from .campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger

MAP = CampaignMap('HT1')
MAP.shape = 'K7'
# MAP.camera_data = ['D2', 'D5', 'H2', 'H5']
MAP.camera_data = ['D3', 'D5', 'H3', 'H5']
MAP.camera_data_spawn_point = ['H5', 'D5']
MAP.map_data = """
    -- -- ++ -- -- MB -- -- ++ -- --
    -- ++ ++ ++ Me -- Me ++ ++ ++ --
    ++ Me -- ++ ++ -- ++ ++ -- Me ++
    ME -- ME ++ ++ -- ++ ++ ME -- ME
    -- -- -- ME MS -- MS ME -- -- --
    ME -- MS -- -- __ -- -- MS -- ME
    ++ Me -- -- SP -- SP -- -- Me ++
"""
MAP.weight_data = """
    50 50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50 50
    50 50 50 50 50 50 50 50 50 50 50
"""
MAP.spawn_data = [
    {'battle': 0, 'enemy': 2, 'siren': 2},
    {'battle': 1, 'enemy': 1},
    {'battle': 2, 'enemy': 2},
    {'battle': 3, 'enemy': 1},
    {'battle': 4, 'enemy': 1, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
    = MAP.flatten()


class Config:
    # ===== Start of generated config =====
    MAP_SIREN_TEMPLATE = ['CL', 'SS']
    MOVABLE_ENEMY_TURN = (2,)
    MAP_HAS_SIREN = True
    MAP_HAS_MOVABLE_ENEMY = True
    MAP_HAS_MAP_STORY = True
    MAP_HAS_FLEET_STEP = True
    MAP_HAS_AMBUSH = False
    # ===== End of generated config =====

    STAGE_ENTRANCE = ['blue']
    INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (80, 255 - 24),
        'width': (0.9, 10),
        'prominence': 10,
        'distance': 35,
    }
    EDGE_LINES_FIND_PEAKS_PARAMETERS = {
        'height': (255 - 24, 255),
        'prominence': 10,
        'distance': 50,
        # 'width': (0, 7),
        'wlen': 1000
    }


class Campaign(CampaignBase):
    MAP = MAP

    def battle_0(self):
        if self.fleet_2_protect():
            return True

        if self.clear_siren():
            return True

        return self.battle_default()

    def battle_4(self):
        return self.clear_boss()
