -- ++ -- ME -- -- --
    -- __ -- ME ++ MS ++ ++ ++ ++
    -- ME -- -- -- -- MB -- ++ --
    ME -- MS ME -- -- -- SP -- Me
    -- Me -- -- -- -- SP -- -- Me
    ++ ++ -- -- ++ MS ++ ++ ++ --
    -- ++ -- ME ++ -- Me -- ME --
    -- -- -- -- -- -- -- -- -- --
"""
MAP.weight_data = """
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 1, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2, 'siren': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 2},
    {'battle': 5, 'enemy': 1},
    {'battle': 6},
    {'battle': 7, 'boss': 1},
]
MAP.spawn_data_loop = [
    {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2, 'siren': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 2},
    {'battle': 5, 'enemy': 1},
    {'battle': 6},
    {'battle': 7, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, J9, \
    = MAP.flatten()

MAP.fortress_data = [E5, (D4, D5, D6, E4, E6)]


class Config:
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['BBred', 'CV', 'Kiev', 'Volga']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = False
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    MAP_HAS_MYSTERY = False
    STAR_REQUIRE_1 = 0
    STAR_REQUIRE_2 = 0
    STAR_REQUIRE_3 = 0
    # ===== End of generated config =====

    MAP_IS_ONE_TIME_STAGE = True
    INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
    EDGE_LINES_HOUGHLINES_THRESHOLD = 40
    INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (80, 255 - 17),
        'width': (0.9, 10),
        'prominence': 10,
        'distance': 35,
    }
    EDGE_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (255 - 17, 255),
        'prominence': 10,
        'distance': 50,
        'wlen': 1000
    }
    HOMO_EDGE_COLOR_RANGE = (0, 17)
    MAP_ENEMY_GENRE_DETECTION_SCALING = {
        'DD': 1.111,
        'CL': 1.111,
        'CAred': 1.111,
        'BBred': 1.111,
        'CV': 1.111,
    }
    MAP_HAS_FORTRESS = True
    # Swipe multiply is the same as default


class Campaign(CampaignBase):
    MAP = MAP
    ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'

    def battle_0(self):
        if self.clear_siren():
            return True
        if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=2):
            return True

        return self.battle_default()

    def battle_5(self):
        if self.clear_siren():
            return True
        if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
            return True

        return self.battle_default()

    def battle_7(self):
        return self.fleet_boss.clear_boss()
