from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from .sp1 import Config as ConfigBase

MAP = CampaignMap('SP5')
MAP.shape = 'I10'
MAP.camera_data = ['D3', 'D6', 'E6']
MAP.camera_data_spawn_point = ['D7']
MAP.camera_sight = (-2, -1, 3, 2)
MAP.map_data = """
    -- ++ ME -- -- -- ME ++ --
    -- ++ ME -- MB -- ME ++ --
    ++ Me -- -- -- -- -- Me ++
    ++ ++ ++ Me __ Me ++ ++ ++
    -- -- MS -- -- -- MS -- --
    -- ++ -- -- Me -- -- ++ --
    -- -- MS -- Me -- MS -- --
    ++ ME -- -- -- -- -- ME ++
    -- ++ ++ SP -- SP ++ ++ --
    -- -- ++ -- -- -- ++ -- --
"""
MAP.weight_data = """
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 3, 'siren': 2},
    {'battle': 1, 'enemy': 2, 'siren': 1},
    {'battle': 2, 'enemy': 1},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1},
    {'battle': 5},
    {'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
A10, B10, C10, D10, E10, F10, G10, H10, I10, \
    = MAP.flatten()


class Config(ConfigBase):
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['BaltimoreIdol', 'RoonIdol', 'IllustriousIdol']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = True
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    # ===== End of generated config =====

    MAP_SWIPE_MULTIPLY = 1.445
    MAP_SWIPE_MULTIPLY_MINITOUCH = 1.397
    INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
    EDGE_LINES_HOUGHLINES_THRESHOLD = 75


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.clear_siren():
            return True
        if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
            return True
        if self.clear_enemy(scale=(1,)):
            return True
        if self.clear_enemy(genre=['light', 'main', 'enemy']):
            return True

        return self.battle_default()

    def battle_5(self):
        if self.clear_enemy(scale=(1,)):
            return True
        if self.clear_enemy(scale=(2,), genre=['light', 'main', 'enemy', 'carrier']):
            return True
        if self.clear_enemy(genre=['light', 'main', 'enemy']):
            return True

        return self.battle_default()

    def battle_6(self):
        return self.fleet_boss.clear_boss()
