from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger

MAP = CampaignMap('B1')
MAP.shape = 'J8'
MAP.camera_data = ['D2', 'D6', 'G2', 'G6']
MAP.camera_data_spawn_point = ['D6']
MAP.map_data = """
    -- ME -- ++ ++ ++ MB MB MB --
    ME -- MS -- -- -- -- -- -- ++
    ++ ME -- -- ++ Me __ ME -- ++
    ++ -- -- ME -- MS -- -- ME --
    SP -- ++ -- -- -- ++ ++ Me --
    SP -- -- -- ME Me ++ ++ -- ME
    -- -- -- MS ++ -- -- MS -- --
    ++ ++ -- -- ME -- Me -- ME --
"""
MAP.weight_data = """
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 2, 'siren': 1},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 2, 'boss': 1},
    {'battle': 5, 'enemy': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
    = MAP.flatten()


class Config:
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['DD', 'CL']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = True
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    MAP_HAS_MYSTERY = False
    # ===== End of generated config =====

    MAP_HAS_MOVABLE_NORMAL_ENEMY = True
    MOVABLE_NORMAL_ENEMY_TURN = (2,)
    MAP_SIREN_MOVE_WAIT = 1.0
    INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (150, 255 - 24),
        'width': (0.9, 10),
        'prominence': 10,
        'distance': 35,
    }
    EDGE_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (255 - 24, 255),
        'prominence': 10,
        'distance': 50,
        'wlen': 1000
    }
    HOMO_EDGE_COLOR_RANGE = (0, 17)
    MAP_SWIPE_MULTIPLY = 1.579
    MAP_SWIPE_MULTIPLY_MINITOUCH = 1.527
    MAP_ENSURE_EDGE_INSIGHT_CORNER = 'bottom'
    MAP_WALK_USE_CURRENT_FLEET = True


class Campaign(CampaignBase):
    MAP = MAP
    ENEMY_FILTER = '1L > 1M > 1E > 1C > 2L > 2M > 2E > 2C > 3L > 3M > 3E > 3C'
    MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65

    def battle_0(self):
        if self.map_is_clear_mode:
            if self.clear_siren():
                return True
            if self.clear_filter_enemy(self.ENEMY_FILTER, preserve=0):
                return True
        else:
            if self.clear_any_enemy(sort=('cost_2',)):
                return True

        return self.battle_default()

    def battle_4(self):
        return self.clear_boss()
